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Gamebreaking new bug. Abilities gets "locked out" with critters nearby. Fix this ASAP

monkeymystic
monkeymystic
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Edit: after testing and finding the bug causing these gamebreaking lockouts:

Update: This very annoying "ability lockouts" have been reported as starting happening after the 1.1 patch. In some rare cases this bug happens from looking at normal mobs too, as well as the reported critters that lock you out completely (read more on critters below). You can't cast ignious shield, rapid regen etc when you look towards the enemy in open world, or boss in a dungeon, and a critter is in your camera "view" at the same time.
And you die/raid wipes...

Short version of the bug:
Having a critter anywhere in your horizon nearby your enemy/mob/boss = Your heal, buff or utility abilities gets completely locked out, and the lag even makes it locked out for longer. The critter can stand 30 meters behind your target, to the side, or in front, and it will still lock out your abilities completely.

This will result in your heal, buff, damage shield, and utility abilities being "locked out" until you look up into the sky or look down at your feet while your group just wiped since there are 20 critters around you no matter where you look...

*Many players have reported that damage abilities are affected as well*


The bug is both in open world and dungeons so this is clear.

More detailed version:
The devs have actually added a new "critter function"/gamebreaking bug into the game that makes your character unable to cast any heal, buff or support ability if any critter is near your camera view/crosshair, no matter how far away they are (1-30 meter), and also if the critter is nearby, to the side, in front etc of the enemy, mobs or boss you are attacking..

Everytime you turn your mouse around and some critter sits on a rock 25 meters away and you look in that direction because the mob you are attacking stands nearby on the "horizon", your abilities gets completely locked out and unable to be used.


There are critters stacked EVERYWHERE in the open world, dungeons, raids etc, and especially in ESO where you need to look around and be quick with heals and abilities, this is such a simple bug that yet is gamebreaking.

Because if you happen to look towards a critter sitting next to the group of mobs or the boss/enemy, you get locked out and can't cast...and it results in you getting locked out and you die from the solo mobs, or your raid wipes at the boss.



Fix this!
  • monkeymystic
    monkeymystic
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    bump.

    Edit: found the bug causing it as stated in the original post. This is a severe bug that needs to be fixed!
    Edited by monkeymystic on 3 June 2014 01:11
  • monkeymystic
    monkeymystic
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    double post.
    Edited by monkeymystic on 3 June 2014 01:12
  • temjiu
    temjiu
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    Was thinking about this the other day...I think that the best option is to set up the targeting AI so that when you "accidentally" target an NPC or yellow mob, it selects a player or mob instead if ones close enough (few meters or whatever). if no players or red mobs are close enough, you target the yellow.

    I could sort of see their logic...trying to prevent you from mis-targeting a yellow mob by accident instead of a red mob or player...but the fix was simply weird, and severely impacts gameplay. the "smart" targeting I mentioned above would be a much smoother approach.
  • frwinters_ESO
    frwinters_ESO
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    If you had to bump your own post 20 minutes after you posted it and have got one response since then...I'm assuming this isn't a big issue to the community.
  • monkeymystic
    monkeymystic
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    If you had to bump your own post 20 minutes after you posted it and have got one response since then...I'm assuming this isn't a big issue to the community.

    I think more people was busy talking about the patch notes...

    I also know that everyone in my guild who tested this, also has this bug. Its not just me.

    We found out that this is a huge bug related to all the critters stacked everywhere in dungeons, raids, world etc. It needs to be fixed asap!
    Edited by monkeymystic on 3 June 2014 01:13
  • Akhratos
    Akhratos
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    Yes, it happens to me as well.

    Idk if they are actively looking into it but it affects other support skills when you have an enemy in the crosshair.
  • wafant412b14a_ESO
    wafant412b14a_ESO
    Soul Shriven
    I noticed this playing last night as well and is bothersome
  • monkeymystic
    monkeymystic
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    I noticed this playing last night as well and is bothersome

    Yes everyone ive asked in guild have had this bug too.
    It is related to all the critters in the world, and everytime you have a critter far away in the horizon, all your heal, buff or utility abilities gets locked out even if you try to fight another mob.

    It is gamebreaking in raids, as players gets completely locked out from using abilities (mainly heals, buffs and support abilities) when they look around at bossfights or in pvp with critters nearby!

