Ragnar_Lodbrok wrote: »Templars do more dps than DK's.
If it is melee than its weapon if it is ranged its spell. Did you see Sorcs have any melee skill ? you can do both in your build if you start thinking in the right way.
So do not use our name then! Use "another class" or something.mike.gaziotisb16_ESO wrote: »This is not a moan about the Sorcs,
So do not use our name then! Use "another class" or something.mike.gaziotisb16_ESO wrote: »This is not a moan about the Sorcs,
You propably needed less time to figure out this is not what he meant, then you needed to write this post where you faked not understanding what he meant.piotreb17_ESO4 wrote: »
mike.gaziotisb16_ESO wrote: »If it is melee than its weapon if it is ranged its spell. Did you see Sorcs have any melee skill ? you can do both in your build if you start thinking in the right way.
You can't really do both as you say, you have to sacrifice one for the other or you'll have both at small numbers. For example I can get my spell crit at 55% while leaving my weapon crit at 10%. If I want to push my weapon crit to ~30% I have to sacrifice about 25% in spell crit, leaving both at about 30%. I can't get both to 55% for example.
You do have a point that sorcs don't have melee skills. So it seems that all ranged magicka skills use spell crit. The problem lies with melee spells and DoTs. If melee spells are supposed to be driven by weapon crit then why do the DoTs they proc crit with spell crit? It surely has to be the same type of crit the skill uses or I have no hope of maximising my damage output.
Also from what range onwards are spells considered ranged? Fiery breath is 10 meters and it crits with spell crit.
The problem with heaving melee spells crit with weapon crit, is that light armour decreases their cost while medium armour (weapon crit) increases their dmg. So you have to make a choice between doing more damage at higher magicka cost, or the other way round.
That's a horrible decision to have to make and it's a problem Sorcs don't have. Because light armour both increases their damage and decreases the cost of their attacks.
It's an advantage Sorcs have due to stupid game mechanics. Again, I believe the Sorc class is fine. They just need to fix it for the other classes
I was looking for somebody with this kinda post. Somebody started to think, now you can see the benefits of Light vs Medium vs Heavy Armor each type of Armor has its own benefits. Now its your choice how will you build your char.
Strange, because for restoration and destruction staff, your spells scales based on weapon power and not spell power. So if you're healing, Critical Surge is a very good self buff as the 56 weapon damage increases your restoration healing spells by around 15%. I then thought that the spells' crit would be based on weapon crit and not spell crit.
To be honest, I don't understand Zenimax' system and how they calculate things. I normally manage to theorycraft myself to what functions and what doesn't for my class and setup, but with ESO I'm floundering in the dark half the time.
mike.gaziotisb16_ESO wrote: »I was looking for somebody with this kinda post. Somebody started to think, now you can see the benefits of Light vs Medium vs Heavy Armor each type of Armor has its own benefits. Now its your choice how will you build your char.
You do have choice, but your real choice is limited a bit by the inefficiency of medium and heavy armours.
If you build a melee char with medium armour you'll get better weapon crit with melee spells but sacrifice the sustainability you get with light. You also lose the spell res which is very important, not to mention the fact that your non-melee spells won't crit.
If melee spells are to use weapon crit, maybe they shouldn't be "spells" and they should use stamina instead of magicka. In that case you'll also benefit from the stamina passives of the medium armour.
At the moment, robes + staff is the best choice by a country mile. And you can see that in the player population.Strange, because for restoration and destruction staff, your spells scales based on weapon power and not spell power. So if you're healing, Critical Surge is a very good self buff as the 56 weapon damage increases your restoration healing spells by around 15%. I then thought that the spells' crit would be based on weapon crit and not spell crit.
To be honest, I don't understand Zenimax' system and how they calculate things. I normally manage to theorycraft myself to what functions and what doesn't for my class and setup, but with ESO I'm floundering in the dark half the time.
Weapons have very clear rules, unlike class skills. The damage of all weapon skills is dictated by weapon damage (the reading on your weapon). If the skill you use, requires stamina then you crit by weapon crit (all 2h, dw, bow skills). If the skill requires magicka, you crit by spell crit (all destro / resto skills).
It all gets muddy with class skills, where suddenly magicka consuming spells, are critting off weapon crit. Or even worse like searing strike, where the strike crits by weapon crit and the DoT crits by spell crit. No sense whatsoever
You have to compensate you cant have it all.
mike.gaziotisb16_ESO wrote: »And what exactly is a 7/7 Light Sorc with a staff compensating? My sorc wears
5 pieces worms rainment, 3-pieces warlock , 3 pieces wrath of Imperium. I have Shadow Mundus Stone and Inner Light on my bar. Pretty standard setup for a Vet Sorc.
I have:
a) 29% cost reduction on everything on my bar (all magicka skills)
b) 56-58% crit on all critable skills on my bar ( don't remember the exact number)
c) Spell Res capped
I have high damage and high sustain AND high damage mitigation for spells.
In comparison, with medium armour + melee you get high dmg but low sustain on skills, plus terrible protection from other melee fighters or spell casters.
They're not even comparable. Don't take my word for it, look around in PvP and PvE. People are voting with their clothes and most are wearing robes.
Actually, spell cost reduction eventually has diminishing returns and you'd probably be better off switching the 5 piece Worm Cult to something else unless it is more for your party than you.
mike.gaziotisb16_ESO wrote: »Not calling BS, but I'm genuinely interested in your source of info for diminishing returns of spell cost reduction? I'll admit I haven't number crunched the cost of my spells to see if I get the full 29% so you could as well be right, but could you please provide a source?
mike.gaziotisb16_ESO wrote: »Not calling BS, but I'm genuinely interested in your source of info for diminishing returns of spell cost reduction? I'll admit I haven't number crunched the cost of my spells to see if I get the full 29% so you could as well be right, but could you please provide a source?
It was a Sorc that I happened to be talking to at the time. He put on a ring that was supposed to reduce spell cost by 19 but it only did like 15 for him when he checked the numbers. I don't remember his name, we were just discussing things while waiting for group members.