Give us a good bar please.
You haven't really met many roleplayers in real life have you? Just like gamers we come in all shapes, types and sizes. I mean, Vin Diesel fits your description so perfectly after all.GrimCyclone wrote: »Give us a good bar please.
*reads a bit of post*
Oh thank god. I thought you were one of those RPers looking to hang around bars and pretend you're some kinda slick Han Solo type to pick up the ladies simultaneously going ton a rapid weightloss plan once one takes the bait lastly shaving the full-grown neckbeard.
nerevarine1138 wrote: »The bar is fine as-is. You have 12 slots total with weapon-swap, and that's more than enough to create unique and fun builds for playing.
The whole point of the actionbar design is to force you to make choices about what abilities you put there before charging in. It allows for much more diversity and group synergy when used correctly.
nerevarine1138 wrote: »The bar is fine as-is. You have 12 slots total with weapon-swap, and that's more than enough to create unique and fun builds for playing.
The whole point of the actionbar design is to force you to make choices about what abilities you put there before charging in. It allows for much more diversity and group synergy when used correctly.
And yet in Everquest or any other MMO ever I can pretty much map 1-0 and do that ten times for all the abilities I might use. That's 100 abilities / chat macros to make the game better.
Don't MAKE ME PLAY AN ALZHEIMERS PATIENT THAT CAN ONLY REMEMBER 12 of the 100s of things she / he knows at any one time.
It's counter intuitive BS.
nerevarine1138 wrote: »The bar is fine as-is. You have 12 slots total with weapon-swap, and that's more than enough to create unique and fun builds for playing.
The whole point of the actionbar design is to force you to make choices about what abilities you put there before charging in. It allows for much more diversity and group synergy when used correctly.
nerevarine1138 wrote: »The bar is fine as-is. You have 12 slots total with weapon-swap, and that's more than enough to create unique and fun builds for playing.
The whole point of the actionbar design is to force you to make choices about what abilities you put there before charging in. It allows for much more diversity and group synergy when used correctly.
No. No it doesn't. If you had ALL your abilities mapped and available at all times, then when an encounter CHANGED dynamically, and the boss stopped with Uppercuts and moved to Magic Nukes, you could activate the ability you have for that on bar 3 or 4 to compensate. You know like a REAL person.
Oh I haven't seen aikido in a long time, let me remember how to counter this armlock, oh wait, I can't as I'm busy being all Kendo at the moment. Defeated submit load aikido bar.
See how utterly ridiculous that is? I do.
5 slots for skills are for *** casual players and 5 "other" skills with a forced weapon swap still really bad. Should be better to have directly 10/12 slots and swap weapon if you really need it to use precise skill.
Because some skills look like to be a "must have" skill, even if you want to have 2 different build, in fact you ll have maybe 2 or 3 different skills with your swap.
I doubt it'll ever happen unless there's a way to make it work on consoles, sadly.
lecarcajou_ESO wrote: »OK, I tend to agree that the limited number of skill buttons forces interesting and thoughtful choices, etc., but:
- Weapon swap is a but too laggy as it is
- Please finally let us use key combinations for custom input
In a fight, <SHIFT> + one of the number keys would work much better for me (to swap weapons/skills) than a whole other keystroke. That's a personal preference, of course—but people have asked for custom key combos for other reasons, too.
I like the limited set up that makes you choose based on the situation.
I would LOVE to have "remembered" bars that you could label like "heavy aoe" or "single target" dps bars - so you wouldn't have to constantly be in the skill menu between fights, but could just select one of your "saved" bars.
I doubt it'll ever happen unless there's a way to make it work on consoles, sadly.
Asmundbjorn wrote: »I Agree, what I find REALLY annoying is that my Daedric summoner toon has to have these in BOTH slots to use them. Otherwise if I change between weapons my summoned Daedra disappear !!!! seems wholly unfair as effectively I'm losing 2 more slots .