CASTING SPELLS WHILE BLOCKING

  • AlexDougherty
    AlexDougherty
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    There is no known program identified by Zeni or players to cause speed hacking.

    Yeah, because the Zenimax is not going to allow an identified speed hack to continue working. The minute it is identified, they would start work on countering it, and banning anyone using it.

    Not saying there is any speed hacking, but that arguement isn't the strongest.
    Edited by AlexDougherty on 23 July 2014 14:40
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • bertenburnyb16_ESO
    bertenburnyb16_ESO
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    anyone else having the issue, when pressing and holding down block, your char puts his block up for like half a sec, and drops it, so you have to repress block and hope it holds? happens more than 50% of the time in combat with me and s real annoying, only in combat
    Haze Ramoran Dunmer Dragonknight Tank/Dps – Smoked-Da-Herb Saxheel Templar Tank/Healer

    Red Diamond, Protect us 'til the end (EU EP Thorn)
  • Akula
    Akula
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    kitsinni wrote: »
    Akula wrote: »
    kitsinni wrote: »
    Akula wrote: »
    kitsinni wrote: »
    Akula wrote: »
    kitsinni wrote: »
    Akula wrote: »
    kitsinni wrote: »
    Akula wrote: »
    kitsinni wrote: »
    If these things are "exploits" why has ZOS never mentioned them as exploits even though both have been widely used since the game was in beta? There have been hundreds of threads about both on this forum alone it isn't like they don't know about block casting and animation canceling. People really need to stop calling every design choice they don't like an exploit.

    Never mentioned? Uhmm yes they have.
    Thank you all for the details in this thread. We're looking into this.

    And where exactly did they say anything about it being an exploit? They looked in to it and decided to do nothing about it or ever mention it again. Sounds to me like they 100% know about it and are fine with it.

    There's a speed "hack" they are looking into as well. They have never called it an exploit either. Think they are also fine with that? Or you know, attempting to fix both?

    They don't come out and call them exploits because both can happen quite innocently. Doesn't mean people don't exploit both issues. You can try and justify it all you want to. I really don't care.

    If they thought animation canceling and cast blocking were exploits they would have said something. Both have been widely used and talked about since the first betas. They have always been part of the game. I'm pretty sure everyone knows hacking is an exploit it doesn't need to be mentioned as one it is adding extra files or programs to the game to break it. Nothing is broken with animation canceling or block casting it is the way they designed the game .. always has been and I have yet to see anything that even hints that they plan to change it.

    Your just going to keep repeating the same thing and simply ignore my post...even though you quoted it. Lol that's just silly. I supposed the speed hack is ok then also? Buller....Buller...

    Like I said hacking has nothing to do with this .. if you read mr buller? Hacking is adding programs or files to break the game. This is just a matter of playing the game exactly the way they developed it. Is it really that hard to understand?

    As far as repeating just because you keep screaming exploit at the top of your lungs doesn't change anything it is still part of game design, patch after patch has gone by with no change, it isn't in the road ahead and there is not mention of ever trying to fix it. Everyone knows they are trying to change hacking .. which has absolutely nothing in any way to do with what we are talking about.

    Lol so funny how you keep ignoring the fact that the speed hack has been in the game, never officially called a hack, gone unfixed patch after patch. If you just also admit that the speed hack is also intended because it's fits your criteria of that your using to justify animation canceling as being an intended feature.

    Instead you get caught up on the term hack. Guess what? That's how it's referred to. It's why I used quotes when I first mentioned it. But you obviously would rather divert attention away from having to admit it fits your parameters of being attended as well. So you argue semantics. Lol

    Can you speed hack without adding programs or files to the game to change the way it works?

    Can you animation cancel and block without changing any file just by installing the game?

    See the difference.... I like how you say "Speed hacking has never been called a hack" with no sense of irony.. :)

    You don't even know what I'm talking about do you? The speed hack requires no hacking. Its why I used quotes the first time.

    So now you have to admit the speed hack is an intended feature since it fits all your parameters of animation canceling.

    NO speed hacking takes changing game files to accomplish ..

    NB's using a staff is an EXPLOIT EXPLOIT EXPLOIT .. it's an exploit now right I yelled it over and over.

    Are you dense? I have told you it takes no changing any files. You continue to argue semantics because you know you would have to admit the pvp speed "bug/hack/whateveryouwanttocallit" is also intended. It's fits your criteria to justify animation canceling.

    You are in a pickle. You can't remain consistent unless you call both intended. But calling the speed hack (yes common referred to name) ok would expose you for a complete moron, because everyone knows there's no way it's intended.

    I'm sure I'll get some more semantic arguing and you'll just ignore everything else. Lol weak as hell.
  • kitsinni
    kitsinni
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    Akula wrote: »
    kitsinni wrote: »
    Akula wrote: »
    kitsinni wrote: »
    Akula wrote: »
    kitsinni wrote: »
    Akula wrote: »
    kitsinni wrote: »
    Akula wrote: »
    kitsinni wrote: »
    Akula wrote: »
    kitsinni wrote: »
    If these things are "exploits" why has ZOS never mentioned them as exploits even though both have been widely used since the game was in beta? There have been hundreds of threads about both on this forum alone it isn't like they don't know about block casting and animation canceling. People really need to stop calling every design choice they don't like an exploit.

    Never mentioned? Uhmm yes they have.
    Thank you all for the details in this thread. We're looking into this.

    And where exactly did they say anything about it being an exploit? They looked in to it and decided to do nothing about it or ever mention it again. Sounds to me like they 100% know about it and are fine with it.

    There's a speed "hack" they are looking into as well. They have never called it an exploit either. Think they are also fine with that? Or you know, attempting to fix both?

