No one is forced to roll light armor and staff. My main and next highest characters do not use those. I've only played my light armor/staff character to level 14 and I don't really care for it. They could stand to adjust things a bit, however.
Without any further information I can safely guarantee that your character is sub-optimal for just about everything.
danreckerpreub18_ESO wrote: »"Play the way you want"
This one is obviously false. I have yet to find the mechanic that allows me to reverse pick-pocket frosting into another player's pocket.
Think of the frosting, Zenimax.
Think of the frosting!
vyndral13preub18_ESO wrote: »Well the old one. Server in Europe.
Well you have to admit this is sort of funny. The road ahead post this poster is complaining about, that threatens crafting, is the same road ahead post that has a picture of the european server. Or a server they claim is The european server. Im not trying to be racist but all server rooms look the same to me.
Ragnar_Lodbrok wrote: »They already broke their play your way promise, when they killed off tanking and forced everyone to roll light armor and staff. They are now breaking the crafted gear will always be best promise as the upcoming patches will introduce drops that are superior to crafted. What broken promise is going to happen next?
Yes, you are forced as else you do 20% less dps. Obviously this make it theoretical unplayable.No one is forced to roll light armor and staff. My main and next highest characters do not use those. I've only played my light armor/staff character to level 14 and I don't really care for it. They could stand to adjust things a bit, however.
Yes, you are forced as else you do 20% less dps. Obviously this make it theoretical unplayable.No one is forced to roll light armor and staff. My main and next highest characters do not use those. I've only played my light armor/staff character to level 14 and I don't really care for it. They could stand to adjust things a bit, however.
20% less DPS...hmmm...
Min/Maxers, gotta love it.
Did anyone ever think that maybe...just maybe...this kind of MMO/hybrid was designed more for freedom of play instead of number crunching? If you keep complaining about the fact that when I hit someone I did 100 damage and when they hit they did 120, you're going to bottleneck yourself into one specific build. At that point though, you're not playing the game for the lore, the scenery, the customization, you're just playing for the PvP. Maybe a first person shooter would be more to your liking than a game of this sort.
thomas.k.grayb14_ESO wrote: »Yes, you are forced as else you do 20% less dps. Obviously this make it theoretical unplayable.No one is forced to roll light armor and staff. My main and next highest characters do not use those. I've only played my light armor/staff character to level 14 and I don't really care for it. They could stand to adjust things a bit, however.
20% less DPS...hmmm...
Min/Maxers, gotta love it.
Did anyone ever think that maybe...just maybe...this kind of MMO/hybrid was designed more for freedom of play instead of number crunching? If you keep complaining about the fact that when I hit someone I did 100 damage and when they hit they did 120, you're going to bottleneck yourself into one specific build. At that point though, you're not playing the game for the lore, the scenery, the customization, you're just playing for the PvP. Maybe a first person shooter would be more to your liking than a game of this sort.
Your freedom of play argument might hold some weight if the trials didn't house bosses that are DPS races. A DPS race style boss always promotes number crunching.
magickats242cub18_ESO wrote: »thomas.k.grayb14_ESO wrote: »Yes, you are forced as else you do 20% less dps. Obviously this make it theoretical unplayable.No one is forced to roll light armor and staff. My main and next highest characters do not use those. I've only played my light armor/staff character to level 14 and I don't really care for it. They could stand to adjust things a bit, however.
20% less DPS...hmmm...
Min/Maxers, gotta love it.
Did anyone ever think that maybe...just maybe...this kind of MMO/hybrid was designed more for freedom of play instead of number crunching? If you keep complaining about the fact that when I hit someone I did 100 damage and when they hit they did 120, you're going to bottleneck yourself into one specific build. At that point though, you're not playing the game for the lore, the scenery, the customization, you're just playing for the PvP. Maybe a first person shooter would be more to your liking than a game of this sort.
Your freedom of play argument might hold some weight if the trials didn't house bosses that are DPS races. A DPS race style boss always promotes number crunching.
It's only a DPS race if you want to see your name on the leader board. In other words, just an ego boost, for those who are into that sort of stuff.
No it's a DPS race to even KILL the boss successfully.magickats242cub18_ESO wrote: »thomas.k.grayb14_ESO wrote: »Yes, you are forced as else you do 20% less dps. Obviously this make it theoretical unplayable.No one is forced to roll light armor and staff. My main and next highest characters do not use those. I've only played my light armor/staff character to level 14 and I don't really care for it. They could stand to adjust things a bit, however.
20% less DPS...hmmm...
Min/Maxers, gotta love it.
Did anyone ever think that maybe...just maybe...this kind of MMO/hybrid was designed more for freedom of play instead of number crunching? If you keep complaining about the fact that when I hit someone I did 100 damage and when they hit they did 120, you're going to bottleneck yourself into one specific build. At that point though, you're not playing the game for the lore, the scenery, the customization, you're just playing for the PvP. Maybe a first person shooter would be more to your liking than a game of this sort.
Your freedom of play argument might hold some weight if the trials didn't house bosses that are DPS races. A DPS race style boss always promotes number crunching.
