What will be zenimax's next broken promise from before release?

  • Ragnar_Lodbrok
    Ragnar_Lodbrok
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    McDoogs wrote: »
    You only are forced to use light armor and staff if you want your character to feel powerful playable.
    fixed that for you
  • Endolith
    Endolith
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    McDoogs wrote: »
    Endolith wrote: »
    No one is forced to roll light armor and staff. My main and next highest characters do not use those. I've only played my light armor/staff character to level 14 and I don't really care for it. They could stand to adjust things a bit, however.

    Without any further information I can safely guarantee that your character is sub-optimal for just about everything.

    That's not the same as unplayable. The unplayable argument is empirically false.
  • Carnagan
    Carnagan
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    "Play the way you want"

    This one is obviously false. I have yet to find the mechanic that allows me to reverse pick-pocket frosting into another player's pocket.

    Think of the frosting, Zenimax.

    Think of the frosting!

    What's the matter? I can't steal someone else's sweetroll!
    "You dream of the Moon and a man who is less than a man."
    Proud explorer of Tamriel since 1996
  • pahajuju
    pahajuju
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    pahajuju wrote: »
    Well the old one. Server in Europe.

    Well you have to admit this is sort of funny. The road ahead post this poster is complaining about, that threatens crafting, is the same road ahead post that has a picture of the european server. Or a server they claim is The european server. Im not trying to be racist but all server rooms look the same to me.

    It's just a picture of some servers.
    They fooled us when they told us it will be in Europe soon after the launch, now it's during the summer. Well it didn't specify it would be summer 2014. :smile:
    EU server, and loosing interest in the game.
  • snowmanflvb14_ESO
    snowmanflvb14_ESO
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    They already broke their play your way promise, when they killed off tanking and forced everyone to roll light armor and staff. They are now breaking the crafted gear will always be best promise as the upcoming patches will introduce drops that are superior to crafted. What broken promise is going to happen next?

    They would have to have broken at least one promise to break a "next" promise. The fact that you can tank with light armor and staff and not just in heavy with sword and board in fact supports their promise that you can play the way you want to. As to your premise about crafted gear, until I actually see new gear implemented that surpasses crafted gear I will withhold judgement. If there is in fact dropped gear on test that surpasses the current crafted gear it does not hold that there will not be a way to craft superior or equal gear at the time of its implementation to the live servers.
    Edited by snowmanflvb14_ESO on 5 June 2014 18:28
    Magic is impressive but now Minsc leads SWORDS FOR EVERYONE!!
  • Endolith
    Endolith
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    It is possible the builds are unplayable for some people, of course. But if others are able to play them successfully, then the variable is clearly player skill.

    The melee builds could use some help to bring them into parity, but they can be played successfully in their current form, it's just more challenging to do it and perhaps not everyone can pull it off. It should be adjusted so players of varying skill levels can make the builds work.
  • BaddLarry
    BaddLarry
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    zaria wrote: »
    Endolith wrote: »
    No one is forced to roll light armor and staff. My main and next highest characters do not use those. I've only played my light armor/staff character to level 14 and I don't really care for it. They could stand to adjust things a bit, however.
    Yes, you are forced as else you do 20% less dps. Obviously this make it theoretical unplayable.

    20% less DPS...hmmm...

    Min/Maxers, gotta love it.

    Did anyone ever think that maybe...just maybe...this kind of MMO/hybrid was designed more for freedom of play instead of number crunching? If you keep complaining about the fact that when I hit someone I did 100 damage and when they hit they did 120, you're going to bottleneck yourself into one specific build. At that point though, you're not playing the game for the lore, the scenery, the customization, you're just playing for the PvP. Maybe a first person shooter would be more to your liking than a game of this sort.
  • Drasn
    Drasn
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    BaddLarry wrote: »
    zaria wrote: »
    Endolith wrote: »
    No one is forced to roll light armor and staff. My main and next highest characters do not use those. I've only played my light armor/staff character to level 14 and I don't really care for it. They could stand to adjust things a bit, however.
    Yes, you are forced as else you do 20% less dps. Obviously this make it theoretical unplayable.

    20% less DPS...hmmm...

    Min/Maxers, gotta love it.

    Did anyone ever think that maybe...just maybe...this kind of MMO/hybrid was designed more for freedom of play instead of number crunching? If you keep complaining about the fact that when I hit someone I did 100 damage and when they hit they did 120, you're going to bottleneck yourself into one specific build. At that point though, you're not playing the game for the lore, the scenery, the customization, you're just playing for the PvP. Maybe a first person shooter would be more to your liking than a game of this sort.