    They don't come out and call them exploits because both can happen quite innocently. Doesn't mean people don't exploit both issues. You can try and justify it all you want to. I really don't care.

    If they thought animation canceling and cast blocking were exploits they would have said something. Both have been widely used and talked about since the first betas. They have always been part of the game. I'm pretty sure everyone knows hacking is an exploit it doesn't need to be mentioned as one it is adding extra files or programs to the game to break it. Nothing is broken with animation canceling or block casting it is the way they designed the game .. always has been and I have yet to see anything that even hints that they plan to change it.

    Your just going to keep repeating the same thing and simply ignore my post...even though you quoted it. Lol that's just silly. I supposed the speed hack is ok then also? Buller....Buller...

    Like I said hacking has nothing to do with this .. if you read mr buller? Hacking is adding programs or files to break the game. This is just a matter of playing the game exactly the way they developed it. Is it really that hard to understand?

    As far as repeating just because you keep screaming exploit at the top of your lungs doesn't change anything it is still part of game design, patch after patch has gone by with no change, it isn't in the road ahead and there is not mention of ever trying to fix it. Everyone knows they are trying to change hacking .. which has absolutely nothing in any way to do with what we are talking about.

    Lol so funny how you keep ignoring the fact that the speed hack has been in the game, never officially called a hack, gone unfixed patch after patch. If you just also admit that the speed hack is also intended because it's fits your criteria of that your using to justify animation canceling as being an intended feature.

    Instead you get caught up on the term hack. Guess what? That's how it's referred to. It's why I used quotes when I first mentioned it. But you obviously would rather divert attention away from having to admit it fits your parameters of being attended as well. So you argue semantics. Lol

    Can you speed hack without adding programs or files to the game to change the way it works?

    Can you animation cancel and block without changing any file just by installing the game?

    See the difference.... I like how you say "Speed hacking has never been called a hack" with no sense of irony.. :)

    You don't even know what I'm talking about do you? The speed hack requires no hacking. Its why I used quotes the first time.

    So now you have to admit the speed hack is an intended feature since it fits all your parameters of animation canceling.

    NO speed hacking takes changing game files to accomplish ..

    NB's using a staff is an EXPLOIT EXPLOIT EXPLOIT .. it's an exploit now right I yelled it over and over.

    Are you dense? I have told you it takes no changing any files. You continue to argue semantics because you know you would have to admit the pvp speed "bug/hack/whateveryouwanttocallit" is also intended. It's fits your criteria to justify animation canceling.

    You are in a pickle. You can't remain consistent unless you call both intended. But calling the speed hack (yes common referred to name) ok would expose you for a complete moron, because everyone knows there's no way it's intended.

    I'm sure I'll get some more semantic arguing and you'll just ignore everything else. Lol weak as hell.

    Maybe you should have hit the bong a couple less times? If you really can't see the difference I kinda feel sorry for you.
  • Srugzal
    Srugzal
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    moXrox wrote: »
    Blocking and casting is a game mechanic currently, not really an exploit.

    But yeah, melees cant block and use their stamina skills so the whole block+casting is questionable.

    The issue is not casting, but using abilities. You can use any instant ability, including stamina abilities like Silver Bolt, while blocking. I confirmed this in-game just a few minutes ago.

    You can't perform either light or heavy attack while blocking, however, even if you rebind bash/interrupt, so that applies to any weapon. The attack button just does nothing. As far as the animation is concerned, your block drops during the ability and resumes after it. Well, usually. The whole block/use ability thing seems to be a bit glitchy (I just did some experimenting and will do more another time) but it's worth trying out.
  • kieso
    kieso
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    Zenimax has already confirmed, MULTIPLE TIMES, that animation cancelling and blocking while casting instant abilities is working AS DESIGNED.

    /thread

    Got sources? because as I recall they said while not an exploit animation canceling was not an intended design and blocking while casting has never been brought up by ZOS.
  • fromtesonlineb16_ESO
    fromtesonlineb16_ESO
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    And as far as speed hacking....its not a hack. There is no known program identified by Zeni or players to cause speed hacking. What there was and has been fixed if you read the notes is a bug where someone could get a bug which made them faster and this would only go away when you die. A bug, not a hack.
    The speed hacking bots which infested the game for weeks were absolutely NOT using the bugged skills you're referring to, at level 2 they didn't have access to them!

  • Armitas
    Armitas
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    Zenimax has already confirmed, MULTIPLE TIMES, that animation cancelling and blocking while casting instant abilities is working AS DESIGNED.

    /thread

    Have they said anything about macroing? As in macroing animation cancels?
    Retired.
    Nord mDK
  • pitdemon_ESO
    pitdemon_ESO
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    Don't really care whether it's intended or not, it's a broken mechanic and clearly one that needs to be re-tuned and looked at in a different light for PvP vs PvE
    The Grixxitt of Melek - Alfar Nightblade
    Grixx of the Reach - Crafter/Reachwitch/Sorceror


    Must...downvote...stupidity... (clicks sidebar furiously)
  • Srugzal
    Srugzal
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    c0rp wrote: »
    Nothing should be able to be activated while blocking. See my sig below...

    As has been noted by others, you're not actually blocking while activating an ability. The block is dropped during it and resumed (usually) after it. So this objection is moot.
  • eliisra
    eliisra
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    Well, if they would acknowledge animation clipping or cast/block as an intended design, they would also have to start balancing stuff around it. Because as it is right now, it doesn't seem like they're taking it into consideration at all when they're doing "fixes".

    Something that comes to mind is ZOS adjusting the templar class. They add a few percentages here and there. Looks good on paper, but as far as dps rotations goes, Templar has very few skills that works smoothly with lightweaving or ani-cancellning. Their dps is still below average.

