@Affrayer
It's not a comparison between video games vs. real life? Then why do you continue to mislead me with absurd real life scenarios you picture me in and how you think I'd act as a person? A person you've never met or hardly know jack' about.
Flawed logic, exploiting. You can call it whatever you like. I do not have to agree with you.
@Agrippa_Invisus
What truth is it you seek?
cjmarsh725b14_ESO wrote: »You seem to be in denial of what is happening in NA Celarus. The two factions, yellow and red, are collaborating together to exchange the eight keeps in orderly fashion to crown their own people emperors as quickly and efficiently as possible. There is no "Oh, hey guild mates come help me get emperor tonight, we'll totally have a good night of pvp!" There is only "Hey guys, take all of blue's keeps and don't repair. Let red take them quickly so we can flip them after."cjmarsh725b14_ESO wrote: »You obviously farmed and traded for Emperor. You've gained a few percentage points in passives at the expense of the respect of nearly every pvper in the game.heh, call it pathetic all you want. It's not much different from people rerolling dunmer DK's as impulse spammers / casters in pve. People want those extra %
Pardon me if the respect from an impulse/standard/talon spammer is taken with a grain of salt. While I refuse to exploit any mechanic in the game, I don't believe that having your guild login when an enemy emp is crowned to take it back and then logging off again is an exploit in any way. If you think so, then ban every guild that has a guild mate go, "I'm in line for emp on XXXX server, everyone come help me get a crown!" and the guild helps. Caltrops -- that was an exploit; a mechanic that was obviously unintended, Zenimax INTENDED for emperorship to bounce back and forth. The ONLY reason the servers actually reset scores is to give other people a chance at emperor -- and guess what? They're removing ALL 90 day campaigns and only adding ONE 30 day campaign. Guess why that is.....
Jessica Folsom wrote:It's a very grey area.
You're right of course.
I realize arguing with said person(s) gives them some credibility whereas they have none. I should probably ignore them and deprive them of the attention they so desperately seek.
Huckdabuck wrote: »cjmarsh725b14_ESO wrote: »You seem to be in denial of what is happening in NA Celarus. The two factions, yellow and red, are collaborating together to exchange the eight keeps in orderly fashion to crown their own people emperors as quickly and efficiently as possible. There is no "Oh, hey guild mates come help me get emperor tonight, we'll totally have a good night of pvp!" There is only "Hey guys, take all of blue's keeps and don't repair. Let red take them quickly so we can flip them after."cjmarsh725b14_ESO wrote: »You obviously farmed and traded for Emperor. You've gained a few percentage points in passives at the expense of the respect of nearly every pvper in the game.heh, call it pathetic all you want. It's not much different from people rerolling dunmer DK's as impulse spammers / casters in pve. People want those extra %
Pardon me if the respect from an impulse/standard/talon spammer is taken with a grain of salt. While I refuse to exploit any mechanic in the game, I don't believe that having your guild login when an enemy emp is crowned to take it back and then logging off again is an exploit in any way. If you think so, then ban every guild that has a guild mate go, "I'm in line for emp on XXXX server, everyone come help me get a crown!" and the guild helps. Caltrops -- that was an exploit; a mechanic that was obviously unintended, Zenimax INTENDED for emperorship to bounce back and forth. The ONLY reason the servers actually reset scores is to give other people a chance at emperor -- and guess what? They're removing ALL 90 day campaigns and only adding ONE 30 day campaign. Guess why that is.....
He's not in denial since that would mean that he's not seeing it happen when in fact he's one of the people doing said activity and coordinating with opposing forces to farm emp titles!
I left (OMITTED) over this. I was invovled in it for about a week on Celarus, and here's how it typically went: we roll in and storm a keep, then immediately leave and move on to the next one. We were told, repeatedly and very clearly, "DO NOT REPAIR THE WALLS, we are intentionally leaving them down so AD can take it back faster." Non-guild members would try to repair the walls or even defend, and they would get cursed at on TS and in zone chat for being noobs and *** and (amazingly) selfish. Selfish for trying to defend keeps.
After getting emperor, the group was expected to hide somewhere and go AFK for about 30 minutes. That's about how long it took AD to take back all the keeps, with the walls down and no one defending. Then AD would go AFK, and we would go back in (they would helpfully leave the walls down and tell everyone in zone-chat not to defend) and retake all the keeps in about another 30 minutes. Boom, two new emperors every hour.
A few times someone would try to defend a keep, either on our side or AD's. It was expected that the guilds involved do everything they possibly could to sabotage their own defense: put down pots in useless places to max-out the available of siege, spawn max mages is useless places so no one else could, get on other people's siege and not fire, get on the other guild's TS to share what the defenders were planning, etc.
Rinse, repeat.
@Agrippa_Invisus
Sooo.. What's new?
