I think the players are 1 step ahead of them. As soon as they fix one exploit players scurry to find the next exploit/ broken build. I think eventually players will run out of things to abuse and things will settle down.
I'd say it's getting better, even though we can't see it yet.
Infraction wrote: »I think the players are 1 step ahead of them. As soon as they fix one exploit players scurry to find the next exploit/ broken build. I think eventually players will run out of things to abuse and things will settle down.
I'd say it's getting better, even though we can't see it yet.
You have to actively stay behind them with how slow they are to speak about or deal with issues.
Infraction wrote: »I think the players are 1 step ahead of them. As soon as they fix one exploit players scurry to find the next exploit/ broken build. I think eventually players will run out of things to abuse and things will settle down.
I'd say it's getting better, even though we can't see it yet.
You have to actively stay behind them with how slow they are to speak about or deal with issues.
Yep.
I found out today there is an entire forum (outside here) dedicated to finding and distributing exploits for eso. I even saw a post asking the moderator to remove outdated/patched exploits.
I would love to understand the psyche of a person so inept of personal talent in the game that they have to run all the exploits to derive any satisfaction for themselves.
Censorious wrote: »Infraction wrote: »I think the players are 1 step ahead of them. As soon as they fix one exploit players scurry to find the next exploit/ broken build. I think eventually players will run out of things to abuse and things will settle down.
I'd say it's getting better, even though we can't see it yet.
You have to actively stay behind them with how slow they are to speak about or deal with issues.
Yep.
I found out today there is an entire forum (outside here) dedicated to finding and distributing exploits for eso. I even saw a post asking the moderator to remove outdated/patched exploits.
I would love to understand the psyche of a person so inept of personal talent in the game that they have to run all the exploits to derive any satisfaction for themselves.
Agree. This is why PvP in the beta was better. No-one had had time or even bothered to look for the exploits.
darkdruidssb14_ESO wrote: »Cancelled my sub until ZOS can address the many PvP issues. I like ESO and still want it to be great, but this weekend killed it for me. Logged in Saturday and Sunday.. off prime time and during prime time... dead servers.. all of them. Wabbajack wasn't even med pop. That was my sign that it's time to take a break and hope ZOS can fix this. Other games... with a holiday weekend to top of it.. are packed on weekends. Not ESO. I guess people left for games with more consistent PvP. I know that is why I am leaving for a bit.
It's bad enough that you can't really level through pvp. Now I have 2 VR characters pvp is dead so I can't pvp.. ugh! ZOS! wake up and fix this please!?!
Going to WildStar so I can at least PvP until I get burnt out on instanced BGs over and over again. I want Cyrodiil to live up to the hype! I am an RvR fan and there is little reason to RvR since buffs are pretty meaningless and keeps/outposts switch hands so fast. Hell there isn't really a reason to even claim a keep anymore.. not like anyone really protects them.. now there aren't enough people to RvR with!
/sad
ZOS PLEASE FIX THIS! I really do want to come back and enjoy Cyrodiil!
(To make this even more clear. I don't hate ZOS or ESO, but the saying is true. If you want to get a companies attention you stop paying for their services until they deliver something you can justify paying for.)
frwinters_ESO wrote: »Posting that you are un-subbing is more of a threat then a statement.
Mends_from_Shadows wrote: »PvP gets worse by the day. PvP now is caltrops and mage mercs.
...ninja added an ae cap after launch, ignoring a 4k vote poll in which 87% voted NO against caps.
...nerfed impulse, standard and talons, in an effort to remove the ability for small skilled groups to beat the zerg.
...increased spawns of keep guards, to further inhibit non zerg play.
... refused to remove caltrops while they solve a gamebreaking bug that nullifies all siege defenses.
... have summoned npc guards that can stack up to 20 of them, resulting in much more pve in your pvp content.