Khivas_Carrick wrote: »It better not be friggun nerfed, I'll slap the everliving *** out of somebody damn it.
Also, any word yet on us getting a resource renewal skill?
Attorneyatlawl wrote: »Khivas_Carrick wrote: »It better not be friggun nerfed, I'll slap the everliving *** out of somebody damn it.
Also, any word yet on us getting a resource renewal skill?
Uh, right, you demanded so many nerfs for DK's we now basically have no resource renewal skill because ult is so slow to generate and battle roar does little more than a tri-pot vet rank potion provides once we've built said ult... yet you're now demanding one for yourself and not to be nerfed yourself either? Nightblades have the best resource renewal followed by sorcs at this time, with Templars/DK's at the bottom of the heap (dk's only slightly above temps now). Do you really not see how ridiculous it is to be demanding nerfs for other classes, then demanding you not be nerfed at all ever but rather want more buffs after getting the other ones nerfed to your level or below (depending on role and pve or pvp gameplay)?
healing scales based on a percentage of damage done, so the more enemies you hit the more healing , seems to be about 75% of the damage as one puncturing sweep hit would hit for about 80 damage i would receive a heal for about 60 healthI haven't had a chance to get on the PTS, how much healing is it giving? Is the healing amount on the actual tooltip? Any info with numbers would be great to see!
t.claudio.usnub18_ESO wrote: »healing scales based on a percentage of damage done, so the more enemies you hit the more healing , seems to be about 75% of the damage as one puncturing sweep hit would hit for about 80 damage i would receive a heal for about 60 healthI haven't had a chance to get on the PTS, how much healing is it giving? Is the healing amount on the actual tooltip? Any info with numbers would be great to see!
t.claudio.usnub18_ESO wrote: »healing scales based on a percentage of damage done, so the more enemies you hit the more healing , seems to be about 75% of the damage as one puncturing sweep hit would hit for about 80 damage i would receive a heal for about 60 healthI haven't had a chance to get on the PTS, how much healing is it giving? Is the healing amount on the actual tooltip? Any info with numbers would be great to see!
Hang on, you heal for 75% of the damage done - on each hit, versus all targets?
So if I have 3 enemies in the cone, and I hit the closest for 100 damage and the other two for 50 damage with each of 4 hits, I'd heal for 75% of 4*(100+50+50), so 75% of 800 = 600?
Khivas_Carrick wrote: »It better not be friggun nerfed, I'll slap the everliving *** out of somebody damn it.
Attorneyatlawl wrote: »t.claudio.usnub18_ESO wrote: »healing scales based on a percentage of damage done, so the more enemies you hit the more healing , seems to be about 75% of the damage as one puncturing sweep hit would hit for about 80 damage i would receive a heal for about 60 healthI haven't had a chance to get on the PTS, how much healing is it giving? Is the healing amount on the actual tooltip? Any info with numbers would be great to see!
Hang on, you heal for 75% of the damage done - on each hit, versus all targets?
So if I have 3 enemies in the cone, and I hit the closest for 100 damage and the other two for 50 damage with each of 4 hits, I'd heal for 75% of 4*(100+50+50), so 75% of 800 = 600?
Tooltip says 40% of damage dealt per target, so it's 40% damage done total .
OP, you probably should have kept this discovery secret for as long as possible.
Basically a huge design flaw of letting us block during instant casts is causing this.
I was wearing a full set of heavy armor with the healing gain passive, my heal tics were about 60/65 health per tic and my damage tics were about 80 damage, so with the heavy armor passive its about 75% of the damage done.Attorneyatlawl wrote: »t.claudio.usnub18_ESO wrote: »healing scales based on a percentage of damage done, so the more enemies you hit the more healing , seems to be about 75% of the damage as one puncturing sweep hit would hit for about 80 damage i would receive a heal for about 60 healthI haven't had a chance to get on the PTS, how much healing is it giving? Is the healing amount on the actual tooltip? Any info with numbers would be great to see!
Hang on, you heal for 75% of the damage done - on each hit, versus all targets?
So if I have 3 enemies in the cone, and I hit the closest for 100 damage and the other two for 50 damage with each of 4 hits, I'd heal for 75% of 4*(100+50+50), so 75% of 800 = 600?
Tooltip says 40% of damage dealt per target, so it's 40% damage done total .
Brandeospeedwagon wrote: »Is the heal only for Puncturing Sweep, or does it work for Biting Jabs too?
reagen_lionel wrote: »Brandeospeedwagon wrote: »Is the heal only for Puncturing Sweep, or does it work for Biting Jabs too?
Why would that have anything to do with biting Jabs?
vytolskavich wrote: »Lol, This won't even make it to the live patch. It would be awesome though.
t.claudio.usnub18_ESO wrote: »7 piece Heavy Armorwith 2 hand Weaponhttps://youtube.com/watch?v=j2td_Ih2FlQ&feature=youtu.be
& piece Light with Resto Staffhttps://youtube.com/watch?v=gPn-hr9Qo8U&feature=youtu.be
This skill is what we needed IMO I can now live through a group of more then 3, the heal is on par with a NB & DK's heal while damage abilities, before we had to choose to heal or damage and that is what made us weak.
Because of this skill we can apply the pressure and not have to waste all our magic on healing to only die a min later due to us being out of magic and our enemy with bearly a scratch on them.
Do not change this ability this change alone made me add another month of game time, thx and keep up the good work : )
t.claudio.usnub18_ESO wrote: »7 piece Heavy Armorwith 2 hand Weaponhttps://youtube.com/watch?v=j2td_Ih2FlQ&feature=youtu.be
& piece Light with Resto Staffhttps://youtube.com/watch?v=gPn-hr9Qo8U&feature=youtu.be
This skill is what we needed IMO I can now live through a group of more then 3, the heal is on par with a NB & DK's heal while damage abilities, before we had to choose to heal or damage and that is what made us weak.
Because of this skill we can apply the pressure and not have to waste all our magic on healing to only die a min later due to us being out of magic and our enemy with bearly a scratch on them.
Do not change this ability this change alone made me add another month of game time, thx and keep up the good work : )
In the heavy armor / 2H (49 point Health) video, the new ability change seems to be in about the perfect spot for damage and self healing.
The Light armor / Resto staff (magicka over charge) video shows this ability as potentially "over powered". I would say this is the fault of the differences in the Heavy armor and Light armor skill trees, and the potency of Magicka based builds, overall.
These two videos show Remarkable differences in both the survivability, and damage of the two builds. Note, of course, that the light armor "magicka overcharge" style build wins the day in BOTH of these categories, hands down, with a Resto staff equipped.
Again, the culprit, I believe, is the wide gap caused by the Armor skill trees.
This is good information to highlight on the PTS, and thanks for posting the videos. It would be interesting to see the same setup with a Medium armor, Stamina heavy build. Another video please?
+1 insightful