(updated with videos) The New Puncturing Sweep Heal Is Amazing!

t.claudio.usnub18_ESO
7 piece Heavy Armor, 2 hand Weaponhttps://youtube.com/watch?v=j2td_Ih2FlQ&feature=youtu.be

Heavy Wisp Mobs https://youtube.com/watch?v=yFHYuf9W8_8&feature=youtu.be

7 Piece Medium Armor, Dual Wield https://youtube.com/watch?v=4pVrqC9rsVo&list=UUHjkDgeTjr2yq2v4GB8amfA

7 Piece Light, Resto Staffhttps://youtube.com/watch?v=gPn-hr9Qo8U&feature=youtu.be


Shield and Weapon is lacking : ( https://youtube.com/watch?v=A_QtJ5BeAYM&feature=youtu.be

This skill is what we needed IMO I can now live through a group of more then 3, the heal is on par with a NB & DK's heal while damage abilities, before we had to choose to heal or damage and that is what made us weak.

Because of this skill we can apply the pressure and not have to waste all our magic on healing to only die a min later due to us being out of magic and our enemy with bearly a scratch on them.

Do not change this ability this change alone made me add another month of game time, thx and keep up the good work : )

Edited by t.claudio.usnub18_ESO on 8 June 2014 19:55
  • Natjur
    Natjur
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    It's good for your melee/tanking build. But most templars have been forced to go staff light just to get some dps but its a start. (will cost 27k to try it when it goes live tho) and most likely will be nerfed as anything even a little good on the templar has been.
    Edited by Natjur on 6 June 2014 04:43
  • Khivas_Carrick
    Khivas_Carrick
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    It better not be friggun nerfed, I'll slap the everliving *** out of somebody damn it.

    Also, any word yet on us getting a resource renewal skill?
    Bobbity Boop, this game might become poop, but I'll still play because I'm just a pile of goop!
  • Attorneyatlawl
    Attorneyatlawl
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    It better not be friggun nerfed, I'll slap the everliving *** out of somebody damn it.

    Also, any word yet on us getting a resource renewal skill?

    Uh, right, you demanded so many nerfs for DK's we now basically have no resource renewal skill because ult is so slow to generate and battle roar does little more than a tri-pot vet rank potion provides once we've built said ult... yet you're now demanding one for yourself and not to be nerfed yourself either? Nightblades have the best resource renewal followed by sorcs at this time, with Templars/DK's at the bottom of the heap (dk's only slightly above temps now). Do you really not see how ridiculous it is to be demanding nerfs for other classes, then demanding you not be nerfed at all ever but rather want more buffs after getting the other ones nerfed to your level or below (depending on role and pve or pvp gameplay)?
    Edited by Attorneyatlawl on 6 June 2014 05:59
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • monkeymystic
    monkeymystic
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    It better not be friggun nerfed, I'll slap the everliving *** out of somebody damn it.

    Also, any word yet on us getting a resource renewal skill?

    Uh, right, you demanded so many nerfs for DK's we now basically have no resource renewal skill because ult is so slow to generate and battle roar does little more than a tri-pot vet rank potion provides once we've built said ult... yet you're now demanding one for yourself and not to be nerfed yourself either? Nightblades have the best resource renewal followed by sorcs at this time, with Templars/DK's at the bottom of the heap (dk's only slightly above temps now). Do you really not see how ridiculous it is to be demanding nerfs for other classes, then demanding you not be nerfed at all ever but rather want more buffs after getting the other ones nerfed to your level or below (depending on role and pve or pvp gameplay)?

