jesterstear wrote: »https://www.youtube.com/watch?v=QH3bBMgYWjE
Be honest, am I just terrible, or is my character just pathetic?
I know people don't usually start to QQ till VR6 or 7, but after 12 hours in game I have less gold than I did before the weekend (repairs) and i'm finding this tough going....
You did not seem to be using actual damage spells much at all so the fight lasts long and wears you out..
..don't be afraid to use magicka for offense - I saw you sitting on full magicka a lot (I presume you were saving it for heals),
I would add to your bars at least one spell from dawn's wrath (dark flare/reflective light/vampire's bane)
danno816_ESO wrote: »You need some offensive skills.
I am VR6 on my Templar right now, and don't have too many issues, unless there are scripted fights with no downtime inbetween mobs (which is why I believe we need more resource management as Templars.
First off let me say that you block a lot of attacks to stagger you opponent but seem to almost never take advantage of following up with a heavy attack. You should, as it does sizable damage and knocks them down also.
If a mob (like the one you are fighting in the video above) IS cc'able you can just use Binding Javelin + Resto heavy attacks to win if you must.
If they are not cc'able then it is harder, and gets harder the higher you go in VR levels. Healing, kiting/straffing and moving out of the way of big attacks are the only way to win in that case.
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As regards Vampire's bane , i had it on my bar for the first attempt but I swapped it for silver bolts when I saw the ghosts.
... to save stamina I would have spend on ransack, block etc. for Silver bolts spam.
Syphon sounds great too. I've bought it, but am slightly concerned this will be the end of melee fighting for me.
if I had a way to root her adds it would have made the fight much easier. Since the skill lasts 30 seconds,
I 've missed loads of skyshards in the lower level areas. Time to clean house.
danno816_ESO wrote: »One other thing. Ransack. Reducing a targets armour by 40%+ sounds great but the reality in PvE is enemies have very little armour and this skill, on a more heavily armoured enemy only increases your damage by about 5%. On enemies with no armour it will make virtually no difference at all.
The +600 armour sounds good, but there are skills like Immovable that give way more armour (+1000) for about the same amount of time as well as cc immunity, and it is independent of weapon/armour you are wearing.
Just something else to consider.
if I had a way to root her adds it would have made the fight much easier. Since the skill lasts 30 seconds,
Um, this makes me think I am not sure if you've read the tooltip right, so I feel the need to clarify to save you from a disappointment. The rune lasts 30 seconds on the ground as a trap, until someone walks on it, then it tosses the mobs in air and stuns them for 4 secons, then they are free - no 30sec cc.
jesterstear wrote: »
What are my CC options as a Templar then, and the costs of each in terms of magika/stamina or whatever?
The volcanic rune seems to be aoe, which is unique. But as a melee, in most fights that means you negate the usefulness - if mobs are knocked down for 4 seconds, rather than using that to open some distance so you can kite, you're just going to run up to them anyway so you can left click spam. I can kite already with vampire's bane on the mob I am not fighting, but flyers are immune and it takes a bit of target juggling. What i'd really like is a long lasting sleep spell that breaks on damage, but there's nothing like that in game.
I suppose a single target stun / disorient for a few seconds could be used on members of the melee pack I am not fighting, but they are so brief it's hardly worth the magicka cost. We have a few like that further up the Aedric spear/Dawns wrath trees?
jesterstear wrote: »danno816_ESO wrote: »One other thing. Ransack. Reducing a targets armour by 40%+ sounds great but the reality in PvE is enemies have very little armour and this skill, on a more heavily armoured enemy only increases your damage by about 5%. On enemies with no armour it will make virtually no difference at all.
The +600 armour sounds good, but there are skills like Immovable that give way more armour (+1000) for about the same amount of time as well as cc immunity, and it is independent of weapon/armour you are wearing.
Just something else to consider.
There is the issue of cost.
Ransack is 227 Stamina, lasts 12 seconds. Cost 1135/minute
Immovable cost 448 and lasts 8 seconds, cost 3360/minute.
Don't think that's sustainable tbh, though perhaps I should have it on my staff bar. Ransack is enough to push me into armour softcap around 1700 or so, even with 5 light armour heavy boots and legs.
The magika furnace set would suit my playstyle , but i'm sure lots of people would say the same.
I'm wondering how you did before VR2, just wondering and not meant as an insult. Was it enough to just melee block till the end of the NPC's?
p_tsakirisb16_ESO wrote: »So if Molag Bal who is pitiful took someone 5 hours to kill, then any quest or dungeon boss at VR5+ areas going to take a day?
I wonder if you do actually know how to play, or you are the usual standard Templars I see around spamming Bitting Jabs on the air, crying that they have no Magicka.