NookyZooky wrote: »cyrodill is meant for grouping, not soloing. This increase in NPC power is a good thing. Now V10s cant simply rush in and AOE spam everything to death. lower-level people have an actual chance to have fun now, instead of being steamrolled every time they get attacked. and don't say "go level" because not everyone has the time to reach V10
jparrillab16_ESO wrote: »All of you are noobs, cryers and nerds. I'm vr2 and I can kill 3 mobs at time. Now Cyrodiil is a nice owpvp zone with sense, all of you, can return to WoW, this game is too skilled.
Cya!
NookyZooky wrote: »cyrodill is meant for grouping, not soloing. This increase in NPC power is a good thing. Now V10s cant simply rush in and AOE spam everything to death. lower-level people have an actual chance to have fun now, instead of being steamrolled every time they get attacked. and don't say "go level" because not everyone has the time to reach V10
jparrillab16_ESO wrote: »All of you are noobs, cryers and nerds. I'm vr2 and I can kill 3 mobs at time. Now Cyrodiil is a nice owpvp zone with sense, all of you, can return to WoW, this game is too skilled.
Cya!
jparrillab16_ESO wrote: »All of you are noobs, cryers and nerds. I'm vr2 and I can kill 3 mobs at time. Now Cyrodiil is a nice owpvp zone with sense, all of you, can return to WoW, this game is too skilled.
Cya!
Now you just need to become literate.
jparrillab16_ESO wrote: »Is not a definition of a pvper, is a definition of a non cryer with the new cyrodiil system.
The new cyrodiil is better than before, more interesting and hard.
I know that of the noobs want kill 10 mobs at time with one aoe skill, bad luck noobs.
jparrillab16_ESO wrote: »jparrillab16_ESO wrote: »All of you are noobs, cryers and nerds. I'm vr2 and I can kill 3 mobs at time. Now Cyrodiil is a nice owpvp zone with sense, all of you, can return to WoW, this game is too skilled.
Cya!
Now you just need to become literate.
And you to play.
NOOBS.
jparrillab16_ESO wrote: »Haha! You want to take a keep with a 4 man party, it's ridiculious.
jparrillab16_ESO wrote: »All of you are noobs, cryers and nerds. I'm vr2 and I can kill 3 mobs at time. Now Cyrodiil is a nice owpvp zone with sense, all of you, can return to WoW, this game is too skilled.
Cya!
jparrillab16_ESO wrote: »Haha! You want to take a keep with a 4 man party, it's ridiculious.
Nah, I prefer to solo PK along reinforcement lines while other people handle keeps.
I'm just not entirely interested in seeing campaign populations continue to drop as players leave because of the new guards.
I can comprehend your excitement over the issue though; less people in Cyrodiil means more space for you to solo your PvE mobs.
at least now max VRs cant simply cap everything over night with their 3 man AOE spams. hopefully ZOS comes up with something newNookyZooky wrote: »... lower-level people have an actual chance to have fun now, instead of being steamrolled every time they get attacked. and don't say "go level" because not everyone has the time to reach V10
Given the number of pre-50s I have seen complain about getting annihilated by the newly buffed NPCs, I don't think being steamrolled is off the list of concerns.
Just now they get steamrolled by NPCs as well as players.
I'm a level 35 and now I am dying more to NPCs (especially those mage guards) than I am to players. In fact, I'd say that I've died to the guards twice as much as I've died to players. This is RIDICULOUS. Since when did PvP become PvE?
And, no, I don't try to solo any guards. Even with medium sized groups, the mage guards seem to pick me off and 1-2 shot me.
I can understand why the guards were buffed (to prevent Vets from steamrolling), but there has to be something Zenimax can do for non-VRs... Currently we're getting stomped by NPCs, and not even getting a chance to PvP in Cyrodiil.
My suggestion would be to have scaled damage for guards. Maybe even percentage based damage. So a mage guard will hit a VR10 for 20% of his health, and it will hit me for 20% of mine.
As someone said earlier, it really does feel like Zenimax is forcing us into zerg gameplay, especially the non-VR players.
So I logged a level 10 alt to see what the new battle leveling buff is like.
I compared it to videos I have on my computer left over from the Beta.
The only difference I noticed was that I now had roughly 6 more weapon damage, 100 more spell resistance and 40 more armour than I had during the Beta. All other stats were the same as they were in the Beta.
TheGrandAlliance wrote: »ANyone here complaing still either fails to understand nature of PvE in a PvP enviroment or holds onto the notion that PvP is still accessible to sub vets.
The main problem isn't that the guard npcs are stronger, it's when a couple defenders spam 20 sorc mercs and keep spawning new ones for each one that dies. There either needs to be a cooldown/max number adjustment for mercs, or the mercs need to be scaled down below the strength of the normal npc guards.
KraidenDove wrote: »Like it or not this is a PVE issue in PVP content zones. VR10 players like myself were able to get to their ranks by grinding quickly in the month post launch. Now, a huge population of the game that was on that track line has been stonewalled by extremely increased damage zones.
I DON'T WANT TO KEEP FIGHTING THE SAME 10 VR10-12 FOLKS forever!
I am a huge supporter of the VR 5 npcs now in keeps as they were far too easy to take. However, as it is now close to bloody impossible for the mass of players working their way to take on these enemies to get to their level by themselves in solo questing zones , ZOS just gave a massive pvp advantage to elite players and elite guilds. You want to keep fighting the same guys who have a part time job and play 24 hours a day forever, fine. I say let the low level guys at least have a shot at the title. Keep things interesting.
TheGrandAlliance wrote: »ANyone here complaing still either fails to understand nature of PvE in a PvP enviroment or holds onto the notion that PvP is still accessible to sub vets.