It is really annoying when people trigger events while you are still listening to the npc.

vasdrakken
vasdrakken
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I can't understand why there is not something to prevent people from ruining the story when they come up the npc in the story after you and simply page through the story to trigger the mob so they can kill it and go on, when it means you don't get to hear the rest of the story or get credit for the kill.
  • Ysne58
    Ysne58
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    Yeah that is kind of annoying when it happens. What I'm reading disappears from the screen so I never do get read it.
  • Turelus
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    I agree fully.
    There have been a few cases where I was getting excited about the ending of a quest line only to have it ruined by missing most the dialogue and entering into a fight.
    @Turelus - EU PC Megaserver
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  • Ysne58
    Ysne58
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    Compared to some of the other issues I'm having, this is really minor.
  • brandon
    brandon
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    I find that so annoying I'm a lore nut so I like to read everything and listen to everything, and when people run up and just skip through everything and it stops me from hearing it, it bugs me. I could go on a huge rant about this but I don't feel like getting riled up right now.
    Edited by brandon on 1 June 2014 19:56
  • dannymcgr81b14_ESO
    dannymcgr81b14_ESO
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    Agreed. This happened to me yesterday. I was sneaking around the house reading journals and letters and suddenly I was informed that I had killed the bad guy and completed the quest.
  • Ysne58
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    Frequently, you also get no loot because you played no part in the battle either.
  • Srugzal
    Srugzal
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    If you come to ESO for the story, actually no, it isn't minor. Are there problems that need attention first? Of course. But other player's actions truncating your gaming experience is still an important issue. Unfortunately it kinda goes with the MMO territory, doesn't it?

    Mostly I've seen this when I'm in a PUG for a quest and someone is impatient or starts the dialog first.
  • elwhy
    elwhy
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    Agreed, and one of the reasons I've never been stoked this was made as an MMO. I think it'd be really hard, if not impossible, to keep the MMO aspect in PvE without this happening, though. And you almost wanna get mad at the people rushing, but it's not their fault, it's game design...
    Edited by elwhy on 1 June 2014 19:54
  • brandon
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    Ysne58 wrote: »
    Frequently, you also get no loot because you played no part in the battle either.

    when that happens I'll usually stick around and fight the boss again to get loot and a feeling of accomplishment
  • pecheckler
    pecheckler
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    Outside of dungeons this has only happened to me a few times out almost 300 hours of play.
    End the tedious inventory management game.
  • kimboh
    kimboh
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    Agreed. This happened to me yesterday. I was sneaking around the house reading journals and letters and suddenly I was informed that I had killed the bad guy and completed the quest.

    Yes this is annoying, working through to the end of a quest only to find another player has just killed the boss giving me the 'quest complete' text.

    Yes this is a minor gripe but the boss fight is a satisfying end to the quest.

    Waiting around for it to respawn just isn't the same.
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  • AlexDougherty
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    vasdrakken wrote: »
    I can't understand why there is not something to prevent people from ruining the story when they come up the npc in the story after you and simply page through the story to trigger the mob so they can kill it and go on, when it means you don't get to hear the rest of the story or get credit for the kill.

    This is an MMO, these things happen, my advice is get over it.
    People believe what they either want to be true or what they are afraid is true!
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    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • Coggage
    Coggage
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    I have to admit I never listen to ANY npc and just click through it all and I've done this in every game I have played in the last 10 years. I did listen in the preceding years, but eventually got burnt out and jaded as to why I have to rescue someone, or why I have to clear their cellar or why I have to get their stuff back from bandits. After the first 50 times I hear this stuff, I no longer care.
  • Evergnar
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    It's no big deal to me but I could see where it would be for many other players. I'm all for fixing/improving it if it means keeping more subscribers. We need all the players we can get in ESO right now.
  • Sidney
    Sidney
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    I mostly come across this in quests in dungeons and I agree it should be changed. I want to read every quest and listen to everything before I do anything at all.

