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(Dungeons) aka (A Waste of Time)

CorporalCrimson
CorporalCrimson
Soul Shriven
I downloaded the patch today to find a very disturbing and upsetting feature attached to this "patch" (actually a giant downloadable nerf).

My beloved dungeon chest system had been removed! I used to be able to come out of a dungeon raid with a fair portion of loot. I know not all the players got chests, but often that was because they had no idea where they spawned. I took to the time to memorize every spawn location and go through the dungeon after the group left to comb up some extra coin. It was bad enough that dungeons don't give you any XP, did not have significant boss loot drops, and often times pitted you against impossible bosses that took 10+ respawns to beat.

This patch has been the last straw. I am utterly disappointed with the increase in difficulty and decrease in rewards. Why am I playing this game anymore? I asked my self today. You took away what I loved and made what I hated worse!

Skyrim was obviously not a MMO, but something I loved was UNIQUE LOOT. I would spend hours looking for loot. This game is simply not rewarding to loot hunters and item seekers. I am having a hard time finding reasons to keep playing. I do understand that you receive a skill point for completing the quest. But honestly thats chump change compared to replay ability. Long gone are the days of dungeon raids.

Let Zenimax know what direction this game is heading! We gamers are apart of the process too. Bots I can handle, but when loot is scarce and often basic. I fail to see a reason to continue with this attempt at an MMO.

ALSO CAN YOU PLEASE STOP GETTING INSPIRATION FROM DARK SOULS WHEN YOU DESIGN YOUR BOSSES? CAN YOU PLAYTEST LVLS PLEASE???
Edited by CorporalCrimson on 23 May 2014 08:18
  • Jade_Knightblazerb14_ESO
    Ever think of the other members in your party, in which your memorized chest spots shafted them on loots aswell?

    Only thing I don't like about this change was the chest amount has been dropped to only 2.... yeah that is no fun =/ Hell just have a chest appear after you down a boss... that would be neat.
  • CapuchinSeven
    CapuchinSeven
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    Sooooo you're greedy and this is a bad MMO because this MMO has the same feature that just about every other MMO has?
  • Hilgara
    Hilgara
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    So how did the healer who was keeping you alive from the back of the room ever get a chest?
    I downloaded the patch today to find a very disturbing and upsetting feature attached to this "patch" (actually a giant downloadable nerf).

    My beloved dungeon chest system had been removed! I used to be able to come out of a dungeon raid with a fair portion of loot. I know not all the players got chests, but often that was because they had no idea where they spawned. I took to the time to memorize every spawn location and go through the dungeon after the group left to comb up some extra coin.

    So how was the healer who had been keeping you alive from the back of the room ever supposed to get a chest if you were going to jump on it as soon as the fight was over. Very selfish attitude.
  • CorporalCrimson
    CorporalCrimson
    Soul Shriven
    Sooooo you're greedy and this is a bad MMO because this MMO has the same feature that just about every other MMO has?
    I question how many MMO's you've played. Wanting loot rewards for dungeons = greed? You are simply dumb. I have played over 10 MMO's Ive never had such issues with Effort/Reward
  • CorporalCrimson
    CorporalCrimson
    Soul Shriven

    "I took to the time to memorize every spawn location and go through the dungeon AFTER the group left to comb up some extra coin."

    So how was the healer who had been keeping you alive from the back of the room ever supposed to get a chest if you were going to jump on it as soon as the fight was over. Very selfish attitude.[/quote]

    My point is in my original statement if you looked.
  • Laura
    Laura
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    so your quitting because you can't prevent other players from getting loot any more.


    Good riddance, bye, rejoice and thank you! Then this patch has at least done ONE good thing for the community!
  • CapuchinSeven
    CapuchinSeven
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    I question how many MMO's you've played.

    Every major and many indy MMO game released since MMOs came into the world.

    It's 2014, loot is shared among the group with the item going to the highest roller in a random roll. Not everyone can get to every chest, not every healer at the back gets to even see a chest before someone else gets to it.

    A feature to just about every current MMO I can think of off the top of my head right now.
    Wanting loot rewards for dungeons = greed? You are simply dumb.

    Wanting everything to yourself while keeping your group in the dark about these things = greed.

    LOL that you're actually complaining about this.
    Edited by CapuchinSeven on 23 May 2014 08:35
  • Travail
    Travail
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    For every player like you who wanted all of the chests for themselves, there's probably 100 other players who were pissed off that their supposed allies would bolt straight for chests before the enemies in the room were even dead.

