Blackhorne wrote: »PC Vampires and Werewolves have provenance in earlier TES titles. Liches, not so much.
That in and of itself is not enough to negate this idea. But vampires and werewolves have one other property that liches do not: they can/do assume the form of the living for significant amounts of time. This makes it quite convenient and realistic for them to interact with the outside world.
Liches, on the other hand, are always in undead form and generally (necessarily?) stay close to their phylactery Their primary goal is the collection of souls. So a PC lich would be limited geographically, and questing would not fit with their motivations.
Finally, vampirism and lycanthropy are diseases which are caught by infection, while lichdom is an (some would say the ultimate) effect of the practice of necromancy. Only the most powerful necromancers make it that far, so the concept of a relatively easy ritual to become a lich doesn't really make sense.
You'd need an entire necromancy skill line to learn first, before being able to become a lich.
crashen17b14_ESO wrote: »I vote "No" with a caveat. I am not really opposed to the idea of a lich skill line, because I have always loved them and it has always been preferable to vampires, as far as I am concerned. BUT. I feel like "Yet another undead form" is not really needed. A pure caster life-state would be cool, but I feel like it should be something other than necromancer/lich/etc. I was actually thinking something like "Astromancer", where you gain unique abilities based on your mundus stone, maybe tapping into the power of Aetherius (thus precluding vampire and werewolf astromancers, as they are 'tainted' by oblivion).
So yeah, while I love liches, (Liches get all the ***), I don't think they are the solution. Yet.
Blackhorne wrote: »PC Vampires and Werewolves have provenance in earlier TES titles. Liches, not so much.
That in and of itself is not enough to negate this idea. But vampires and werewolves have one other property that liches do not: they can/do assume the form of the living for significant amounts of time. This makes it quite convenient and realistic for them to interact with the outside world.
Liches, on the other hand, are always in undead form and generally (necessarily?) stay close to their phylactery Their primary goal is the collection of souls. So a PC lich would be limited geographically, and questing would not fit with their motivations.
Finally, vampirism and lycanthropy are diseases which are caught by infection, while lichdom is an (some would say the ultimate) effect of the practice of necromancy. Only the most powerful necromance rs make it that far, so the concept of a relatively easy ritual to become a lich doesn't really make sense.
You'd need an entire necromancy skill line to learn first, before being able to become a lich.
I did read the concept. You didn't solve anything in it; you just redefined lich to be what you wanted it to be.Blackhorne wrote: »PC Vampires and Werewolves have provenance in earlier TES titles. Liches, not so much.
That in and of itself is not enough to negate this idea. But vampires and werewolves have one other property that liches do not: they can/do assume the form of the living for significant amounts of time. This makes it quite convenient and realistic for them to interact with the outside world.
Liches, on the other hand, are always in undead form and generally (necessarily?) stay close to their phylactery Their primary goal is the collection of souls. So a PC lich would be limited geographically, and questing would not fit with their motivations.
Finally, vampirism and lycanthropy are diseases which are caught by infection, while lichdom is an (some would say the ultimate) effect of the practice of necromancy. Only the most powerful necromancers make it that far, so the concept of a relatively easy ritual to become a lich doesn't really make sense.
You'd need an entire necromancy skill line to learn first, before being able to become a lich.
This is why I asked people to read the link concept before voting. If you would please go and take a look you would see a solution to your belief that Liches can not disguise their nature. Liches are powerful mages and can use magic to make their bodies look alive.
Also this is not D&D Liches in TES only use Phylacteries for the ritual its self; once the ritual is complete they no longer need the phylactery.
Finally, Liches in most IPs ( Including TES ) are not just necromancers and it is not just necromancy. Remember TES magic is not like other IPs, The schools are not set by laws of physics and are a subjective concept. Necromancy is not a school by its self and is instead a mixture of schools. A mage does not need to be, ( and sometimes is not. ) a necromancer. It is a form of conjuration, mystism, destruction, and alteration.
uesp.net/wiki/Lore:Lich#LichLiches are undead necromancers which have embraced the power of Lichdom, placing their soul in an object called a 'Phylactery', which is usually a jar or a chest. They are selfish and power-hungry, destroying all in their searches for souls to repair the Phylactery. Extremely intelligent and powerful, they are always resurrecting if their Phylactery is not crushed.
The_Sadist wrote: »Blackhorne wrote: »PC Vampires and Werewolves have provenance in earlier TES titles. Liches, not so much.
That in and of itself is not enough to negate this idea. But vampires and werewolves have one other property that liches do not: they can/do assume the form of the living for significant amounts of time. This makes it quite convenient and realistic for them to interact with the outside world.
Liches, on the other hand, are always in undead form and generally (necessarily?) stay close to their phylactery Their primary goal is the collection of souls. So a PC lich would be limited geographically, and questing would not fit with their motivations.
Finally, vampirism and lycanthropy are diseases which are caught by infection, while lichdom is an (some would say the ultimate) effect of the practice of necromancy. Only the most powerful necromance rs make it that far, so the concept of a relatively easy ritual to become a lich doesn't really make sense.
