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Is PvP getting better or worse?

Lowbei
Lowbei
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...ninja added an ae cap after launch, ignoring a 4k vote poll in which 87% voted NO against caps.

...nerfed impulse, standard and talons, in an effort to remove the ability for small skilled groups to beat the zerg.

...increased spawns of keep guards, to further inhibit non zerg play.

... refused to remove caltrops while they solve a gamebreaking bug that nullifies all siege defenses.

... have summoned npc guards that can stack up to 20 of them, resulting in much more pve in your pvp content.


do you believe that ZOS is going in the right direction with PvP?
  • OtarTheMad
    OtarTheMad
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    I like the increased difficulty because it sort of stops or at least makes it hard to do what most do and that's take keeps while others are sleeping. It also makes defense possible now when you are outnumbered and more are willing to defend when they are outnumbered. It's good so far.

    Caltrops exploit ruins things a bit for me, it's frustrating, unnecessary and those who use it as an exploit should be hit hard. I am okay with the AoE hits even though my Sorcerer got affected because I didn't use them over and over. I wish they would add archer mercs for us to buy, that'd be sweet.

    Overall the changes are pretty good in my eyes. Some things need adjustments but a step in the right direction. Except caltrops... holy.... if they don't fix that soon.
  • Armitas
    Armitas
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    I think the players are 1 step ahead of them. As soon as they fix one exploit players scurry to find the next exploit/ broken build. I think eventually players will run out of things to abuse and things will settle down.

    I'd say it's getting better, even though we can't see it yet.
    Edited by Armitas on 27 May 2014 21:13
    Retired.
    Nord mDK
  • Baphomet
    Baphomet
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    Best build they had was back in February, if my memory serves me right. Guess that answers the question.
    - The Psijic Order
    - TKO
    - Dominant Dominion
    - The Noore
  • ThyIronFist
    ThyIronFist
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    It is getting worse. The PvP in the Beta was better than this ***.
    The Elder Zergs Online
    Sainur Ironfist - DK - EU - Ebonheart Pact
    Retired
  • SilentThunder
    SilentThunder
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    what PvP ? every campaign is dead I have not even seen a medium population for any alliance on any campaign for the last week at least. Even over the memorial day weekend during prime playing time (3PM to 9PM west coast US ) there was nothing. It saddens me greatly as I was having a lot of fun in pvp till it died :/
    Saving you or sending you since 2001
    "The light is strong and man is weak and the world walks in-between" R. Trower
  • true2moon_ESO
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    again, horrible design, terrible placement of guards makes sieges a joke, making the guard tougher and faster respawns was a cop out to bad defensive design.

    in reality they just needed to make walls and doors with more HP so they take longer to break down, a couple more strategically placed guards was all they needed to do for defense.

    also there should be a map warning when siege is placed down around a keep, instead of it waiting to be hit a few times and have its teleporter cut off.

    its like they get all these non pvp people to design pvp games, its pretty dam sad. There was a lot of potential with this game, but its easy to see they got the wrong people making the calls here.

    I would be more then happy to consult with you all for pvp since it seems your design crew dont have a clue about what makes or breaks a pvp game. not to mention your priorities are all ass-backwards. caltrops and bolt escape should have been the 1st things you addressed.

    another good game down the tubes, you killed off your pvp base, and I doubt they will ever come back. You think these mmo companies would learn, a good game will make a lot more $$ over the years, then the quick buck you make buy screwing your player base.

    Edited by true2moon_ESO on 28 May 2014 03:12
  • Ganksalot
    Ganksalot
    Soul Shriven
    These exact reasons are why I just unsubbed my 3 accounts and curse myself for getting caught up in the hype and buying this game.
  • xwadirtydiggler
    xwadirtydiggler
    Soul Shriven
    the entire faction concept is stupid. Keep should be guild holdings and can only be sieged by other guilds during certain times. They should make holding keeps give access to rare crafting goods and make spawn hotspots in the pvp world to create open world pvp. Darkfalls world pvp is way better.
  • Wolfahm
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    Some of you are playing the wrong game....

    "also there should be a map warning when siege is placed down around a keep, instead of it waiting to be hit a few times and have its teleporter cut off."
    ^^^^^^ They have this in the form of X/20 from X faction if your hover over the keep.

