nerevarine1138 wrote: »The bar is fine as-is. You have 12 slots total with weapon-swap, and that's more than enough to create unique and fun builds for playing.
The whole point of the actionbar design is to force you to make choices about what abilities you put there before charging in. It allows for much more diversity and group synergy when used correctly.
No. No it doesn't. If you had ALL your abilities mapped and available at all times, then when an encounter CHANGED dynamically, and the boss stopped with Uppercuts and moved to Magic Nukes, you could activate the ability you have for that on bar 3 or 4 to compensate. You know like a REAL person.
Oh I haven't seen aikido in a long time, let me remember how to counter this armlock, oh wait, I can't as I'm busy being all Kendo at the moment. Defeated submit load aikido bar.
See how utterly ridiculous that is? I do.5 slots for skills are for *** casual players and 5 "other" skills with a forced weapon swap still really bad. Should be better to have directly 10/12 slots and swap weapon if you really need it to use precise skill.
Because some skills look like to be a "must have" skill, even if you want to have 2 different build, in fact you ll have maybe 2 or 3 different skills with your swap.
MOBA's have 4 abilites, 6 max. and those games are 10x more complex and are actaully taken seriously in e-sports...whereas mmo's are... oh yeah, a *** joke, right? right.
If you don't like it, leave?
Last I heard lotro had 10 ability slot bars. Why not, yaknow, go play, yaknow... if you like... yaknow...
FrauPerchta wrote: »I think we should be able to slot the same weapon for both bars. And when the same weapon is double slotted the second bar stays up as well as the first so you can use both bars at same time.
It would add a new decision to your game strategy. Do you want to use to one weapon,one ultimate and 10 hotkeys at the same time or do you want to use two different weapons, 2 different ultimates and only have the use of 5 hotkeys at once.
Dont need a new bar or more slots on the same bar. This is not WoW or Rift. However, I think they need to do something about Pets/Magelight. Because these abilities disappear when you swap weapons, it requires you to put them on both bars, essentially using 2 skill slots. This is on top of the reduction to maximum magicka.
If there could be 1 "pet" or "magelight" bar that would be great. It would be the 1 skill slot that would be unaffected by weapon swap. I am not sure if this could apply to other classes besides sorc, but I think its a great idea.
nerevarine1138 wrote: »The bar is fine as-is. You have 12 slots total with weapon-swap, and that's more than enough to create unique and fun builds for playing.
The whole point of the actionbar design is to force you to make choices about what abilities you put there before charging in. It allows for much more diversity and group synergy when used correctly.
No. No it doesn't. If you had ALL your abilities mapped and available at all times, then when an encounter CHANGED dynamically, and the boss stopped with Uppercuts and moved to Magic Nukes, you could activate the ability you have for that on bar 3 or 4 to compensate. You know like a REAL person.
Oh I haven't seen aikido in a long time, let me remember how to counter this armlock, oh wait, I can't as I'm busy being all Kendo at the moment. Defeated submit load aikido bar.
See how utterly ridiculous that is? I do.5 slots for skills are for *** casual players and 5 "other" skills with a forced weapon swap still really bad. Should be better to have directly 10/12 slots and swap weapon if you really need it to use precise skill.
Because some skills look like to be a "must have" skill, even if you want to have 2 different build, in fact you ll have maybe 2 or 3 different skills with your swap.
MOBA's have 4 abilites, 6 max. and those games are 10x more complex and are actaully taken seriously in e-sports...whereas mmo's are... oh yeah, a *** joke, right? right.
If you don't like it, leave?
Last I heard lotro had 10 ability slot bars. Why not, yaknow, go play, yaknow... if you like... yaknow...
You can t compare a MOBA's gameplay with a MMO .... only 5 skills for a MMO is ridiculous because you have to be able to adapte your actions with the ennemy and the situation you are facing. You will not need the same skills if you are facing a sorcerer or a tank, or if you have to chase your ennemy running around, or if you have to survive and escape a gank or if you are in dungeon surrounded by many ennemies or fighting a lonely boss or... or...or...
nerevarine1138 wrote: »nerevarine1138 wrote: »The bar is fine as-is. You have 12 slots total with weapon-swap, and that's more than enough to create unique and fun builds for playing.
