Dleatherus wrote: »Make the Emperor bonuses time based no skill point based. So the longer you have Emperor the more powerful you get. If you lose emperor you lose the skill line. Problem solved
this is one of the better solutions suggested so far
if there are 5 passives, let each one unlock in 24 hour increments
first 24 hours no passive bonus at all
at 24 hours of holding throne passive#1 kicks in
48hrs - passive #2 kicks in etc
this gives a reason for the emperor to want to hold onto the throne for as long as possible, and for the 'enemy' to try and retake to stop him from growing stronger
you lose emperor, you lose passives, no 'ifs' 'and' or 'buts'
not perfect but one helluva step up from the current fiasco
D.
You do realize the root of the problem is once a person is crowned emperor on a 90 day campaign no one else has a chance to surpass this person given that the person spends most of his/her time in Cyrodiil ganking/farming players.
This is exactly what led people to join this 'new' campaign to get a shot at emperor titles.
edit - it's all fine and dandy, but the AP earnings once crowned should be lowered.
Well, I suggest you report the individuals in-game and have ZOS take a look at it - if you haven't already that is.
demonlkojipub19_ESO wrote: »You should be trying to get individuals in trouble. Exploiters need to be punished.
Dleatherus wrote: »
we're not trying to get individuals in trouble
we're trying to fix the problem in the game mechanics, not punish the offender for manipulating and abusing them
D.
You say that, yet you continue to urge people to grab their pitchforks and ridicule this group of 'emperor farmers'.
It just looks as if you love to blow up a '***'
ZOS should be aware by now, this has been going on ever since the game launched more or less(emperor trading).
and now people are complaining about the farm on that, even with absurd statements like "EP is in cahoots with AD!"
I went into Celarus last night to see it for myself. A couple of people in a guild that I am in were taking part. I join their group and have fun for a bit. Apparently voice coms are shared between all 3 factions so that keeps can be taken over more expediently. Whatever organization that was initially shown quickly gave way chaos.
Dleatherus wrote: »
we're not trying to get individuals in trouble
we're trying to fix the problem in the game mechanics, not punish the offender for manipulating and abusing them
D.
You say that, yet you continue to urge people to grab their pitchforks and ridicule this group of 'emperor farmers'.
It just looks as if you love to blow up a '***'
ZOS should be aware by now, this has been going on ever since the game launched more or less(emperor trading).
demonlkojipub19_ESO wrote: »You should be trying to get individuals in trouble. Exploiters need to be punished.
Technically, they are not "exploiters".
Not before the DEVs say "hey guys this is unintended mechanics and will be changed soon, do not exploit it meanwhile".
Atm they are just losers, but unfortunately thats not against any rule.
Jessica Folsom wrote:It's a very grey area.
Agrippa_Invisus wrote: »It takes two sides to make a coin.
Don't forget the EP that are chipping in on this. DRagging their faction through the mud with their actions.
I'd much rather crown an emperor that I fought tooth and nail to put on the throne and keep there. There's much more pride in it, especially when there's a concerted, organized resistance.
Jessica Folsom wrote:It's a very grey area.
Huckdabuck wrote: »I could actually see the 1 per person limit as being really OMFG OP when it comes to zergs in the larger campaigns unless they had something along the lines of only 1 siege engine per 30-50m but then you run into the same "well 1 guys puts out 1 siege engine to stop you" routine.....imagine a 200 person zerg with 200 siege engines hitting a keep. OUCH
Dleatherus wrote: »@leewellsand now people are complaining about the farm on that, even with absurd statements like "EP is in cahoots with AD!"
am going to repost a comment from another related thread and post a conversation from in game - we're allowed to post videos and screenshots from in game
no naming or shaming here - YOU read it, look at them and come to your own conclusions:
@AbsintheI went into Celarus last night to see it for myself. A couple of people in a guild that I am in were taking part. I join their group and have fun for a bit. Apparently voice coms are shared between all 3 factions so that keeps can be taken over more expediently. Whatever organization that was initially shown quickly gave way chaos.
maybe the 'absurd statements' aren't so absurd after all?
again, my beef isn't with the cheats and exploiters - they will always exist - this thread shows a problem in the game mechanics that needs to be addressed, offers several solutions through constructive discussion - i prefer we keep speculation and accusations of absurd comments out of it
D.
Fixing mechanics while it should be done will not solve anything. The only way to deal with players and guilds like this is banning a lot of banning. Start doing a hundred "creative" players a day to start.
See how many do this in a week. When next broken mechanic is discovered it will give a long pause to those wanting to exploit it.
I remember in EQ hen Kunark came out in my guild there few guys who exploited few things and were but buddies with GMs to get top loot. One day. Accounts perma banned, guild disbanded. Problem solved. Guess how many of that guild did it again..
In DAOC there were people who exploited radar for years and never got banned. Fixing mechanics did not help there. All they will do is move to the next thing to use. Fix that and people will use outright hacks.
... you should really review your post. no name shaming going on here.. nope.
Dleatherus wrote: »
I don't want to point any fingers...but Divine Reapers are known EP Emp farmers on that server. that are working with the other factions and doing such things. but on the EP side.