jonal11_ESO wrote: »How dare people use an ability called Bolt ESCAPE to bolt away escape! NERF Two Handed! It allows people to attack me with a 2 handed weapon! NERF IT!
(I posted this elsewhere, but felt it deserved it's own thread being that I truly believe this would balance the ridiculous level of easy escape that Bolt Escape offers.)
LITERALLY all bolt escape does is rob the better player of AP once the sorcerer realizes he's certainly lost.
I'm all about them having bolt escape, but it shouldn't be a "sure escape" every single time. It should be cast-able roughly 2 times.
No other class has a sure "escape after losing", neither should you. You lost? Face it, give me my earned AP. The ONLY way it should be a sure escape is if you cast it at the BEGINNING of combat, not when you've fought long enough to be taken down to 15%.
Can I avoid a entire Zerg as a nightblade? Yes, and it requires a full magicka bar, a magicka potion and wit.
THAT is how an escape skill should be.
On top of that, DOTs (including ones I've put on enemies!) break my stealth and ensure that I'm detected/caught.
Want to balance Bolt? Have the cost multiplied by 1.5x each time castes within 5 seconds of itself. That would allow you to get away under the circumstance that you choose to do so close to the beginning of a fight, not the end after you've been defeated.
alexandru987eb17_ESO wrote: »NB`s can go invisible... dk`s can go immune to damage for 12 seconds(magma armor) while sorcs can maybe run... and you cry about the sorcs? Are you a DK or a NB?
Phantorang wrote: »alexandru987eb17_ESO wrote: »NB`s can go invisible... dk`s can go immune to damage for 12 seconds(magma armor) while sorcs can maybe run... and you cry about the sorcs? Are you a DK or a NB?
Hmm, seems like Templar got really shafted, again....
So when bolt escape is nerfed (we all know it will be) into uselessness as many in this thread desire, what do sorcs get in compensation for the loss of the only real defensive option we have? With out bolt escape, sorcs have no other means to 'escape' and everything we do other than that is trumped by a DK...
Is this pretty much just about 'rogue' players who desire no contest insto ganks like other previous MMOs I have played? Seems like it, seems like it.
First, props to the poster who finally admitted this is not about Bolt Escape being overpowered, it's about people's frustration at not getting the AP for the kill. Second, if you're running around solo you're doing ESO pvp wrong. It's group and objective based. If you want to be a solo god go play another game.
In a group situation bolt escape is worthless, since you bring absolutely nothing to the group by slotting it. If you're mad because you're running around solo trying to gank an unsuspecting player and get miffed because the sorc doesn't let you do that, then I'm sorry, this game is not for you. now to counter some of the more common misconceptions about group viability for bolt escape:
setting up a forward camp- congrats, everyone can do it. in addition, if you're guarding the objective like you should be, your group will be staying nearby or following the trail of stragglers to whatever base camp the attacking group probably already set up prior to assault.
rezzing the raid- again, in group pvp, I'd love to the sorc res his group in the keep/resource while avoiding the 30+ enemy players and the guards for the entire time it takes to res someone (much less the entire group).
If you like solo play, learn to adapt and accept that you will not get AP every time you try to fight someone solo. if you like group pvp, laugh at the enemy group who has the selfish sorc that runs at the first sign of trouble. It's that simple.
ruzlb16_ESO wrote: »
I'm actually decent at pvp, I certainly wouldn't consider myself a "god" or pro, but I'd place myself at average. The thing is, when a sorc runs from me, I just let him go. No harm, no foul. I'll just get someone else. If I can, I will counter him and kill him. Have sorcs killed me? yeah, they have, but so have DK's, NB's, and templars. I don't cry when a templar heals himself without using a resto staff, I don't cry when a dk pops his magma armor and just tanks my hits, I don't whine when another NB syphons my health into oblivion, and I don't consider BE an op ability. every class has a defensive ability, I don't see how sorcs are so different.
I'm actually decent at pvp, I certainly wouldn't consider myself a "god" or pro, but I'd place myself at average. The thing is, when a sorc runs from me, I just let him go. No harm, no foul. I'll just get someone else. If I can, I will counter him and kill him. Have sorcs killed me? yeah, they have, but so have DK's, NB's, and templars. I don't cry when a templar heals himself without using a resto staff, I don't cry when a dk pops his magma armor and just tanks my hits, I don't whine when another NB syphons my health into oblivion, and I don't consider BE an op ability. every class has a defensive ability, I don't see how sorcs are so different.
Bc on a scale of ease of escape BE is a 10, while all other classes are a 2-3.
Liquid_Time wrote: »I do agree bolt escape is frustrating.. However I find a sense of joy when you get the jump on a sorc and they simply flee. Sure I lose the AP, but there is plenty of other kills to get that from.
Edit: Also, elusive mist can be used for an escape. It is not a sure escape, but I have been able to survive many fights thanks to it.
Use the tools you have and try to enjoy the game.
I play a DK and a sorc. Both vet lvls.
As my dk, who uses 1h/shield, I have never let a sorc get away from me if we are already in combat together. Maybe yeah, in large group fights, but never in small skirmishes. Invasion goes just as far as streak, and has a VERY nice stun on it, by the time they break stun and streak again, I have done some damage, then I jump 'em again. They are way easier to kill this way then when they actually fight back.
Instead of complaining about a skill with completely obvious counters, try using some of the counters.
alexandru987eb17_ESO wrote: »NB`s can go invisible... dk`s can go immune to damage for 12 seconds(magma armor) while sorcs can maybe run... and you cry about the sorcs? Are you a DK or a NB?
Really?!People that say it's a guaranteed escape have no idea what they are talking about and are probably just miffed that somebody can run away from them at all.
....
This is a learn to play issue. Not a game balance issue.
Killing Sorcs all day everyday hint: check your class skills/weapon skills, you have more than enough variations to catch Sorcs.
SinisterJoint wrote: »jonal11_ESO wrote: »How dare people use an ability called Bolt ESCAPE to bolt away escape! NERF Two Handed! It allows people to attack me with a 2 handed weapon! NERF IT!
Bolt Escape -- yep.. Its not Bolt Outrunamount, or Bolt Travelaccrosscyrodil.
It really just needs increased magika cost that's all. 3-4 Bolts to escape from death and make some room to heal... sure. 8-12 times ... no.
When i read another BE berf thread, i think for myself - it's just ppl, who need l2p and no more. Skilled ppl killing BE Sorc easy and without whining on forum.
And .. when i reading that someone reading that other reading about l2p ... Oh.. it's like "This Is the House That Jack Built" .piotreb17_ESO4 wrote: »When i read another BE berf thread, i think for myself - it's just ppl, who need l2p and no more. Skilled ppl killing BE Sorc easy and without whining on forum.
When I read a reply with L2P and no further explanations, I know that is written by a troll or a person who does not know what is talking about ;-)
The reason why Sorc fleed from is that he hasn't good DPS per native skills.
DPS - damage per second.