Agrippa_Invisus wrote: »Just received a message from someone who left one of the guilds involved in these shenanigans. I'm posting with their permission:I left (OMITTED) over this. I was invovled in it for about a week on Celarus, and here's how it typically went: we roll in and storm a keep, then immediately leave and move on to the next one. We were told, repeatedly and very clearly, "DO NOT REPAIR THE WALLS, we are intentionally leaving them down so AD can take it back faster." Non-guild members would try to repair the walls or even defend, and they would get cursed at on TS and in zone chat for being noobs and *** and (amazingly) selfish. Selfish for trying to defend keeps.
After getting emperor, the group was expected to hide somewhere and go AFK for about 30 minutes. That's about how long it took AD to take back all the keeps, with the walls down and no one defending. Then AD would go AFK, and we would go back in (they would helpfully leave the walls down and tell everyone in zone-chat not to defend) and retake all the keeps in about another 30 minutes. Boom, two new emperors every hour.
A few times someone would try to defend a keep, either on our side or AD's. It was expected that the guilds involved do everything they possibly could to sabotage their own defense: put down pots in useless places to max-out the available of siege, spawn max mages is useless places so no one else could, get on other people's siege and not fire, get on the other guild's TS to share what the defenders were planning, etc.
Rinse, repeat.
@Agrippa_Invisus
Sooo.. What's new?
cjmarsh725b14_ESO wrote: »Agrippa_Invisus wrote: »Just received a message from someone who left one of the guilds involved in these shenanigans. I'm posting with their permission:I left (OMITTED) over this. I was invovled in it for about a week on Celarus, and here's how it typically went: we roll in and storm a keep, then immediately leave and move on to the next one. We were told, repeatedly and very clearly, "DO NOT REPAIR THE WALLS, we are intentionally leaving them down so AD can take it back faster." Non-guild members would try to repair the walls or even defend, and they would get cursed at on TS and in zone chat for being noobs and *** and (amazingly) selfish. Selfish for trying to defend keeps.
After getting emperor, the group was expected to hide somewhere and go AFK for about 30 minutes. That's about how long it took AD to take back all the keeps, with the walls down and no one defending. Then AD would go AFK, and we would go back in (they would helpfully leave the walls down and tell everyone in zone-chat not to defend) and retake all the keeps in about another 30 minutes. Boom, two new emperors every hour.
A few times someone would try to defend a keep, either on our side or AD's. It was expected that the guilds involved do everything they possibly could to sabotage their own defense: put down pots in useless places to max-out the available of siege, spawn max mages is useless places so no one else could, get on other people's siege and not fire, get on the other guild's TS to share what the defenders were planning, etc.
Rinse, repeat.
Yeah...this is wrong on so many levels. This really needs to get an official response on whether or not this is allowed, because if this isn't exploiting then I don't know what is.
8. Rules of Conduct
You agree not to use any Service to:
[...snip...]
- Harass, stalk, threaten, embarrass, spam or do anything else to another user of any Services that is unwanted, such as repeatedly sending unwanted messages or making personal attacks or statements about race, sexual orientation, religion, heritage, etc.;
- Take any action, organize, transmit any content, effectuate or participate in any activity, group, or guild that is harmful, tortuous, abusive, hateful (including “hate speech”), racially, ethnically, religiously or otherwise offensive, obscene, threatening, bullying, vulgar, sexually explicit, defamatory, libelous, infringing, invasive of personal privacy or publicity rights, encourages conduct that would violate a law or is, in a reasonable person's view, objectionable and/or deemed to be in the sole discretion of ZeniMax inappropriate;
The difference there is people don't exploit game mechanics.
You can scream exploit at the top of your lungs all you want - it doesn't make it so until it's official. Have no more reason to defend myself than anyone else taking advantage of xp grinding/motif farming/fotm DK builds.
So If I say, murdered someone...that's not a crime until I'm found guilty by a jury? That's the same logic you're applying here.
Dleatherus wrote: »caltrops was an exploit and they didn't ban anybody for that either
the base logic for your point is flawed
and whereas keeps are intended to be captured and recaptured. it was never intended to trade them between alliances uncontested as you guys are doing it,per a pre launch video interview with paul sage
they specifically made it that you get more AP for defending vs attacking a keep to discourage it - the 'former emperor' sparklies have blinded some the the truth of the exploit it seems
D.
