DewiMorgan wrote: »However, I think you're confusing the terms "bot" and "exploit". Exploits come from trusting the client; bots come from allowing clients to exist in the first place.
Once you have a client, even a completely untrusted one, you can macro it, and you can make a bot with those macros.
Trusting the client only permits the bots to use trust-exploits; it doesn't prevent the bots in the first place.
Never trust the client.
Never put anything on the client. The client is in the hands of the enemy. Never ever ever forget this.
Macroing, botting, and automation
No matter what you do, someone is going to automate the process of playing your world.
KhajitFurTrader wrote: »So there I was, thinking that everyone most some in the industry would take Raph Koster's Laws of Online World Design to heart, always.
DewiMorgan wrote: »During the beta, to get an idea of what other MMOs were like, I played LotRO. It's an MMO made almost entirely of grind, which quickly went F2P. In comparison to ESO, it feels really, really "oldschool MMO" - all the quests are variations on the form "Kill X mobs of type Y" or "Talk to character Z".
Playing it made me really appreciate my beta-weekends of ESO, and I've not bothered to play it again since ESO released.
But there's one thing that LotRO apparently did right: there are no bots.
Did anyone play LotRO when the bots came? Do you have any idea what tactics they used to combat them? Because, from what I've read, they are so far the only MMORPG to successfully quash them.
How?
Yes the bots are in our faces and affecting most of our game play with ESO, this less than two month old game, but if you think they got rid of the bots in Lotro, you are wrong, they are still thriving 7 years later.
Yes the bots are in our faces and affecting most of our game play with ESO, this less than two month old game, but if you think they got rid of the bots in Lotro, you are wrong, they are still thriving 7 years later.
You bring up some interesting points. I guess the real question is not "are botters there", but "how much to the botters impact individual players from a personal perspective?"
Because in spite of the botter "activity" you mentioned above, I remember my 4 years with LotRO as being relatively bot free. They never really impacted my personal play...i never saw them in my favorite leveling areas, they never cause sever server lag (that was reported), they never popped up in my favorite dungeons...really it felt very bot free.
and in all the other games I've played with what I consider little to no bots most likely still have something akin to bot activity...but again, I never (or rarely) saw it and never considered it impacting in those games.
The bots in this game on the other hand are severe, definitely impacting, and I noticed them ALLOT.
DewiMorgan wrote: »During the beta, to get an idea of what other MMOs were like, I played LotRO. It's an MMO made almost entirely of grind, which quickly went F2P.
DewiMorgan wrote: »But there's one thing that LotRO apparently did right: there are no bots.
Did anyone play LotRO when the bots came? Do you have any idea what tactics they used to combat them? Because, from what I've read, they are so far the only MMORPG to successfully quash them.
How?
During the beta, to get an idea of what other MMOs were like, I played LotRO. It's an MMO made almost entirely of grind, which quickly went F2P.
The instancing of quests, the bind on acquire of worthwhile objects, good stuff gated behind dungeon locks and complex group mechanics and the absence of gold sinks made it a difficult and unattractive option for bots in the first place.
Yes, benefit of doing stuff client side is reduced lag, downside is that it enables teleport and wallhacks.Have you ever worked on any Client/Server applications or games?DewiMorgan wrote: »I don't see how trusting the client causes bots.
Your line of thinking is exactly what got ZOS into this mess in the first place.
If you trust the client, you present the hackers with a HUGE wide open barn door!
Once they figure out how to inject false data into the client/server communication, you would see things like flying bots, teleporting bots, wall and ground clipping bots, speed hacking bots, invisible bots, instant resource nodes respawn bots, ...
Oh wait, we have all those in ESO!
Amsel_McKay wrote: »LotRO died... and people dont buy gold... simple.
DewiMorgan wrote: »During the beta, to get an idea of what other MMOs were like, I played LotRO. It's an MMO made almost entirely of grind, which quickly went F2P. In comparison to ESO, it feels really, really "oldschool MMO" - all the quests are variations on the form "Kill X mobs of type Y" or "Talk to character Z".
Playing it made me really appreciate my beta-weekends of ESO, and I've not bothered to play it again since ESO released.
But there's one thing that LotRO apparently did right: there are no bots.
Did anyone play LotRO when the bots came? Do you have any idea what tactics they used to combat them? Because, from what I've read, they are so far the only MMORPG to successfully quash them.
How?
redwoodtreesprite wrote: »One last thing. Turbine is very much like this company in many other negative ways. Which is why the game population is fading away. I only play during festivals and to do a weekly hobbit present thing on occasion for my lifer account. They are not a very nice company. But they do deal with gold sellers and bots very well.
robacooperb16_ESO wrote: »Having played LOTRO under subscription and then F2P:
* Aggressive reporting by players, RP servers purged them pretty quick from what I heard.
* Aggressive "patrolling" by GMs who went after the bots, sellers, and buyers.
* All client side decisions with server checks.
Jeremy_gelber_ESO wrote: »im confused about the eq not having bots theory. sure macroquest made it easy for full automation. but even before that there were plenty of /follow healbots.