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[IDEA] for new "ultimate weapon skills"

dsalter
dsalter
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Lack of weapon skill ultimates really put me off the "variaty" of ESO so thought i'd come up with a few to maybe open some windows for the future

1hand and shield = [Retaliate] : become immobile for 3 seconds and storing any damage you take as damage to be unleashed as damage against the next target you strike (1x your max health scaling up by to 1.75x max hp at rank 4) with the buff lasting 15seconds (non-stacking+ only over-ridden) with a 140 ultimate cost
Morph 1 = [Bulwark] : every rank level increases the immobile storing duration and reducing damage intake during the duration by 25%
Morph 2 = [Retaliating Strike] : increases the max health cap by up to 2.5x max health at rank 4 (meaning higher damage output for tanking more damage)

2 handed = [Over Power] : pretty simple does 400% extra weapon damage when used with a 200 ultimate cost (with rank 4 being 440% weapn damage)
Morph 1 = Consuming Strike : 5% of the damage delt (after reductions) will be returned as Magicka and Stamina (rank 4 being 20%)
Morph 2 = [Weakening Blow] : reduces the enemies damage by 50% for 6 seconds at the cost of 10% of your max magicka+stamina (rank 4 makes the debuff last 12 seconds)

Duel Wield = [Vipers Grasp] : Deal 150% weapon damage as poison damage and root the target for 4 seconds, when this root is broken early instantly deals an additional 10% weapon damage as poison damage (rank 4 being 180% weapon damage and 25% additional damage for early breaks) costing 180 ultimate
Morph 1 = [Grasping Viper Toxin] : Deal 180% weapon damage as poison damage and root the target for 4 seconds, when this root is broken early instantly deals an additional 25% weapon damage as poison damage + placing a damage over time that deals a minor amount of damage and slowing the target by 40% for 3 seconds (rank 4 being slows target for 7 seconds)
Morph 2 = [Vipers Coil] : any attacks made by the player are 100% criticals while the target is bound but [Vipers Coil] itself can no longer gain a critical hit (rank 4 increases the root duration to 7 seconds)

Bows = [Piercing shot] : channel for 4 seconds (rank 4 is 2 seconds) and deal 250% weapon damage that ignores armor and mutigens, costs 170 ultimate
Morph 1 = [Head shot] : adds a damage over time bleed for 5% of the damage dealt (rank 4 is 20%) and stuns for 2 seconds
Morph 2 = [Crippling Shot] : Deals an additional 5% of Crippling shots damage to be delt as a damage over time bleed and slows the target by 60% for 4 seconds (rank 4 is 75% slow for 7 seconds)

Destruction Staff = [Magus bolt] : Deal 60% (rank 4 being 75% of each) frost, fire and shock (all seperate instances of damage) weapon damage and stunning the target for 2 seconds, slowing the target by 40% for 6 seconds (starts during the stun) and deal 25% of the damage to 2 nearby targets costing 180 ultimate
Morph 1 = [Concentrated bolt] : deals 250% weapon damage as fire, frost or shock (depending on staff) and applying a burn for 50% of the damage delt (if fire), an 80% slow for 6 (if frost) or 25% splash damage to 4 nearby targets (if shock)
Morph 2 : [Twisted Elements] : Deals 150% weapon damage as unresistable damage stuns the target for 1 second, slows the target by 30% for 3 seconds and places a damage over time for 25% of the damage to 2 nearby targets and reducing the ulti cost to 105 ultimate

Restoration Staff = [Divine Sanctification] : places a large AoE field that increases Health, Magicka and Stamina regen by 60% (rank 4 is 75%) that lasts 10 seconds (rank 4 is 16 seconds) costs 200 Ultimate
Morph 1 : [Hastened sanction] : Health, Magicka and Stamina regen increased by 100% (rank 4 is 140%) and duration is 8 seconds (12 seconds at rank 4)
Morph 2 = [Divine Protection] health, Magicka and stamina regen are now 50% but now the area reduces damage taken by 5% (20% at rank 4)

Thanks for reading and input would be nice :)
Edited by dsalter on 26 May 2014 23:39
PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

EU - [Arch Mage Dave] Altmer Sorcerer
Fight back at the crates and boxes, together we can change things.

