I asked what you wanted to do.
You specify a few passives, then ask what is the better class. That's not a point for discussion, that's a straight comparison of some class passives.
But, sure, I'm in the wrong questioning your motives.
WhitePawPrints wrote: »
I'm looking for someone to point out why this isn't an obvious imbalance.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
WhitePawPrints wrote: »Can someone tell me that the other passives balance out these cost reductions? Does certain armor and weapon combinations make up for those differences?
I'm looking for someone to point out why this isn't an obvious imbalance.
danno816_ESO wrote: »If your point is that Templar have terrible resource management, you are about 3 months late to the discussion.
The developers have said that they are looking at it, over here about half way down the page.
WhitePawPrints wrote: »danno816_ESO wrote: »If your point is that Templar have terrible resource management, you are about 3 months late to the discussion.
The developers have said that they are looking at it, over here about half way down the page.
I know that this is likely a very common issue; but if it's 3 months too late... and Zenimax said they're looking into it... they're taking their sweet time, no?
danno816_ESO wrote: »WhitePawPrints wrote: »danno816_ESO wrote: »If your point is that Templar have terrible resource management, you are about 3 months late to the discussion.
The developers have said that they are looking at it, over here about half way down the page.
I know that this is likely a very common issue; but if it's 3 months too late... and Zenimax said they're looking into it... they're taking their sweet time, no?
The last patch was a step, I look forward to the next one. Would I like it to be faster? Of course.
Any way if you want discussion you should probably ask a more open ended question than "which is the better class", cause the answer currently is Sorcerer. Everyone knows this.
How about some suggestions for some balance changes or examples of improvements to passive skills that are unique but equal. You know, hard stuff that interests people, and make your threads valuable.
The way you are going people will just learn to ignore you.
I am glad you finally admit your post is here because you have an axe to grind about Templars.
Templar passives are lackluster... and, yes, you are about 3 months late (or more) to the party on this. They removed the passive that assisted in our regen rates, since it was deemed "overpowered". They left our inflated spell costs in place, and gave us nothing in return.
Don't hold your breath on a fix any time soon. There are major game mechanics that just don't work right now. They should be fixing the basics, and then see what they have to balance between classes and weapons. But, they aren't.
I do have to ask, why do you care if the passives in Restoring Light cater to non healers? That tree is there SPECIFICALLY to heal. It's perfectly logical that the passives reflect that.