    Your freedom of play argument might hold some weight if the trials didn't house bosses that are DPS races. A DPS race style boss always promotes number crunching.
  • reggielee
    reggielee
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    they are working on the game, each update they are fixing lots of problems and trying to address class balance. Its going to take some time. Have patience or if its too annoying ... move on. life is too short to stress on small things like games. this is from a healer templar who is constantly leveling new skills each update in order to survive till the next update.
    Mama always said the fastest way to a man's heart is through his chest.
  • magickats242cub18_ESO
    BaddLarry wrote: »
    zaria wrote: »
    Endolith wrote: »
    No one is forced to roll light armor and staff. My main and next highest characters do not use those. I've only played my light armor/staff character to level 14 and I don't really care for it. They could stand to adjust things a bit, however.
    Yes, you are forced as else you do 20% less dps. Obviously this make it theoretical unplayable.

    20% less DPS...hmmm...

    Min/Maxers, gotta love it.

    Did anyone ever think that maybe...just maybe...this kind of MMO/hybrid was designed more for freedom of play instead of number crunching? If you keep complaining about the fact that when I hit someone I did 100 damage and when they hit they did 120, you're going to bottleneck yourself into one specific build. At that point though, you're not playing the game for the lore, the scenery, the customization, you're just playing for the PvP. Maybe a first person shooter would be more to your liking than a game of this sort.

    Your freedom of play argument might hold some weight if the trials didn't house bosses that are DPS races. A DPS race style boss always promotes number crunching.

    It's only a DPS race if you want to see your name on the leader board. In other words, just an ego boost, for those who are into that sort of stuff.

  • Drasn
    Drasn
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    BaddLarry wrote: »
    zaria wrote: »
    Endolith wrote: »
    No one is forced to roll light armor and staff. My main and next highest characters do not use those. I've only played my light armor/staff character to level 14 and I don't really care for it. They could stand to adjust things a bit, however.
    Yes, you are forced as else you do 20% less dps. Obviously this make it theoretical unplayable.

    20% less DPS...hmmm...

    Min/Maxers, gotta love it.

    Did anyone ever think that maybe...just maybe...this kind of MMO/hybrid was designed more for freedom of play instead of number crunching? If you keep complaining about the fact that when I hit someone I did 100 damage and when they hit they did 120, you're going to bottleneck yourself into one specific build. At that point though, you're not playing the game for the lore, the scenery, the customization, you're just playing for the PvP. Maybe a first person shooter would be more to your liking than a game of this sort.

    Your freedom of play argument might hold some weight if the trials didn't house bosses that are DPS races. A DPS race style boss always promotes number crunching.

    It's only a DPS race if you want to see your name on the leader board. In other words, just an ego boost, for those who are into that sort of stuff.

    No... you don't understand what a DPS race mechanic is, apparently. To clarify, a DPS race is you have to kill the boss fast, because the longer the fight goes on, the stronger the boss gets.

    The first real example of this mechanic is Varlariel in the archives.
  • Vannor
    Vannor
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    McDoogs wrote: »

    Without any further information I can safely guarantee that your character is sub-optimal for just about everything.

    Good player with 'sub-optimal' set-up will still be better than an average player in latest fotm set-up.
  • Aoifesan
    Aoifesan
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    BaddLarry wrote: »
    zaria wrote: »
    Endolith wrote: »
    No one is forced to roll light armor and staff. My main and next highest characters do not use those. I've only played my light armor/staff character to level 14 and I don't really care for it. They could stand to adjust things a bit, however.
    Yes, you are forced as else you do 20% less dps. Obviously this make it theoretical unplayable.

    20% less DPS...hmmm...

    Min/Maxers, gotta love it.

    Did anyone ever think that maybe...just maybe...this kind of MMO/hybrid was designed more for freedom of play instead of number crunching? If you keep complaining about the fact that when I hit someone I did 100 damage and when they hit they did 120, you're going to bottleneck yourself into one specific build. At that point though, you're not playing the game for the lore, the scenery, the customization, you're just playing for the PvP. Maybe a first person shooter would be more to your liking than a game of this sort.

    Your freedom of play argument might hold some weight if the trials didn't house bosses that are DPS races. A DPS race style boss always promotes number crunching.

    It's only a DPS race if you want to see your name on the leader board. In other words, just an ego boost, for those who are into that sort of stuff.
    No it's a DPS race to even KILL the boss successfully.
  • Drasn
    Drasn
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    McDoogs wrote: »

    Without any further information I can safely guarantee that your character is sub-optimal for just about everything.

    Good player with 'sub-optimal' set-up will still be better than an average player in latest fotm set-up.