    ^This.
  • Mystborn
    Mystborn
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    I haven't had a chance to get on the PTS, how much healing is it giving? Is the healing amount on the actual tooltip? Any info with numbers would be great to see!
  • t.claudio.usnub18_ESO
    Mystborn wrote: »
    I haven't had a chance to get on the PTS, how much healing is it giving? Is the healing amount on the actual tooltip? Any info with numbers would be great to see!
    healing scales based on a percentage of damage done, so the more enemies you hit the more healing , seems to be about 75% of the damage as one puncturing sweep hit would hit for about 80 damage i would receive a heal for about 60 health

  • AngryNord
    AngryNord
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    This might be the saviour for us two-handed Templars
  • Braidas
    Braidas
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    Is the heal only for Puncturing Sweep, or does it work for Biting Jabs too?
  • Mystborn
    Mystborn
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    Mystborn wrote: »
    I haven't had a chance to get on the PTS, how much healing is it giving? Is the healing amount on the actual tooltip? Any info with numbers would be great to see!
    healing scales based on a percentage of damage done, so the more enemies you hit the more healing , seems to be about 75% of the damage as one puncturing sweep hit would hit for about 80 damage i would receive a heal for about 60 health

    Hang on, you heal for 75% of the damage done - on each hit, versus all targets?

    So if I have 3 enemies in the cone, and I hit the closest for 100 damage and the other two for 50 damage with each of 4 hits, I'd heal for 75% of 4*(100+50+50), so 75% of 800 = 600?
  • Attorneyatlawl
    Attorneyatlawl
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    Mystborn wrote: »
    Mystborn wrote: »
    I haven't had a chance to get on the PTS, how much healing is it giving? Is the healing amount on the actual tooltip? Any info with numbers would be great to see!
    healing scales based on a percentage of damage done, so the more enemies you hit the more healing , seems to be about 75% of the damage as one puncturing sweep hit would hit for about 80 damage i would receive a heal for about 60 health

    Hang on, you heal for 75% of the damage done - on each hit, versus all targets?

    So if I have 3 enemies in the cone, and I hit the closest for 100 damage and the other two for 50 damage with each of 4 hits, I'd heal for 75% of 4*(100+50+50), so 75% of 800 = 600?

    Tooltip says 40% of damage dealt per target, so it's 40% damage done total :).
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • chrisw_63_ESO
    chrisw_63_ESO
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    It better not be friggun nerfed, I'll slap the everliving *** out of somebody damn it.

    Yes.. this is the kind of feedback we need. Eloquent, well thought out, and your grammar is spot on! (eesh...)
  • ZiRM
    ZiRM
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    ZOS is watching, NERF incoming.
    Want to become Vampire? 5k @ZiRM in game.
    ESO Server Status. ( ^_^)o自自o(^_^ ) SkåL!!!!!
  • Mystborn
    Mystborn
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    Mystborn wrote: »
    Mystborn wrote: »
    I haven't had a chance to get on the PTS, how much healing is it giving? Is the healing amount on the actual tooltip? Any info with numbers would be great to see!
    healing scales based on a percentage of damage done, so the more enemies you hit the more healing , seems to be about 75% of the damage as one puncturing sweep hit would hit for about 80 damage i would receive a heal for about 60 health

    Hang on, you heal for 75% of the damage done - on each hit, versus all targets?

    So if I have 3 enemies in the cone, and I hit the closest for 100 damage and the other two for 50 damage with each of 4 hits, I'd heal for 75% of 4*(100+50+50), so 75% of 800 = 600?

    Tooltip says 40% of damage dealt per target, so it's 40% damage done total :).

    Thanks, I hadn't seen the tooltip yet so that was exactly what I was looking for. Any idea if it's a separate heal for each strike or one heal at the end? That might make a big difference for sets that give +X to heals.

    It sounds like something that might be good for soloing, leveling, and maybe even PvP but it won't be any good for Trials or any endgame PvE dps (if you're trying to optimise).
  • Axer
    Axer
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    IMO it's still a horribly garbage skill for endgame.

    For leveling up, sure, its nice.

    Why bad for endgame:

    Any difficult content, mainly the trials, especilaly for tanking/defensive builds, or any close range melee really in the end fight:
    If you melee dps with channeled abilities, you put yourself at a GRAVE risk. You cannot block while using them.

    Yet EVERY SINGLE DK class dps ability is instant. (And their best weapon synergy, destro). Thus they can be blocking 100% of the time outside of heavy attacks.

