There is some hate going around towards the recent balancing/nerf of bash.
While I agree that it was a bit exploitative I also must say that I believe its damage was reduced TOO much.
You see for all those (including myself) who dedicated themselves in MMOs to the role of tank have a distinct desire for the roleplaying 1 hand a shield dynamic / gameplay. (Im not trying to speak for everyone but as someone who enjoys tanking I see absolutely no other way of playing the game).
Now, as I stated before some were exploiting the bash mechanic coupling it with deadly bash passive and glyphs. I, too, found that it was doing more damage than it intended to do. BUT, as a tank who enjoys the 1 hand and shield role, I found it a great incentive to remain a tank throughout my journey in tamriel.
With the recent "balancing" of bash, that incentive has quickly been driven away due to the fact that I find no usefulness anywhere else in the one hand and shield tree. Hence, I have lost interest in tanking, and lets not forget and few and far between tanks can be.
NOW, some of you will be saying that traditionally tanks shouldn't be concerned with doing dmg. HOWEVER, I come from a background in MMOs where I have always rolled tank, and although this may have been slightly true in older MMOs, through the evolution of the MMO experience I have found that tanking in various games has required and offered considerable amount of DPS. Equaling if not exceeding (at times) the dedicated DPS classes.
ALSO AND VERY IMPORTANT is the idea that this bash "balance" was most desired by those players effected by it in PVP and as I said before in those cases this balance was rightly needed. But in the case of the PvE experience (where my gripe is) The balance has gone considerably too far. I am a tank because I enjoy the feel of a tank and Most of my PvE experience is solo, I mean a very very large percentage of it due to the fact that there is not much offered in the way of group dynamic, i am soloing more so than any other MMO I have played. but I am still a tank in these situations (in my mind atleast), even though I am not holding the agro in a dungeon. and with this recent "balancing" I have lost all incentive to play that role I have always loved.
I am not saying hurry hurry bring the bash back that we once loved and exploited. Maybe consider the idea that it was balanced too far. OR, have at it with the entire 1 hand and shield tree and see what you can do to make it more appealing to us tanks
I also feel it is important to mention that there is very little synergy between the heavy armor skill line and most class skill trees, again furthering the distaste for rolling a tank in this game.
EDIT: For those of you that may mention the 1 hand and shield skill line has a taunt and an armor bonus ( with shield in offhand ) and those can be considered valuable. I say, both of these things can be found elsewhere in the ways of the undaunted skill line, a soft cap of armor thru heavy armor wearing, and various class skills that offer distinct armor/ spell resistances.
The fact is, 1 hand and shield can be consider Completely obsolete. and I find this unacceptable as a tank loving MMO roleplayer
Edited by yogarogue on 25 May 2014 17:38