The whole point of the actionbar design is to force you to make choices about what abilities you put there before charging in. It allows for much more diversity and group synergy when used correctly.
No. No it doesn't. If you had ALL your abilities mapped and available at all times, then when an encounter CHANGED dynamically, and the boss stopped with Uppercuts and moved to Magic Nukes, you could activate the ability you have for that on bar 3 or 4 to compensate. You know like a REAL person.
Oh I haven't seen aikido in a long time, let me remember how to counter this armlock, oh wait, I can't as I'm busy being all Kendo at the moment. Defeated submit load aikido bar.
See how utterly ridiculous that is? I do.5 slots for skills are for *** casual players and 5 "other" skills with a forced weapon swap still really bad. Should be better to have directly 10/12 slots and swap weapon if you really need it to use precise skill.
Because some skills look like to be a "must have" skill, even if you want to have 2 different build, in fact you ll have maybe 2 or 3 different skills with your swap.
MOBA's have 4 abilites, 6 max. and those games are 10x more complex and are actaully taken seriously in e-sports...whereas mmo's are... oh yeah, a *** joke, right? right.
If you don't like it, leave?
Last I heard lotro had 10 ability slot bars. Why not, yaknow, go play, yaknow... if you like... yaknow...
You can t compare a MOBA's gameplay with a MMO .... only 5 skills for a MMO is ridiculous because you have to be able to adapte your actions with the ennemy and the situation you are facing. You will not need the same skills if you are facing a sorcerer or a tank, or if you have to chase your ennemy running around, or if you have to survive and escape a gank or if you are in dungeon surrounded by many ennemies or fighting a lonely boss or... or...or...
So you're incapable of changing your ability bar before going in to those fights? Or do you have problems telling whether you're looking at a boss or a group?
alexandru987eb17_ESO wrote: »They won`t do it... the PC release is a beta for consoles... they will never do anything on PC that won`t work on consoles.
People have been asking for more skill slots since before launch but as you can see they never even answered so its pretty clear we will never get any more slots. Ever.
alexandru987eb17_ESO wrote: »They won`t do it... the PC release is a beta for consoles... they will never do anything on PC that won`t work on consoles.
People have been asking for more skill slots since before launch but as you can see they never even answered so its pretty clear we will never get any more slots. Ever.
I hooked up my Logitech controller to ESO and even with only 5 skill slots its extremely hard to map everything to the controller. I have no idea how they are going to make controllers viable even with just 5 slots.
Think about it: Autorun, Mount, weapon swap, map, circular menu, "E" button, etc. There are a lot of things to map to controllers.
GrimCyclone wrote: »Give us a good bar please.
*reads a bit of post*
Oh thank god. I thought you were one of those RPers looking to hang around bars and pretend you're some kinda slick Han Solo type to pick up the ladies simultaneously going on a rapid weightloss plan once one takes the bait lastly shaving the full-grown neckbeard.
From day 1 I thought the 5 action bar was very limiting. It seems to me that if we went to a 8-10 action bar set up players would have better options for pve/pvp combat. Instead of random nerfs from class to class return to the players what they have earned. NPC combat needs to be ramped up anyway dungeons/dolmen's are nothing but walk thru at hours of peak playtime when swarms of players hit the same instance. Dispite the fact the skill tree itself it also to short and needs to be expanded upon with only 4 upgrades/1 morph per skill. Players are hamstrung at 5 choices. So turn up the heat,give us our skills back with a 8 slot bar and let the mayhem return.
GrimCyclone wrote: »Give us a good bar please.
*reads a bit of post*
Oh thank god. I thought you were one of those RPers looking to hang around bars and pretend you're some kinda slick Han Solo type to pick up the ladies simultaneously going on a rapid weightloss plan once one takes the bait lastly shaving the full-grown neckbeard.