I could get down with that. You get great quality at a hellaciously slow pace for micromanaging. It makes sense.
I just had another idea. Allow the formation of true crafting guilds. With the ability to have apprentices who can literally learn their craft from you in addition to their own research. And because teaching is often the best way to learn, the master gains from the relationship as well.
methjester wrote: »Let them keep screwing up this game another few weeks and there won't be too many people left.
Should be enough people to fit in a few guilds.
methjester wrote: »Let them keep screwing up this game another few weeks and there won't be too many people left.
Should be enough people to fit in a few guilds.
Yes, because that comment contributes to this conversation in a substantive and helpful way. Thanks for playing.
If ESO is going to survive, it needs to create an economy in which I can focus on crafting and have it be both challenging and rewarding - and someone else can focus on leveling or PVP and absolutely need to have a relationship with a crafting player or two in order to be successful.
methjester wrote: »Sorry I'm sorry to burst your bubble but they can't fix a nightblade problems, Caltrops, or simple things along those lines. Quests that they said they fixed are still quite broken, and DK's and Sorc's are the only classes worth a darn. If you want them to add things to enhance the economy think small and hope it can be done with add-ons because I think Zeni is mailing it in.
Think grand, but be real.
That's why many of us have been asking for an auction house or something similar that would open the market up so players could buy the materials they need. Because serious crafters who would like to craft themselves high quality armor while advancing their character deserve to enjoy this game too.
That's why many of us have been asking for an auction house or something similar that would open the market up so players could buy the materials they need. Because serious crafters who would like to craft themselves high quality armor while advancing their character deserve to enjoy this game too.
I don't know that an AH would solve the issue, to be honest.
The way crafting works in ESO, I think that the real issue is more about trying to sell speculation builds that are all ready created. The times I have made money on ESO selling crafted gear is when someone has asked for a particular build, and I have made it for them.
What if, instead of another place to thing we the crafters think people want, instead there was some sort of place where people could define what gear they wanted (maybe done in a similar interface to the crafting interface they already have), and then crafters could bid on providing it for them. Even if this was implemented at the guild level, it would be a big improvement over what they have now.
I believe having an auction house would go a long way to fixing it.
It would give consumers a reliable selection to choose from so they wouldn't have to rely on trade spam or getting lucky in the guild store. Though your idea is interesting and I certainly agree it would be better than what we have now.
I believe having an auction house would go a long way to fixing it.
It would give consumers a reliable selection to choose from so they wouldn't have to rely on trade spam or getting lucky in the guild store. Though your idea is interesting and I certainly agree it would be better than what we have now.
I'm in 3 trade guilds - that is between 1,300 to 1,500 people trading back and forth. My Guild mates are in three or four others. There is nothing I have been looking for that I haven't been able to find.
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I sure wish I could say that because I scan through all five of my guilds on a regular basis without finding what I'm looking for to buy. If fact, it's rare when I actually do find what I'm looking for.
I believe having an auction house would go a long way to fixing it.
It would give consumers a reliable selection to choose from so they wouldn't have to rely on trade spam or getting lucky in the guild store. Though your idea is interesting and I certainly agree it would be better than what we have now.
I'm in 3 trade guilds - that is between 1,300 to 1,500 people trading back and forth. My Guild mates are in three or four others. There is nothing I have been looking for that I haven't been able to find.
.
I sure wish I could say that because I scan through all five of my guilds on a regular basis without finding what I'm looking for to buy. If fact, it's rare when I actually do find what I'm looking for.
I disagree with you about the auction house. But I think I'll refrain from debating about it here because I don't want to risk closing down your thread.
Honing Stones, Dwarven Oil, Pitch, Turpen, Diamonds, Red Wheat, Heavy or Jewelry Warlock gear, provisioning recipes etc. Basically anything I need ^^
Having a universal auction house would go along way to stabilizing the economy and getting rid of bots(both topics for another thread).
Honing Stones, Dwarven Oil, Pitch, Turpen, Diamonds, Red Wheat, Heavy or Jewelry Warlock gear, provisioning recipes etc. Basically anything I need ^^
An AH is not going to solve this issue, because the people who actively farm those items you describe - like me - aren't going to list them on an AH anymore than we are going to list them in a Guild Store.
We are talking about different things in this discussion. You want those things to craft your own weapons and armour without having to do the work of gathering the materials yourself
Having a universal auction house would go along way to stabilizing the economy and getting rid of bots(both topics for another thread).
An Auction House would simply allow the Bots to undercut everyone on the server selling anything, and cause rapid deflation of what little economy there is. Sure, it would stabilize the economy - to the lowest possible values.
Having a universal auction house would go along way to stabilizing the economy and getting rid of bots(both topics for another thread).
An Auction House would simply allow the Bots to undercut everyone on the server selling anything, and cause rapid deflation of what little economy there is. Sure, it would stabilize the economy - to the lowest possible values.
Having a universal auction house would go along way to stabilizing the economy and getting rid of bots(both topics for another thread).
An Auction House would simply allow the Bots to undercut everyone on the server selling anything, and cause rapid deflation of what little economy there is. Sure, it would stabilize the economy - to the lowest possible values.
As long as the sell of in game items for real world money is good, you are right. In another game with an auction house Gold Framers bought up rare items from the auction house so they could keep selling at their set price.