    This is frustrating to no end to the point I usually will leave the dungeon so I can get quest from scratch again.
    >.<_____/
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  • theyancey
    theyancey
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    We should be getting credit for every lore book in the dungeon even if we hadn't opened it before someone killed the boss. Can you read your collected lore books under the achievement tab?
  • Sakiri
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    Srugzal wrote: »
    If you come to ESO for the story, actually no, it isn't minor. Are there problems that need attention first? Of course. But other player's actions truncating your gaming experience is still an important issue. Unfortunately it kinda goes with the MMO territory, doesn't it?

    Mostly I've seen this when I'm in a PUG for a quest and someone is impatient or starts the dialog first.

    I read faster than they speak and some of the voices are annoying.

    This is why I pitched a fit during beta about dialog and quest text not matching. I was forced to listen to it because the written text was simplified and lacking.

    I just read it now and not bother listening when it comes to those npcs. Easier.
  • Sakiri
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    theyancey wrote: »
    We should be getting credit for every lore book in the dungeon even if we hadn't opened it before someone killed the boss. Can you read your collected lore books under the achievement tab?

    Yes.

    In fact I suggest you do this for all lore books instead of standing dumbly in the field. Ive gotten killed that way...
  • MasterSpatula
    MasterSpatula
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    As someone who first and foremost plays for the story, I find this really irritating. Yeah, considering we have two gimped classes, countless bugged abilities, graphics not loading properly, etc., etc., it seems kind of benign. But it really does put a damper in the main reason I'm even here. I'll sometimes even just take the damage and risk death just to finish the conversation.
    I think it'd be really hard, if not impossible, to keep the MMO aspect in PvE without this happening, though. And you almost wanna get mad at the people rushing, but it's not their fault, it's .

    In SWTOR, I'm pretty sure you're immune to combat while in dialogue with an NPC. It can't be that hard to do.
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • YourNameHere
    YourNameHere
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    I had made a post on this some months ago:
    I am starting to feel my gameplay is being adversely affected on how the game deals with quests in regards to groups and those not in groups.

    Groups:

    My spouse and I play together, taking the same quests. If he clicks through the text faster than me for whatever reason, I get locked out of continuing the text to read as my quest is forced to advance to the next step. So not only do I miss out on content but also hints. This has happened multiple times.

    Non Group players:

    If a person not in our group is working on the same quest as I am, and they begin to run around and do the parts of the quest (in regards to things like destroying spider eggs to make the queen appear) my quest is forced to advance. This has happened numerous times when I am not ready for whatever reason, either resulting in my death or loss of learning/gameplay as I don't know what was done.

    These two things are quite annoying and are starting to bother me. I like to read everything, explore, and try things. but if others around me are forcing me to do things, even inadvertently and unknowingly, it needs to be looked at.

    Thanks for reading. Please give your opinions on it too, and if this is something that you'd like changed, please send in Feedback in game.

    Now, some say 'get over it' and that is a lame comment. So let's ignore those.

    I can understand it happening when you are in a group with other people and advance a quest. That happens in other MMOs, so it's something you work with. "Hey Bob, you talk to DudeA first, then finish your quest, then Jane will go".

    Not here. You can have some schmuck NON GROUPED, run up and trigger steps in YOUR quest while you are in the same room. This is what is annoying and should not happen.

    Getting credit for everyone in a room when you tag an enemy and help kill it is fine. That doesn't bother me.

    Having Joe Schmo run up and destroy spider eggs (a step you need to do as well) but not grouped with you, you are forced to get credit, knocking you out of conversations with NPCs is bothersome.