    Scenario that has happened for us after this bug was introduced: Tank got a high hit from boss, and healer got "locked out" and was unable to heal him because a lvl 1 snake critter was sitting on a rock 15 meters behind the boss. Tank died and group wiped. Because of a lvl 1 critter nearby.
    Edited by monkeymystic on 3 June 2014 01:38
  • Worstluck
    Worstluck
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    What is most annoying about this for me?

    I can't activate Dark Cloak if I am aiming my reticule at a critter. Try it if you want. Go to Daggerfall, go to the bank, there are two chickens in a little pen. Aim at one them, try to Dark Cloak, nothing happens. This has actually caused me to die while out in the world. If they want to disable offensive spells against critters fine, but why dark cloak?
    Worstluck - Breton Nightblade "Some of us refused to bow. We knew the old ways would lead us back to having a kingdom of our own."
    ―Madanach
    Elfluck - Dunmer Dragonknight "When I will walk the earth again, the Faithful among you shall receive your reward: to be set above all other mortals forever. As for the rest: the weak shall be winnowed: the timid shall be cast down: the mighty shall tremble at my feet and pray for pardon."
    ―Mehrunes Dagon
    Deadluck -Imperial Templar "Men are but flesh and blood. They know their doom, but not the hour"
    ―Uriel Septim

    Daggerfall Covenant
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    @monkeymystic‌, we've passed this along to the team so they can investigate. Thanks for the detailed report!
    Gina Bruno
    Senior Creator Engagement Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • monkeymystic
    monkeymystic
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    @monkeymystic‌, we've passed this along to the team so they can investigate. Thanks for the detailed report!

    Thank you very much! :)

    This bug has been very frustrating for both me and my guildies in both raiding or simply just questing/leveling in the game world with critters stacked everywhere locking us out from using abilities.
    Edited by monkeymystic on 3 June 2014 01:29
  • monkeymystic
    monkeymystic
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    Worstluck wrote: »
    What is most annoying about this for me?

    I can't activate Dark Cloak if I am aiming my reticule at a critter. Try it if you want. Go to Daggerfall, go to the bank, there are two chickens in a little pen. Aim at one them, try to Dark Cloak, nothing happens. This has actually caused me to die while out in the world. If they want to disable offensive spells against critters fine, but why dark cloak?

    Yes it's the most random and maybe frustrating bug I've found in ESO so far. It has wiped our raids because healers gets locked out when a lvl 1 snake pass by the boss lol.

    It also got me killed in a solo dungeon because a lvl 1 lizard was standing next to the mobs i was attacking and i was unable to heal myself.
    Edited by monkeymystic on 3 June 2014 01:41
  • Akhratos
    Akhratos
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    Not only critters need a fix.

    I mean, I go from a pack of mobs to the next one slaughtering them with my resto staff, so why do I have to straferun to my enemies looking to the sky to be able to use that last healing/resto/buff spell before charging in or placing my fire rune (wich will take you extra time)?


    So please.
    Crosshair=enemy
    Player uses support spell
    Spell target=player

    That, or you let me burn zombies and skeletons with healing spells.
  • Mortosk
    Mortosk
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    @monkeymystic‌, we've passed this along to the team so they can investigate. Thanks for the detailed report!

    Please pass along the bug with mobs that cast AURA OF PROTECTION. It is causing Biting Jabs to cancel.

    Steps to re-produce bug:

    1) Engage mob that casts Aura of Protection.
    2) Hold down Block
    3) Cast Biting Jabs
    4) After first Jab goes off, skill will be interrupted.

    Thanks
    "Now I stand, the lion before the lambs and they do not fear. They can not fear." --Arthas Menethil (aka, The Lich King)
  • monkeymystic
    monkeymystic
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    Archaon wrote: »
    Not only critters need a fix.

    I mean, I go from a pack of mobs to the next one slaughtering them with my resto staff, so why do I have to straferun to my enemies looking to the sky to be able to use that last healing/resto/buff spell before charging in or placing my fire rune (wich will take you extra time)?


    So please.
    Crosshair=enemy
    Player uses support spell
    Spell target=player

    That, or you let me burn zombies and skeletons with healing spells.