[IDEA] for new "ultimate weapon skills" 46 votes

I agree with these they are needed
19%
MoonchildeGuzzoLordTareqmcatchlovb16_ESOkonic008ub17_ESOdsaltershadowz081JuraigrTstory01 9 votes
I disagree with these they arent needed
0%
I agree with the idea but not these skills
80%
indytims_ESOCaptainSilverbrowHypertionb14_ESONotSoJade_Knightblazerb14_ESOKalmanPyatraKhivas_Carricksqushy7SootyTXstimpy986b14_ESOtellessarb14_ESORebGisgoBleakravenHyperundervoKorprokOrihara_Izayaleandro.800ub17_ESO 37 votes
I disagree with the idea, we don't need more diversity
0%
  • Gisgo
    Gisgo
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    I agree with the idea but not these skills
    And lose 13% damage by not equipping Dawnbreaker.
    Not sure i like it :|
    Weapon skills need their stamina cost reduced by a lot.
  • dsalter
    dsalter
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    I agree with these they are needed
    Gisgo wrote: »
    And lose 13% damage by not equipping Dawnbreaker.
    Not sure i like it :|
    Weapon skills need their stamina cost reduced by a lot.
    this has nothing to do with old skills. this is just adding new ones for pening up new builds and not neglecting weapon skills by them not having no special ultimate costing abilities
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • dsalter
    dsalter
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    I agree with these they are needed
    dsalter wrote: »
    Old unedited one

    For some reason it wont allow me to edit the post so heres another post to make it easier to read
    ----
    1hand and shield = [Retaliate] : become immobile for 3 seconds and storing any damage you take as damage to be unleashed as damage against the next target you strike (1x your max health scaling up by to 1.75x max hp at rank 4) with the buff lasting 15seconds (non-stacking+ only over-ridden) with a 140 ultimate cost

    Morph 1 = [Bulwark] : every rank level increases the immobile storing duration and reducing damage intake during the duration by 25%

    Morph 2 = [Retaliating Strike] : increases the max health cap by up to 2.5x max health at rank 4 (meaning higher damage output for tanking more damage)
    -

    2 handed = [Over Power] : pretty simple does 400% extra weapon damage when used with a 200 ultimate cost (with rank 4 being 440% weapn damage)

    Morph 1 = [Consuming Strike] : 5% of the damage delt (after reductions) will be returned as Magicka and Stamina (rank 4 being 20%)

    Morph 2 = [Weakening Blow] : reduces the enemies damage by 50% for 6 seconds at the cost of 10% of your max magicka+stamina (rank 4 makes the debuff last 12 seconds)
    -

    Duel Wield = [Vipers Grasp]
    : Deal 150% weapon damage as poison damage and root the target for 4 seconds, when this root is broken early instantly deals an additional 10% weapon damage as poison damage (rank 4 being 180% weapon damage and 25% additional damage for early breaks) costing 180 ultimate

    Morph 1 = [Grasping Viper Toxin] : Deal 180% weapon damage as poison damage and root the target for 4 seconds, when this root is broken early instantly deals an additional 25% weapon damage as poison damage + placing a damage over time that deals a minor amount of damage and slowing the target by 40% for 3 seconds (rank 4 being slows target for 7 seconds)

    Morph 2 = [Vipers Coil] : any attacks made by the player are 100% criticals while the target is bound but [Vipers Coil] itself can no longer gain a critical hit (rank 4 increases the root duration to 7 seconds)
    -

    Bows = [Piercing shot]
    : channel for 4 seconds (rank 4 is 2 seconds) and deal 250% weapon damage that ignores armor and mutigens, costs 170 ultimate

    Morph 1 = [Head shot] : adds a damage over time bleed for 5% of the damage dealt (rank 4 is 20%) and stuns for 2 seconds

    Morph 2 = [Crippling Shot] : Deals an additional 5% of Crippling shots damage to be delt as a damage over time bleed and slows the target by 60% for 4 seconds (rank 4 is 75% slow for 7 seconds)
    -

    Destruction Staff = [Magus bolt] : Deal 60% (rank 4 being 75% of each) frost, fire and shock (all seperate instances of damage) weapon damage and stunning the target for 2 seconds, slowing the target by 40% for 6 seconds (starts during the stun) and deal 25% of the damage to 2 nearby targets costing 180 ultimate