It's only a DPS race if you want to see your name on the leader board. In other words, just an ego boost, for those who are into that sort of stuff.
simon24eb17_ESO wrote: »
If you keep complaining about the fact that when I hit someone I did 100 damage and when they hit they did 120, you're going to bottleneck yourself into one specific build. At that point though, you're not playing the game for the lore, the scenery, the customization, you're just playing for the PvP. Maybe a first person shooter would be more to your liking than a game of this sort.
I've had this same conversation with people who have made VR12 on a DW medium armor NB. As well as some who have done heavy armor dos builds. So clearly it is viable. Not easy perhaps, but viable. Player skill is the variable, since everyone is playing the same game.
Ragnar_Lodbrok wrote: »I've had this same conversation with people who have made VR12 on a DW medium armor NB. As well as some who have done heavy armor dos builds. So clearly it is viable. Not easy perhaps, but viable. Player skill is the variable, since everyone is playing the same game.
Making vr 12 is not some great achievement when you can go from 1-12 in craglorn in a couple hours.
Ragnar_Lodbrok wrote: »I've had this same conversation with people who have made VR12 on a DW medium armor NB. As well as some who have done heavy armor dos builds. So clearly it is viable. Not easy perhaps, but viable. Player skill is the variable, since everyone is playing the same game.
Making vr 12 is not some great achievement when you can go from 1-12 in craglorn in a couple hours.
These guys were VR10 before Craglorn, and regardless of shows viability. They made it through the VR zones on them. If you can't make it viable, I believe you. Doesn't mean no one can.
Ragnar_Lodbrok wrote: »So they made it through BEFORE all the nerfs? They shouldnt talk then
Ragnar_Lodbrok wrote: »So they made it through BEFORE all the nerfs? They shouldnt talk then
Some did. Some are going through the VR levels right now. We had this exact conversation in Raidcall just a couple of days ago. The idea that it simply can't be done is clearly wrong. The idea that some players can't do it, I'm open to. One guy is apparently VR5 or VR6 right now, and is going through the normal VR content on his NB. Guy claims his friend is having a much easier time on sorc, which I don't doubt, but he says he's making it through the content, and I don't have any reason not to believe him. Anyone who claims it simply can't be done (i.e. is unplayable) is being overly dramatic, which is a common characteristic in internet forums, particularly those for MMOs.
Ragnar_Lodbrok wrote: »So they made it through BEFORE all the nerfs? They shouldnt talk then
Some did. Some are going through the VR levels right now. We had this exact conversation in Raidcall just a couple of days ago. The idea that it simply can't be done is clearly wrong. The idea that some players can't do it, I'm open to. One guy is apparently VR5 or VR6 right now, and is going through the normal VR content on his NB. Guy claims his friend is having a much easier time on sorc, which I don't doubt, but he says he's making it through the content, and I don't have any reason not to believe him. Anyone who claims it simply can't be done (i.e. is unplayable) is being overly dramatic, which is a common characteristic in internet forums, particularly those for MMOs.
thomas.k.grayb14_ESO wrote: »The viability you see people referring to, generally, has nothing to do with leveling up. Where being viable comes in is during trials. A perfect stamina/medium build with perfect execution simply can not match the numbers of a half-ass magicka/light build. Player skill has nothing to do with the imbalance.
Run a dps parser against various builds/abilities/equips and you will soon see what people mean when they say not viable.
psychoman88ub17_ESO wrote: »
It never said this.....
thomas.k.grayb14_ESO wrote: »The viability you see people referring to, generally, has nothing to do with leveling up. Where being viable comes in is during trials. A perfect stamina/medium build with perfect execution simply can not match the numbers of a half-ass magicka/light build. Player skill has nothing to do with the imbalance.
Run a dps parser against various builds/abilities/equips and you will soon see what people mean when they say not viable.
Except people are running those builds in Trials. I'm not disputing they're not as good. In fact, I think that's pretty clear. But unviable or unplayable are categorical statements. If someone is doing it successfully, then they are empirically false. It is almost astounding anyone is even trying to pretend it simply can't be done.
"LFM for AA Trials - Staff/Light Armor Builds only"
"LFM for Cyrodil - Staff/Light Armor Builds only"
I have never once seen this posted in game. Therefore, you are overreacting to what could be a slight imbalance, and more likely just the fact that melee builds will require a non-cookie cutter spec that may take some creativity.
"LFM for AA Trials - Staff/Light Armor Builds only"
"LFM for Cyrodil - Staff/Light Armor Builds only"
Actually, I was finishing up my quests from the vr2 zone and decided to knock out the intro to Craglorn quest (the cart deal) just to clear it out of the journal before moving on...I was in craglorn for all of 10 mins and I saw some variation of that very same lfm in /zone from 2 or 3 people.
Just sayin.
Will always be elitest pricks in pug groups...
Well, this is false. I tank with heavy armour and two handed sword. Have done Lv 38 quest at Lv 17 in this way evenwhen they killed off tanking and forced everyone to roll light armor and staff.
We may not be big, but we're small.