Auction house make it easier for them, they don't have to spam their sales and put their accounts at risk.
And this is worse than the inflated values now that drive people to RMT sites? Absolutely not. Lower values means that the way we obtain gold through game mechanics begins to work. RMT sites have less demand which will lead to less postings on the AH. Of course this would take months to work but it would definitely work better than what is currently happening to the economy.
And I disagree with you.
If there was actually an active market (auction house) that players could reliably sell these items on - I believe they would take advantage of it. Just as they have on every other game I've played that had an auction house.
And I have no problems working for these materials myself. I spend hours upon hours doing it. But it would be nice to have an effective economy that allowed me to spend my gold (which I also work for) to supplement my efforts.
And I disagree with you.
If there was actually an active market (auction house) that players could reliably sell these items on - I believe they would take advantage of it. Just as they have on every other game I've played that had an auction house.
And I have no problems working for these materials myself. I spend hours upon hours doing it. But it would be nice to have an effective economy that allowed me to spend my gold (which I also work for) to supplement my efforts.
The cheapest hemming (singular) that I could find on any of my three guild stores (all three had hemming, btw - and pitch, honing stones, embroidery, mastic, turpin, etc.) was 90g for 1. Most hemming was closer to 150g that I could find. But why would I buy it for that? I have level 3 in clothing deconstruct. I get a hemming from almost every green I decon. There were 4 green items for less than 90g in 2 of the 3 auction houses, and 2 in the other. Why would I buy a hemming when I could buy a few greens for not much more money, get multiple hemming, some leather/cloth, and the decon experience?
I have absolutely no issue reliably selling my crafting materials - if I wanted to. Creating an AH that drives the prices of these item to the floor isn't going to make me want to sell the crafting materials I need to make armour for me and my customers anymore than I already do.
wrlifeboil wrote: »90g/hemming. You must be in a price-gouging guild. The going rate is more like 40-50g.
Buying gold does not constitute those people being labeled as cheaters. A cheater is someone who gains advantage over an opponent through illegal means. By no means do people who buy gold gain any sort of advantage over other players in this game via items. Nothing is game give you an advantage over anything or anyone by obtaining gold in any form. I do not view people who have bought gold (and I know no one who has) as cheaters.Inflated prices do not drive people to cheat. Cheaters cheat. All it would mean is that the people going to the RMT sites could buy more in game goodies with the gold they buy.
You are a rare crafter then if you are making money selling inside of your guild store. Thank you for explaining how you do this for those of us too dumb to understand the basics of crafting and selling.I have no problem selling items of value in the game. I set fair prices in Guild Stores, and things sell. I also spend that golds buying cheap (a relative term) purple, blue and green items from the guild stores so I can deconstruct them to obtain more tannins and materials. Then I craft things with those materials for people who ask, and I make more gold, so I can get more supplies... etc, etc. etc.
Auction Houses work. They have worked in every other MMO on the market. Itemization is non existent in this game and it is not hard to determine as a crafter what people want crafted. Its really simple actually, look at the FotM, gear those people are using and voila you now have an inside track as to what to make. Supply for their demand.I'm sorry, I just do not see how an AH would benefit the economy of this game at all. Crafter/gatherers would still be left having to decide between selling our materials or taking a chance on spec building something that people may not want or need. It would further shift the economy from player centric to questing/mob centric.
wrlifeboil wrote: »90g/hemming. You must be in a price-gouging guild. The going rate is more like 40-50g.
Each guild has its own economy. That is a positive. The supply and demand of each guild dictates the prices. This is beneficial to the economy of the game as a whole.
Also - I said the cheapest I could find was 90g (across 3 guilds, btw). That doesn't mean that cheaper hemming wasn't listed at one point, only that it sold quickly if it was. Properly priced items sell quickly when there is a demand.
wrlifeboil wrote: »90g/hemming. You must be in a price-gouging guild. The going rate is more like 40-50g.
Each guild has its own economy. That is a positive. The supply and demand of each guild dictates the prices. This is beneficial to the economy of the game as a whole.
Also - I said the cheapest I could find was 90g (across 3 guilds, btw). That doesn't mean that cheaper hemming wasn't listed at one point, only that it sold quickly if it was. Properly priced items sell quickly when there is a demand.
And I disagree with you.
If there was actually an active market (auction house) that players could reliably sell these items on - I believe they would take advantage of it. Just as they have on every other game I've played that had an auction house.
And I have no problems working for these materials myself. I spend hours upon hours doing it. But it would be nice to have an effective economy that allowed me to spend my gold (which I also work for) to supplement my efforts.
The cheapest hemming (singular) that I could find on any of my three guild stores (all three had hemming, btw - and pitch, honing stones, embroidery, mastic, turpin, etc.) was 90g for 1. Most hemming was closer to 150g that I could find. But why would I buy it for that? I have level 3 in clothing deconstruct. I get a hemming from almost every green I decon. There were 4 green items for less than 90g in 2 of the 3 auction houses, and 2 in the other. Why would I buy a hemming when I could buy a few greens for not much more money, get multiple hemming, some leather/cloth, and the decon experience?
I have absolutely no issue reliably selling my crafting materials - if I wanted to. Creating an AH that drives the prices of these item to the floor isn't going to make me want to sell the crafting materials I need to make armour for me and my customers anymore than I already do.