I find it common place anyone arguing in defense of emp swapping to be those that did it or are in the process of doing it. Not sure how much validity you want to give any of their arguments.
The exploiting your referring to is all within the rules of their game. The shady tactics of pulling people up on keep walls or putting keeps over siege limit with useless siege is all within the rules of the game|
ZOS_BrianWheeler wrote: »We are aware of many of the tactics noted here, and are actively working on solutions to them without removing the effectiveness of ability usage or siege weaponry in combat situations that are within the spirit of Cyrodiil warfare against enemy Alliances. There will be more information on this as they go through the entire internal approval process, and eventually get pushed to Live.
ZOS_BrianWheeler wrote: »We are aware of many of the tactics noted here, and are actively working on solutions to them without removing the effectiveness of ability usage or siege weaponry in combat situations that are within the spirit of Cyrodiil warfare against enemy Alliances. There will be more information on this as they go through the entire internal approval process, and eventually get pushed to Live.
@GunemCleric I bet the other factions thinks your faction is co-oping with there other rival faction as well. Thats how it is to play PvP with 3 factions. It will always feel like its 2 Vs 1 even though the reality is 1 vs 1 vs 1. Any old Planetside player out there can testify about that.
Stop being such a busy body. Mind your own business.
Well it sounds like there is a treaty between the two. But if two big guild co-ops form each faction go to gather I don't see that as an exploit of game mechanics though. ESO should not but into the game community and player politics in PvP IMO. Just have to gratulate the players behind the treaty and have manage to organized two factions to follow there orders.
Only way for you to counter that is to actually start to play better politics in your own faction and organize your factions player better to counter this. Or change campain forcing them to fight each other as there are no 3rd faction to fight anymore.
I have a similar experience from Pirates of the Burning Sea. Was a SOE game that was released in 2008 that had 4 factions. British, Spanish, French and Pirates. On the server I played on The Spansh and the French made a pact to not attack each other and focus on us Brits. The pirates faction on our server was neutral in the war more or less and was mostly mercs. In that game the war campaign was running for 3 months as well. During the first month we "Brits" took a heavy beating until we formed a war council among the top 10 most active guilds and formed a plan. In the end of the 3rd month we won the war. Mainly because we maximized the players organized in the campaign making our logistics superior to the enemy even though they had gather a bigger force if you look at just the numbers.
I do not see any way to stop it. To ban people you need some concrete evidence that they break some rules consciously. If the situation is that at day 1 one alliance takes all keeps and second just plays on another servers/PvE and next day role switches - you can not just say it is forbidden or blame any specific player. They do not have to do any conspiracy - it will be simply more convinient to do this way.
Also remember that making emperor requires AP, so there always be people who want to kill anything, so this will not be as easy.
galiumb16_ESO wrote: »Well it sounds like there is a treaty between the two. But if two big guild co-ops form each faction go to gather I don't see that as an exploit of game mechanics though. ESO should not but into the game community and player politics in PvP IMO. Just have to gratulate the players behind the treaty and have manage to organized two factions to follow there orders.
Only way for you to counter that is to actually start to play better politics in your own faction and organize your factions player better to counter this. Or change campain forcing them to fight each other as there are no 3rd faction to fight anymore.
I have a similar experience from Pirates of the Burning Sea. Was a SOE game that was released in 2008 that had 4 factions. British, Spanish, French and Pirates. On the server I played on The Spansh and the French made a pact to not attack each other and focus on us Brits. The pirates faction on our server was neutral in the war more or less and was mostly mercs. In that game the war campaign was running for 3 months as well. During the first month we "Brits" took a heavy beating until we formed a war council among the top 10 most active guilds and formed a plan. In the end of the 3rd month we won the war. Mainly because we maximized the players organized in the campaign making our logistics superior to the enemy even though they had gather a bigger force if you look at just the numbers.
Did you read this thread at all before posting? This thread has nothing at all to do with campaign politics.
For someone attempting to speak proverbial wisdom; you seem to lack your own conviction. Mind your own business and let others gripe as they like.I find it common place anyone arguing in defense of emp swapping to be those that did it or are in the process of doing it. Not sure how much validity you want to give any of their arguments.
actually I didn't do this, but I don't really care if others do. mind your own business and let others play as they like.
Where is the blatant misinformation? Brian posted that they are aware of the people gaming the system. He then said they're actively working on solutions.Ifthir_ESO wrote: »The exploiting your referring to is all within the rules of their game. The shady tactics of pulling people up on keep walls or putting keeps over siege limit with useless siege is all within the rules of the game|
This is blatant misinfo, per Brian Wheeler's quote.ZOS_BrianWheeler wrote: »We are aware of many of the tactics noted here, and are actively working on solutions to them without removing the effectiveness of ability usage or siege weaponry in combat situations that are within the spirit of Cyrodiil warfare against enemy Alliances. There will be more information on this as they go through the entire internal approval process, and eventually get pushed to Live.
where is the problem ? you been an emperor I was and many after will have emperor passive skills and achievement is game mechanic
don't cry boy enjoy the game !
The reason for the behavior is former emperor buffs. Remove the reason and you remove the behavior.
Pathfinder wrote: »Just wanted to confirm that in Volendrung elements of EP and AD are working together. I and another guildmate witnessed two AD and three EP running together. Castles are being left with walls down. I wont bother playing in Cyrodil until the incentive for this behavior is fixed. Who wants to fight a guild made up entirely of former Emperors with the added skill set associated with it.
I wouldn't find exchanging voice coms information here on the forums or reddit to be "much more difficult." Relaying information to gather people into a irc channel; doesn't seem that daunting of a task to me either.PlagueMonk wrote: »Pathfinder wrote: »Just wanted to confirm that in Volendrung elements of EP and AD are working together. I and another guildmate witnessed two AD and three EP running together. Castles are being left with walls down. I wont bother playing in Cyrodil until the incentive for this behavior is fixed. Who wants to fight a guild made up entirely of former Emperors with the added skill set associated with it.
You want to know why this happens? Because the Devs in their shortsightedness, allowed every race to play on every side, allow us to have different characters in every faction and to make guilds cross faction. While this is all very convenient, it breeds these types of actions.
There should have been three dedicated and distinct sides, all completely apart from one another. Granted you can still set up something outside the parameters of the game but it makes collusion much more difficult.