SwampRaider wrote: »except thats not how it works.
EVERYONE in the Pre VR campaign will have VR1 stats
So basically you want the same thing as now. You will be lvl 49 in the best gear and most skill points dominating people who are not.
wpitterlb14a_ESO wrote: »So basically you want the same thing as now. You will be lvl 49 in the best gear and most skill points dominating people who are not.
This.
The whole reason they are putting in a non-vr campaign is so that players level 10-49 will feel like they are on a more level playing field. And you want them to add in a mechanic that will allow people to stay there and dominate the competition permanently with twink gear. Seems like the opposite of what they are going for.
SwampRaider wrote: »wpitterlb14a_ESO wrote: »So basically you want the same thing as now. You will be lvl 49 in the best gear and most skill points dominating people who are not.
This.
The whole reason they are putting in a non-vr campaign is so that players level 10-49 will feel like they are on a more level playing field. And you want them to add in a mechanic that will allow people to stay there and dominate the competition permanently with twink gear. Seems like the opposite of what they are going for.
gear wont matter. Only skill points. There is no such thing as "twink gear" when everyone is scaled.
SwampRaider wrote: »wpitterlb14a_ESO wrote: »So basically you want the same thing as now. You will be lvl 49 in the best gear and most skill points dominating people who are not.
This.
The whole reason they are putting in a non-vr campaign is so that players level 10-49 will feel like they are on a more level playing field. And you want them to add in a mechanic that will allow people to stay there and dominate the competition permanently with twink gear. Seems like the opposite of what they are going for.
gear wont matter. Only skill points. There is no such thing as "twink gear" when everyone is scaled.
So your saying a Level 49 legendary sword doesn't do anymore damage than a level 10 white sword in Cyrodiil?
So your saying a Level 49 legendary sword doesn't do anymore damage than a level 10 white sword in Cyrodiil?
CosmicChaos wrote: »So your saying a Level 49 legendary sword doesn't do anymore damage than a level 10 white sword in Cyrodiil?
You know I think it is just adorable that you thing Weapon damage has a significant impact on your capabilities. To be honest I don't know why anyone would want to stay below vet ranks. I am a V6 and I can't wait until the campaign is vet players only. People exaggerate the difference in power at vet level. v1-v4 are at a slight disadvantage due to the set bonuses available later. Once you reach V5 you are more than capable against a V12 with a proper tuned build.
fyendiarb16_ESO wrote: »LFM lvl 49's with best gear only! Noobs need not reply!
If there is one thing I hate about pvp it is twinking and the effect it has on everyone else. The whole idea I get from the change to a pre-VR campaign is to combat the difference between top level and low level as much as possible. Giving players new to ESO pvp a smoother way into the action without being cannon fodder. Allowing this twinking nonsense goes against that idea completely.
You can say whatever you want about the scaling and that it gets lower levels somewhat up to par with the twinkies, but in the end the twinkies will gather up in groups, have access to all maxed out skill lines and abilities and the best gear they can find at 49. The situation would be almost as bad as it is now.
Take a look at those "this OP class soloed this and that!" video's and you will see that they all use class and weapon abilities you don't have access to for most of the leveling time pre-VR. Twinkies would still be gods compared to normal players thanks to the combination of that, the gear, the organization they will have, etc.
I am not saying I don't want challenging pvp, I am not saying I don't want people to be stronger than me in pvp, but the pre-VR in my mind is the perfect place to get into pvp without getting stuck with twinked out gank groups that demolish everything in their path. The other campaigns have room for that, it just takes a lot more work for the twinkies to get what they want.
So the TL;DR version: If you want to be a twinky, level to max veteran rank, you have every other campaign open for that playstyle. Don't try to ruin the pre-VR campaign before it even started.
P.s. I will be playing in multiple campaigns spread out over alts, none are veterans yet (not counting the pvp rank). One of those will be on the more relaxed pre-VR campaign, the others will be in the same situation as they are now, just with more action since currently they are stuck in ghost town campaigns with nothing to do.
SwampRaider wrote: »fyendiarb16_ESO wrote: »LFM lvl 49's with best gear only! Noobs need not reply!
If there is one thing I hate about pvp it is twinking and the effect it has on everyone else. The whole idea I get from the change to a pre-VR campaign is to combat the difference between top level and low level as much as possible. Giving players new to ESO pvp a smoother way into the action without being cannon fodder. Allowing this twinking nonsense goes against that idea completely.
You can say whatever you want about the scaling and that it gets lower levels somewhat up to par with the twinkies, but in the end the twinkies will gather up in groups, have access to all maxed out skill lines and abilities and the best gear they can find at 49. The situation would be almost as bad as it is now.