    Are we saying it needs to be fixed NOW? No. But it is something they can look into. Putting any 'lore or RP' excuse to the side, this can adversely affect people as the Journal is very poor at relaying what needs to be done if you miss conversation, and you can end up killed by spawned mobs if not ready etc.
    Edited by YourNameHere on 1 June 2014 22:33
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  • Tannakaobi
    Tannakaobi
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    As someone who first and foremost plays for the story, I find this really irritating. Yeah, considering we have two gimped classes, countless bugged abilities, graphics not loading properly, etc., etc., it seems kind of benign. But it really does put a damper in the main reason I'm even here. I'll sometimes even just take the damage and risk death just to finish the conversation.
    I think it'd be really hard, if not impossible, to keep the MMO aspect in PvE without this happening, though. And you almost wanna get mad at the people rushing, but it's not their fault, it's .

    In SWTOR, I'm pretty sure you're immune to combat while in dialogue with an NPC. It can't be that hard to do.

    In SWTOR almost everything is instanced to the player. You can have people come and help, other than the same class/story. For the group content they have a roll system in the story, meaning each player rolls for the right to speak. No one can progress until every group member has selected. This is how it should be. People that don't want to listen to the story and enjoy the game can quite frankly, do one imo. Although I'd be happy to skip anything I have seen before.

    It has to be said that as poor as SWTOR was, it had some really good idea's, this being up there with the best of them. ESO made a really bad error of judgment when they decided almost everything would be public. How can that EVER be a good thing? Friends joining you, great. Every Tom, *** and Harry... come on!

    I honestly would have to ask if any one person in Zenimax actually ever played an mmo before. Some of the decisions are just plain stupid. Public dungeons, doh!

  • Melian
    Melian
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    Yeah, that is annoying.
  • thelordoffelines
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    On top of it, how about when I'm trying to do a solo dungeon actually solo and instead there are 4 other people in there doing it so its not even a challenge in any way!?
  • crislevin
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    thats actually minor, in silvenar, when you need to interrogate some random guy, other people interacting with him will completely botch the quest altogether.

    Its crazy.
  • MasterSpatula
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    I was talki
    Tannakaobi wrote: »
    In SWTOR almost everything is instanced to the player. You can have people come and help, other than the same class/story. For the group content they have a roll system in the story, meaning each player rolls for the right to speak.

    Well, I was referring more to the open-world faction quests. If you're talking to some medical researcher outside the Taris hospital, some dude getting chased by a swarm of rakghouls who happens to run right through you isn't going to knock you out of dialogue.

    But the instanced quests tend to work pretty well, yes.
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • Tannakaobi
    Tannakaobi
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    I was talki
    Tannakaobi wrote: »
    In SWTOR almost everything is instanced to the player. You can have people come and help, other than the same class/story. For the group content they have a roll system in the story, meaning each player rolls for the right to speak.

    Well, I was referring more to the open-world faction quests. If you're talking to some medical researcher outside the Taris hospital, some dude getting chased by a swarm of rakghouls who happens to run right through you isn't going to knock you out of dialogue.

    But the instanced quests tend to work pretty well, yes.

    Ah! right, I didn't know that happened is ESO. Yeah, I see your point. Like I said, I do question much of the decision making by the devs. I do like the game though, but if you took out the frustrations and much of them are just poor decisions it would be something special.

  • Rev Rielle
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    I agree it's quite annoying.
    If you can be anything, be kind.
  • METALPUNKS
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    I do NOT agree. This is an mmo and that's part of an mmo always has been. Just be glad your kills can't get stolen. What I hate is when your waiting for a dark anchor our world boss and someone who obviously cannot beat the instance comes up and hits the enemy, dies and the instance goes away for a bit again. This is after you have been waiting there for this thing to spawn. I will eat my own words though, this is an mmo. I just think that if someone fails it should reset instantly, not 15 minutes later.
  • dannymcgr81b14_ESO
    dannymcgr81b14_ESO
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    That's the main problem. They can't decide if it's an mmo or a single player game. It seems like most of the game is designed for single players but then that brings up issues like this and the problems in the public dungeons.
  • vasdrakken
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    You can at least use camp and or abandon the quest and start over most of the time.
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