Well, here is my math. My research shows that this game has sales of between 1 and 2 million. Competative pvp guilds are typically below 100, only a few have a thousand. 100 pvp guilds of 100 players would only make 1% of the player base of 1 million.What ever man, enjoy the view from under that rock.
Well, here is my math. My research shows that this game has sales of between 1 and 2 million. Competative pvp guilds are typically below 100, only a few have a thousand. 100 pvp guilds of 100 players would only make 1% of the player base of 1 million.What ever man, enjoy the view from under that rock.
Give or take, it could be less or more than 1%, but certainly not 5%.
http://forums.elderscrollsonline.com/discussion/105348/patch-v-1-1-3-preview
Patch v.1.1.3 Preview
ZOS_JessicaFolsomZOS_JessicaFolsom admin
6:01PM edited 6:01PM in General Discussion - English Staff Post
On Monday (6/2) during the regular maintenance period, we’ll be pushing an incremental patch to the live megaservers. The patch includes a handful of important fixes and improvements. We’re still working on finalizing the complete patch notes, but we wanted to share some of the highlights with you now:
We do have more skill line fixes and improvements on the way, and are looking at which ones we can get out next week. We’ll keep you updated.
Alliance War
Implemented some memory fixes which will improve performance (decrease latency) in Cyrodiil.
Caltrops: Fixed an issue with Caltrops – you will no longer be immune to siege damage.
Fixed an issue where some container rewards received through mail by non-veteran rank player characters contained items with no level or icon.
Nightblade
Catalyst: This passive ability’s bonus has been increased to 15% for Rank I and 30% for Rank II.
Path of Darkness: This ability’s damage has been slightly increased.
Veil of Blades: This ability is now capable of critical strikes.
Templar
Puncturing Strikes: Reduced the global cooldown triggered after this ability is used, and slightly increased the ability resource cost. This change impacts Puncturing Strikes and all its morphs.
Trials
Fixed an issue with treasure chests so more than one group member can now loot the chest before it disappears.
Miscellaneous
Fixed an issue that was causing some people to get stuck at the login screen or character select screen for a long period of time after experiencing a crash.
Graphics: We have implemented a fix for those who could not see ghosts when using DX9 after patch 1.1.2. However, we encourage you to use DX11 unless playing on Windows XP.
Fixed an issue that was causing some collected books to disappear or get replaced when you used a Wayshrine or reloaded the game.
AryaWythers wrote: »Sorry I think the fact that it's a PvE based MMO is what killed PvP.
AryaWythers wrote: »Sorry I think the fact that it's a PvE based MMO is what killed PvP.
1- It is currently not a good PvE game with the broken classes, bugs and negative view of VR content
2- If you don't offer any legit reason or explanation for a claim like this no one will care what that claim is.
AryaWythers wrote: »AryaWythers wrote: »Sorry I think the fact that it's a PvE based MMO is what killed PvP.
1- It is currently not a good PvE game with the broken classes, bugs and negative view of VR content
2- If you don't offer any legit reason or explanation for a claim like this no one will care what that claim is.
Did you forget why you are voting on this post...doesn't matter how I feel PvP is still DEAD
AryaWythers wrote: »AryaWythers wrote: »Sorry I think the fact that it's a PvE based MMO is what killed PvP.
1- It is currently not a good PvE game with the broken classes, bugs and negative view of VR content
2- If you don't offer any legit reason or explanation for a claim like this no one will care what that claim is.
Did you forget why you are voting on this post...doesn't matter how I feel PvP is still DEAD
Yes, PvP is in a terrible state, as is the game as a whole, but that doesn't mean that making wild claims with nothing to support those claims will somehow breath life back into Cyrodill.
IMO, what kills PvP more than anything is people switching sides or just leaving altogether when they start losing. This creates one side that has an overwhelming numbers advantage over the others, which leads to more people leaving the low population factions and so on. Then people complain because there is no one left to fight, so there is no more PvP.
It's a problem of people only wanting to dominate, but not be dominant. They're not really looking for PvP so much as they are looking to show off their e-peen.
IMO, what kills PvP more than anything is people switching sides or just leaving altogether when they start losing. This creates one side that has an overwhelming numbers advantage over the others, which leads to more people leaving the low population factions and so on. Then people complain because there is no one left to fight, so there is no more PvP.
It's a problem of people only wanting to dominate, but not be dominant. They're not really looking for PvP so much as they are looking to show off their e-peen.
How does this supposition have anything to do with the current state of PvP in ESO? Have you been actively PvPing this game? Have you heard from others that this is the reason they are no longer playing? Because it sounds like you are just rambling without any specific knowledge of the situation.
AryaWythers wrote: »AryaWythers wrote: »AryaWythers wrote: »Sorry I think the fact that it's a PvE based MMO is what killed PvP.
1- It is currently not a good PvE game with the broken classes, bugs and negative view of VR content
2- If you don't offer any legit reason or explanation for a claim like this no one will care what that claim is.
Did you forget why you are voting on this post...doesn't matter how I feel PvP is still DEAD
Yes, PvP is in a terrible state, as is the game as a whole, but that doesn't mean that making wild claims with nothing to support those claims will somehow breath life back into Cyrodill.
You can look up my posts instead of sitting here playing games and trying to bait me into some sort of argument...go Play the game and leave people alone, why you obsessed with my single post here? And elsewhere?
I paid plenty for the game can I not post in the forums Mr Stalin?
IMO, what kills PvP more than anything is people switching sides or just leaving altogether when they start losing. This creates one side that has an overwhelming numbers advantage over the others, which leads to more people leaving the low population factions and so on. Then people complain because there is no one left to fight, so there is no more PvP.
It's a problem of people only wanting to dominate, but not be dominant. They're not really looking for PvP so much as they are looking to show off their e-peen.
How does this supposition have anything to do with the current state of PvP in ESO? Have you been actively PvPing this game? Have you heard from others that this is the reason they are no longer playing? Because it sounds like you are just rambling without any specific knowledge of the situation.
IMO, what kills PvP more than anything is people switching sides or just leaving altogether when they start losing. This creates one side that has an overwhelming numbers advantage over the others, which leads to more people leaving the low population factions and so on. Then people complain because there is no one left to fight, so there is no more PvP.
It's a problem of people only wanting to dominate, but not be dominant. They're not really looking for PvP so much as they are looking to show off their e-peen.
How does this supposition have anything to do with the current state of PvP in ESO? Have you been actively PvPing this game? Have you heard from others that this is the reason they are no longer playing? Because it sounds like you are just rambling without any specific knowledge of the situation.
IMO, what kills PvP more than anything is people switching sides or just leaving altogether when they start losing. This creates one side that has an overwhelming numbers advantage over the others, which leads to more people leaving the low population factions and so on. Then people complain because there is no one left to fight, so there is no more PvP.
It's a problem of people only wanting to dominate, but not be dominant. They're not really looking for PvP so much as they are looking to show off their e-peen.
How does this supposition have anything to do with the current state of PvP in ESO? Have you been actively PvPing this game? Have you heard from others that this is the reason they are no longer playing? Because it sounds like you are just rambling without any specific knowledge of the situation.
You've seen the threads with people talking about the various campaigns being dominated by one faction or another, yes? Where the opposing faction's numbers dwindled to virtually nothing over time? Here's a tip. It doesn't only happen in ESO. It happens in every game with faction based PvP, and I've been around enough to see it happen again and again. I've been on both the winning and losing faction and I've even witnessed, first hand, an entire guild switch factions for precisely this reason.
The only reason Wabbajack is as populated as it is is because everybody eventually migrated there more or less by default as they left the other campaigns.