    I have problems with this as well, and for me the critters are causing it, and locking my healing, buff, and damage shield abilities completely out, like rapid regen.
    There are critters stacked around everywhere keeping your utility or support abilities "locked out" whenever they are in your horizon/view.

    And on my DK alt, I can't cast Ignious shield because a lvl 1 snake next to the mobs is locking it out as well.

    Same thing with several templar abilities.
    Edited by monkeymystic on 3 June 2014 01:55
  • grizzbi
    grizzbi
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    I can confirm this. The skill is not grey out doesn't trigger when it's a support ability. Sometimes it's grey out when it's an attack. I've not found a regular behavior... Also the mobs hitbox seem to vary. it tends to be smaller.

    There have been changes, and they affect the gameplay and overall responsiveness
  • Hiply
    Hiply
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    If you had to bump your own post 20 minutes after you posted it and have got one response since then...I'm assuming this isn't a big issue to the community.

    It's a big issue to me. Caused two wipes in a dungeon I was healing because my bar went completely grey and I got to stand there and watch while they died. It's ridiculous, put it back.
  • monkeymystic
    monkeymystic
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    Hiply wrote: »
    If you had to bump your own post 20 minutes after you posted it and have got one response since then...I'm assuming this isn't a big issue to the community.

    It's a big issue to me. Caused two wipes in a dungeon I was healing because my bar went completely grey and I got to stand there and watch while they died. It's ridiculous, put it back.

    This happened to us as well. We wiped because of a lvl 1 critter...

    3 people left the raid because they were so fed up with all the bugs.

    This critter "ability lockout" bug has gotten on our nerves lately.
    Edited by monkeymystic on 3 June 2014 02:02
  • Akhratos
    Akhratos
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    Archaon wrote: »
    Not only critters need a fix.

    I mean, I go from a pack of mobs to the next one slaughtering them with my resto staff, so why do I have to straferun to my enemies looking to the sky to be able to use that last healing/resto/buff spell before charging in or placing my fire rune (wich will take you extra time)?


    So please.
    Crosshair=enemy
    Player uses support spell
    Spell target=player

    That, or you let me burn zombies and skeletons with healing spells.

    I have problems with this as well, and for me the critters are causing it, and locking my healing, buff, and damage shield abilities completely out, like rapid regen.
    There are critters stacked around everywhere keeping your utility or support abilities "locked out" whenever they are in your horizon/view.

    And on my DK alt, I can't cast Ignious shield because a lvl 1 snake next to the mobs is locking it out as well.

    Same thing with several templar abilities.

    Yes I know it happens with critters as well. But I mean they should not simply fix the skills locking out because critters but because both critters and enemies.

    Its lame I cant use a regen and quickly place a fire rune because if I point the crosshair at the enemy feet I wont be able to use any spell.

    And even more lame not being able to cast ignious shield because you are pointing at an enemy when you are a melee.
  • monkeymystic
    monkeymystic
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    Archaon wrote: »
    Archaon wrote: »
    Not only critters need a fix.

    I mean, I go from a pack of mobs to the next one slaughtering them with my resto staff, so why do I have to straferun to my enemies looking to the sky to be able to use that last healing/resto/buff spell before charging in or placing my fire rune (wich will take you extra time)?


    So please.
    Crosshair=enemy
    Player uses support spell
    Spell target=player

    That, or you let me burn zombies and skeletons with healing spells.

    I have problems with this as well, and for me the critters are causing it, and locking my healing, buff, and damage shield abilities completely out, like rapid regen.
    There are critters stacked around everywhere keeping your utility or support abilities "locked out" whenever they are in your horizon/view.

    And on my DK alt, I can't cast Ignious shield because a lvl 1 snake next to the mobs is locking it out as well.

    Same thing with several templar abilities.

    Yes I know it happens with critters as well. But I mean they should not simply fix the skills locking out because critters but because both critters and enemies.

    Its lame I cant use a regen and quickly place a fire rune because if I point the crosshair at the enemy feet I wont be able to use any spell.

    And even more lame not being able to cast ignious shield because you are pointing at an enemy when you are a melee.

    Yes this bug seems to affect normal mobs in some cases too. It happened to me as well, and I was unable to cast rapid regen or ignious shields on my dk alt in a solo dungeon.