    This is a positive change that makes a lot of people happy. My suggestion is to find another way to farm loot. There are better ways out there for farm than this.

    -Travail.
    www.obsidianbrotherhood.com
  • CorporalCrimson
    CorporalCrimson
    Soul Shriven
    Its funny how everyone thinks i'm a greedy *** for waiting until everyone leaves the instance and then grabbing the chests. You do understand they have left?? Meaning there is no chance for them to even be there? People please read before you hate. Never the less, I am quitting this MMO so more dumb players can have loot. Cause apparently being smarter than others is offensive.
  • Gulgir
    Gulgir
    one problem less. NICE! ^^
    www.twitch.tv/gulgir
    Redguard Dragonknight
  • Shaun98ca2
    Shaun98ca2
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    Less trolls in a dungeon and amount of loot is almost right for normal sharing. I think they should have went 3 chests in a dungeon cause prior to the patch it seemed like the dungeons had 12 chests total in them.

    Plus chests really hardly ever have anything good in them anyways. Bosses have better chances of dropping better loot.

    Just run the dungeons what each one daily for loot?
  • MasterSpatula
    MasterSpatula
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    This change was announced ages ago, and it was specifically to address greedy players who were hogging all the chests. This might not describe your actions, but unfortunately it was a very real problem (I've seen it happen myself), and the fix was 100% necessary.

    Also, did it ever occur to you, rather than waiting waiting for the party to leave and getting all the chests for yourself, to let the party know when they passed one and try to make sure they were split up evenly between the players? Or were the other players just there to aid you in getting your rewards?
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • daemonios
    daemonios
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    I'm not sure the system's working as intended. I just did a low-level dungeon (Darkshade Caverns) and my mate and I found 2 chests, which is supposed to be the total number of chests available. I opened one of them, he opened the other. I never saw a "roll" for his chest, and he never saw a "roll" for mine. If the loot was distributed to the group, it was done silently, which I think is wrong.

    Another possibility is that we were too far apart. Supposedly group members have to be within 50 m to get a "roll". I think that's a stupid rule. In random parties, you get people running all over the place, jumping on mobs without waiting for the rest of the party. As a healer, I felt obligated to follow the guy who kept doing this. Just lose the distance rule, please.
  • dcincali
    dcincali
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    Arent there chests in the open world that you can hunt?
  • Bhakura
    Bhakura
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    TBH i find this loot system ALOT better then others. Why? Everyone gets something, granted bosses dont drop as much as they should but when they do everyone gets it, no more needing or greeding because theres only one that has to be shared among team.
    No more griefing because a DPS ninjad a healing staff while the healer was in dire need of that staff, just as example. Now, if (big IF, true) that staff happens to drop, everyone gets one.
    ...
    How is that bad exactly?

    Edit: cant exactly say how it works now, havent done any dungeons yet since patch, but from what i gather theres no more need to go solo and leave your team in the hopes you find that chest before the other guys do, thats greedmongering.
    Edited by Bhakura on 24 May 2014 14:43
  • Rev Rielle
    Rev Rielle
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    Of course you're going to whine about it. Because you don't care about anyone else, just yourself.
    Rude, selfish players like you are one of the reasons the chest/heavy sack system was changed in the first place.

    It is a much better system now.

    If you can be anything, be kind.
  • Shaun98ca2
    Shaun98ca2
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    daemonios wrote: »
    I'm not sure the system's working as intended. I just did a low-level dungeon (Darkshade Caverns) and my mate and I found 2 chests, which is supposed to be the total number of chests available. I opened one of them, he opened the other. I never saw a "roll" for his chest, and he never saw a "roll" for mine. If the loot was distributed to the group, it was done silently, which I think is wrong.

    Another possibility is that we were too far apart. Supposedly group members have to be within 50 m to get a "roll". I think that's a stupid rule. In random parties, you get people running all over the place, jumping on mobs without waiting for the rest of the party. As a healer, I felt obligated to follow the guy who kept doing this. Just lose the distance rule, please.

    once the chest is open you get a "roll" by looting the chest.
  • Woolenthreads
    Woolenthreads
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    I'm far more disgusted by people who wait for you to clear an area and then teleport to the chest that you were clearing the critters away from.
    Oooh look, lot's of Butterflies! Wait! Butterflies? Get out of here Sheo, stop bugging me!