You'd need an entire necromancy skill line to learn first, before being able to become a lich.
What games have you been playing? http://www.uesp.net/wiki/Lore:Lich#Lich you do realise Liches appear in most, if not all, of the Elder Scrolls games, right? That being said, whoever wrote the description about the Lich in this article is a bit mistaken.
Cite the lore. According to UESPWiki, they need souls to keep their phylactery intact, and if their phylactery is destroyed, they will not be able to ressurect.They are indeed always in their undead forum, but like I previously mentioned, magic goes a long way. No, in Elder Scrolls the phylactery becomes useless once the transformation is complete, mute point, read the lore. Furthermore, they don't strive to collect souls, this isn't D&D, they strive to gather knowledge at any cost.
My point is, there is a specific event to initiate vampirism or lycanthropy, and that is the only prerequisite. To become a lich in a lore-friendly manner, you'd need to learn more than a little necromancy, and that isn't even possible in this game yet.What's your point? Vampirism was actually not a disease originally but a curse, likewise, lycanthropy is was also 'cursed' upon people. Yes they ARE diseases, but not all individuals who are afflicted contracted it via a disease, not sure what your point is.
Yes and no, not a Liches are Necromancers, but most Necromancers strive to be Liches, take http://www.uesp.net/wiki/Lore:Barilzar for example, he was a powerful mage who become a Lich...
Yo make a Flesh Atronach by folllowing instructions in a lab already set up for making Flesh Atronachs. That's a far cry from mastering the skills for becoming a lich -- skills which, as I've repeatedly mentioned, aren't even in this game yet.Yes and no, you do need to know a degree of Necromancy, but if you've played the main story at some point you make a Flesh Atronach, it's not a far stretch to assume you have a degree of talent.
Yes, you should do that.I suggest reading the lore and coming back, if only to have solid arguments.
Blackhorne wrote: »Player-character liches don't appear in any Elder Scrolls title.
Cite the lore. According to UESPWiki, they need souls to keep their phylactery intact, and if their phylactery is destroyed, they will not be able to ressurect.
uesp.net/wiki/Lore:Lich#Lich
My point is, there is a specific event to initiate vampirism or lycanthropy, and that is the only prerequisite. To become a lich in a lore-friendly manner, you'd need to learn more than a little necromancy, and that isn't even possible in this game yet.
As has been said above, necromancy is not incompatible with being a mage. Most mages know some necromancy, so Barilzar being a mage does not negate the possibility of him being a necromancer. Him being a lich confirms that he practiced necromancy.
You make a Flesh Atronach by following instructions in a lab already set up for making Flesh Atronachs. That's a far cry from mastering the skills for becoming a lich -- skills which, as I've repeatedly mentioned, aren't even in this game yet.
Yes, you should do that.
Blackhorne wrote: »I did read the concept. You didn't solve anything in it; you just redefined lich to be what you wanted it to be.Blackhorne wrote: »PC Vampires and Werewolves have provenance in earlier TES titles. Liches, not so much.
That in and of itself is not enough to negate this idea. But vampires and werewolves have one other property that liches do not: they can/do assume the form of the living for significant amounts of time. This makes it quite convenient and realistic for them to interact with the outside world.
Liches, on the other hand, are always in undead form and generally (necessarily?) stay close to their phylactery Their primary goal is the collection of souls. So a PC lich would be limited geographically, and questing would not fit with their motivations.
Finally, vampirism and lycanthropy are diseases which are caught by infection, while lichdom is an (some would say the ultimate) effect of the practice of necromancy. Only the most powerful necromancers make it that far, so the concept of a relatively easy ritual to become a lich doesn't really make sense.
You'd need an entire necromancy skill line to learn first, before being able to become a lich.
This is why I asked people to read the link concept before voting. If you would please go and take a look you would see a solution to your belief that Liches can not disguise their nature. Liches are powerful mages and can use magic to make their bodies look alive.Also this is not D&D Liches in TES only use Phylacteries for the ritual its self; once the ritual is complete they no longer need the phylactery.
Finally, Liches in most IPs ( Including TES ) are not just necromancers and it is not just necromancy. Remember TES magic is not like other IPs, The schools are not set by laws of physics and are a subjective concept. Necromancy is not a school by its self and is instead a mixture of schools. A mage does not need to be, ( and sometimes is not. ) a necromancer. It is a form of conjuration, mystism, destruction, and alteration.
Really? Then why does UESPWiki say:uesp.net/wiki/Lore:Lich#LichLiches are undead necromancers which have embraced the power of Lichdom, placing their soul in an object called a 'Phylactery', which is usually a jar or a chest. They are selfish and power-hungry, destroying all in their searches for souls to repair the Phylactery. Extremely intelligent and powerful, they are always resurrecting if their Phylactery is not crushed.
You can't just change the definition to suit your personal preference.
I think the idea of playing a lich could be cool, but what you describe in your concept isn't a lich, and what a lich actually is doesn't fit in with the player concept of this game.