    The BIGGEST problem with PvP since patch is the CRAZY amount of server stability problems causing lag and skill delays and they don't even seem to know it exists and its unplayable and game breaking.
    MAKE KHAJIITS CRIT AGAIN!!!

    |Wolf Ahm the Unchained|
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    - 2 Templars | Stam/Healer -
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    || Aldmeri Dominion ||


  • true2moon_ESO
    true2moon_ESO
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    yea wolf, whole point of "map warning" is to visually show a keep about to be attacked, before its teleport it cut off. then you can get some forces there to defend instead of letting little groups take keep so easy. I think adding more guards and faster respawns was a cop out and just leads to more zerg play, when you could just give players more notifications and let them choose if they want to defend it. The roll over thing is crap, it should be visual like when the keep is under attack and cut off.

    only thing that needs changed is that walls and doors need more HP so you cant just crush them in under 5 min and ninja keeps so fast.
    Edited by true2moon_ESO on 28 May 2014 07:08
  • Azarul
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    When a Keep goes under attack you have plenty of time to run from the nearest keep. Unfortunately people are to lazy to do that.
  • Infraction
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    Armitas wrote: »
    I think the players are 1 step ahead of them. As soon as they fix one exploit players scurry to find the next exploit/ broken build. I think eventually players will run out of things to abuse and things will settle down.

    I'd say it's getting better, even though we can't see it yet.

    You have to actively stay behind them with how slow they are to speak about or deal with issues.
  • Thechemicals
    Thechemicals
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    Pvp is getting worse for those who havent grasped the system yet and those who are just too uncooperative to play nice with others. All the sociable and/or organized guilds on Cryodiil servers have already been established and have been steam rolling zerg groups, pick up groups, loners, and generally bad players.

    You know.... i visited my Cousins 13 year old son last week and sat in his room with him while he played battlefield online, and i noticed how out of control he was in online chat. He would call people btch noobs and teabag sandwich eaters and all sorts of other things while he ran around doing quite well for himself. He eventually would get his arse handed to him and he would moan and moan about all sorts of things. Everytime i go into Cyrodiil and listen to zone chat....the people remind me of my cousins son.

    Vr14 Templar since release- dual resto
    Vr14 Dk bow/2h

    Brayan Blackthunder
    Goddick
    Daggerfall Covenant

  • Armitas
    Armitas
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    Infraction wrote: »
    Armitas wrote: »
    I think the players are 1 step ahead of them. As soon as they fix one exploit players scurry to find the next exploit/ broken build. I think eventually players will run out of things to abuse and things will settle down.

    I'd say it's getting better, even though we can't see it yet.

    You have to actively stay behind them with how slow they are to speak about or deal with issues.

    Yep.

    I found out today there is an entire forum (outside here) dedicated to finding and distributing exploits for eso. I even saw a post asking the moderator to remove outdated/patched exploits because it was too hard to find the new ones.

    I would love to understand the psyche of a person so inept of personal talent in the game that they have to run all the exploits to derive any satisfaction for themselves.

    By monitoring the external sites it should make getting ahead of them much easier.
    Edited by Armitas on 28 May 2014 13:13
    Retired.
    Nord mDK
  • Censorious
    Censorious
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    Armitas wrote: »
    Infraction wrote: »
    Armitas wrote: »
    I think the players are 1 step ahead of them. As soon as they fix one exploit players scurry to find the next exploit/ broken build. I think eventually players will run out of things to abuse and things will settle down.

    I'd say it's getting better, even though we can't see it yet.

    You have to actively stay behind them with how slow they are to speak about or deal with issues.

    Yep.

    I found out today there is an entire forum (outside here) dedicated to finding and distributing exploits for eso. I even saw a post asking the moderator to remove outdated/patched exploits.

    I would love to understand the psyche of a person so inept of personal talent in the game that they have to run all the exploits to derive any satisfaction for themselves.

    Agree. This is why PvP in the beta was better. No-one had had time or even bothered to look for the exploits.
    'Clever' sigs get old real fast - just like this one.
  • Armitas
    Armitas
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    Censorious wrote: »
    Armitas wrote: »
    Infraction wrote: »
    Armitas wrote: »
    I think the players are 1 step ahead of them. As soon as they fix one exploit players scurry to find the next exploit/ broken build. I think eventually players will run out of things to abuse and things will settle down.

    I'd say it's getting better, even though we can't see it yet.

