I noticed there was no mention of the mercenary exploit in the 1.1.3 patch notes. Are ZOS aware of this issue? Last night was my first time seeing it in EU (DC Chrysamere were using it).
I don't know how to trigger/use the exploit, but what you get is an army of invincible mercenaries that cannot be targeted.
ZOS, please, if this isn't going to be fixed for 1.1.3 could you maybe disable mercenaries outright (for 1.1.3), at least until you can find some more concrete information on how the exploit works? PvP in EU is sitting at 1/3 bars for nearly all the campaigns and these exploits are certainly not helping maintain the population.
To anyone facing this we found that the sorc silence bubbles sometimes still stun them, so with some careful coordination you can keep them stunlocked.
Agreed, simply remove them from the game till you can fix them.
MatthiasCorvinu wrote: »I was in Chrysamere (NA) last night, Feanor Eldarin for those who might be around, and it was only through sheer tenacity and numbers that we were able to take keeps from 2 defenders using these mercs. Outside of the exploit/bug, they are indeed a bit too strong for their own good.
CaptainSilverbrow wrote: »the EP players and rank PvP guilds on that server refuse to employ game mechanics while they're bugged
CaptainSilverbrow wrote: »the EP players and rank PvP guilds on that server refuse to employ game mechanics while they're bugged
I explicitly disallow bugged abilities when I'm raidleading (and will now disallow mercs). It's awesome to hear that EP is dedicated to fighting fairly your side of the planet - I wish I could get our PUGs to enter into this mentality but PUGs are PUGs.
We've had the same problems as you with DC. Vamps, caltrops, mercs, the works - as soon as an exploit is made public knowledge they use it (I'm not sure if they all use it, but we haven't fought at keeps for a long while without some exploits making an appearance). AD seem to be on the same page as EP and tend to not exploit, so guess who controls the entire map...
Fighting fairly under these conditions make us better fighters in the long run, when they don't have exploits to fall back on they are going to find themselves in a sore spot.
SwampRaider wrote: »so we have to agree that every side uses it, just like every side used caltrops before it gets fixed today
SwampRaider wrote: »DC fights fair on Chrysamere NA, cept for last night which was merc spam heaven. AD on Chrysamere NA is way worse though. You name an exploit, they'll do it just so they can farm emperor for their Craglorn trials guild.