GrimMauKin wrote: »
I've just endured another combat session where I've been hit whilst not just out of range, but several times out of range, by a foe a considerable distance away at the top of a flight of stairs. I've been hit continually whilst sprinting away from a slow moving foe I'd have already considered myself to be well out of range of before starting to run.
In other situations I've seen someone bitten by a sable cat that was a whole body length away, hits that have landed despite being a weapon's length away and a spike trap that hit someone standing a good five feet away and I've moved to the side and even behind strikes but still be hit.
fredarbonab14_ESO wrote: »^^^ "I was gonna say the most ridiculous thing about this game is the players"
Its their manner, above all the tone they employ to express even the simplest thought; just about always comes across accusatory, and whining and usually with the veil message 'you are lucky I am paying for my subscription, though I don't know why'.
I vote for an IQ meter in the game.
I bet none of you guys use weaving! I have got a tip that should almost double your DPS.
READ THIS:
The animations you see, your position, it's all delayed in every game. This is normal. Weaving is a technique where halfway through your normal attack animation, you launch one of your spells or abilities.
If you have latency issues, you probably need to open ports in your firewall, router, or modem. Call tech support for your ISP if it is your modem, the link for the proper ports to open is here:
http://forums.elderscrollsonline.com/discussion/68288/ports-to-open-on-router-for-eso
An example of weaving:
Halfway through a heavy attack with a two handed weapon, I use obsidian shard. The animation cuts off in the middle and it appears to do damage for both at the same time. The damage from my melee attack registered on the server end before the animation completed on my end.
Now, I heavy attack again, while my opponent is knocked down. Halfway through the animation, I use lava whip. Damage for both resolves seemingly at once. They get on their feet, and they are staggered. My next heavy attack knocks them down, I let them get on their feet, then use uppercut to send them sailing through the air and they are on the ground again.
Now heavy attack halfway through your lava whip, and repeat until out of magicka.
THEREFORE:
This method maximizes the amount of DPS you can achieve. This has worked in EVERY MMO I HAVE EVER PLAYED.
If you're having trouble with timing your dodge rolls, you just need to practice on easy mobs. The server will correct for human error if your timing is right. It's the same thing with abilities like reflective scale.
This timing issue is also how bots break the animations to put out inhuman DPS, however weaving is not an exploit, unless I missed something in the TOS. It's not abusing the system, it's taking advantage of the server's timing.
NOW ABOUT DODGING:
Dodging works the same way. If you haven't dodged by the time half of the animation has completed, you're going to be hit. I have tested this.
I don't mean to sound snotty. I had to be taught too. I am just frustrated because I see a lot of people that need to learn to adapt to a new game instead of crying about it.
Or maybe the Memes are right and you need to just reroll DK ;D
It's quite frustrating getting killed by apparently 3k attacks while your foe is 3 meters away from you and still channelling his "super" attack and only in the death screen does he finish the animation.
The server ability delay, lag and monster delays are growing from a nuisance to frustration quite quickly. I have a rather beefy internet connection, so it's somewhere on the line from the server, and having others having the same problem, is a clear indication where the problem lies.
Hopefully they'll manage to fix it, and hopefully they'll manage to get the server relocated to EU soon enough. Normally having it in the US shouldn't be a problem, but I don't trust Zenimax enough for that not to be a problem. The company has managed to take rather small "problems" in MMO standards and blow them totally out of proportion (such as something simple as patching ending up with forgetting to turn the client on for patching).
I bet none of you guys use weaving! I have got a tip that should almost double your DPS.
READ THIS:
The animations you see, your position, it's all delayed in every game. This is normal. Weaving is a technique where halfway through your normal attack animation, you launch one of your spells or abilities.
If you have latency issues, you probably need to open ports in your firewall, router, or modem. Call tech support for your ISP if it is your modem, the link for the proper ports to open is here:
http://forums.elderscrollsonline.com/discussion/68288/ports-to-open-on-router-for-eso
An example of weaving:
Halfway through a heavy attack with a two handed weapon, I use obsidian shard. The animation cuts off in the middle and it appears to do damage for both at the same time. The damage from my melee attack registered on the server end before the animation completed on my end.
Now, I heavy attack again, while my opponent is knocked down. Halfway through the animation, I use lava whip. Damage for both resolves seemingly at once. They get on their feet, and they are staggered. My next heavy attack knocks them down, I let them get on their feet, then use uppercut to send them sailing through the air and they are on the ground again.
Now heavy attack halfway through your lava whip, and repeat until out of magicka.
THEREFORE:
This method maximizes the amount of DPS you can achieve. This has worked in EVERY MMO I HAVE EVER PLAYED.
If you're having trouble with timing your dodge rolls, you just need to practice on easy mobs. The server will correct for human error if your timing is right. It's the same thing with abilities like reflective scale.
This timing issue is also how bots break the animations to put out inhuman DPS, however weaving is not an exploit, unless I missed something in the TOS. It's not abusing the system, it's taking advantage of the server's timing.
NOW ABOUT DODGING:
Dodging works the same way. If you haven't dodged by the time half of the animation has completed, you're going to be hit. I have tested this.
I don't mean to sound snotty. I had to be taught too. I am just frustrated because I see a lot of people that need to learn to adapt to a new game instead of crying about it.
Or maybe the Memes are right and you need to just reroll DK ;D
I've never seen such a wall of BS, especially the part about the firewall.
Either the communication is blocked by the firewall or it's not; there is not middle ground.
Also not only using a client-server flaw to acheive a double actions into one animation isn't an exploit in your book but It should actually be the way to properly play.
Not sure if sad or hilarious.
WilliamTee wrote: »Lies!
The most ridiculous thing in this game is clearly Brackenleaf's voice!