    Morph 1 = [Concentrated bolt] : deals 250% weapon damage as fire, frost or shock (depending on staff) and applying a burn for 50% of the damage delt (if fire), an 80% slow for 6 (if frost) or 25% splash damage to 4 nearby targets (if shock)

    Morph 2 : [Twisted Elements]
    : Deals 150% weapon damage as unresistable damage stuns the target for 1 second, slows the target by 30% for 3 seconds and places a damage over time for 25% of the damage to 2 nearby targets and reducing the ulti cost to 105 ultimate
    -

    Restoration Staff = [Divine Sanctification] : places a large AoE field that increases Health, Magicka and Stamina regen by 60% (rank 4 is 75%) that lasts 10 seconds (rank 4 is 16 seconds) costs 200 Ultimate

    Morph 1 : [Hastened sanction]
    : Health, Magicka and Stamina regen increased by 100% (rank 4 is 140%) and duration is 8 seconds (12 seconds at rank 4)

    Morph 2 = [Divine Protection]
    health, Magicka and stamina regen are now 50% but now the area reduces damage taken by 5% (20% at rank 4)

    Thanks for reading and input would be nice :)

    Edited to be easier to read
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • Still_Mind
    Still_Mind
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    I agree with the idea but not these skills
    Yes, I'd love to see weapon Ultimates. Perhaps some of them as an alternative to Flawless Dawnbreaker, slot-wise.
    "I'm not *giving* him cake, I'm *assaulting* him with cake!"
  • dsalter
    dsalter
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    I agree with these they are needed
    Still_Mind wrote: »
    Yes, I'd love to see weapon Ultimates. Perhaps some of them as an alternative to Flawless Dawnbreaker, slot-wise.
    not sure why everyone needs flawless dawnbreaker, it doesnt have the range nor lockdown other ultimates have
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • Still_Mind
    Still_Mind
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    I agree with the idea but not these skills
    dsalter wrote: »
    Still_Mind wrote: »
    Yes, I'd love to see weapon Ultimates. Perhaps some of them as an alternative to Flawless Dawnbreaker, slot-wise.
    not sure why everyone needs flawless dawnbreaker, it doesnt have the range nor lockdown other ultimates have
    It's the passive component that is awesome.
    "I'm not *giving* him cake, I'm *assaulting* him with cake!"
  • dsalter
    dsalter
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    I agree with these they are needed
    Still_Mind wrote: »
    dsalter wrote: »
    Still_Mind wrote: »
    Yes, I'd love to see weapon Ultimates. Perhaps some of them as an alternative to Flawless Dawnbreaker, slot-wise.
    not sure why everyone needs flawless dawnbreaker, it doesnt have the range nor lockdown other ultimates have
    It's the passive component that is awesome.

    hmmm that i can understand but if people skill it purely to boost other skill damage that makes it rather out of balance doesnt it?
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • Still_Mind
    Still_Mind
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    I agree with the idea but not these skills
    dsalter wrote: »
    Still_Mind wrote: »
    dsalter wrote: »
    Still_Mind wrote: »
    Yes, I'd love to see weapon Ultimates. Perhaps some of them as an alternative to Flawless Dawnbreaker, slot-wise.
    not sure why everyone needs flawless dawnbreaker, it doesnt have the range nor lockdown other ultimates have
    It's the passive component that is awesome.

    hmmm that i can understand but if people skill it purely to boost other skill damage that makes it rather out of balance doesnt it?
    How so? It's pretty weak against non-UD\Daedra (even against them, there are better Ultimates).
    "I'm not *giving* him cake, I'm *assaulting* him with cake!"
  • dsalter
    dsalter
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    I agree with these they are needed
    Still_Mind wrote: »
    dsalter wrote: »
    Still_Mind wrote: »
    dsalter wrote: »
    Still_Mind wrote: »
    Yes, I'd love to see weapon Ultimates. Perhaps some of them as an alternative to Flawless Dawnbreaker, slot-wise.
    not sure why everyone needs flawless dawnbreaker, it doesnt have the range nor lockdown other ultimates have
    It's the passive component that is awesome.

