Craglorn is FAR too easy for what it's meant to be. I wasn't the only person in there sub VR10 and capable of solo'ing several of the 7 packs of mobs. The entire zone was supposed to be intended as 4 member group play but quite frankly a competent duo could breeze through 90% of it, while a solo player can get through some of it. And from what I'm hearing the Trials are absurdly easy. There were groups on patch day taking anybody VR1+ as long as they weren't complete idiots just so they could experience the Trials.
Ha took a cart to it thinking it was a mission and poof vr12 pets and a dungeon with vr12 dwarf mechs!! (I am vr2 lol). It was me and a sorc. Funny part is this was before the fix for npcs. The vr12 dwarf mechs were doing LESS dmg than the vr2 trash mobs lol. The fact the makers are thinking more end game content one month in is cool. I used to play COH, there was zero end game for 50's for years...then when they finally came up with something the game died.
SwampRaider wrote: »as a melee templar i couldn't solo the 7 packs. maybe my build sucks.
as far as trials go:
groups of sorcs were completing them in 25 minutes. But balanced class groups it took 2 hours
Here is my story of craglorn:
spent 6 hours farming Anomalies, Hit V12.