    The more instant cast a skill line has, the better is is. Skill with GT or channelling, cant be executed while blocking or clipped as easily. They have to address that.

    Anyway, I dont think cast/block is that huge of a crisis in PvP. I mean yes, it's an advantage, but not as big as people seem to think.

    Stamina is so important in in PvP. Without it you're a sitting duck. So if you choose to randomly block dmg(that's easily out-healed) while casting skills, you're going to be stamina drained in a matter of seconds. It's enough to stand in enemy Caltroops while blocking and stamina goes tick tick tick. It's bad recourse management and it might get you killed.
  • Akula
    Akula
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    kitsinni wrote: »
    Akula wrote: »
    kitsinni wrote: »
    Akula wrote: »
    kitsinni wrote: »
    Akula wrote: »
    kitsinni wrote: »
    Akula wrote: »
    kitsinni wrote: »
    Akula wrote: »
    kitsinni wrote: »
    Akula wrote: »
    kitsinni wrote: »
    If these things are "exploits" why has ZOS never mentioned them as exploits even though both have been widely used since the game was in beta? There have been hundreds of threads about both on this forum alone it isn't like they don't know about block casting and animation canceling. People really need to stop calling every design choice they don't like an exploit.

    Never mentioned? Uhmm yes they have.
    Thank you all for the details in this thread. We're looking into this.

    And where exactly did they say anything about it being an exploit? They looked in to it and decided to do nothing about it or ever mention it again. Sounds to me like they 100% know about it and are fine with it.

    There's a speed "hack" they are looking into as well. They have never called it an exploit either. Think they are also fine with that? Or you know, attempting to fix both?

    They don't come out and call them exploits because both can happen quite innocently. Doesn't mean people don't exploit both issues. You can try and justify it all you want to. I really don't care.

    If they thought animation canceling and cast blocking were exploits they would have said something. Both have been widely used and talked about since the first betas. They have always been part of the game. I'm pretty sure everyone knows hacking is an exploit it doesn't need to be mentioned as one it is adding extra files or programs to the game to break it. Nothing is broken with animation canceling or block casting it is the way they designed the game .. always has been and I have yet to see anything that even hints that they plan to change it.

    Your just going to keep repeating the same thing and simply ignore my post...even though you quoted it. Lol that's just silly. I supposed the speed hack is ok then also? Buller....Buller...

    Like I said hacking has nothing to do with this .. if you read mr buller? Hacking is adding programs or files to break the game. This is just a matter of playing the game exactly the way they developed it. Is it really that hard to understand?

    As far as repeating just because you keep screaming exploit at the top of your lungs doesn't change anything it is still part of game design, patch after patch has gone by with no change, it isn't in the road ahead and there is not mention of ever trying to fix it. Everyone knows they are trying to change hacking .. which has absolutely nothing in any way to do with what we are talking about.

    Lol so funny how you keep ignoring the fact that the speed hack has been in the game, never officially called a hack, gone unfixed patch after patch. If you just also admit that the speed hack is also intended because it's fits your criteria of that your using to justify animation canceling as being an intended feature.

    Instead you get caught up on the term hack. Guess what? That's how it's referred to. It's why I used quotes when I first mentioned it. But you obviously would rather divert attention away from having to admit it fits your parameters of being attended as well. So you argue semantics. Lol

    Can you speed hack without adding programs or files to the game to change the way it works?

    Can you animation cancel and block without changing any file just by installing the game?

    See the difference.... I like how you say "Speed hacking has never been called a hack" with no sense of irony.. :)

    You don't even know what I'm talking about do you? The speed hack requires no hacking. Its why I used quotes the first time.

    So now you have to admit the speed hack is an intended feature since it fits all your parameters of animation canceling.

    NO speed hacking takes changing game files to accomplish ..

    NB's using a staff is an EXPLOIT EXPLOIT EXPLOIT .. it's an exploit now right I yelled it over and over.

    Are you dense? I have told you it takes no changing any files. You continue to argue semantics because you know you would have to admit the pvp speed "bug/hack/whateveryouwanttocallit" is also intended. It's fits your criteria to justify animation canceling.

    You are in a pickle. You can't remain consistent unless you call both intended. But calling the speed hack (yes common referred to name) ok would expose you for a complete moron, because everyone knows there's no way it's intended.

    I'm sure I'll get some more semantic arguing and you'll just ignore everything else. Lol weak as hell.

    Maybe you should have hit the bong a couple less times? If you really can't see the difference I kinda feel sorry for you.

    Lol ad hominem as your last resort. I'm glad your so confident of your argument, you simply ignore mine. Good on you for at least not backing yourself in a corner, weak but smart none-the-less.
  • kitsinni
    kitsinni
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    Akula wrote: »
    kitsinni wrote: »
    Akula wrote: »
    kitsinni wrote: »
    Akula wrote: »
    kitsinni wrote: »
    Akula wrote: »
    kitsinni wrote: »
    Akula wrote: »
    kitsinni wrote: »
    Akula wrote: »
    kitsinni wrote: »
    Akula wrote: »
    kitsinni wrote: »
    If these things are "exploits" why has ZOS never mentioned them as exploits even though both have been widely used since the game was in beta? There have been hundreds of threads about both on this forum alone it isn't like they don't know about block casting and animation canceling. People really need to stop calling every design choice they don't like an exploit.

    Never mentioned? Uhmm yes they have.
    Thank you all for the details in this thread. We're looking into this.

    And where exactly did they say anything about it being an exploit? They looked in to it and decided to do nothing about it or ever mention it again. Sounds to me like they 100% know about it and are fine with it.

    There's a speed "hack" they are looking into as well. They have never called it an exploit either. Think they are also fine with that? Or you know, attempting to fix both?