    hmmm that i can understand but if people skill it purely to boost other skill damage that makes it rather out of balance doesnt it?
    How so? It's pretty weak against non-UD\Daedra (even against them, there are better Ultimates).
    the fact it's taken purely for an overall damage boost not a burst damage/crowd control like all other ultimates
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • Still_Mind
    Still_Mind
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    I agree with the idea but not these skills
    dsalter wrote: »
    Still_Mind wrote: »
    dsalter wrote: »
    Still_Mind wrote: »
    dsalter wrote: »
    Still_Mind wrote: »
    Yes, I'd love to see weapon Ultimates. Perhaps some of them as an alternative to Flawless Dawnbreaker, slot-wise.
    not sure why everyone needs flawless dawnbreaker, it doesnt have the range nor lockdown other ultimates have
    It's the passive component that is awesome.

    hmmm that i can understand but if people skill it purely to boost other skill damage that makes it rather out of balance doesnt it?
    How so? It's pretty weak against non-UD\Daedra (even against them, there are better Ultimates).
    the fact it's taken purely for an overall damage boost not a burst damage/crowd control like all other ultimates
    I fail to see the problem here. Without the passive bonus, it's a DPS loss, compared to other Ultimates. With passive bonus, it's a compensation that works with certain builds.

    A trade of useful properties is a form of balancing.
    "I'm not *giving* him cake, I'm *assaulting* him with cake!"
  • dsalter
    dsalter
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    I agree with these they are needed
    Still_Mind wrote: »
    I fail to see the problem here. Without the passive bonus, it's a DPS loss, compared to other Ultimates. With passive bonus, it's a compensation that works with certain builds.

    A trade of useful properties is a form of balancing.

    well it's a situational ultimate, like all of the fighters guilds skills but so far it's used in most cookie cutter AoE spam builds to increase the spam, not to ulti
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • Jeremy_gelber_ESO
    Jeremy_gelber_ESO
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    dsalter wrote: »
    Still_Mind wrote: »
    dsalter wrote: »
    Still_Mind wrote: »
    Yes, I'd love to see weapon Ultimates. Perhaps some of them as an alternative to Flawless Dawnbreaker, slot-wise.
    not sure why everyone needs flawless dawnbreaker, it doesnt have the range nor lockdown other ultimates have
    It's the passive component that is awesome.

    hmmm that i can understand but if people skill it purely to boost other skill damage that makes it rather out of balance doesnt it?

    what its the same as using the WW as am ult generator for otherskills.
    or using crit surge for the healing component rather than the melee buff.
    or any other such example.
    Edited by Jeremy_gelber_ESO on 28 May 2014 01:59
  • SirPuppingtonVonHat
    SirPuppingtonVonHat
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    OP, can you clarify what Over Power and its morphs are supposed to do? The wording isn't very clear.
    The Psijic Order
  • dsalter
    dsalter
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    I agree with these they are needed
    OP, can you clarify what Over Power and its morphs are supposed to do? The wording isn't very clear.
    yeah was getting sleepy half way down the list

    2 handed = [Over Power] : pretty simple does 400% extra weapon damage when used with a 200 ultimate cost (with rank 4 being 440% weapn damage)
    -basicly a very hard hit which can be fatal if you are low on health-

    Morph 1 = [Consuming Strike] : 5% of the damage delt (after reductions) will be returned as Magicka and Stamina (rank 4 being 20%)
    -if the move hits for say 800 it'll restore close to 180 stamina and magicka, the reductions come from damage loss due to the targets armor and such-

    Morph 2 = [Weakening Blow] : reduces the enemies damage by 50% for 6 seconds at the cost of 10% of your max magicka+stamina (rank 4 makes the debuff last 12 seconds)
    -it'll hit for it's usual damage, and place a debuff by leeching some of your max magicka and stamina as a use cost for the long duration 50% damage reduction debuff on the enemy, more of a PvP or boss fighting tool in my opinion-
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • dsalter
    dsalter
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    ✭✭
    I agree with these they are needed
    dsalter wrote: »
    Still_Mind wrote: »
    dsalter wrote: »
    Still_Mind wrote: »
    Yes, I'd love to see weapon Ultimates. Perhaps some of them as an alternative to Flawless Dawnbreaker, slot-wise.
    not sure why everyone needs flawless dawnbreaker, it doesnt have the range nor lockdown other ultimates have
    It's the passive component that is awesome.

    hmmm that i can understand but if people skill it purely to boost other skill damage that makes it rather out of balance doesnt it?