    In a perfect world this would be true. However, I have seen plenty of terribad players sporting numbers on their DK's that a templar would kill a kitten to achieve just once.
  • Gisgo
    Gisgo
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    BaddLarry wrote: »
    If you keep complaining about the fact that when I hit someone I did 100 damage and when they hit they did 120, you're going to bottleneck yourself into one specific build. At that point though, you're not playing the game for the lore, the scenery, the customization, you're just playing for the PvP. Maybe a first person shooter would be more to your liking than a game of this sort.

    Because PVErs dont min max, right?
    Its all PVPers fault, as usual :#

  • NerfEverything
    NerfEverything
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    They already broke the no global cooldowns promise with a ridiculous stealth nerf to templars.

    And lol @ everyone trying to say stamina builds/non-staff/non-cloth builds are viable. They are not. Saying they are just tells everyone that you haven't made it to VR12 yet.
  • Endolith
    Endolith
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    I've had this same conversation with people who have made VR12 on a DW medium armor NB. As well as some who have done heavy armor melee builds. So clearly it is viable. Not easy perhaps, but viable. Player skill is the variable, since everyone is playing the same game.
    Edited by Endolith on 5 June 2014 20:13
  • Ragnar_Lodbrok
    Ragnar_Lodbrok
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    Endolith wrote: »
    I've had this same conversation with people who have made VR12 on a DW medium armor NB. As well as some who have done heavy armor dos builds. So clearly it is viable. Not easy perhaps, but viable. Player skill is the variable, since everyone is playing the same game.

    Making vr 12 is not some great achievement when you can go from 1-12 in craglorn in a couple hours.
  • Endolith
    Endolith
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    Endolith wrote: »
    I've had this same conversation with people who have made VR12 on a DW medium armor NB. As well as some who have done heavy armor dos builds. So clearly it is viable. Not easy perhaps, but viable. Player skill is the variable, since everyone is playing the same game.

    Making vr 12 is not some great achievement when you can go from 1-12 in craglorn in a couple hours.

    These guys were VR10 before Craglorn, and regardless of shows viability. They made it through the VR zones on them. If you can't make it viable, I believe you. Doesn't mean no one can.
  • Ragnar_Lodbrok
    Ragnar_Lodbrok
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    Endolith wrote: »
    Endolith wrote: »
    I've had this same conversation with people who have made VR12 on a DW medium armor NB. As well as some who have done heavy armor dos builds. So clearly it is viable. Not easy perhaps, but viable. Player skill is the variable, since everyone is playing the same game.

    Making vr 12 is not some great achievement when you can go from 1-12 in craglorn in a couple hours.

    These guys were VR10 before Craglorn, and regardless of shows viability. They made it through the VR zones on them. If you can't make it viable, I believe you. Doesn't mean no one can.

    So they made it through BEFORE all the nerfs? They shouldnt talk then
  • Endolith
    Endolith
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    So they made it through BEFORE all the nerfs? They shouldnt talk then

    Some did. Some are going through the VR levels right now. We had this exact conversation in Raidcall just a couple of days ago. The idea that it simply can't be done is clearly wrong. The idea that some players can't do it, I'm open to. One guy is apparently VR5 or VR6 right now, and is going through the normal VR content on his NB. Guy claims his friend is having a much easier time on sorc, which I don't doubt, but he says he's making it through the content, and I don't have any reason not to believe him. Anyone who claims it simply can't be done (i.e. is unplayable) is being overly dramatic, which is a common characteristic in internet forums, particularly those for MMOs.
  • Drasn
    Drasn
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    Endolith wrote: »
    So they made it through BEFORE all the nerfs? They shouldnt talk then

    Some did. Some are going through the VR levels right now. We had this exact conversation in Raidcall just a couple of days ago. The idea that it simply can't be done is clearly wrong. The idea that some players can't do it, I'm open to. One guy is apparently VR5 or VR6 right now, and is going through the normal VR content on his NB. Guy claims his friend is having a much easier time on sorc, which I don't doubt, but he says he's making it through the content, and I don't have any reason not to believe him. Anyone who claims it simply can't be done (i.e. is unplayable) is being overly dramatic, which is a common characteristic in internet forums, particularly those for MMOs.

    The viability you see people referring to, generally, has nothing to do with leveling up. Where being viable comes in is during trials. A perfect stamina/medium build with perfect execution simply can not match the numbers of a half-ass magicka/light build. Player skill has nothing to do with the imbalance.