    They don't come out and call them exploits because both can happen quite innocently. Doesn't mean people don't exploit both issues. You can try and justify it all you want to. I really don't care.

    If they thought animation canceling and cast blocking were exploits they would have said something. Both have been widely used and talked about since the first betas. They have always been part of the game. I'm pretty sure everyone knows hacking is an exploit it doesn't need to be mentioned as one it is adding extra files or programs to the game to break it. Nothing is broken with animation canceling or block casting it is the way they designed the game .. always has been and I have yet to see anything that even hints that they plan to change it.

    Your just going to keep repeating the same thing and simply ignore my post...even though you quoted it. Lol that's just silly. I supposed the speed hack is ok then also? Buller....Buller...

    Like I said hacking has nothing to do with this .. if you read mr buller? Hacking is adding programs or files to break the game. This is just a matter of playing the game exactly the way they developed it. Is it really that hard to understand?

    As far as repeating just because you keep screaming exploit at the top of your lungs doesn't change anything it is still part of game design, patch after patch has gone by with no change, it isn't in the road ahead and there is not mention of ever trying to fix it. Everyone knows they are trying to change hacking .. which has absolutely nothing in any way to do with what we are talking about.

    Lol so funny how you keep ignoring the fact that the speed hack has been in the game, never officially called a hack, gone unfixed patch after patch. If you just also admit that the speed hack is also intended because it's fits your criteria of that your using to justify animation canceling as being an intended feature.

    Instead you get caught up on the term hack. Guess what? That's how it's referred to. It's why I used quotes when I first mentioned it. But you obviously would rather divert attention away from having to admit it fits your parameters of being attended as well. So you argue semantics. Lol

    Can you speed hack without adding programs or files to the game to change the way it works?

    Can you animation cancel and block without changing any file just by installing the game?

    See the difference.... I like how you say "Speed hacking has never been called a hack" with no sense of irony.. :)

    You don't even know what I'm talking about do you? The speed hack requires no hacking. Its why I used quotes the first time.

    So now you have to admit the speed hack is an intended feature since it fits all your parameters of animation canceling.

    NO speed hacking takes changing game files to accomplish ..

    NB's using a staff is an EXPLOIT EXPLOIT EXPLOIT .. it's an exploit now right I yelled it over and over.

    Are you dense? I have told you it takes no changing any files. You continue to argue semantics because you know you would have to admit the pvp speed "bug/hack/whateveryouwanttocallit" is also intended. It's fits your criteria to justify animation canceling.

    You are in a pickle. You can't remain consistent unless you call both intended. But calling the speed hack (yes common referred to name) ok would expose you for a complete moron, because everyone knows there's no way it's intended.

    I'm sure I'll get some more semantic arguing and you'll just ignore everything else. Lol weak as hell.

    Maybe you should have hit the bong a couple less times? If you really can't see the difference I kinda feel sorry for you.

    Lol ad hominem as your last resort. I'm glad your so confident of your argument, you simply ignore mine. Good on you for at least not backing yourself in a corner, weak but smart none-the-less.

    You have no argument you are purely arguing semantics and nothing more. There is no backed in to a corner. Animation canceling has nothing to do with speed hacks and the only person so far I have ever heard of putting the two together is you.

    If you don't have the skills to animation cancel I'm sorry that sucks for you but yelling exploit and pointing out speed hacks as some sort of validation is just dumb.
    Edited by kitsinni on 23 July 2014 14:54
  • c0rp
    c0rp
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    Srugzal wrote: »
    c0rp wrote: »
    Nothing should be able to be activated while blocking. See my sig below...

    As has been noted by others, you're not actually blocking while activating an ability. The block is dropped during it and resumed (usually) after it. So this objection is moot.

    The amount of time it takes to insta cast while blocking, is miniscule compared to the time spent blocking.

    Holding block and and being able to cast is dumb. Just like blocking in a 360 degree circle. Just like AoE caps. Just like server crashing zerg balls. Lots of dumb going on cyrodiil right now.

    Edited by c0rp on 23 July 2014 14:56
    Force weapon swap to have priority over EVERYTHING. Close enough.
    Make stamina builds even with magicka builds.
    Disable abilities while holding block.
    Give us a REASON to do dungeons more than once.
    Remove PVP AoE CAP. It is ruining Cyrodiil.
    Fix/Remove Forward Camps. They are ruining Cyrodiil.
    Impenetrability needs to REDUCE CRIT DAMAGE. Not negate entire builds.
    Werewolf is not equal to Vamps/Bats.
  • CapuchinSeven
    CapuchinSeven
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    kitsinni wrote: »
    Hacking is adding programs or files to break the game.

    er.. no it's not.

    It's perfectly possible to force the game to do something it's not meant to do without adding anything to the game.
    kitsinni wrote: »
    This is just a matter of playing the game exactly the way they developed it. Is it really that hard to understand?

    You have as much evidence for that as anyone saying it is an issue. In fact, you have less because ZOS have already stated they are aware and looking into it.

    Give it up dude.
    anyone else having the issue, when pressing and holding down block, your char puts his block up for like half a sec, and drops it, so you have to repress block and hope it holds? happens more than 50% of the time in combat with me and s real annoying, only in combat

    I am getting an issue where I seem to be a free kill for DKs who are able to unbreakable CC me past my block with a full stamina bar and block held down for the entire fight.

    This could be the same thing.
    Edited by CapuchinSeven on 23 July 2014 14:58
  • kitsinni
    kitsinni
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    kitsinni wrote: »
    Hacking is adding programs or files to break the game.

    er.. no it's not.

    It's perfectly possible to force the game to do something it's not meant to do without adding anything to the game.
    kitsinni wrote: »
    This is just a matter of playing the game exactly the way they developed it. Is it really that hard to understand?

