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Give us a good bar please.

  • darkopale
    darkopale
    ✭✭
    bothnutz wrote: »
    Aoifesan wrote: »
    The bar is fine as-is. You have 12 slots total with weapon-swap, and that's more than enough to create unique and fun builds for playing.

    The whole point of the actionbar design is to force you to make choices about what abilities you put there before charging in. It allows for much more diversity and group synergy when used correctly.

    No. No it doesn't. If you had ALL your abilities mapped and available at all times, then when an encounter CHANGED dynamically, and the boss stopped with Uppercuts and moved to Magic Nukes, you could activate the ability you have for that on bar 3 or 4 to compensate. You know like a REAL person.

    Oh I haven't seen aikido in a long time, let me remember how to counter this armlock, oh wait, I can't as I'm busy being all Kendo at the moment. Defeated submit load aikido bar.

    See how utterly ridiculous that is? I do.
    darkopale wrote: »
    5 slots for skills are for *** casual players and 5 "other" skills with a forced weapon swap still really bad. Should be better to have directly 10/12 slots and swap weapon if you really need it to use precise skill.

    Because some skills look like to be a "must have" skill, even if you want to have 2 different build, in fact you ll have maybe 2 or 3 different skills with your swap.

    MOBA's have 4 abilites, 6 max. and those games are 10x more complex and are actaully taken seriously in e-sports...whereas mmo's are... oh yeah, a *** joke, right? right.

    If you don't like it, leave?

    Last I heard lotro had 10 ability slot bars. Why not, yaknow, go play, yaknow... if you like... yaknow...


    You can t compare a MOBA's gameplay with a MMO .... only 5 skills for a MMO is ridiculous because you have to be able to adapte your actions with the ennemy and the situation you are facing. You will not need the same skills if you are facing a sorcerer or a tank, or if you have to chase your ennemy running around, or if you have to survive and escape a gank or if you are in dungeon surrounded by many ennemies or fighting a lonely boss or... or...or...
  • darkopale
    darkopale
    ✭✭
    I think we should be able to slot the same weapon for both bars. And when the same weapon is double slotted the second bar stays up as well as the first so you can use both bars at same time.

    It would add a new decision to your game strategy. Do you want to use to one weapon,one ultimate and 10 hotkeys at the same time or do you want to use two different weapons, 2 different ultimates and only have the use of 5 hotkeys at once.

    YOU
    ARE
    A
    GENIOUS
  • alenae1b14_ESO
    alenae1b14_ESO
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    Milky way bar for me!
  • Azzuria
    Azzuria
    ✭✭✭✭✭
    May I translate?

    ' I don't like the design choice so F2P lawlzorz!! '
    Brunhilda Icehammer - Nord Dragonknight, 'Smith & Enchantress 'What is 'ranged? I need to hit something!!'
    Laehl Direthorn - Bosmer Nightblade, Purveyor of fine Clothes, Bows and Staves
    Reeza gra-Zuni - Orc Templar 'War Shaman' and Apothecary
    Noemi Snowpaw - Kajiit Dragon Knight - I laugh... or I'd have to kill you.
    Kitera Dreamon - Breton of The Dominion: Because those Daggers don't appreciate a great Mage.
    Lysara Shadowcroft - Dunmer Bloodmage: This will only hurt a lot.
  • kasain
    kasain
    ✭✭✭
    Cimos wrote: »
    Dont need a new bar or more slots on the same bar. This is not WoW or Rift. However, I think they need to do something about Pets/Magelight. Because these abilities disappear when you swap weapons, it requires you to put them on both bars, essentially using 2 skill slots. This is on top of the reduction to maximum magicka.

    If there could be 1 "pet" or "magelight" bar that would be great. It would be the 1 skill slot that would be unaffected by weapon swap. I am not sure if this could apply to other classes besides sorc, but I think its a great idea.

    They should lst us put any abiluty Into the timate slot. To this day I have over 500, ppp ultimate poi ts as I never used one. But if I could of used it for a light, self buff or pet it been nice.

    We cant rely on weapin swap. And 4 of tbe five of my stats have stayed the same. Si ce 40. A soul magic slot would be nice to.
  • lecarcajou_ESO
    lecarcajou_ESO
    ✭✭✭✭
    I guess the universal translator was confiscated.
    "Morally Decentralized."
  • nerevarine1138
    nerevarine1138
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    ✭✭✭✭✭
    darkopale wrote: »
    bothnutz wrote: »
    Aoifesan wrote: »
    The bar is fine as-is. You have 12 slots total with weapon-swap, and that's more than enough to create unique and fun builds for playing.

    The whole point of the actionbar design is to force you to make choices about what abilities you put there before charging in. It allows for much more diversity and group synergy when used correctly.