    Having issues with Provisioning Writs? A list of problem Writs and people willing to help in game can be found in this Thread
  • Ragefist
    Ragefist
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    Uhm... is this guy seriously complaining that loot distribution is fair now and he cant steal loot from his group members?
  • freddy_hgnrb18_ESO
    From what I can tell, they are talking about after the dungeon is complete and the rest of the group have dispersed (left the group and the dungeon) - if that happens, why shouldn't you as a player wanting to explore every nook & cranny (even if you know where spawn points have been previously) be entitled to go back and gather anything that has been missed?

    Thats just a difference in play styles - some want to rush through everything and get to the next PoE or Dungeon or whatever, while others want to take their time and explore everything - if they explore and find 10 chests that others rushed past and didnt open - then there's nothing wrong with what the OP is referring to - I can understand they are frustrated that now their playstyle has been hampered (by rewards being greatly reduced) simply because other players in groups would grief their group members by grabbing everything in sight and not allowing others the chance.

    By waiting to the end of a dungeon run, you have allowed every other team member the chance to be aware of their surroundings and open chests after combat if they choose. Its not being greedy to wait til the end, and everyone has gone, to go back and try for some additional rewards.
  • Cogo
    Cogo
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    I downloaded the patch today to find a very disturbing and upsetting feature attached to this "patch" (actually a giant downloadable nerf).

    My beloved dungeon chest system had been removed! I used to be able to come out of a dungeon raid with a fair portion of loot. I know not all the players got chests, but often that was because they had no idea where they spawned. I took to the time to memorize every spawn location and go through the dungeon after the group left to comb up some extra coin. It was bad enough that dungeons don't give you any XP, did not have significant boss loot drops, and often times pitted you against impossible bosses that took 10+ respawns to beat.

    This patch has been the last straw. I am utterly disappointed with the increase in difficulty and decrease in rewards. Why am I playing this game anymore? I asked my self today. You took away what I loved and made what I hated worse!

    Skyrim was obviously not a MMO, but something I loved was UNIQUE LOOT. I would spend hours looking for loot. This game is simply not rewarding to loot hunters and item seekers. I am having a hard time finding reasons to keep playing. I do understand that you receive a skill point for completing the quest. But honestly thats chump change compared to replay ability. Long gone are the days of dungeon raids.

    Let Zenimax know what direction this game is heading! We gamers are apart of the process too. Bots I can handle, but when loot is scarce and often basic. I fail to see a reason to continue with this attempt at an MMO.

    ALSO CAN YOU PLEASE STOP GETTING INSPIRATION FROM DARK SOULS WHEN YOU DESIGN YOUR BOSSES? CAN YOU PLAYTEST LVLS PLEASE???

    Not sure if you realize this, but the reason they changed the looting in dungeons was to battle the problem that you describe as your beloved dungeon chest system. Not sure if you know, or even care, but the reason for this change was just cause some people tend to take everything themselves, and to make it worse, I've seen people taker off in combat, or not help...cause they found a chest??!?!!

    And you like unique loot? There just was a patch witch includes tons of rare loot from the new zones different encounters. Also, they fixed a lot of gear sets. And unless you know, skilled tradeskillers, with the right mats who finds a specific tradeskill point somewhere out in the world (not the normal in cities), can create items ONLY able to get from there.

    Zenimax is pretty clear what direction ESO is going. The ESO way. Still open, even more choices, places. And no date yet, but a justice system with not 1 but 2 new guilds to learn skills from?

    Loot is scares? You don't quest or go to Cyro do you? I get my bags full quest fast.

    Or do you mean the "BEST" loot dont drop much. Thats true. Thats by design. ESO wants a world with as much difference in people as in places and items.

    Look at WoW now...everyone running around with heirlooms weapons from Garrosh.....

    ESO have stated that the game let you choose what you want to do, BUT it doesnt promise you to get everything you want. In fact, the opposite. You have to work for stuff and learn to fail!

    And pure luck is a factor. Like finding a rare item in a bloody container.....Those belongs on bosses that needs a proper group till kill in my opinion, but ESO says that exploring and the random factor is important.

    And you call ESO an "attempt" at MMO. My friend, not only is ESO a MMO. It is a new TYPE of MMO. Nothing out there like it.