    You have as much evidence for that as anyone saying it is an issue. In fact, you have less because ZOS have already stated they are aware and looking into it.

    Give it up dude.

    They are aware and have been looking in to it for six months and have no plans to change it .. yeah sounds like exploit material to me.
  • CapuchinSeven
    CapuchinSeven
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    Zenimax has already confirmed, MULTIPLE TIMES, that animation cancelling and blocking while casting instant abilities is working AS DESIGNED.
    /thread

    Citation required.

    EDIT - Looked it up myself. It is NOT an exploit, but it is NOT intended or designed this way. A fix will be incoming. You sir are making it up.

    https://i.imgur.com/J92M812.png

    Frankly, it just comes down to garbage game design from amateur MMO developers. Sorry ZOS but that's just how it is.
    Edited by CapuchinSeven on 23 July 2014 15:04
  • Akula
    Akula
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    kitsinni wrote: »
    Akula wrote: »
    kitsinni wrote: »
    Akula wrote: »
    kitsinni wrote: »
    Akula wrote: »
    kitsinni wrote: »
    Akula wrote: »
    kitsinni wrote: »
    Akula wrote: »
    kitsinni wrote: »
    Akula wrote: »
    kitsinni wrote: »
    Akula wrote: »
    kitsinni wrote: »
    If these things are "exploits" why has ZOS never mentioned them as exploits even though both have been widely used since the game was in beta? There have been hundreds of threads about both on this forum alone it isn't like they don't know about block casting and animation canceling. People really need to stop calling every design choice they don't like an exploit.

    Never mentioned? Uhmm yes they have.
    Thank you all for the details in this thread. We're looking into this.

    And where exactly did they say anything about it being an exploit? They looked in to it and decided to do nothing about it or ever mention it again. Sounds to me like they 100% know about it and are fine with it.

    There's a speed "hack" they are looking into as well. They have never called it an exploit either. Think they are also fine with that? Or you know, attempting to fix both?

    They don't come out and call them exploits because both can happen quite innocently. Doesn't mean people don't exploit both issues. You can try and justify it all you want to. I really don't care.

    If they thought animation canceling and cast blocking were exploits they would have said something. Both have been widely used and talked about since the first betas. They have always been part of the game. I'm pretty sure everyone knows hacking is an exploit it doesn't need to be mentioned as one it is adding extra files or programs to the game to break it. Nothing is broken with animation canceling or block casting it is the way they designed the game .. always has been and I have yet to see anything that even hints that they plan to change it.

    Your just going to keep repeating the same thing and simply ignore my post...even though you quoted it. Lol that's just silly. I supposed the speed hack is ok then also? Buller....Buller...

    Like I said hacking has nothing to do with this .. if you read mr buller? Hacking is adding programs or files to break the game. This is just a matter of playing the game exactly the way they developed it. Is it really that hard to understand?

    As far as repeating just because you keep screaming exploit at the top of your lungs doesn't change anything it is still part of game design, patch after patch has gone by with no change, it isn't in the road ahead and there is not mention of ever trying to fix it. Everyone knows they are trying to change hacking .. which has absolutely nothing in any way to do with what we are talking about.

    Lol so funny how you keep ignoring the fact that the speed hack has been in the game, never officially called a hack, gone unfixed patch after patch. If you just also admit that the speed hack is also intended because it's fits your criteria of that your using to justify animation canceling as being an intended feature.

    Instead you get caught up on the term hack. Guess what? That's how it's referred to. It's why I used quotes when I first mentioned it. But you obviously would rather divert attention away from having to admit it fits your parameters of being attended as well. So you argue semantics. Lol

    Can you speed hack without adding programs or files to the game to change the way it works?

    Can you animation cancel and block without changing any file just by installing the game?

    See the difference.... I like how you say "Speed hacking has never been called a hack" with no sense of irony.. :)

    You don't even know what I'm talking about do you? The speed hack requires no hacking. Its why I used quotes the first time.

    So now you have to admit the speed hack is an intended feature since it fits all your parameters of animation canceling.

    NO speed hacking takes changing game files to accomplish ..

    NB's using a staff is an EXPLOIT EXPLOIT EXPLOIT .. it's an exploit now right I yelled it over and over.

    Are you dense? I have told you it takes no changing any files. You continue to argue semantics because you know you would have to admit the pvp speed "bug/hack/whateveryouwanttocallit" is also intended. It's fits your criteria to justify animation canceling.

    You are in a pickle. You can't remain consistent unless you call both intended. But calling the speed hack (yes common referred to name) ok would expose you for a complete moron, because everyone knows there's no way it's intended.

    I'm sure I'll get some more semantic arguing and you'll just ignore everything else. Lol weak as hell.

    Maybe you should have hit the bong a couple less times? If you really can't see the difference I kinda feel sorry for you.

    Lol ad hominem as your last resort. I'm glad your so confident of your argument, you simply ignore mine. Good on you for at least not backing yourself in a corner, weak but smart none-the-less.

    You have no argument you are purely arguing semantics and nothing more. There is no backed in to a corner. Animation canceling has nothing to do with speed hacks and the only person so far I have ever heard of putting the two together is you.

    If you don't have the skills to animation cancel I'm sorry that sucks for you but yelling exploit and pointing out speed hacks as some sort of validation is just dumb.

    The speed "bug", commonly referred to as "speed hack", is:

    Not a true hack as in manipulation of files (as I have said ad nausea)

    Has been acknowledged to be "looking into it"

    Never been called an exploit officially.

    Been around for months, never been fixed in a patch.

    Discussed on these forums.


    The exact same argument you used to justify animation canceling. So are they then both ok? Yes or no?
  • seneferab16_ESO
    seneferab16_ESO
    ✭✭✭
    https://i.imgur.com/J92M812.png

    Frankly, it just comes down to garbage game design from amateur MMO developers. Sorry ZOS but that's just how it is.