Agrippa_Invisus wrote: »Huckdabuck wrote: »cjmarsh725b14_ESO wrote: »You seem to be in denial of what is happening in NA Celarus. The two factions, yellow and red, are collaborating together to exchange the eight keeps in orderly fashion to crown their own people emperors as quickly and efficiently as possible. There is no "Oh, hey guild mates come help me get emperor tonight, we'll totally have a good night of pvp!" There is only "Hey guys, take all of blue's keeps and don't repair. Let red take them quickly so we can flip them after."cjmarsh725b14_ESO wrote: »You obviously farmed and traded for Emperor. You've gained a few percentage points in passives at the expense of the respect of nearly every pvper in the game.heh, call it pathetic all you want. It's not much different from people rerolling dunmer DK's as impulse spammers / casters in pve. People want those extra %
Pardon me if the respect from an impulse/standard/talon spammer is taken with a grain of salt. While I refuse to exploit any mechanic in the game, I don't believe that having your guild login when an enemy emp is crowned to take it back and then logging off again is an exploit in any way. If you think so, then ban every guild that has a guild mate go, "I'm in line for emp on XXXX server, everyone come help me get a crown!" and the guild helps. Caltrops -- that was an exploit; a mechanic that was obviously unintended, Zenimax INTENDED for emperorship to bounce back and forth. The ONLY reason the servers actually reset scores is to give other people a chance at emperor -- and guess what? They're removing ALL 90 day campaigns and only adding ONE 30 day campaign. Guess why that is.....
He's not in denial since that would mean that he's not seeing it happen when in fact he's one of the people doing said activity and coordinating with opposing forces to farm emp titles!
It's not about denial but misdirection. Gotta keep the farm going as long as possible so that either:
1) ZOS does something very permanent.
2) Players organize and come over to Celarus and enforce a very wild west style of justice and repeatedly send the farmers back to spawn, also killing the farm.
Agrippa_Invisus wrote: »Just received a message from someone who left one of the guilds involved in these shenanigans. I'm posting with their permission:I left (OMITTED) over this. I was invovled in it for about a week on Celarus, and here's how it typically went: we roll in and storm a keep, then immediately leave and move on to the next one. We were told, repeatedly and very clearly, "DO NOT REPAIR THE WALLS, we are intentionally leaving them down so AD can take it back faster." Non-guild members would try to repair the walls or even defend, and they would get cursed at on TS and in zone chat for being noobs and *** and (amazingly) selfish. Selfish for trying to defend keeps.
After getting emperor, the group was expected to hide somewhere and go AFK for about 30 minutes. That's about how long it took AD to take back all the keeps, with the walls down and no one defending. Then AD would go AFK, and we would go back in (they would helpfully leave the walls down and tell everyone in zone-chat not to defend) and retake all the keeps in about another 30 minutes. Boom, two new emperors every hour.
A few times someone would try to defend a keep, either on our side or AD's. It was expected that the guilds involved do everything they possibly could to sabotage their own defense: put down pots in useless places to max-out the available of siege, spawn max mages is useless places so no one else could, get on other people's siege and not fire, get on the other guild's TS to share what the defenders were planning, etc.
Rinse, repeat.
Dleatherus wrote: »@leewells
the oil is definitely an exploit - you either get that or you don't - you don't and all's good
your ethics are yours, mine are mine - am good with that
D.
cjmarsh725b14_ESO wrote: »
Dleatherus wrote: »@leewells
the oil is definitely an exploit - you either get that or you don't - you don't and all's good
your ethics are yours, mine are mine - am good with that
D.
Except the devs have stated several times that oil on the ground is working as intended and not an exploit.cjmarsh725b14_ESO wrote: »
Maybe, but I believe that friendly fire that removes AP (neg ap for killing an ally) would work just fine and it would solve the problem of arses putting oil down to prevent counter-siege.
Dleatherus wrote: »Dleatherus wrote: »@leewells
the oil is definitely an exploit - you either get that or you don't - you don't and all's good
your ethics are yours, mine are mine - am good with that
D.
Except the devs have stated several times that oil on the ground is working as intended and not an exploit.cjmarsh725b14_ESO wrote: »
Maybe, but I believe that friendly fire that removes AP (neg ap for killing an ally) would work just fine and it would solve the problem of arses putting oil down to prevent counter-siege.
i'm talking about the placing of 20 oil pots on the far side of the keep from where the attack is
D
Dleatherus wrote: »Dleatherus wrote: »@leewells
the oil is definitely an exploit - you either get that or you don't - you don't and all's good
your ethics are yours, mine are mine - am good with that
D.
Except the devs have stated several times that oil on the ground is working as intended and not an exploit.cjmarsh725b14_ESO wrote: »
Maybe, but I believe that friendly fire that removes AP (neg ap for killing an ally) would work just fine and it would solve the problem of arses putting oil down to prevent counter-siege.
i'm talking about the placing of 20 oil pots on the far side of the keep from where the attack is
D
Again, its cheesy as heck, and I'd also be livid if I were trying to defend the keep, but how is this any different than a pissed off DK chaining 10 enemies inside a keep to grab a scroll, or to flank a counter-siege? Its no more of an exploit than a newb group maxing siege with ice trebs when taking down a wall and then leaving the 20 ice trebs outside when its time to move inside. While one is unintentional and the other intentional, the point remains the same.