    Using this skill on a tank templar, or melee dps, in general will always result in you taking far more damage then you got back in health due to losing your block.

    Basically a huge design flaw of letting us block during instant casts is causing this.
    Axer. Main tank and Leader of Crush it! (NA-EP highly skilled trials guild)
  • Yankee
    Yankee
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    OP, you probably should have kept this discovery secret for as long as possible.
  • LariahHunding
    LariahHunding
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    Yankee wrote: »
    OP, you probably should have kept this discovery secret for as long as possible.

    Yep, gonna get nerfed before it is even buffed ;)

    "Give a man a sweet roll, he only has one to steal. Give him a sweet roll recipe, he have bunches to steal."

  • LariahHunding
    LariahHunding
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    Axer wrote: »

    Basically a huge design flaw of letting us block during instant casts is causing this.

    I am starting to think this is the number difference magica and stamina builds. Won't be so easy to burn down a pack of mobs if you have to release block when you do.

    Edited by LariahHunding on 6 June 2014 17:43
    "Give a man a sweet roll, he only has one to steal. Give him a sweet roll recipe, he have bunches to steal."

  • t.claudio.usnub18_ESO
    Mystborn wrote: »
    Mystborn wrote: »
    I haven't had a chance to get on the PTS, how much healing is it giving? Is the healing amount on the actual tooltip? Any info with numbers would be great to see!
    healing scales based on a percentage of damage done, so the more enemies you hit the more healing , seems to be about 75% of the damage as one puncturing sweep hit would hit for about 80 damage i would receive a heal for about 60 health

    Hang on, you heal for 75% of the damage done - on each hit, versus all targets?

    So if I have 3 enemies in the cone, and I hit the closest for 100 damage and the other two for 50 damage with each of 4 hits, I'd heal for 75% of 4*(100+50+50), so 75% of 800 = 600?

    Tooltip says 40% of damage dealt per target, so it's 40% damage done total :).
    I was wearing a full set of heavy armor with the healing gain passive, my heal tics were about 60/65 health per tic and my damage tics were about 80 damage, so with the heavy armor passive its about 75% of the damage done.
  • reagen_lionel
    reagen_lionel
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    Is the heal only for Puncturing Sweep, or does it work for Biting Jabs too?

    Why would that have anything to do with biting Jabs?
  • Braidas
    Braidas
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    Is the heal only for Puncturing Sweep, or does it work for Biting Jabs too?

    Why would that have anything to do with biting Jabs?

    Ummm...b/c biting jabs is the other morph of puncturing strikes. Why is that a ridiculous question?
  • vytolskavich
    vytolskavich
    Soul Shriven
    Lol, This won't even make it to the live patch. It would be awesome though.
  • Niffo
    Niffo
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    Lol, This won't even make it to the live patch. It would be awesome though.

    Or it will, and they will hammer everything else the Templar has to balance it out.
    Edited by Niffo on 7 June 2014 11:48
  • JLB
    JLB
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    I don't know why this wouldn't go Live. Seeing how easily other classes can deal with the same group of mobs without sweating and with their health bars not even moving at all... Is Templar not allowed to (remotely) do the same, despite dealing less damage than other classes?

    Templars' damage has not been buffed at all, so I think they are trying to balance it out giving the class more survivability - which I think is the right way of the Templar.

    Hopefully we can see some other fixes for the class, specially in the magicka management area.
    But good changes so far anyways. Keep it on devs.











  • GTech_1
    GTech_1
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    JLB wrote: »
    I don't know why this wouldn't go Live. Seeing how easily other classes can deal with the same group of mobs without sweating and with their health bars not even moving at all... [snip]

    None of the classes are *supposed* to be able to do that. None.
  • JLB
    JLB
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    Well I agree at some extent with you, in an ideal world. Problem is other classes can do that, and way faster.
  • GTech_1
    GTech_1
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    7 piece Heavy Armorwith 2 hand Weaponhttps://youtube.com/watch?v=j2td_Ih2FlQ&feature=youtu.be
    & piece Light with Resto Staffhttps://youtube.com/watch?v=gPn-hr9Qo8U&feature=youtu.be
    This skill is what we needed IMO I can now live through a group of more then 3, the heal is on par with a NB & DK's heal while damage abilities, before we had to choose to heal or damage and that is what made us weak.