    Thank you.
    I am curious as to how this managed to slip past QA.. they know that it's for their own good to not have interns doing all of the QA, right?

    Aerin Treerunner, pre dinner snack
  • inf.toniceb17_ESO
    inf.toniceb17_ESO
    ✭✭✭
    TBH animaion cancelling is a ridiculous mechanic and should be removed BUT currently its is a very important thing in game so If they ever remove animation cancelling they'd better speed up the animations a lot cuz casting 1.5 second abilities takes whole 3 seconds in fact and "instant" abilities are anything but instant. As for casting spells while blocked i have mixed feelings about it. On one hand abilities should cancel block but on another if animations will ever be faster then there won't be any difference. If not then well...ppl will just spam aoe abilities and cancel amimation with block so again there wont be any difference.
  • Thechemicals
    Thechemicals
    ✭✭✭✭✭
    Use the games features people. People die everyday in cyrodill using blocking through spellcasting, and clipping.This thread is the reason why we cant have nice things like 1v1 or duels. Too much moan, not enough will to win.

    Vr14 Templar since release- dual resto
    Vr14 Dk bow/2h

    Brayan Blackthunder
    Goddick
    Daggerfall Covenant

  • Durham
    Durham
    ✭✭✭✭✭
    moXrox wrote: »
    Blocking and casting is a game mechanic currently, not really an exploit.

    But yeah, melees cant block and use their stamina skills so the whole block+casting is questionable.

    Yes another melee disadvantage ....
    PVP DEADWAIT
    PVP The Unguildables
  • CapuchinSeven
    CapuchinSeven
    ✭✭✭✭✭
    https://i.imgur.com/J92M812.png

    Frankly, it just comes down to garbage game design from amateur MMO developers. Sorry ZOS but that's just how it is.

    Thank you.
    I am curious as to how this managed to slip past QA.. they know that it's for their own good to not have interns doing all of the QA, right?

    Yeah I agree, how they let this past pre beta I don't know but my guess is by the time they noticed it was too late. I'd let it slip if the game wasn't such a mess in other areas.
    Use the games features people. People die everyday in cyrodill using blocking through spellcasting, and clipping.This thread is the reason why we cant have nice things like 1v1 or duels. Too much moan, not enough will to win.

    OH please, this tiresome reply whenever any aspect of the game comes under the spot light is just that, tiresome.
    Edited by CapuchinSeven on 23 July 2014 17:25
  • kitsinni
    kitsinni
    ✭✭✭✭✭
    Akula wrote: »
    kitsinni wrote: »
    Akula wrote: »
    kitsinni wrote: »
    Akula wrote: »
    kitsinni wrote: »
    Akula wrote: »
    kitsinni wrote: »
    Akula wrote: »
    kitsinni wrote: »
    Akula wrote: »
    kitsinni wrote: »
    Akula wrote: »
    kitsinni wrote: »
    Akula wrote: »
    kitsinni wrote: »
    If these things are "exploits" why has ZOS never mentioned them as exploits even though both have been widely used since the game was in beta? There have been hundreds of threads about both on this forum alone it isn't like they don't know about block casting and animation canceling. People really need to stop calling every design choice they don't like an exploit.

    Never mentioned? Uhmm yes they have.
    Thank you all for the details in this thread. We're looking into this.

    And where exactly did they say anything about it being an exploit? They looked in to it and decided to do nothing about it or ever mention it again. Sounds to me like they 100% know about it and are fine with it.

    There's a speed "hack" they are looking into as well. They have never called it an exploit either. Think they are also fine with that? Or you know, attempting to fix both?

    They don't come out and call them exploits because both can happen quite innocently. Doesn't mean people don't exploit both issues. You can try and justify it all you want to. I really don't care.

    If they thought animation canceling and cast blocking were exploits they would have said something. Both have been widely used and talked about since the first betas. They have always been part of the game. I'm pretty sure everyone knows hacking is an exploit it doesn't need to be mentioned as one it is adding extra files or programs to the game to break it. Nothing is broken with animation canceling or block casting it is the way they designed the game .. always has been and I have yet to see anything that even hints that they plan to change it.

    Your just going to keep repeating the same thing and simply ignore my post...even though you quoted it. Lol that's just silly. I supposed the speed hack is ok then also? Buller....Buller...

    Like I said hacking has nothing to do with this .. if you read mr buller? Hacking is adding programs or files to break the game. This is just a matter of playing the game exactly the way they developed it. Is it really that hard to understand?

    As far as repeating just because you keep screaming exploit at the top of your lungs doesn't change anything it is still part of game design, patch after patch has gone by with no change, it isn't in the road ahead and there is not mention of ever trying to fix it. Everyone knows they are trying to change hacking .. which has absolutely nothing in any way to do with what we are talking about.

    Lol so funny how you keep ignoring the fact that the speed hack has been in the game, never officially called a hack, gone unfixed patch after patch. If you just also admit that the speed hack is also intended because it's fits your criteria of that your using to justify animation canceling as being an intended feature.

    Instead you get caught up on the term hack. Guess what? That's how it's referred to. It's why I used quotes when I first mentioned it. But you obviously would rather divert attention away from having to admit it fits your parameters of being attended as well. So you argue semantics. Lol

    Can you speed hack without adding programs or files to the game to change the way it works?

    Can you animation cancel and block without changing any file just by installing the game?

    See the difference.... I like how you say "Speed hacking has never been called a hack" with no sense of irony.. :)

    You don't even know what I'm talking about do you? The speed hack requires no hacking. Its why I used quotes the first time.

    So now you have to admit the speed hack is an intended feature since it fits all your parameters of animation canceling.