    what its the same as using the WW as am ult generator for otherskills.
    or using crit surge for the healing component rather than the melee buff.
    or any other such example.

    but WW is designed for that, crit surge is also something i use personally for both features (since they go hand in hand anyways) to increase damage AND survivability but again thats what it's designed for
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • Jeremy_gelber_ESO
    Jeremy_gelber_ESO
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    dsalter wrote: »
    dsalter wrote: »
    Still_Mind wrote: »
    dsalter wrote: »
    Still_Mind wrote: »
    Yes, I'd love to see weapon Ultimates. Perhaps some of them as an alternative to Flawless Dawnbreaker, slot-wise.
    not sure why everyone needs flawless dawnbreaker, it doesnt have the range nor lockdown other ultimates have
    It's the passive component that is awesome.

    hmmm that i can understand but if people skill it purely to boost other skill damage that makes it rather out of balance doesnt it?

    what its the same as using the WW as am ult generator for otherskills.
    or using crit surge for the healing component rather than the melee buff.
    or any other such example.

    but WW is designed for that, crit surge is also something i use personally for both features (since they go hand in hand anyways) to increase damage AND survivability but again thats what it's designed for

    so ww is designed to give me ult todrop standard and soul siphon?
    and surge is designed to let me spam pulsar with 0 risk?
    Edited by Jeremy_gelber_ESO on 28 May 2014 11:46
  • dsalter
    dsalter
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    ✭✭
    I agree with these they are needed
    dsalter wrote: »
    dsalter wrote: »
    Still_Mind wrote: »
    dsalter wrote: »
    Still_Mind wrote: »
    Yes, I'd love to see weapon Ultimates. Perhaps some of them as an alternative to Flawless Dawnbreaker, slot-wise.
    not sure why everyone needs flawless dawnbreaker, it doesnt have the range nor lockdown other ultimates have
    It's the passive component that is awesome.

    hmmm that i can understand but if people skill it purely to boost other skill damage that makes it rather out of balance doesnt it?

    what its the same as using the WW as am ult generator for otherskills.
    or using crit surge for the healing component rather than the melee buff.
    or any other such example.

    but WW is designed for that, crit surge is also something i use personally for both features (since they go hand in hand anyways) to increase damage AND survivability but again thats what it's designed for

    so ww is designed to give me ult todrop standard and soul siphon?
    and surge is designed to let me spam pulsar with 0 risk?
    imo bad designs but they are intended. otherwise they'd have put a cap on healing on pulsar crits and whatnot
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • SirPuppingtonVonHat
    SirPuppingtonVonHat
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    @dsalter‌ Thanks for the clarification. I would personally change the way Over Power calculates damage to half of your combined max stamina and weapon damage stats, which would result in a net increase in damage without the ability become far better in the hands of classes with a way to increase weapon damage (so sorcs and DKs). Ultimates are also supposed to scale off an ability stat and either weapon of spell power, so the change would make it more in line with standard ultimate design.

    Love the first morph. Would take it in a heartbeat, and I feel that its competitive with Flawless Dawnbreaker. I would use both situationally.

    I'm not sure if the second morph is horrible or overpowered. Having to pay extra resources on top of the ultimate feels bad, but being able to put a HUGE damage debuff on enemies (especially bosses) is a major, major advantage. This is especially true when you have Carve available, which may be the best way to generate ultimate in the game. With a bit of coordination two guys could keep this debuff up indefinitely, which could trivialize most encounters.

    But those surge crits on Consuming Strike. The thought makes me giddy. :P
    The Psijic Order
  • Moonchilde
    Moonchilde
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    I agree with these they are needed
    This is a great idea. The actual skills would probably be altered by the devs, but I would love to see this added to the game.
  • dsalter
    dsalter
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    I agree with these they are needed
    just thought i would point out that not having weapon specific ultimate is boring :(
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • undervo
    undervo
    Soul Shriven
    I agree with the idea but not these skills
    Its a good idea to put in weapon ults, but just not those, would perhaps be more interesting to let the ultimate make the next skill that you use in the same weapon skill line get empowered?