    You have to actively stay behind them with how slow they are to speak about or deal with issues.

    Yep.

    I found out today there is an entire forum (outside here) dedicated to finding and distributing exploits for eso. I even saw a post asking the moderator to remove outdated/patched exploits.

    I would love to understand the psyche of a person so inept of personal talent in the game that they have to run all the exploits to derive any satisfaction for themselves.

    Agree. This is why PvP in the beta was better. No-one had had time or even bothered to look for the exploits.

    You're right! I had so much fun pvping in beta. Today it's a completely different experience. Most of my time is spent trying to find ways to overcome the exploit users, caltrops, stealth hacks, dragon leaps etc.
    Edited by Armitas on 28 May 2014 13:22
    Retired.
    Nord mDK
  • Sarevok_Anchev
    Worse.

    Server stability. Skill/Class balancing is still not even close. Hard and soft CC is still rampant. With no cooldowns and no diminishing returns except for a slight resistance for hard CC, you can still see DKs spam Burning Talons + Banner and wipe groups of people. The lag is probably the biggest let down since it doesn't allow for accurate reaction and gameplay. Get Immobilized, get a lag spike, get stunned, dead.

    If you have an ability that offers CC or support, it probably shouldn't do very much damage. Don't even get me started on dodge. High cost for very little return. I'll give them a few more months but after that I'll just wait for the next best thing. I gave GW2 a year and they just disappointed me at every large balancing patch. Not going to do that for ESO.
    Edited by Sarevok_Anchev on 28 May 2014 13:30
  • Azarul
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    I still say the VR's is what killed/killing PvP. Terrible design too have it that inbalanced.
  • frwinters_ESO
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    PvP has gotten better since the last patch in a few ways, and has opened up exploits in others.

    Even with the amount of crying about AoE FIX (i refuse to call it a nerf since the devs said it was a bug and not acting like intended), the majority of the community who PvPs has just learned to adapt. I do not see the swarms of vampire DK's shield bashing with standards out. I see a few of them, but not as prevalent as it once was. Either they have left, pouting cause they aren't uber anymore, or they have to think of a new viable way to play.

    The increase in the mob difficulties worked wonders in my book. Keeps were switching to fast. The mobs help in defense of those castles where your alliance may not have a presence. It presents those sneak attacks. And lets be honest, even with the buff, taking out a group of 4 npcs with a group of 20 isn't that much harder then it already was. Extra few seconds and few extra CC breaks on your part.

    Though now we have the Mercenary Contract exploit. The only real problem with these contracts is that they become invulnerable and a nuisance. This needs to be addressed. Once it is, you will see them not being used as often i bet.

    The Caltrops issue seems to have been around before the patch and is also a big issue. I tell my guild mates not to exploit it as its part of our policy. Even if friendlies drop them, we move. I want no part of an exploit like that and this is one that needs a more immediate addressing.

    Overall PvP is getting better. I play in Wabbajack so we have good play all the time. People say that PvP is dieing but dont forget. the last few weeks people have been waiting for new content so what did they do? They went into Cyrodil to pass the time. With Craglorn out, they are doing trials, getting to vet 12, gathering and farming new equipment. They will be back.

    The first sets of campaigns are ending soon. I believe ZOS will use the first cycle as there review of PvP and start making adjustments. Maybe realize they have to many campaigns and will close a few down or condense a few. Maybe give everyone a free transfer as they close some down to consolidate. Hard to tell because they are the ones who know the numbers. ZOS has there predictions and forcasts I'm sure.

    I also have a good guild that comes into PvP with us, so when you got good people to play with, laugh with and kill with, it makes the experience that much better.
  • darkdruidssb14_ESO
    darkdruidssb14_ESO
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    Cancelled my sub until ZOS can address the many PvP issues. I like ESO and still want it to be great, but this weekend killed it for me. Logged in Saturday and Sunday.. off prime time and during prime time... dead servers.. all of them. Wabbajack wasn't even med pop. That was my sign that it's time to take a break and hope ZOS can fix this. Other games... with a holiday weekend to top of it.. are packed on weekends. Not ESO. I guess people left for games with more consistent PvP. I know that is why I am leaving for a bit.

    It's bad enough that you can't really level through pvp. Now I have 2 VR characters pvp is dead so I can't pvp.. ugh! ZOS! wake up and fix this please!?!

