@ZoS,
@ZOS_JessicaFolsom ,
@ZOS_GinaBruno
Any successful build in the game depends on the resource management. That's why everybody wear a dress. With the new changes of medium armor (stamina reduction added) we will have 2 different options to maintain our resources, one for stamina one for magicka. I would like to propose some changes for the heavy armor passives.
1. Resolve (3) - Increases Armor by 3% and base Spell Resist by 3% for each piece of Heavy Armor equipped.
+ increase armor and spell soft cap with 3% for each piece of Heavy Armor equipped.
Max bonuses: 21%% Armor, 21% Spell Resist, 21% armor soft cap increase.
A tank with full heavy armor set will have soft cap of the armor at 51% damage reduction and hard cap of the armor at 71% damage reduction.
Constitution (2) -
Increases Armor by 3% and base Spell Resist by 3% for each piece of Heavy Armor equipped. -
Useless2. New Constitution (2) -
4% (for each piece of heavy armor equipped) of the damage received is returned as Stamina.
Max bonuses: 28% of the damage received will be returned as stamina
Most of the time when a player block normal attacks the damage is between 70-110 damage. Average stamina cost per block with some passives is between 70-120 stamina. With max 28% passives that means the block cost will be reduced with 28 stamina and it will cost around 40-90 stamina per block. A big unblocked attack will do damage between 400-800 and it will restore stamina between 112 - 224.
Juggernaut (2) -
Increases Weapon Damage with melee attacks by 1% per piece of Heavy Armor equipped. -
Useless3. New Juggernaut (2) -
4% (for each piece of heavy armor equipped) of the damage received is returned as Magicka.
Max bonuses: 28% of the damage received will be returned as stamina
Most of the time when a player block normal attacks the damage is between 70-110 damage. With max 28% passives that means for a blocked attack we will recover 19.6- 30.8 magicka. A big unblocked attack will do damage between 400-800 and it will restore magicka between 112 - 224.
Bracing (2) - Decreases cost of blocking by 20% when a Heavy Armor set of 5 or more pieces is equipped.
This is a well designed passive. We will change as:
4. Bracing (2) -
Decreases cost of blocking by 3% for each piece of Heavy Armor equipped.
Max bonuses: 21% block cost reduction
Rapid mending (2) -
Increases healing received by 1% per piece of Heavy Armor equipped. -
Useless5. New Rapid mending (2) -
When a Heavy Armor set of 5 or more pieces is equipped 2% of the damage received is returned as Ultimate.
The numbers can be adjusted, but the main ideas is: players in heavy armor should generate resources when they take damage. Please feel free to give your opinion and any new ideas.
Usually a normal skill (any cost reduction) requires between 380-420 magicka. With 2000 magicka you can cast a skill between 5-6 times and after that you are useless.
TL;DR Some proposals for improvements of the heavy armor passives based on the idea that players with heavy armor should take damage and percentage of the taken damage should be returned as resources.