    No. No it doesn't. If you had ALL your abilities mapped and available at all times, then when an encounter CHANGED dynamically, and the boss stopped with Uppercuts and moved to Magic Nukes, you could activate the ability you have for that on bar 3 or 4 to compensate. You know like a REAL person.

    Oh I haven't seen aikido in a long time, let me remember how to counter this armlock, oh wait, I can't as I'm busy being all Kendo at the moment. Defeated submit load aikido bar.

    See how utterly ridiculous that is? I do.
    darkopale wrote: »
    5 slots for skills are for *** casual players and 5 "other" skills with a forced weapon swap still really bad. Should be better to have directly 10/12 slots and swap weapon if you really need it to use precise skill.

    Because some skills look like to be a "must have" skill, even if you want to have 2 different build, in fact you ll have maybe 2 or 3 different skills with your swap.

    MOBA's have 4 abilites, 6 max. and those games are 10x more complex and are actaully taken seriously in e-sports...whereas mmo's are... oh yeah, a *** joke, right? right.

    If you don't like it, leave?

    Last I heard lotro had 10 ability slot bars. Why not, yaknow, go play, yaknow... if you like... yaknow...


    You can t compare a MOBA's gameplay with a MMO .... only 5 skills for a MMO is ridiculous because you have to be able to adapte your actions with the ennemy and the situation you are facing. You will not need the same skills if you are facing a sorcerer or a tank, or if you have to chase your ennemy running around, or if you have to survive and escape a gank or if you are in dungeon surrounded by many ennemies or fighting a lonely boss or... or...or...

    So you're incapable of changing your ability bar before going in to those fights? Or do you have problems telling whether you're looking at a boss or a group?
    ----
    Murray?
  • darkopale
    darkopale
    ✭✭
    darkopale wrote: »
    bothnutz wrote: »
    Aoifesan wrote: »
    The bar is fine as-is. You have 12 slots total with weapon-swap, and that's more than enough to create unique and fun builds for playing.

    The whole point of the actionbar design is to force you to make choices about what abilities you put there before charging in. It allows for much more diversity and group synergy when used correctly.

    No. No it doesn't. If you had ALL your abilities mapped and available at all times, then when an encounter CHANGED dynamically, and the boss stopped with Uppercuts and moved to Magic Nukes, you could activate the ability you have for that on bar 3 or 4 to compensate. You know like a REAL person.

    Oh I haven't seen aikido in a long time, let me remember how to counter this armlock, oh wait, I can't as I'm busy being all Kendo at the moment. Defeated submit load aikido bar.

    See how utterly ridiculous that is? I do.
    darkopale wrote: »
    5 slots for skills are for *** casual players and 5 "other" skills with a forced weapon swap still really bad. Should be better to have directly 10/12 slots and swap weapon if you really need it to use precise skill.

    Because some skills look like to be a "must have" skill, even if you want to have 2 different build, in fact you ll have maybe 2 or 3 different skills with your swap.

    MOBA's have 4 abilites, 6 max. and those games are 10x more complex and are actaully taken seriously in e-sports...whereas mmo's are... oh yeah, a *** joke, right? right.

    If you don't like it, leave?

    Last I heard lotro had 10 ability slot bars. Why not, yaknow, go play, yaknow... if you like... yaknow...


    You can t compare a MOBA's gameplay with a MMO .... only 5 skills for a MMO is ridiculous because you have to be able to adapte your actions with the ennemy and the situation you are facing. You will not need the same skills if you are facing a sorcerer or a tank, or if you have to chase your ennemy running around, or if you have to survive and escape a gank or if you are in dungeon surrounded by many ennemies or fighting a lonely boss or... or...or...

    So you're incapable of changing your ability bar before going in to those fights? Or do you have problems telling whether you're looking at a boss or a group?

    it s not that i am incapable to change my skills, it s just why do we have to change it so often ??? why can t we just have more skills on our ability bar and stop changing skills every 5 minutes ... ?

    Another point is that you can t change your skills in fight and in PVP so that means your character CAN T be prepared and efficient against many situations even if he has the potential to do so because he will not be able to use more than 5 skills... only...

    Edited by darkopale on 4 June 2014 22:57
  • Dealdrick
    Dealdrick
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    It'll never happen, game has to be playable with game controllers for console launch.
  • VlVEC
    VlVEC
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    The action bar will always be baby-friendly because the game's going to consoles.
    The beginning of the words is ALMSIVI. I give you this as Vivec.
    Almalexia, Sotha Sil, and Vivec.
    ヽ༼ຈ༽ل͜༼ຈ༽ノ
  • Evergnar
    Evergnar
    ✭✭✭✭✭
    I wouldn't mind just 1 xtra slot on each weapon bar for alliance abilities only in PvP. Not game breaking but would be nice and encourages players to use them.