    Going to WildStar so I can at least PvP until I get burnt out on instanced BGs over and over again. I want Cyrodiil to live up to the hype! I am an RvR fan and there is little reason to RvR since buffs are pretty meaningless and keeps/outposts switch hands so fast. Hell there isn't really a reason to even claim a keep anymore.. not like anyone really protects them.. now there aren't enough people to RvR with!

    /sad

    ZOS PLEASE FIX THIS! I really do want to come back and enjoy Cyrodiil!

    (To make this even more clear. I don't hate ZOS or ESO, but the saying is true. If you want to get a companies attention you stop paying for their services until they deliver something you can justify paying for.)
    Edited by darkdruidssb14_ESO on 28 May 2014 15:15
  • frwinters_ESO
    frwinters_ESO
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    Cancelled my sub until ZOS can address the many PvP issues. I like ESO and still want it to be great, but this weekend killed it for me. Logged in Saturday and Sunday.. off prime time and during prime time... dead servers.. all of them. Wabbajack wasn't even med pop. That was my sign that it's time to take a break and hope ZOS can fix this. Other games... with a holiday weekend to top of it.. are packed on weekends. Not ESO. I guess people left for games with more consistent PvP. I know that is why I am leaving for a bit.

    It's bad enough that you can't really level through pvp. Now I have 2 VR characters pvp is dead so I can't pvp.. ugh! ZOS! wake up and fix this please!?!

    Going to WildStar so I can at least PvP until I get burnt out on instanced BGs over and over again. I want Cyrodiil to live up to the hype! I am an RvR fan and there is little reason to RvR since buffs are pretty meaningless and keeps/outposts switch hands so fast. Hell there isn't really a reason to even claim a keep anymore.. not like anyone really protects them.. now there aren't enough people to RvR with!

    /sad

    ZOS PLEASE FIX THIS! I really do want to come back and enjoy Cyrodiil!

    (To make this even more clear. I don't hate ZOS or ESO, but the saying is true. If you want to get a companies attention you stop paying for their services until they deliver something you can justify paying for.)

    Posting that you are un-subbing is more of a threat then a statement.
  • Mends_from_Shadows
    PvP gets worse by the day. PvP now is caltrops and mage mercs.
    Cyrodiil Issues as of 6/3/2014
    - Massive Lag since Craglorn patch.(Still bad lag on "Laggajack" NA and some other campaigns.)
    - Forward Camps and other Siege bugging out frequently
    - Caltrops granting Immunity to Siege Weapon Damage
    - Massive Faction Imbalances in Most Campaigns / Several Dead Campaigns
    - Mercenary Mage Spam (sometimes causing them to go invulnerable)
    - Players exploiting Keeps/Scrolls through DK Chain Pulls to go around defenses

    Yay Zenimax is doing things.
  • darkdruidssb14_ESO
    darkdruidssb14_ESO
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    Posting that you are un-subbing is more of a threat then a statement.

    No, it's a statement that I am not happy with the state of their game. I'm not threatening ZOS or any of the devs. I'm telling them that I am not happy with their product and will spend my money else where until they can fix their product.

    Saying I will un-sub IF... could be a threat... I guess. I already did un-sub though. So it's more like a statement. See?
  • logsplitter69b14_ESO
    Fix:

    Lag
    Caltrops bug
    Forward camp bug

    I'd be thrilled.
  • Mends_from_Shadows
    Lag, Caltrops exploit, Forward Camp bugs, Merc Spam/Invincibility. WTB ZOS Response. PST.
    Cyrodiil Issues as of 6/3/2014
    - Massive Lag since Craglorn patch.(Still bad lag on "Laggajack" NA and some other campaigns.)
    - Forward Camps and other Siege bugging out frequently
    - Caltrops granting Immunity to Siege Weapon Damage
    - Massive Faction Imbalances in Most Campaigns / Several Dead Campaigns
    - Mercenary Mage Spam (sometimes causing them to go invulnerable)
    - Players exploiting Keeps/Scrolls through DK Chain Pulls to go around defenses

    Yay Zenimax is doing things.
  • Infraction
    Infraction
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    PvP gets worse by the day. PvP now is caltrops and mage mercs.