    NO speed hacking takes changing game files to accomplish ..

    NB's using a staff is an EXPLOIT EXPLOIT EXPLOIT .. it's an exploit now right I yelled it over and over.

    Are you dense? I have told you it takes no changing any files. You continue to argue semantics because you know you would have to admit the pvp speed "bug/hack/whateveryouwanttocallit" is also intended. It's fits your criteria to justify animation canceling.

    You are in a pickle. You can't remain consistent unless you call both intended. But calling the speed hack (yes common referred to name) ok would expose you for a complete moron, because everyone knows there's no way it's intended.

    I'm sure I'll get some more semantic arguing and you'll just ignore everything else. Lol weak as hell.

    Maybe you should have hit the bong a couple less times? If you really can't see the difference I kinda feel sorry for you.

    Lol ad hominem as your last resort. I'm glad your so confident of your argument, you simply ignore mine. Good on you for at least not backing yourself in a corner, weak but smart none-the-less.

    You have no argument you are purely arguing semantics and nothing more. There is no backed in to a corner. Animation canceling has nothing to do with speed hacks and the only person so far I have ever heard of putting the two together is you.

    If you don't have the skills to animation cancel I'm sorry that sucks for you but yelling exploit and pointing out speed hacks as some sort of validation is just dumb.

    The speed "bug", commonly referred to as "speed hack", is:

    Not a true hack as in manipulation of files (as I have said ad nausea)

    Has been acknowledged to be "looking into it"

    Never been called an exploit officially.

    Been around for months, never been fixed in a patch.

    Discussed on these forums.


    The exact same argument you used to justify animation canceling. So are they then both ok? Yes or no?

    There are two different things a speed bug, something that happens sometimes often in PvP that just bugs your character and gives you super speed which is a known bug. My guess is this has to do with rapid maneuvers and I don't think there is a way to force this. This is not the "speed hack" it is a bug.

    There is also a speed hack which was used by people mostly for gathering resources that had to do with changing files in the system.

    Animation canceling as confirmed by ZOS not an exploit just part of game mechanics.
  • Srugzal
    Srugzal
    ✭✭✭✭✭
    c0rp wrote: »
    Srugzal wrote: »
    c0rp wrote: »
    Nothing should be able to be activated while blocking. See my sig below...

    As has been noted by others, you're not actually blocking while activating an ability. The block is dropped during it and resumed (usually) after it. So this objection is moot.

    The amount of time it takes to insta cast while blocking, is miniscule compared to the time spent blocking.

    Can't agree. Depends on the ability: each has its own animation time. And as noted sometimes the block doesn't go back up. I agree that if this is an intended thing, it should at least be consistent.

    You're just as well off dropping the block during the cast and raising it right after. The result would be the same, pretty much. I doubt that anyone could call that an exploit.

    As to what's dumb and what isn't... that's a judgement call I'm not so interested in.
  • Baragorath
    Baragorath
    ✭✭✭
    It can be changed if blocking with staff could drain magicka instead of stamina.

    I believe many of us have seen while exploring TESO world summoner which defend himself with staff.
    Baragorath - Proud Nord - Dragon Knight - Former Emperor - AR40
    One-Who-Crushes-Mountains - Argonian - Templar - AR8
    Grotarg Delan - Dunmer - Nightblade - AR6
    Avosaris - High Elf - Sorcerer - AR6

    Squishy Tomatoes - Pact Support Group - July 2016 - up to date

    Decimation Elite - Field Marshal - December 2014 - May 2016

    Gave up on Banana Squad members math skills - March 2016
  • Lionxoft
    Lionxoft
    ✭✭✭✭✭
    Baragorath wrote: »
    It can be changed if blocking with staff could drain magicka instead of stamina.

    I might be a little off-base in my assumption but I agree with what you're saying. That might not be the preferred resolution but you are hitting the nail on the head in regards to the stamina pool being shared and drained by multiple sources in the combat mechanic.

    A stamina or weapon focused build uses stamina.

    The caster build says "DUH! WTH U NUB?!".

    With that the stamina/weapon focused build responds to the caster build "What other parts of the game's mechanics utilize your magicka pool that aren't damaging/mitigation/healing abilities?"

    The caster build says "Uhhhh".

    Meanwhile, the stamina/weapon focused build goes and cries in the corner asking "WHY?! Oh, WHY has thou forsaken ME?!".

    Anywho.

    Blocking is not a broken mechanic but holding down RMB (blocking) while casting just doesn't make sense. In my opinion, the hotbar should become inactive while blocking just like it does while sprinting. This would make blocking a more tactical option instead of just holding it down until you run out of stam.

    A lot of folks will tell the people that believe this current game state is wacky and to "Learn the game mechanics" or learn to clip/weave however does anyone really want to play pvp that is based off of who runs out of stamina first and can't block or break cc anymore?

    I've played mmos that have active combat systems that punish players that block, block break or lunge too often. I'm by no means saying that ESO should be those games but those systems were put in place for a reason and I truly believe that reason was the make combat more aware.

    ESO pvp is awesome! However it could be so much better with a few tweaks here and there. :) Blocking while casting would be the first to be sent to Oblivion.
  • briandivisionb16_ESO
    briandivisionb16_ESO
    ✭✭✭✭
    For a start, fix it so stamina builds can do this, or that magicka builds can't. One or the other. Just stop favoring certain build archetypes!
    If your group is bigger than 6 members gain 75% damage reduction.

    Write this on the back of your box and see how many sales you get!

