Despite all the myriad of bugs I've had to endure, the thing I most hate about ESO, the thing I first commented on and the thing that's brought me closest to cancelling my subscription (on numerous occasions) isn't a bug at all, apparently it's by design, and it's the bizarre range mechanic of the game.
I've just endured another combat session where I've been hit whilst not just out of range, but several times out of range, by a foe a considerable distance away at the top of a flight of stairs. I've been hit continually whilst sprinting away from a slow moving foe I'd have already considered myself to be well out of range of before starting to run.
In other situations I've seen someone bitten by a sable cat that was a whole body length away, hits that have landed despite being a weapon's length away and a spike trap that hit someone standing a good five feet away and I've moved to the side and even behind strikes but still be hit,
The load screens often state that running away is a valid tactic, but the game mechanic allows you to be pummelled to a pulp from a distance whilst doing so; for the vast majority of instances running away is suicide.
I really don't understand the reasoning behind this mechanic, as well as being incredibly frustrating and unrealistic it removes a whole key element of combat (positioning, movement, kiting, flanking, weapon range/choice etc.) from a combat based game.
Why is EOS designed like this?
I am one of The Great Mediocracy, those whose role in life is to provide the baseline by which The Few deem themselves Great.