    Would definitely like to have loadout presets saved though.
  • esonlineub17_ESO3
    First, I doubt this game is ever actually going to appear on consoles. To me, this looks like a repeat of Age of Conan, The Secret World, etc. -- console release keeps getting pushed out, and is eventually dropped.

    Someone else already said it -- if console versions are ever released, the console players will be on separate servers, so there is NO reason why the number of Action bar slots needs to be the same on PC/Mac and consoles.

    Someone else said that we can't have more Action bar slots because skills on the bar are the ones advanced. Yes, that's true, and I really hate it. I really dislike that the Action bar that I happen to be switched to boosts those skills, but the skills on the other bar don't get boosted. That's really the dumbest design idea ever.

    All the skills should be on the screen at all times, and weapon switching should be independent from the Action bar skill slots. In other words, 10 skill slots and 2 ultimate slots onscreen at all times. As you gain XP, all the skills would be boosted, not just half of them that you happen to be coincidentally switched to.
  • Reykice
    Reykice
    ✭✭✭✭✭
    They won`t do it... the PC release is a beta for consoles... they will never do anything on PC that won`t work on consoles.

    People have been asking for more skill slots since before launch but as you can see they never even answered so its pretty clear we will never get any more slots. Ever.
  • Cimos
    Cimos
    ✭✭✭
    They won`t do it... the PC release is a beta for consoles... they will never do anything on PC that won`t work on consoles.

    People have been asking for more skill slots since before launch but as you can see they never even answered so its pretty clear we will never get any more slots. Ever.

    I hooked up my Logitech controller to ESO and even with only 5 skill slots its extremely hard to map everything to the controller. I have no idea how they are going to make controllers viable even with just 5 slots.

    Think about it: Autorun, Mount, weapon swap, map, circular menu, "E" button, etc. There are a lot of things to map to controllers.
  • Nooblet
    Nooblet
    ✭✭✭✭
    Right now there is barely enough useful skills to use. Everyone is practically forced to have the same abilities on their bar, because well, the alternatives are not as effective. Sure I'd like to add a few more situational skills also... but mainly because of toggles.

    A caster is basically forced to use 2 of the 10 slots with a toggle(boring but necessary) which is kind of annoying

    At first I thought it was a decent idea, but after seeing it in action.. it just promotes fotm builds, and lack of variety.

    The main problem is there are so many bad abilities that they are NEVER worth having on your bars. If all skills were somewhat close to equal in effectiveness, there might be more variety in builds, and the system might work as intended.
    Edited by Nooblet on 4 June 2014 23:56
  • SFBryan18
    SFBryan18
    ✭✭✭✭✭
    You people are lucky you even have a hot bar. In other ES games, you would have to use your quick menu to swap spells and you would not have more than two hands to do everything including sword, staff, or spells. This is TES, and it is irritating when the MMO fanbase comes in and demands a clone of some other game. Go play that game if you want a bigger hot bar.
    Edited by SFBryan18 on 5 June 2014 00:00
  • Reykice
    Reykice
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    Every game that wants to also launch on consoles only has a few abilities on the PC version... i think its the one and only reason i hate consoles - they ruin PC games, make them too simple.

    Either way its done... and yes 5 skills is not enough especially since passives also take up a slot... if you are a caster you need Mage Light so you are left with 4 slots. 3 or even 2 if you are a Sorc and want pets... or a NB/Templar and you want your passive aura/siphon.

    The funniest skill like in the game is the Sorc Daedric Summoning tho... it has 3 passives on it, add Mage Light and you get to have 1 active skill. But even so the fact that they never reply in threads like this one makes it clear: we will never get more slots.
  • SFBryan18
    SFBryan18
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    Did I miss something? You don't put passives on the hot bar.
  • Reykice
    Reykice
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    SFBryan18 wrote: »
    Did I miss something? You don't put passives on the hot bar.

    We are talking about Mage Light/Sorc Pets/ Bound Armor and so on... there are many passive abilities that you only activate once and stay activated until death...
  • Thunderchief
    Thunderchief
    ✭✭✭
    Can you imagine them trying to do class balance if we had access to more than 5 active skills at a time? Things are bad enough as it is, let it go. Thousands of people were able to make it to VR 10 with just 5 skills at a time, I'm sure you can do it too.

    BTW I am a sorcerer and in PvE 2 of my slots are taken up by pet which maybe isn't necessary but I get along just fine but of course I would be happy if I had access to that extra slot. However I like that I have to choose carefully what skills to use. Changing those 5 slots can change your play style completely.

