recent road ahead wrote:Also, I sincerely apologize for not having the Biting Jabs change documented in a patch note when Update 1 went live. This was an oversight, not a nefarious omission by design. We have clearly documented many other ability nerfs in the past—we just missed this one in the massive Update 1 patch.
Heals nearby allies for X every 0.5 seconds for 4 seconds. When effect ends, allies take 20% less damage for 4 seconds. You cannot move while channeling this ability.
They do match up.driosketch wrote: »You should probably /bug that before freaking out. Especially if the effect and the tooltip on the PTS don't match up.
Drag and myst:
You're both wrong.
I'm betting a ton neither of you play templars with it leveled up. So please stop spreading false information. The duration I listed is 100% correct for it maxed out. Maybe you have a level 10 templar or something, it scales up.
It lasts 8.5 seconds on live.
It's being nerfed to 4 seconds. It's not complicated like myst constantly tries to make things. It's a pretty simple and clear cut nerf that was not clearly explained.
There is no pve situation in the game where the massive healing it provides is not enough tho survive. So adding DR ontop of that is in no way a buff, it's fluff. Maybe in pvp you can manage to take that kind of damage sure, but if your taking that kind of damage, your either screwed by superior numbers, or just bad at pvp. And there are a of better alternatives in pvp, most notably barrier.
And no morph of this ability is overpowered. If anything it's very underpowered, as it's much weaker then every other classes defensive ultimate.
Drag and myst:
You're both wrong.
I'm betting a ton neither of you play templars with it leveled up. So please stop spreading false information. The duration I listed is 100% correct for it maxed out. Maybe you have a level 10 templar or something, it scales up.
It lasts 8.5 seconds on live.
It's being nerfed to 4 seconds. It's not complicated like myst constantly tries to make things. It's a pretty simple and clear cut nerf that was not clearly explained.
There is no pve situation in the game where the massive healing it provides is not enough tho survive. So adding DR ontop of that is in no way a buff, it's fluff. Maybe in pvp you can manage to take that kind of damage sure, but if your taking that kind of damage, your either screwed by superior numbers, or just bad at pvp. And there are a of better alternatives in pvp, most notably barrier.
And no morph of this ability is overpowered. If anything it's very underpowered, as it's much weaker then every other classes defensive ultimate.
EG:
NBs:
30% DR for entire group for 17 seconds. Not to mention 70% for hte NB himselve and the highest DPS ult in the game. 17 freaking seconds and we can't have 20% for 8.5?
DK:
20% DR, +20% dmg for self, -50% healing for enemies, MASSIVE DoT, Snares, cookes french fries, does your laundry, etc. Something this insanely powerful must last shorter then remembrance ? Nope. 17 seconds.
Sorc:
Negate magic/Supression field is straight up the strongest CC in the game, and also servers strong utlity with a dispel ability (extremely useful in trials), massive boost to everyones spell resistance.. And yea you guessed it: Lasts longer then remembrance: 9.5 seconds.
Actually Axer, I am a Templar - and yes I have the Remembrance Morph leveled all the way up to Rank 4. What part of my post did you feel was wrong?
Were you not aware that currently on Live the ability is bugged and gives you the 20% damage reduction for the entire duration of the channel *plus* the following 4 seconds? Perhaps you don't play a Templar with it leveled all the way up?
You forgot your own other Ultimate choice as a Templar:
Nova:
Enemies in the area deal 30% less damage and take damage every sec for 9.6 sec while allowing a synergy to be used causing more damage and stun to enemiew within the area. Morph choices add either a bigger dmg synergy or a 50% snare to enemies within the area.
I like the ability to be able to select its location at range. It's still my goto ultimate when running quests, and generates fast enough between quest points to still be useful in the big fights. The part that tends to screw me over is the bug that sometimes resets your ultimate during loading screens, but that's a cross class issue.You forgot your own other Ultimate choice as a Templar:
Nova:
Enemies in the area deal 30% less damage and take damage every sec for 9.6 sec while allowing a synergy to be used causing more damage and stun to enemiew within the area. Morph choices add either a bigger dmg synergy or a 50% snare to enemies within the area.
Nova is 300 Ultimate though and to be honest the "click to place" functionality makes it awkward to use at times, I wish there was a "smart cast" option that could be turned on for GTAOE abilities.