Dleatherus wrote: »Dleatherus wrote: »Dleatherus wrote: »@leewells
the oil is definitely an exploit - you either get that or you don't - you don't and all's good
your ethics are yours, mine are mine - am good with that
D.
Except the devs have stated several times that oil on the ground is working as intended and not an exploit.cjmarsh725b14_ESO wrote: »
Maybe, but I believe that friendly fire that removes AP (neg ap for killing an ally) would work just fine and it would solve the problem of arses putting oil down to prevent counter-siege.
i'm talking about the placing of 20 oil pots on the far side of the keep from where the attack is
D
Again, its cheesy as heck, and I'd also be livid if I were trying to defend the keep, but how is this any different than a pissed off DK chaining 10 enemies inside a keep to grab a scroll, or to flank a counter-siege? Its no more of an exploit than a newb group maxing siege with ice trebs when taking down a wall and then leaving the 20 ice trebs outside when its time to move inside. While one is unintentional and the other intentional, the point remains the same.
again - you either get it or you don't - you don't and all's good
D.
So placing siege weapons in poor places, so that other players, players who enjoy playing the game and enjoy the challenge of player versus player combat, cannot properly defend keeps is just cheesy?
It completely defeats the spirit of Cyrodiil. FYI, there are people who are in Cyrodiil that just like killing other players. The like playing as a team and overcoming the odds. They like spending two hours defending a keep and fighting tooth and nail to keep it.
@leewells enjoy your circle jerk while it lasts. Thanks to you guys no one will respect the emperor title.
So placing siege weapons in poor places, so that other players, players who enjoy playing the game and enjoy the challenge of player versus player combat, cannot properly defend keeps is just cheesy?
It completely defeats the spirit of Cyrodiil. FYI, there are people who are in Cyrodiil that just like killing other players. The like playing as a team and overcoming the odds. They like spending two hours defending a keep and fighting tooth and nail to keep it.
@leewells enjoy your circle jerk while it lasts. Thanks to you guys no one will respect the emperor title.
If they truly wanted action and 'real pvp' they would not be on Celarus anyway. It doesn't take half a day to figure out that server is underpopulated.
Dleatherus wrote: »@leewells
ok - we'll take this very slowly so you don't miss a step:
it's called -
INTENTIONAL and abusive use of unintended game mechanics
Dleatherus wrote: »got that? - not too difficult to comprehend?
Dleatherus wrote: »the new players who used 20 ice trebs to take down a wall and left them standing will realize as soon as they go inside and try set down new siege that they have goofed and will laugh and learn at their mistakes - their intent was never to INTENTIONALLY harm, damage, abuse, impede anybody else's game play
Dleatherus wrote: »the exploiters INTENTIONALLY set down the 20 oil pots on the other side
Dleatherus wrote: »see the difference? - no need to reply - again - either you get it or you don't - once it's been broken down for you on a level that a kindergarten child could comprehend, i can do no more
Dleatherus wrote: »@leewells
i'll answer that one for you also - it's clear you have problems being able to focus on more than one thing at a time and not being able to correlate one exploit with another
a DK chain pulling 20 players of an enemy faction into a keep to give that enemy faction is an exploit
so that we haven't lost you again let's go over lesson #1 first -
an exploit is an intentional and abusive use of unintended game mechanics
we good now?
if not i'll need to ask if there are any members in the audience with experience teaching pre school children since I have only taught at levels higher than that and i can't make it any simpler for you to grasp the concepts here
D.
@Worstluck
Honestly, what can you do about 30 man guild parties wanting to crown themselves. What can you do as an individual? You can try and screw up their plans just for 'fun' - they'll eventually get it their way anyhow.
There is no ''honor'' to be gained on Celarus at the moment. But yes, people don't know any better, suppose that's why the 'farmers' encourage the newcomers to go along with their plans if you want to stay and 'have fun' on Celarus. (fighting an opposition). EP could paint the map red any second they wanted to, just putting it out there.
Dleatherus wrote: »@leewells
i'll answer that one for you also - it's clear you have problems being able to focus on more than one thing at a time and not being able to correlate one exploit with another
a DK chain pulling 20 players of an enemy faction into a keep to give that enemy faction is an exploit
so that we haven't lost you again let's go over lesson #1 first -
an exploit is an intentional and abusive use of unintended game mechanics
we good now?
if not i'll need to ask if there are any members in the audience with experience teaching pre school children since I have only taught at levels higher than that and i can't make it any simpler for you to grasp the concepts here
D.
Much better, sorry I didn't want to double post so you'll have to review my post for the edit -- basically now explain why people aren't complaining about chain "grief" (I'm still not calling it an exploit) that happens four times as often as oil pots. Or, do you concur?