Hehe what's missing is not so much dungeonnons, but dungeon xp. You can design the best dungeons available in any MMO, but if you get next to no xp from them what's the point?
I like the OP's idea, but without decent xp, it is fail, like most of the group content xp in ESO atm (pre-VR level, apparently things change after that but I wouldn't know). Simply rewarding players for grouping up and running the current dungeons would cause many non-questcentric MMO'ers to return to Tamriel.
I would love if the developers added a few massive dungeons to ESO. Basically, most of the dungeons currently in the game are fairly small to medium sized and can be completed in less than 1 hour. I think having a few massive dungeons would be good for the game and would require roughly 2 to 4 hours to complete. These dungeons could be either instanced or public. Zenimax could even give these massive dungeons a unique name such as "Labyrinth" to distinguish from regular dungeons. The picture below illustrates the idea perfectly...
Thoughts/Opinions?
Def agree.. and it would be nice if there was a lot more variety in the current dungeons as well. Variety is what the games needs.. Every dungeon feels almost identical. Where are the complex challenging dungeons? Sure there are torch+ dungeons but they are still kinda boring and have almost the same layout.
Yeah, its a little disappointing that most of the dungeons are copy paste.
I would love if the developers added a few massive dungeons to ESO. Basically, most of the dungeons currently in the game are fairly small to medium sized and can be completed in less than 1 hour. I think having a few massive dungeons would be good for the game and would require roughly 2 to 4 hours to complete. These dungeons could be either instanced or public. Zenimax could even give these massive dungeons a unique name such as "Labyrinth" to distinguish from regular dungeons. The picture below illustrates the idea perfectly...
Thoughts/Opinions?
you mean like the old days? This was all ONE dungeon from EQ. I am of the firm belief that the extremely liner vanilla tiny dungeons is what is wrong with, not only this game, not only MMOs, but RPGs in general today. When was the last time you got lost and afraid in a dungeon? not recently unless you were playing an older game I'd wager. I'd LOVE to see a return of this sort of thing.... but... instant gratification may not allow that. I can dream.
Def agree.. and it would be nice if there was a lot more variety in the current dungeons as well. Variety is what the games needs.. Every dungeon feels almost identical. Where are the complex challenging dungeons? Sure there are torch+ dungeons but they are still kinda boring and have almost the same layout.
Yeah, its a little disappointing that most of the dungeons are copy paste.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
One of the best things I loved about Asherons Call was getting lost in some of the dungeons and having that feeling of dread and panic take over. I've never experienced that feeling in any other mmo dungeon. (you also dropped your items on your corpse)
I would love if the developers added a few massive dungeons to ESO. Basically, most of the dungeons currently in the game are fairly small to medium sized and can be completed in less than 1 hour. I think having a few massive dungeons would be good for the game and would require roughly 2 to 4 hours to complete. These dungeons could be either instanced or public. Zenimax could even give these massive dungeons a unique name such as "Labyrinth" to distinguish from regular dungeons. The picture below illustrates the idea perfectly...
Thoughts/Opinions?
Jade_Knightblazerb14_ESO wrote: »This is what next gen MMOs are missing. Yes please!
I would even enjoy it if each room was a boss fight. Bwl themed. Would be something for endgame as well as bragging rights / achivos
There's a reason next gen MMOs are missing this. Last gen MMOs had it.
Dungeon runs and even raids like this generally tend to prove unpopular to the general crowd. For the simple reason that the majority of players only play 1-3 hours at a time, most of whom don't (want to) spend that entirety in a dungeon run.
I personally miss big raids like this, and find them fun though.
Its been a trend in many games, specifically RPG styled games. A lot of developers dont want to make long RPGs because the majority of the players never finish the game. So the content they worked so hard to make goes unseen by over half of the players.
http://www.forbes.com/sites/davidthier/2012/08/13/only-42-of-players-finished-mass-effect-3/
That link is a single player RPG reference, but the same mentality persists in MMOs. They tend to cater more to the casual gamer who has roughly 1 hour to play (including time required to find a group).
I do like your idea though, and thats a radical dungeon map. D&D much?
mitchell.niemib14_ESO wrote: »Jade_Knightblazerb14_ESO wrote: »This is what next gen MMOs are missing. Yes please!
I would even enjoy it if each room was a boss fight. Bwl themed. Would be something for endgame as well as bragging rights / achivos
There's a reason next gen MMOs are missing this. Last gen MMOs had it.
Dungeon runs and even raids like this generally tend to prove unpopular to the general crowd. For the simple reason that the majority of players only play 1-3 hours at a time, most of whom don't (want to) spend that entirety in a dungeon run.
I personally miss big raids like this, and find them fun though.
Its been a trend in many games, specifically RPG styled games. A lot of developers dont want to make long RPGs because the majority of the players never finish the game. So the content they worked so hard to make goes unseen by over half of the players.
http://www.forbes.com/sites/davidthier/2012/08/13/only-42-of-players-finished-mass-effect-3/
That link is a single player RPG reference, but the same mentality persists in MMOs. They tend to cater more to the casual gamer who has roughly 1 hour to play (including time required to find a group).
I do like your idea though, and thats a radical dungeon map. D&D much?
I think that's the beauty of this design you can delve as deep as you would like, also there would be no real set end to your crawl so technically yes you could sit in the dungeon for your whole life but you can really leave just about whenever you'd like and be done with it.