    Makes it feel like you can choose more than just the same effect every time with the ultimate, giving more choices.
  • SirPuppingtonVonHat
    SirPuppingtonVonHat
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    Empowering skills might work for one skill line, but it would lose what makes it special if every line did it. Great idea for one ultimate though.
    The Psijic Order
  • dsalter
    dsalter
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    ✭✭
    I agree with these they are needed
    Empowering skills might work for one skill line, but it would lose what makes it special if every line did it. Great idea for one ultimate though.

    well it's one ultimate (with morphability for them all) per skill line for weapons, i mean if your a master of the sword and shield you would have an ability based around that wouldnt you think so? since masters of something tend to have a special skill in it
    class and guild skills will still trump them in multi-purpose it's just something for more veriaty
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • Hypertionb14_ESO
    Hypertionb14_ESO
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    I agree with the idea but not these skills
    The Idea of Weapon Ultimates is a good and quite suggested one. I think the Armor Abilitys should be turned into ultimates that are toggled like Overload and just drain overtime, Maybe improved a bit too.


    Your Ideas for these, Are in the right mindset in places but as pointless as the current weapon skills themselves.

    I personally think the 2handed ultimate should be a Local AOE like Radial Sweep, Using something similar to the animation used in the final part of the final story boss (anyone who has done the fight will know what i am talking about)

    I play every class in every situation. I love them all.
  • ElSlayer
    ElSlayer
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    dsalter wrote: »
    2 handed = [Over Power] : pretty simple does 400% extra weapon damage when used with a 200 ultimate cost (with rank 4 being 440% weapn damage)
    [Over Power] is too OP.

    @d0e1ow: There is no singular thing within a game's little ecosystem that will convince you that you hate the game, hate your life, and hate everyone around you faster than the game's official forums will.

    @TaffyIX: Life is too short to get upset by a video game.
  • dsalter
    dsalter
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    ✭✭
    I agree with these they are needed
    ElSlayer wrote: »
    dsalter wrote: »
    2 handed = [Over Power] : pretty simple does 400% extra weapon damage when used with a 200 ultimate cost (with rank 4 being 440% weapn damage)
    [Over Power] is too OP.

    with currant stamina builds it isnt that bad actually but again theres a special vote specificly for if you think the ultimates are a good idea but not THESE ones listed, those were just brainstorms
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • ElSlayer
    ElSlayer
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    dsalter wrote: »
    ElSlayer wrote: »
    dsalter wrote: »
    2 handed = [Over Power] : pretty simple does 400% extra weapon damage when used with a 200 ultimate cost (with rank 4 being 440% weapn damage)
    [Over Power] is too OP.

    with currant stamina builds it isnt that bad actually but again theres a special vote specificly for if you think the ultimates are a good idea but not THESE ones listed, those were just brainstorms
    That was a joke... um... okay.

    @d0e1ow: There is no singular thing within a game's little ecosystem that will convince you that you hate the game, hate your life, and hate everyone around you faster than the game's official forums will.

    @TaffyIX: Life is too short to get upset by a video game.
  • dsalter
    dsalter
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    I agree with these they are needed
    ElSlayer wrote: »
    dsalter wrote: »
    ElSlayer wrote: »
    dsalter wrote: »
    2 handed = [Over Power] : pretty simple does 400% extra weapon damage when used with a 200 ultimate cost (with rank 4 being 440% weapn damage)
    [Over Power] is too OP.

    with currant stamina builds it isnt that bad actually but again theres a special vote specificly for if you think the ultimates are a good idea but not THESE ones listed, those were just brainstorms
    That was a joke... um... okay.

    i just noticed lol... late nights are late :<
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • dsalter
    dsalter
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    I agree with these they are needed
    any news on this? since weapon skills are slowly making a comeback
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • Richard.A.Ferrellub17_ESO
    I agree with the idea but not these skills
    2h Ultimate [Overpower] seems a bit strong compared to the other weapons.
    Would be more balanced at/around 250% weapon damage.

    One-hand Shield Ultimate [Retaliate] seems a bit strong compared to the other weapons. With 3k health, [Retaliating Strike] could potential hit for 7.5k... I can foresee extreme imbalance in PvP. A tank's ultimate should not be the highest damage ability in the game. Would be more balanced as a damage shield equal to the damage taken, then 50% of the damage shield then explodes for AoE damage after it expires. One-hand Shield lacks AoE damage so this would fit in nicely.

    Everything else looks great. I would love to see weapon skill line ultimates. This is a great start.
    Edited by Richard.A.Ferrellub17_ESO on 22 August 2014 17:40
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