This was a bug and they are looking into it
This was a bug and they are looking into it
ZOS_JessicaFolsom wrote: »Thank you all for your patience as we tracked this one down. We have an answer for you.
In patch 1.1.2, we increased the internal cooldown of Biting Jabs from 0.5 seconds to 1.2 seconds. Unfortunately, this change was not documented in the patch notes. This was not intended, and we do apologize.
This change was made to balance the ability's high single target damage. However we have been reading your feedback, and agree that the ability feels too unresponsive now. We will be reverting this change for the next patch (as soon as possible), and instead will slightly increase the ability's resource cost.
I believe the cool down was intended not the issue of not being able to do anything for 1.5 seconds after the cast. The total lock out is a bug and it is the only reason they are changing it. A GCD should not affect other skills
OK. But there is still no logic to the nerf. Thread after thread of OP Biting Jabs does not exist. Yet it "did too much damage" is the excuse were getting, while not getting a hot fix for the unintended consequence, during a long gaming weekend = were being lied to.
Tannakaobi wrote: »OK. But there is still no logic to the nerf. Thread after thread of OP Biting Jabs does not exist. Yet it "did too much damage" is the excuse were getting, while not getting a hot fix for the unintended consequence, during a long gaming weekend = were being lied to.
I would like to think they make changes based on facts and figures within the pages and pages of stats that build up based on the actual in-game combat and not because whiny biaches moan on a forum.
Just saying!
Here, since there weren't any of these kind of threads before I figured I'd make one.
There are a number of other skills that have numerous posts about "this" skill being OP or "that" skill being OP yet I failed to find the OP thread on Biting Jabs.
Is this the way Zeni is dealing with bots?
A forum search simply doesn't hit when searching for the OP Biting Jabs Templar- So the Zeni excuse or reason makes no logical sense.
The only thing that makes sense is a very poor attempt to cleanse the bot population.
"Gotta break a few eggs" mentality is absurd in this case.
Ragnar_Lodbrok wrote: »Templars do more dps than DK's.
Tannakaobi wrote: »OK. But there is still no logic to the nerf. Thread after thread of OP Biting Jabs does not exist. Yet it "did too much damage" is the excuse were getting, while not getting a hot fix for the unintended consequence, during a long gaming weekend = were being lied to.
I would like to think they make changes based on facts and figures within the pages and pages of stats that build up based on the actual in-game combat and not because whiny biaches moan on a forum.
Just saying!
Well, the data is obviously skewed when its the bot trains that are doing the skewing and the player gets skrewed. -
just sayin'
Tannakaobi wrote: »Tannakaobi wrote: »OK. But there is still no logic to the nerf. Thread after thread of OP Biting Jabs does not exist. Yet it "did too much damage" is the excuse were getting, while not getting a hot fix for the unintended consequence, during a long gaming weekend = were being lied to.
I would like to think they make changes based on facts and figures within the pages and pages of stats that build up based on the actual in-game combat and not because whiny biaches moan on a forum.
Just saying!
Well, the data is obviously skewed when its the bot trains that are doing the skewing and the player gets skrewed. -
just sayin'
You would think they take such stats from PVP combat and besides, the figures would be in damage per usage making the number of times used irrelevant.
I have a Templar, I can tell you that Biting Jabs is op! Bots or not. A slight mana increase is not going to change much. Agree, disagree, it makes little difference.
Just don't expect people to care when the result is an overall more balanced game for everyone. The same can be said of the Bash nerf.
Tannakaobi wrote: »Tannakaobi wrote: »OK. But there is still no logic to the nerf. Thread after thread of OP Biting Jabs does not exist. Yet it "did too much damage" is the excuse were getting, while not getting a hot fix for the unintended consequence, during a long gaming weekend = were being lied to.
I would like to think they make changes based on facts and figures within the pages and pages of stats that build up based on the actual in-game combat and not because whiny biaches moan on a forum.
Just saying!
Well, the data is obviously skewed when its the bot trains that are doing the skewing and the player gets skrewed. -
just sayin'
You would think they take such stats from PVP combat and besides, the figures would be in damage per usage making the number of times used irrelevant.
I have a Templar, I can tell you that Biting Jabs is op! Bots or not. A slight mana increase is not going to change much. Agree, disagree, it makes little difference.
Just don't expect people to care when the result is an overall more balanced game for everyone. The same can be said of the Bash nerf.
To enter Cyrodiil you must be lvl 10. Youre going to need to participate in questing or grinding some pve content in order to get there. I do not speak for everyone, but I dare guess many, many folks play this for the pve content. Basing a nerf, on pvp would be absurd, would it not?
Nerf this, nerf that. No one ever asks to be buffed. Is it because watching someone else suffer feels better than seeing yourself get improved? No wonder this game, and the world for that matter, is a mess. It's full of sadists.
randomriffyrocksprerb18_ESO wrote: »I agree with the poster
Before the patch, it wasn't OP. It dealt high damage but the magicka cost were high. And its not that useful in PvP, i've tried it, players tend to dodge, block or jump out before I can finish my 4 hits. So don't nerf it , just teach the NPCs how to block...
Nerf this, nerf that. No one ever asks to be buffed. Is it because watching someone else suffer feels better than seeing yourself get improved? No wonder this game, and the world for that matter, is a mess. It's full of sadists.
And I just woke up and posted that before coffee.
"Unfortunately, this change was not documented in the patch notes. This was not intended, and we do apologize."
Here we have a word game. I can say one thing while have it mean different things, depending on the readers ability to parse words.
"Unfortunately, this change was not documented in the patch notes. This was not intended, and we do apologize."
Here we have a word game. I can say one thing while have it mean different things, depending on the readers ability to parse words.
The "This was not intended, and we do apologize" was in the first paragraph with not 'mentioning/documenting the change'... - the sentence went with that first paragraph as would be the norm.
>>>>>"Thank you all for your patience as we tracked this one down. We have an answer for you.
In patch 1.1.2, we increased the internal cooldown of Biting Jabs from 0.5 seconds to 1.2 seconds. Unfortunately, this change was not documented in the patch notes. *This was not intended, and we do apologize.*
This change was made to balance the ability's high single target damage. However we have been reading your feedback, and agree that the ability feels too unresponsive now. We will be reverting this change for the next patch (as soon as possible), and instead will slightly increase the ability's resource cost."
<<<<<<
The NEXT paragraph and NEW thought went on next to explain the process by which the devs decided to make the change. Very concise and clear.