    Would be very short sighted business wise if they wanted to raise a stink about it. He clearly wants to play the game and posted feedback why he won't be. If from a business stand point they don't value the criticism that is offered and attempt to rectify it then they won't have to worry about people on their forums. They are quickly heading down a path a lot of games with "potential" had and it's a shame.

  • fyendiarb16_ESO
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    For me it has gotten worse. I am still enjoying it when I can find enough people on a campaign, but that is getting more and more rare each day. Only Wabbajack seems to be really active these days even outside of US primetime.

    I added the "for me" in the first sentence because I take my time leveling and combining that with having alts as well has caused me to have my highest level at 35. In the first days after release there were not so many veteran ranked players so even at lvl 10 you could be somewhat competitive. Now with a lot of veteran ranked players and more ranked 12 each day... I feel of little use unless I play my healer/use siege weapons. The pre-VR buff is simply not good enough.

    Also all pre-VR rewards seem to be broken, so you can't gear up through pvp either. Sure you can still buy new gear with the "casino of bad luck" bags that always seem to give me items I already have, but all normal bags send in the mail are bugged. The items are useless junk for anything other than breaking them down for crafting and even then only slightly.

    The lag in groups has been fixed, or at least I don't have that problem anymore which is a great thing. The useless junk you get send in the mail is a bug they are working on so that will be fixed soon enough as well. I expect campaigns to merge after the first 90 days are up (really hoping for sooner) so that not just one campaign is active and those with alts in different factions are able to pvp as well.

    The only problem I don't see getting fixed any time soon is the insane amount of power veteran ranked players have over the rest. They should be stronger, but this is like superman fighting a puppy.

    All in all things have gotten worse, but I expect them to get better.
  • robacooperb16_ESO
    robacooperb16_ESO
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    Better.

    Took a break out of frustration dealing with the exploiters and the toxic tools in chat - going back in now I've seen less exploits, less toxic chat, more drawn out and multiple sieges, and more "developed" strategies being used.

    Haven't suffered from lag or any stability issues lately either which is nice too.
    The only negative experience in ESO is those that make it negative.
  • joshisanonymous
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    Lowbei wrote: »
    ...ninja added an ae cap after launch, ignoring a 4k vote poll in which 87% voted NO against caps.

    This wasn't "ninja'd" at all, it's just that no one was aware that this is how it already worked.
    ...nerfed impulse, standard and talons, in an effort to remove the ability for small skilled groups to beat the zerg.

    This was definitely not done to get rid of small groups. If they wanted to do that, they'd change the fact that you get as much AP from a solo kill as you get from capturing a keep.
    ...increased spawns of keep guards, to further inhibit non zerg play.

    They said long ago that guards would be set to VR3 and adjusted as more players hit higher ranks. This does limit smaller groups from capturing objectives, but more in the sense that it avoid allowing, say, three VR12s taking a resource in approximately 60 seconds, or a group of 5 taking a keep like it's nothing. This in no way ruins your ability to run a small man group, it just means your small man can't singlehandedly conquer the whole map, or at least not easily.
    ... refused to remove caltrops while they solve a gamebreaking bug that nullifies all siege defenses.

    I'm sure they're not ignoring this bug. Just because they didn't follow your suggestion doesn't mean that they're not doing anything.
    ... have summoned npc guards that can stack up to 20 of them, resulting in much more pve in your pvp content.

    Don't have enough experience with this to comment, but this might be the only reasonable complaint you've made here. Then again, this also provides ways for small groups to more easily defend against zergs, something that I would think you'd be all for judging by your other comments.

    I think PvP is getting better. They've fixed some pretty over powered mechanics. Everyone's not running around as a shield-bashing batswarm spammer dragonknight now.

    You also have to keep in mind the sheer number of players who are simply not focusing on PvP yet. At least 2/3rds of the players in all my guilds have yet to reach VR1. Some of my guilds, all of which are large, don't have a single VR12 player yet, some don't have a single VR10 player yet. PvP will be drastically different when this bell curve shifts to the high VR side.
    Fedrals: PC / NA / EP / NB

  • Lowbei
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    no, the ae caps were added after launch and testing was done proving that they lied.

    furthermore that doesnt even matter since we had a vote and they completely ignored the outcome, proving to us that they dont care what their players think. im done expecting positive change from them. i would argue your points but they are so ignorant that i dont care to. its obvious that most players are bads and that they must cater to bads to make money.

    pvp is dead.

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