    I can go from being single target dps to aoe dps. I can tank or I can heal. If I had all my skills up all the time I would be the same thing all the time and chances are everyone else will be the exact same thing as me all the time too.

  • SFBryan18
    SFBryan18
    ✭✭✭✭✭
    It's hard to please everyone. First we hear people say that they do not want everyone using the same stuff, then we hear others saying they should have more abilities at once. Well, if you increase the slots, you will see more people using the same stuff because they will have the slots for them all. I always assumed the limitation was not because of console, but more to add a challenge to how you choose to fight. Having a limited selection prevents players from becoming the jack of all trades.

    Like I said before, in previous ES games, you would only have one spell in each hand. This hot bar stuff is less like TES and more like the other MMO's. As a TES fan, I prefer they stick to the series and not the genre. There are plenty of other MMO's to play if you want something different.
    Edited by SFBryan18 on 5 June 2014 00:41
  • aleister
    aleister
    ✭✭✭✭
    Yes, please ditch the 5-slot limitation. The only reason I use weapon swap is to be able to access enough skills to be effective. i still have to stop and fumble around reconfiguring my toolbar in many cases. Please don't limit my PC game to suit a console.
  • Orizuru
    Orizuru
    ✭✭✭
    Cimos wrote: »
    They won`t do it... the PC release is a beta for consoles... they will never do anything on PC that won`t work on consoles.

    People have been asking for more skill slots since before launch but as you can see they never even answered so its pretty clear we will never get any more slots. Ever.

    I hooked up my Logitech controller to ESO and even with only 5 skill slots its extremely hard to map everything to the controller. I have no idea how they are going to make controllers viable even with just 5 slots.

    Think about it: Autorun, Mount, weapon swap, map, circular menu, "E" button, etc. There are a lot of things to map to controllers.

    If you use something along the same lines that FF14 uses you can easily get 20 functions mapped to just 8 buttons.

    Imagine an xbox 360 controller. The four triggers are modifier keys. X Y A and B are base functions and holding each modifier can change the menu for those four buttons.
  • Appalachian
    Dusty5 wrote: »
    Give us a good bar please.

    *reads a bit of post*

    Oh thank god. I thought you were one of those RPers looking to hang around bars and pretend you're some kinda slick Han Solo type to pick up the ladies simultaneously going on a rapid weightloss plan once one takes the bait lastly shaving the full-grown neckbeard.

    Or, smoking the player grown epic [purple] pipe weed in LOTRO?
    Or, the 5-player-character "band" you can use scripts to play any real world music in LOTRO?

    Yes, I played it until I felt compelled to use their in game store.

    Sorry ... a bit off OP!
    Furyion - Altmer Sorcerer (Storm Caller/Destro/Resto & Vampo ;)

  • PVT_Parts
    PVT_Parts
    ✭✭✭
    Dusty5 wrote: »
    From day 1 I thought the 5 action bar was very limiting. It seems to me that if we went to a 8-10 action bar set up players would have better options for pve/pvp combat. Instead of random nerfs from class to class return to the players what they have earned. NPC combat needs to be ramped up anyway dungeons/dolmen's are nothing but walk thru at hours of peak playtime when swarms of players hit the same instance. Dispite the fact the skill tree itself it also to short and needs to be expanded upon with only 4 upgrades/1 morph per skill. Players are hamstrung at 5 choices. So turn up the heat,give us our skills back with a 8 slot bar and let the mayhem return.

    So you want more abilities, but everything is too easy. Seems like a better solution to your easy game is for you to be limited to 2 skills.
  • ReCreare
    ReCreare
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    I think 8 skills and the ultimate would be the sweet spot
  • SFBryan18
    SFBryan18
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    edited
    Edited by SFBryan18 on 6 June 2014 13:12
  • bg22
    bg22
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    Dusty5 wrote: »
    Give us a good bar please.

    *reads a bit of post*

    Oh thank god. I thought you were one of those RPers looking to hang around bars and pretend you're some kinda slick Han Solo type to pick up the ladies simultaneously going on a rapid weightloss plan once one takes the bait lastly shaving the full-grown neckbeard.

    Didn't you just emote?

  • Phantorang
    Phantorang
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    5+1 abilities is very limited, and weapon swap is extremely unreliable, as it takes from 1-3 sec to swap, if it swaps at all.

    8 Abilities would be very nice, I miss that every time I play.
    Fimbulwinter Recruiting true Vikings | Campaigns score | EU PC
  • Loco_Mofo
    Loco_Mofo
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    I would be extremely happy if they just removed the delay between weapon swap instead. I don't know what purpose it servers, I just assumed bad programing.
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