Take a look at those "this OP class soloed this and that!" video's and you will see that they all use class and weapon abilities you don't have access to for most of the leveling time pre-VR. Twinkies would still be gods compared to normal players thanks to the combination of that, the gear, the organization they will have, etc.
I am not saying I don't want challenging pvp, I am not saying I don't want people to be stronger than me in pvp, but the pre-VR in my mind is the perfect place to get into pvp without getting stuck with twinked out gank groups that demolish everything in their path. The other campaigns have room for that, it just takes a lot more work for the twinkies to get what they want.
So the TL;DR version: If you want to be a twinky, level to max veteran rank, you have every other campaign open for that playstyle. Don't try to ruin the pre-VR campaign before it even started.
P.s. I will be playing in multiple campaigns spread out over alts, none are veterans yet (not counting the pvp rank). One of those will be on the more relaxed pre-VR campaign, the others will be in the same situation as they are now, just with more action since currently they are stuck in ghost town campaigns with nothing to do.
you are forgetting that THE ONLY advantage that level 49's have is skill points. They will still have the same magicka and hp pool as anyone else.
SwampRaider wrote: »fyendiarb16_ESO wrote: »LFM lvl 49's with best gear only! Noobs need not reply!
If there is one thing I hate about pvp it is twinking and the effect it has on everyone else. The whole idea I get from the change to a pre-VR campaign is to combat the difference between top level and low level as much as possible. Giving players new to ESO pvp a smoother way into the action without being cannon fodder. Allowing this twinking nonsense goes against that idea completely.
You can say whatever you want about the scaling and that it gets lower levels somewhat up to par with the twinkies, but in the end the twinkies will gather up in groups, have access to all maxed out skill lines and abilities and the best gear they can find at 49. The situation would be almost as bad as it is now.
Take a look at those "this OP class soloed this and that!" video's and you will see that they all use class and weapon abilities you don't have access to for most of the leveling time pre-VR. Twinkies would still be gods compared to normal players thanks to the combination of that, the gear, the organization they will have, etc.
I am not saying I don't want challenging pvp, I am not saying I don't want people to be stronger than me in pvp, but the pre-VR in my mind is the perfect place to get into pvp without getting stuck with twinked out gank groups that demolish everything in their path. The other campaigns have room for that, it just takes a lot more work for the twinkies to get what they want.
So the TL;DR version: If you want to be a twinky, level to max veteran rank, you have every other campaign open for that playstyle. Don't try to ruin the pre-VR campaign before it even started.
P.s. I will be playing in multiple campaigns spread out over alts, none are veterans yet (not counting the pvp rank). One of those will be on the more relaxed pre-VR campaign, the others will be in the same situation as they are now, just with more action since currently they are stuck in ghost town campaigns with nothing to do.
you are forgetting that THE ONLY advantage that level 49's have is skill points. They will still have the same magicka and hp pool as anyone else.
Skill points AND leveled skill trees. And that is what makes the huge difference between 10 and 49.
ConquerorDromtar wrote: »GIVE PLAYERS THE CHOICE TO TURN OFF XP GAINS.
ConquerorDromtar wrote: »First off I'd like to give you a huge THANK YOU for planning a pre-VR campaign. I think that will go a long way toward bringing some parity and enjoyment back into PVP. That being said, you've got a huge opportunity here if you GIVE PLAYERS THE CHOICE TO TURN OFF XP GAINS.
As soon as I told my guild a pre-VR campain was in the works the ubiquitous responses were all along the lines of "That would be perfect for lowbie alt twinks!"
Yeah, I said the "dreaded" T-word. Only in this game that's not such a bad thing. With all of the different skill and gearing choices we've got and the relatively small power increases with each level and gear upgrade a sub-VR campaign has the potential to become a very competitive PVP environment. To be frank, I'd rather do that than participate in a VR campaign where we're always chasing the Golden Carrot of higher VR and gear.
Knowing that I'll be able to have a PVP alt or two perpetually at 49 is exciting and revitalizes the game for me. The 1-50 game is still the best part of what you've designed and now I've got the opportunity to go through the DC and AD (my main's EP) content with purpose and a goal.
TL:DR- Giving players the **option** to turn off XP gains is beneficial for the following reasons.
1. Revitalizes the game; gives players a reason for going through the 1-50 content on different alliances.
2. "Twinking" will benefit crafters and encourage use of all available content to gear characters.
3. A stable level cap will create a very competitive environment without the worries of chasing ever-increasing VR levels and gear.
4. Players that wish to continue leveling in PVP will have the option to do so.
Please seriously consider giving players the option to turn off XP gains.
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