    Run a dps parser against various builds/abilities/equips and you will soon see what people mean when they say not viable.
  • Ragnar_Lodbrok
    Ragnar_Lodbrok
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    Endolith wrote: »
    So they made it through BEFORE all the nerfs? They shouldnt talk then

    Some did. Some are going through the VR levels right now. We had this exact conversation in Raidcall just a couple of days ago. The idea that it simply can't be done is clearly wrong. The idea that some players can't do it, I'm open to. One guy is apparently VR5 or VR6 right now, and is going through the normal VR content on his NB. Guy claims his friend is having a much easier time on sorc, which I don't doubt, but he says he's making it through the content, and I don't have any reason not to believe him. Anyone who claims it simply can't be done (i.e. is unplayable) is being overly dramatic, which is a common characteristic in internet forums, particularly those for MMOs.

    NBs arent as broke as people think, theres vr 6 nbs soloing the time trials.
  • Endolith
    Endolith
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    The viability you see people referring to, generally, has nothing to do with leveling up. Where being viable comes in is during trials. A perfect stamina/medium build with perfect execution simply can not match the numbers of a half-ass magicka/light build. Player skill has nothing to do with the imbalance.

    Run a dps parser against various builds/abilities/equips and you will soon see what people mean when they say not viable.

    Except people are running those builds in Trials. I'm not disputing they're not as good. In fact, I think that's pretty clear. But unviable or unplayable are categorical statements. If someone is doing it successfully, then they are empirically false. It is almost astounding anyone is even trying to pretend it simply can't be done.
    Edited by Endolith on 5 June 2014 20:33
  • psychoman88ub17_ESO
    Lodestar wrote: »
    I appear to have missed this. Might I press you to direct me where you have seen this please?

    They way ahead june 4th is where they are nerfing crafted gear to be worse than trial/pvp drops.

    It never said this.....
  • Endolith
    Endolith
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    It never said this.....

    No. It says: "Itemization – we’ll add gear that’s harder to acquire but more worthwhile. We're looking at gear that will make others envious when you’re wearing or wielding it—both in appearance and in stat boosts."

    It could be that this means the top gear will be through crafting and yet hard to acquire, but I don't think it is unreasonable to read this to mean they're going to have some top-tier drops as opposed to crafted gear. Guess we'll see.
    Edited by Endolith on 5 June 2014 20:40
  • Drasn
    Drasn
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    Endolith wrote: »
    The viability you see people referring to, generally, has nothing to do with leveling up. Where being viable comes in is during trials. A perfect stamina/medium build with perfect execution simply can not match the numbers of a half-ass magicka/light build. Player skill has nothing to do with the imbalance.

    Run a dps parser against various builds/abilities/equips and you will soon see what people mean when they say not viable.

    Except people are running those builds in Trials. I'm not disputing they're not as good. In fact, I think that's pretty clear. But unviable or unplayable are categorical statements. If someone is doing it successfully, then they are empirically false. It is almost astounding anyone is even trying to pretend it simply can't be done.

    It may be a bad choice of words, but the meaning behind the words is clear.

    If some guy paints a turd blue then proclaims that turd is now a paperweight, sure the turd functions fine as a paperweight, but most people will just see a blue turd.
  • Fleymark
    Fleymark
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    Cimos wrote: »
    "LFM for AA Trials - Staff/Light Armor Builds only"
    "LFM for Cyrodil - Staff/Light Armor Builds only"

    I have never once seen this posted in game. Therefore, you are overreacting to what could be a slight imbalance, and more likely just the fact that melee builds will require a non-cookie cutter spec that may take some creativity.

    Actually, I was finishing up my quests from the vr2 zone and decided to knock out the intro to Craglorn quest (the cart deal) just to clear it out of the journal before moving on...I was in craglorn for all of 10 mins and I saw some variation of that very same lfm in /zone from 2 or 3 people.

    Just sayin.
  • psychoman88ub17_ESO
    Fleymark wrote: »
    Cimos wrote: »
    "LFM for AA Trials - Staff/Light Armor Builds only"
    "LFM for Cyrodil - Staff/Light Armor Builds only"


    Actually, I was finishing up my quests from the vr2 zone and decided to knock out the intro to Craglorn quest (the cart deal) just to clear it out of the journal before moving on...I was in craglorn for all of 10 mins and I saw some variation of that very same lfm in /zone from 2 or 3 people.

    Just sayin.

    Will always be elitest pricks in pug groups...
  • xWHALESHARKx
    xWHALESHARKx
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    when they killed off tanking and forced everyone to roll light armor and staff.
    Well, this is false. I tank with heavy armour and two handed sword. Have done Lv 38 quest at Lv 17 in this way even
    We may not be big, but we're small.

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