...ninja added an ae cap after launch, ignoring a 4k vote poll in which 87% voted NO against caps.
...nerfed impulse, standard and talons, in an effort to remove the ability for small skilled groups to beat the zerg.
...increased spawns of keep guards, to further inhibit non zerg play.
... refused to remove caltrops while they solve a gamebreaking bug that nullifies all siege defenses.
... have summoned npc guards that can stack up to 20 of them, resulting in much more pve in your pvp content.
do you believe that ZOS is going in the right direction with PvP?
Censorious wrote: »I dunno, it's not bad. We keep finding things to complain about but on the whole it could be worse.
Ask anyone who experienced the Arrow Cart wars of GW2.
Not that I want them to get complacent. It's a long way from perfect.
darkdruidssb14_ESO wrote: »frwinters_ESO wrote: »Posting that you are un-subbing is more of a threat then a statement.
No, it's a statement that I am not happy with the state of their game. I'm not threatening ZOS or any of the devs. I'm telling them that I am not happy with their product and will spend my money else where until they can fix their product.
Saying I will un-sub IF... could be a threat... I guess. I already did un-sub though. So it's more like a statement. See?
@joshisanonymous
Two things......
The Caltrops bug is gamebreaking, the ability to completely negate siege weapons in a siege environment drastically alters the game mechanics and tactics in a negative way. If a small, coordinated group cannot hold off a larger zerg by taking advantage of choke-points and well placed siege weapons then all you have is a zerg fest trading keep captures.
Secondly, if you have not experienced the summoning of mercs spam then I question how much you have actually been in Cyrodill and the validity of your opinion on these changes. If you have not tried to capture a keep stocked with summoned mage mercs that cannot be targeted or take damage, then you are in no place what-so-ever to declare that "PvP is getting better."
You literally have no idea what you are talking about. Please inform yourself before making ridiculous claims.
joshisanonymous wrote: »@joshisanonymous
Two things......
The Caltrops bug is gamebreaking, the ability to completely negate siege weapons in a siege environment drastically alters the game mechanics and tactics in a negative way. If a small, coordinated group cannot hold off a larger zerg by taking advantage of choke-points and well placed siege weapons then all you have is a zerg fest trading keep captures.
Secondly, if you have not experienced the summoning of mercs spam then I question how much you have actually been in Cyrodill and the validity of your opinion on these changes. If you have not tried to capture a keep stocked with summoned mage mercs that cannot be targeted or take damage, then you are in no place what-so-ever to declare that "PvP is getting better."
You literally have no idea what you are talking about. Please inform yourself before making ridiculous claims.
Right. No idea. I'll just enjoy my PvP then and you can quit in a rage.
(My lack of experience with mercenaries is due to mostly soloing, BTW. I'm not all about taking keeps. Either way, I didn't make any claims about mercenaries explicitly for this reason. That in no way affects whether my opinion counts on all the other points. And it is, afterall, an opinion. Everything in this thread is a matter of opinion and I have every right to talk about mine.
I still say the VR's is what killed/killing PvP. Terrible design too have it that inbalanced.