ConquerorDromtar wrote: »I think everyone's forgetting three important facts here:
1. Regardless of campaign, low levels will have to fight higher levels; whether that's 49 or VRXYZ. That's a fact of game design that isn't going away.
Yes but now they can deal with people similar to their level with the buff, and instead of dealing with people who know how to PVP they will primarily be surrounded by players with the same amount of PVP experience.
2. People are already be able to create tricked out gear sets and play with that. That's also a fact of game design that's not going away. Turning off XP will only serve to keep that gear from becoming obsolete and the effort put into making it wasted after a short while.
No one is holding a gun to your head and telling you to make amazing sets of armor for your alt, that is a personal choice and you shouldn't use this as some sort of reason to be able to stop leveling.
3. Lower level characters, whether lvl 10 or VRX, are currently getting roflstomped by higher levels. I went to Cyrodiil last night on a level 11 to do what I could do and yes, I died quickly and often. That's a fact of PVP; people who put the time in to improve their level, skills, and gear will beat people who aren't as skilled (character skills and personal gaming skill), are lower level, and/or aren't geared as well.
So you are saying that skill has a ton to do with PVP? Then advocate to have people be able to stay and destroy lowbies? This is meant to be a practice campaign.
This request isn't about wanting to "get my jollies off destroying lowbies". I don't know about you, but when I'm faced with a squad of incoming players I can't sit there and pick out an opponent based on level; the action's too fast and the people move around too much. I simply target the nearest player and go at it. Perhaps I'm being naive and idealistic thinking that there are a bunch of other people like me that do PVP for group battles and taking objectives rather than maliciously targeting people who can't fight back.
Congrats, I guess you aren't an elitist but I wasn't talking directly about you. All because you won't be playing the way I described, doesn't mean others will follow in your example.
All this to say that nothing.nothing...about the situation is going to change except there won't be VR level players in one of the five campaigns. Everything else is going to be the same; low levels will have to play against high levels.
Yes but at least here experienced players cannot stay forever due to XP gain, so low players will never have to deal with a huge influx of people who actually know what they're doing.
SwampRaider wrote: »except thats not how it works.
EVERYONE in the Pre VR campaign will have VR1 stats
about the "players that put more time into it" part, you do realize, that at least half of the VR population, grinded to it, or used exploits to get to it, in 2 weeks right? is it really fair for someone, who has been playing for a month, and is lvl 40, to be outdone by a VR12 that power grinded it in 5 days? not saying all VR ppl did it, just something to think about.ConquerorDromtar wrote: »I think everyone's forgetting three important facts here:
1. Regardless of campaign, low levels will have to fight higher levels; whether that's 49 or VRXYZ. That's a fact of game design that isn't going away.
2. People are already be able to create tricked out gear sets and play with that. That's also a fact of game design that's not going away. Turning off XP will only serve to keep that gear from becoming obsolete and the effort put into making it wasted after a short while.
3. Lower level characters, whether lvl 10 or VRX, are currently getting roflstomped by higher levels. I went to Cyrodiil last night on a level 11 to do what I could do and yes, I died quickly and often. That's a fact of PVP; people who put the time in to improve their level, skills, and gear will beat people who aren't as skilled (character skills and personal gaming skill), are lower level, and/or aren't geared as well.
This request isn't about wanting to "get my jollies off destroying lowbies". I don't know about you, but when I'm faced with a squad of incoming players I can't sit there and pick out an opponent based on level; the action's too fast and the people move around too much. I simply target the nearest player and go at it. Perhaps I'm being naive and idealistic thinking that there are a bunch of other people like me that do PVP for group battles and taking objectives rather than maliciously targeting people who can't fight back.
All this to say that nothing.nothing...about the situation is going to change except there won't be VR level players in one of the five campaigns. Everything else is going to be the same; low levels will have to play against high levels.
My request for an XP-off option is based on the desire to end a character's progression at a given point. I've got a VR12 main who I PVE and PVP with and keeping up with increasing levels and gear on one character is enough for me. I don't want to have to do that on all of my characters. That's a rat race/carrot-chase that I don't want to have to deal with at all times. The idea of having a character that will always be at a certain, consistent, level that I can hop on when I want to tool around is very appealing.