    You won't get any new PvP players until this archaic AoE crap is fixed.
    I for one won't resub until:
    1.) You fix lag.
    2.) You remove AOE caps we voted against.
    3.) 12 months have passed (this is how long we've waited for you to 'get with it')[/b]
  • kitsinni
    kitsinni
    ✭✭✭✭✭
    For a start, fix it so stamina builds can do this, or that magicka builds can't. One or the other. Just stop favoring certain build archetypes!

    Both builds can already do this. You can equip dual wield and spam whirlwind while blocking. It is more about the ability being instant than magicka or stamina.
  • Akula
    Akula
    ✭✭✭✭
    kitsinni wrote: »
    Akula wrote: »
    kitsinni wrote: »
    Akula wrote: »
    kitsinni wrote: »
    Akula wrote: »
    kitsinni wrote: »
    Akula wrote: »
    kitsinni wrote: »
    Akula wrote: »
    kitsinni wrote: »
    Akula wrote: »
    kitsinni wrote: »
    Akula wrote: »
    kitsinni wrote: »
    Akula wrote: »
    kitsinni wrote: »
    If these things are "exploits" why has ZOS never mentioned them as exploits even though both have been widely used since the game was in beta? There have been hundreds of threads about both on this forum alone it isn't like they don't know about block casting and animation canceling. People really need to stop calling every design choice they don't like an exploit.

    Never mentioned? Uhmm yes they have.
    Thank you all for the details in this thread. We're looking into this.

    And where exactly did they say anything about it being an exploit? They looked in to it and decided to do nothing about it or ever mention it again. Sounds to me like they 100% know about it and are fine with it.

    There's a speed "hack" they are looking into as well. They have never called it an exploit either. Think they are also fine with that? Or you know, attempting to fix both?

    They don't come out and call them exploits because both can happen quite innocently. Doesn't mean people don't exploit both issues. You can try and justify it all you want to. I really don't care.

    If they thought animation canceling and cast blocking were exploits they would have said something. Both have been widely used and talked about since the first betas. They have always been part of the game. I'm pretty sure everyone knows hacking is an exploit it doesn't need to be mentioned as one it is adding extra files or programs to the game to break it. Nothing is broken with animation canceling or block casting it is the way they designed the game .. always has been and I have yet to see anything that even hints that they plan to change it.

    Your just going to keep repeating the same thing and simply ignore my post...even though you quoted it. Lol that's just silly. I supposed the speed hack is ok then also? Buller....Buller...

    Like I said hacking has nothing to do with this .. if you read mr buller? Hacking is adding programs or files to break the game. This is just a matter of playing the game exactly the way they developed it. Is it really that hard to understand?

    As far as repeating just because you keep screaming exploit at the top of your lungs doesn't change anything it is still part of game design, patch after patch has gone by with no change, it isn't in the road ahead and there is not mention of ever trying to fix it. Everyone knows they are trying to change hacking .. which has absolutely nothing in any way to do with what we are talking about.

    Lol so funny how you keep ignoring the fact that the speed hack has been in the game, never officially called a hack, gone unfixed patch after patch. If you just also admit that the speed hack is also intended because it's fits your criteria of that your using to justify animation canceling as being an intended feature.

    Instead you get caught up on the term hack. Guess what? That's how it's referred to. It's why I used quotes when I first mentioned it. But you obviously would rather divert attention away from having to admit it fits your parameters of being attended as well. So you argue semantics. Lol

    Can you speed hack without adding programs or files to the game to change the way it works?

    Can you animation cancel and block without changing any file just by installing the game?

    See the difference.... I like how you say "Speed hacking has never been called a hack" with no sense of irony.. :)

    You don't even know what I'm talking about do you? The speed hack requires no hacking. Its why I used quotes the first time.

    So now you have to admit the speed hack is an intended feature since it fits all your parameters of animation canceling.

    NO speed hacking takes changing game files to accomplish ..

    NB's using a staff is an EXPLOIT EXPLOIT EXPLOIT .. it's an exploit now right I yelled it over and over.

    Are you dense? I have told you it takes no changing any files. You continue to argue semantics because you know you would have to admit the pvp speed "bug/hack/whateveryouwanttocallit" is also intended. It's fits your criteria to justify animation canceling.

    You are in a pickle. You can't remain consistent unless you call both intended. But calling the speed hack (yes common referred to name) ok would expose you for a complete moron, because everyone knows there's no way it's intended.

    I'm sure I'll get some more semantic arguing and you'll just ignore everything else. Lol weak as hell.

    Maybe you should have hit the bong a couple less times? If you really can't see the difference I kinda feel sorry for you.

    Lol ad hominem as your last resort. I'm glad your so confident of your argument, you simply ignore mine. Good on you for at least not backing yourself in a corner, weak but smart none-the-less.

    You have no argument you are purely arguing semantics and nothing more. There is no backed in to a corner. Animation canceling has nothing to do with speed hacks and the only person so far I have ever heard of putting the two together is you.

    If you don't have the skills to animation cancel I'm sorry that sucks for you but yelling exploit and pointing out speed hacks as some sort of validation is just dumb.

    The speed "bug", commonly referred to as "speed hack", is:

    Not a true hack as in manipulation of files (as I have said ad nausea)

    Has been acknowledged to be "looking into it"

    Never been called an exploit officially.

    Been around for months, never been fixed in a patch.

    Discussed on these forums.


    The exact same argument you used to justify animation canceling. So are they then both ok? Yes or no?

    There are two different things a speed bug, something that happens sometimes often in PvP that just bugs your character and gives you super speed which is a known bug. My guess is this has to do with rapid maneuvers and I don't think there is a way to force this. This is not the "speed hack" it is a bug.

    There is also a speed hack which was used by people mostly for gathering resources that had to do with changing files in the system.

    Animation canceling as confirmed by ZOS not an exploit just part of game mechanics.

    Dodging again. You are wrong. They are both acknowledge by ZOS as unintended.
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