    This bug is really messed up :/
    Edited by monkeymystic on 3 June 2014 02:11
  • cody_ESO
    cody_ESO
    Soul Shriven
    @monkeymystic‌, we've passed this along to the team so they can investigate. Thanks for the detailed report!

    See here:

    http://forums.elderscrollsonline.com/discussion/102584/affect-of-quick-dirty-fix-of-soul-trap
  • Cogo
    Cogo
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    Great that people are reporting like this. As you see, the devs picks it up and I would suspect a online fix even (not even server down).

    I am very happy that the MODS listen to us and we have become better at explaining the bug, so they can correct it.

    Thanks alot MODS for a fast pickup, and thanks everyone for feedbacking this in a so detailed report as possible!
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • monkeymystic
    monkeymystic
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    Cogo wrote: »
    Great that people are reporting like this. As you see, the devs picks it up and I would suspect a online fix even (not even server down).

    I am very happy that the MODS listen to us and we have become better at explaining the bug, so they can correct it.

    Thanks alot MODS for a fast pickup, and thanks everyone for feedbacking this in a so detailed report as possible!

    Yes I was positively suprised how fast they looked at it.

    Hopefully they fix it fast as well, as that's what really counts.
  • Aoifesan
    Aoifesan
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    It happens in the open world too.
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    Would you guys mind letting us know exactly which abilities you're using when you run across this issue?
    Gina Bruno
    Senior Creator Engagement Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • SFBryan18
    SFBryan18
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    Is this also happening to the crystal shards dark magic spell? It seemed to be locking a lot on me yesterday.
    Edited by SFBryan18 on 3 June 2014 02:16
  • Kiwi
    Kiwi
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    explain to me why we need to be able to target critters in the first place.
    you can always cook them with pb/gtaoe if thats your thing but why are they considered a target?
    A large yellow rectangle
    
  • MercyKilling
    MercyKilling
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    After reading this it seems like there's a really simple fix for this. Kill the critter with a normal mouse attack.
    I can hack lizards, snakes, wasps, etc. all day and night long with no problem. It's how I get bait for fishing.
    Heck, you can even shoot them with a bow and kill them. No need to use an ability on a critter.

    Might not be optimal, but it'll work until a fix comes down the pipes.
    I am not spending a single penny on the game until changes are made to the game that I want to see.
    1) Remove having to be in a guild to sell items to other players at a kiosk.
    2) Cosmetic modding for armor and clothing.
    3) Difficulty slider.
    4) Fully customizable player housing that isn't tied to anything in the game other than having the correct resources and enough gold to build. Don't tie it to PvP, guild membership, or anything at all. Oh, make it instanced so as not to take up world map space, too. Zeni screwed this one up already.
    Any /one/ of these things implemented would get me spending again, maybe even subbing.
  • monkeymystic
    monkeymystic
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    Would you guys mind letting us know exactly which abilities you're using when you run across this issue?

    Some of them are:

    Fragmented shield (dk earthen), Ignious Weapons (dk earthen), rapid regeneration (resto). It seems to be buffs, utility, and heal abilities mostly suffering from this.
    I could cast degeneration (mages guild, morph of entropy. DoT ability), but not Ignious weapons or fragmented shield for example.
    Rapid regen, ignious weapons and fragmented shield was grayed out and "locked" while degeneration was not.
    Healing springs was not affected since it is an healing ability you "place" on the ground it seems.

    Servers are down so I can not test further on my templar or sorc characters at this time. But I remember several abilities were affected there as well.
    Edited by monkeymystic on 3 June 2014 02:31
  • monkeymystic
    monkeymystic
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    After reading this it seems like there's a really simple fix for this. Kill the critter with a normal mouse attack.
    I can hack lizards, snakes, wasps, etc. all day and night long with no problem. It's how I get bait for fishing.
    Heck, you can even shoot them with a bow and kill them. No need to use an ability on a critter.

    Might not be optimal, but it'll work until a fix comes down the pipes.

    This won't help when you are either fighting a group of mobs pounding you, and you need to heal, or fighting a boss and you need to heal the tank fast.

    The problem is that you often click the "heal" ability with your hotkeyed button, but it doesnt go off because its grayed out, and you realise when its too late and you're dead.

    They should just fix it and let you use any ability with critters in your view, or simply remove critters altogether until its fixed (although I don't want this)
    Edited by monkeymystic on 3 June 2014 02:50
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