    Take Wildstar and WoW. Those 2 are probebly in the same type of MMO. Fast, lots of loot, exp comes quick. Quests are just to pick up and makes themselves while you play.......

    Yes, I understand that some people like the fast and easy.

    ESO is so BASIC about this. You have alot to choose in ESO, but easy is not emong it.

    Why else do you think they set a limit of getting no loot from mobs you kill that is 5 levels lower then you? For the simple fact that items and gear should mean something and I am sorry if it sounds bad for you.....WORK for it.

    Wildstar is soon out. You sound like a prime candidate for that game. What are you liking, if anything about ESO? Im puzzled
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • Cogo
    Cogo
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    Ragefist wrote: »
    Uhm... is this guy seriously complaining that loot distribution is fair now and he cant steal loot from his group members?

    Seams so. A live example why they added the new loot system in dungeons! Heh
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • Cogo
    Cogo
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    dcincali wrote: »
    Arent there chests in the open world that you can hunt?

    Yep, I find quote alot of those, but there is no addon that can show you where they spawn, is there? Also they have a respawn timer thats longer then someone just hanging around waiting to farm them. Perfect!

    I find these mostly on my hunts for skyshards (no addon). I look behind stuff, hidden, and its not rare that I find an tradeskill node, chest or a big troll that one shots me!
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • Cogo
    Cogo
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    Sooooo you're greedy and this is a bad MMO because this MMO has the same feature that just about every other MMO has?
    I question how many MMO's you've played. Wanting loot rewards for dungeons = greed? You are simply dumb. I have played over 10 MMO's Ive never had such issues with Effort/Reward

    How old are you? I have a question, but rather not insult a child.
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • Cogo
    Cogo
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    I think we can sum this OP and whole post up with, we got rid of a problem, WoW or wildstar gained 1.
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • Kaelis33
    Kaelis33
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    Low level dungeons can't even be used to progress your character. And they removed the random chests. Dungeons offer no XP no real loot ( a few blues) and no reason to play them.

    And Zenimax has done nothing about it. Boring boring boring. Sometimes I want to NOT do the solo quests, I am tired of being forced to solo to progress.
  • Cogo
    Cogo
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    Um, you sure about that? I like slow leveling and 15-25 went a biiiit to fast. Most my exp came from dungeons, instances, exploring and of course quests.

    Have you done the main story line quest? That gives in my opinion WAY to much exp.

    Oh, unless you have a reason or want to, dont do the same dungeon several times a day. I never did, but heard from several people that you get less exp each time you kill the same boss or dungeon per day..or something.

    Find a friend to explore/group with. You both get 10% extra exp on everything you get exp for, except the exp for turning in quests.

    I solo sometimes, but prefer company.

    Oh btw. about your statement that Zenimax has done nothing for your exp? they doubled the exp for killing enemies in Cyrodrill. And increased the exp you get from the quests there..

    This is applied to all levels (you need 10 to enter) and not just only Veteran ranks as people believe.
    Edited by Cogo on 25 May 2014 07:06
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • Monkeyshoeslive
    Monkeyshoeslive
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    There was a game I played recently, which for the life of me I cannot recall the name of, but chests and the like gave loot to the entire party. Everyone is happy.

    It's really bugging me that I cannot recall the name.
  • Roneth
    Roneth
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    Dungeons are designed with groups in mind. It's better to reward ALL players, which reinforces the idea of teamwork. Maybe your not a team player.
  • Merlin13KAGL
    Merlin13KAGL
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    daemonios wrote: »
    In random parties, you get people running all over the place, jumping on mobs without waiting for the rest of the party. As a healer, I felt obligated to follow the guy who kept doing this.

    @daemonios‌, Supposed to be a group dynamic...and chat commands/coordination is not hard to follow once a room is cleared.

    As a healer, it's your job to heal the group. If you have a member that does not wish to wait for the rest...he/she takes it on themselves. You choose to Kamikazee, expect to Res yourself after you die. There's nothing noble about going down in flames with someone who clearly knows what they're doing in disregarding the other three people.

    (& I'm not talking about the occasional stumble into something - I'm talking about the ones that choose to plow forward, counting on the fact that you'll save their hide.)

    In regard to the original OP:

    Chest snipers soon find themselves departing what would probably be a good group (for them...).

    It's one of many things that differentiate a great group/player from a mediocre one.
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
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