You can already play the way you want. Yea some might be more efficient than others but being out pvping I see dks using bows, nightblades being mages, sorcs being tanks. You have plenty of options. You can be a heavy dk mage if you want but it makes sense that you wearing heavy armor so wont be as proficient with your magic. There still have to be limits we cant have everyone tunning around with a dk standard and a nb stealth.
Edit. Phone auto correct wrongly multiple times -_-
Blackwidow wrote: »There should have never been classes.
TES is a skill based game. There are skill based MMOs.
Yes, there were class titles in TES, but any character could always use any skill in the game.
In ESO, that is simply not true.
Requiemslove wrote: »The above, kind of like things are in Skyrim only implemented in a MMO world. There has to be limitations, like as example you are not as proficient at magic, while wearing heavy armour, but I feel the game would benefit if you DID have specific passive abilities if you do wear heavy armour with magic skill use, the same can be said for all armour types. As it is, you choose a specific class and it seems your options are limited due to the class. That is not the ES way of recent years.
Yeah... I would like it better without the classes.
Rocksteady wrote: »
Then there would be 1 OP build instead of 4. Everybody would have the best ability from each of the classes and the best ultimate and run around(likely a max magicka build just like now) spamming the same stuff over and over again.
Dont compare the TSW-Skillsystem to this. Its muuuuch more complex than ESOs. In ESO, there are no good synergies, no enemies immune to certain and vulnerable to other damage, no buffs and debuffs that build onto each other.
In TSW it works, but ESO is way to simple to pull something like the oneclass-system off.
Dont compare the TSW-Skillsystem to this. Its muuuuch more complex than ESOs. In ESO, there are no good synergies, no enemies immune to certain and vulnerable to other damage, no buffs and debuffs that build onto each other.
In TSW it works, but ESO is way to simple to pull something like the oneclass-system off.
I´m afraid not. Strangely enough the majority of the playerbase actually thinks the game is too complex already and the enemies in PvE are too hard.Tootall2186 wrote: »But couldn't something like this still be done? Why can't they totally rework mobs and skills etc to be more complex and have more synergy?
fyendiarb16_ESO wrote: »I like the way it's going now, however I think the passives need to be more balanced towards a certain gameplay. The main problem I have with the way passives work currently has mainly to do with how stamina/magicka works with your skills and abilities. If we would get a separate energy bar for dodging and such and a stamina cost vs ability effect that is about equal with that of magicka (some balancing would probably be in order so I doubt 1 on 1 same would not work), then most problems would go away.
The second option we can choose in this poll is also a very nice one I think though and more in line with the previous Elder Scrolls games.
Because without trade-offs, choices become meaningless.Tootall2186 wrote: »You can already play the way you want. Yea some might be more efficient than others but being out pvping I see dks using bows, nightblades being mages, sorcs being tanks. You have plenty of options. You can be a heavy dk mage if you want but it makes sense that you wearing heavy armor so wont be as proficient with your magic. There still have to be limits we cant have everyone tunning around with a dk standard and a nb stealth.
Edit. Phone auto correct wrongly multiple times -_-
Yes I know that you can basically play how you want. But if we could all choose any skill we wanted from any class and any weapon and armor our build options ten fold. Why do we have to have limitations on our builds? Why can't we have every option at our disposal?
Blackhorne wrote: »Because without trade-offs, choices become meaningless.Tootall2186 wrote: »You can already play the way you want. Yea some might be more efficient than others but being out pvping I see dks using bows, nightblades being mages, sorcs being tanks. You have plenty of options. You can be a heavy dk mage if you want but it makes sense that you wearing heavy armor so wont be as proficient with your magic. There still have to be limits we cant have everyone tunning around with a dk standard and a nb stealth.
Edit. Phone auto correct wrongly multiple times -_-
Yes I know that you can basically play how you want. But if we could all choose any skill we wanted from any class and any weapon and armor our build options ten fold. Why do we have to have limitations on our builds? Why can't we have every option at our disposal?
Because there is no character development if every character choice is equally acceptable.
Because there is no challenge if there is no cost.
Tootall2186 wrote: »I look at an open skill system across the board as leveling the playing field. Now everyone can use whatever skills they want and all have access to the exact same skills. NOW the game becomes about who is actually better than their opponent. There is no "x" passive that will give this player said advantage.
When the game becomes more about skill in pvp and opens up players choices to be creative and make a multitude of builds it will stand for better players(having to learn to fight more complex builds and better themselves against builds) and it will also help players stay more immersed on the game trying to make better builds.
zakeehamacab16_ESO wrote: »Been wondering since it was first announced why they chose to have classes in the game...
Could just have made it like "You cannot have skill points in more than 3 "class trees" (Or whatever they would be called in a class-less game) at once
There would be no class balance whining (Yes, tree whining might arise in its place, but with the respec option; If you're not satisfied with one tree, respec, and try another)
It actually surprised me that ESO went with classes, since basically all TES games have been classless (Yes, they had classes before, but class choices had little to no impact late game - Only one I can think of which impacted it was Arena and Daggerfall, because you could choose classes which could only use certain armors/weapons)