    Because of this skill we can apply the pressure and not have to waste all our magic on healing to only die a min later due to us being out of magic and our enemy with bearly a scratch on them.

    Do not change this ability this change alone made me add another month of game time, thx and keep up the good work : )

    In the heavy armor / 2H (49 point Health) video, the new ability change seems to be in about the perfect spot for damage and self healing.

    The Light armor / Resto staff (magicka over charge) video shows this ability as potentially "over powered". I would say this is the fault of the differences in the Heavy armor and Light armor skill trees, and the potency of Magicka based builds, overall.

    These two videos show Remarkable differences in both the survivability, and damage of the two builds. Note, of course, that the light armor "magicka overcharge" style build wins the day in BOTH of these categories, hands down, with a Resto staff equipped.

    Again, the culprit, I believe, is the wide gap caused by the Armor skill trees.

    This is good information to highlight on the PTS, and thanks for posting the videos. It would be interesting to see the same setup with a Medium armor, Stamina heavy build. Another video please?

    +1 insightful
  • tplink3r1
    tplink3r1
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    heavy armor passive(7%) + restoring forcus(15%) + focused healing(30%) + T.embrace set(10%)= 102% healing based on damage done.
    Edited by tplink3r1 on 8 June 2014 16:51
    VR16 Templar
    VR3 Sorcerer
  • Niffo
    Niffo
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    tplink3r1 wrote: »
    heavy armor passive(7%) + restoring forcus(15%) + focused healing(30%) + T.embrace set(10%)= 102% healing based on damage done.

    Focused Healing only works on heals from the Restoring Light line.
  • Baphomet
    Baphomet
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    I really like the idea behind this change. Good idea, Zenimax. 40% health return doesn't sound OP in my opinion - what's the max you can get this ult to crit for, around 900?
    - The Psijic Order
    - TKO
    - Dominant Dominion
    - The Noore
  • t.claudio.usnub18_ESO
    GTech_1 wrote: »
    7 piece Heavy Armorwith 2 hand Weaponhttps://youtube.com/watch?v=j2td_Ih2FlQ&feature=youtu.be
    & piece Light with Resto Staffhttps://youtube.com/watch?v=gPn-hr9Qo8U&feature=youtu.be
    This skill is what we needed IMO I can now live through a group of more then 3, the heal is on par with a NB & DK's heal while damage abilities, before we had to choose to heal or damage and that is what made us weak.

    Because of this skill we can apply the pressure and not have to waste all our magic on healing to only die a min later due to us being out of magic and our enemy with bearly a scratch on them.

    Do not change this ability this change alone made me add another month of game time, thx and keep up the good work : )

    In the heavy armor / 2H (49 point Health) video, the new ability change seems to be in about the perfect spot for damage and self healing.

    The Light armor / Resto staff (magicka over charge) video shows this ability as potentially "over powered". I would say this is the fault of the differences in the Heavy armor and Light armor skill trees, and the potency of Magicka based builds, overall.

    These two videos show Remarkable differences in both the survivability, and damage of the two builds. Note, of course, that the light armor "magicka overcharge" style build wins the day in BOTH of these categories, hands down, with a Resto staff equipped.

    Again, the culprit, I believe, is the wide gap caused by the Armor skill trees.

    This is good information to highlight on the PTS, and thanks for posting the videos. It would be interesting to see the same setup with a Medium armor, Stamina heavy build. Another video please?

    +1 insightful


    Medium Armor,Dual Wield https://youtube.com/watch?v=4pVrqC9rsVo&list=UUHjkDgeTjr2yq2v4GB8amfA
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