Nova is 300 Ultimate though and to be honest the "click to place" functionality makes it awkward to use at times, I wish there was a "smart cast" option that could be turned on for GTAOE abilities.
driosketch wrote: »I like the ability to be able to select its location at range. It's still my goto ultimate when running quests, and generates fast enough between quest points to still be useful in the big fights. The part that tends to screw me over is the bug that sometimes resets your ultimate during loading screens, but that's a cross class issue.You forgot your own other Ultimate choice as a Templar:
Nova:
Enemies in the area deal 30% less damage and take damage every sec for 9.6 sec while allowing a synergy to be used causing more damage and stun to enemiew within the area. Morph choices add either a bigger dmg synergy or a 50% snare to enemies within the area.
Nova is 300 Ultimate though and to be honest the "click to place" functionality makes it awkward to use at times, I wish there was a "smart cast" option that could be turned on for GTAOE abilities.
ShedsHisTail wrote: »It's not a Stealth Nerf until it goes live without mention.
PTS doesn't count, they shift all kinds of numbers all over the place when testing and don't always mention everything.
If it gets changed in the Live patch and gets no mention in the Live Patch notes, then you can cry "stealth nerf."
Well try not to be so bitter. I actually brought PS back into my skill bar after that nerf went live, even spent a skill point for Bitting Jabs, because of all the noise people were making.NerfEverything wrote: »ShedsHisTail wrote: »It's not a Stealth Nerf until it goes live without mention.
PTS doesn't count, they shift all kinds of numbers all over the place when testing and don't always mention everything.
If it gets changed in the Live patch and gets no mention in the Live Patch notes, then you can cry "stealth nerf."
You'll have to forgive templars for being a little bitter. If you don't remember, the last time this happened, it did go live, with a damn 1.5 second GLOBAL COOLDOWN in a game where there are no global cooldowns.
And why don't you /bug it. I don't use such garbage tools personally. Forums are superior for bug reports. Zero communication 1 way, zero transparency ingame tools are nonesense that should not exist.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
ruze84b14_ESO wrote: »
And why don't you /bug it. I don't use such garbage tools personally. Forums are superior for bug reports. Zero communication 1 way, zero transparency ingame tools are nonesense that should not exist.
I see. No need to pay attention to someone who refuses to use the legitimate tools he's given.
Even if I WOULD have supported your argument, I don't now.
Templar's suck, plain and simple. It's pretty sad when in PvP my main attack for DPS is Blazing Shield.
ZOS_GinaBruno wrote: »[*] Remembrance (Rite of Passage morph): The damage reduction buff now perists for the duration of the channel. The tooltip has been updated to reflect this.
arnaldomoraleseb17_ESO wrote: »WTF???? Guys you should read before make threads like this........ZOS_GinaBruno wrote: »[*] Remembrance (Rite of Passage morph): The damage reduction buff now perists for the duration of the channel. The tooltip has been updated to reflect this.
The first post of the thread wrote:Remembrance (Rite of Passage morph): The damage reduction buff now perists for the duration of the channel. The tooltip has been updated to reflect this.
Axer, can you please name duration of Rite of Passage? Well, why do you need it, it's already morphed, right? But what if i tell you it's 4 seconds? Other breaking news are that other morph (i know you don't care about it, but stiil) gives +2 seconds to duration of chanelling. And in result on live Practiced Incantation (special duration morph you see) lasts 6 seconds. On the other hand Rite of Passage (that doesn't have any +duration) lasts 8 seconds. Everything is working as intended for you, i presume?
Almost no one uses it (i mean in trials or in large scale AvA, don't know about small scale though) after amount of its targets was reduced to 6 anyway, so what's the big deal? It's TESO, every class here doesn't have much useful class abilities.
Again.
Base duration of unmorphed Remembrance (and it is Rite of passage) is 4 (four) second.
Remembrance morph DOES NOT give more duration compared to basic skill.
Therefore it's duration should be 4 seconds.
Where does this logic flaw? Point it please.
And number of targets affected by templar healing ultimate (regardless of morph) was reduced and is now 6 - you can see it in addons numbers, you can see it by your own eyes in Aetherian Archive at last boss by having one (only one ofc) of your templars to use healing ultimate, without having Veil of blades or Nova on boss at the moment.