TheGrandAlliance wrote: »THIS IS A GOOD THING! NOW VETS CANNOT STEAMROLL THE MAP! EVERYONE HAS A CHANCE ON DEFENSE NOW!
...for further details check out previous thread of mine...
TheGrandAlliance wrote: »I AM PvPer btw...
My post only concerns PvP. This thread is in the Alliance War section. Therefore talking about things outside of Cyrodiil is irrelevant.
TheGrandAlliance wrote: »I AM PvPer btw...
My post only concerns PvP. This thread is in the Alliance War section. Therefore talking about things outside of Cyrodiil is irrelevant.
As are you.
TheGrandAlliance wrote: »I AM PvPer btw...
My post only concerns PvP. This thread is in the Alliance War section. Therefore talking about things outside of Cyrodiil is irrelevant.
I'm not sure about anyone else, but I am severely annoyed that the npc's are able to just completely destroy you. From what I've seen and experienced so far, the npcs are doing double the damage they did before, and have double the health. Also, the mercenaries that players put down, are stronger as well!!, which is ridiculous. 20 of those mage mercenaries would take down an unorganized zerg easily. I thought cyrodiil was about pvp, not having to fight these tough guards... It just seems stupid to me. Express your opinions freely! I'd like to hear them
Increasing PvE obstacles to Keep objectives does not strike me as an effective way of adding to PvP.
I don't feel overly impacted by this change as my favourite forms of PvP did not take place around the guards; however, it still strikes me as a poorly considered idea.
TheGrandAlliance wrote: »Increasing PvE obstacles to Keep objectives does not strike me as an effective way of adding to PvP.
I don't feel overly impacted by this change as my favourite forms of PvP did not take place around the guards; however, it still strikes me as a poorly considered idea.
...it is there to save you from the DOOM of VR12s who would just /roflstomp over the entire map singehandedly.
TheGrandAlliance wrote: »REalize it or not... this game is Vet vs Vet now. The balance therefore (having mixed VR/Non-VR) means that the abilities of NPCs will scale vs Vets now vs everyone at launch.
Without it... PvP would be a joke if one VR12 could solo the map.
More NPC's and stronger NPC's is for the PRO's. For all those PRO's that left Warhammer after 1.4.X when all the NPC's were taken away from the lakes.
TheGrandAlliance wrote: »...
If you dont' believe that NPCs should be in PvE then I cannot help you. However this is Cyrodiil... a mix of PvP and PvE combat... this isnt' a MOBA.
Agrippa_Invisus wrote: »My question is: How are low population realms supposed to take keeps back now?
TheGrandAlliance wrote: »THIS IS A GOOD THING! NOW VETS CANNOT STEAMROLL THE MAP! EVERYONE HAS A CHANCE ON DEFENSE NOW!
...for further details check out previous thread of mine...
NookyZooky wrote: »... lower-level people have an actual chance to have fun now, instead of being steamrolled every time they get attacked. and don't say "go level" because not everyone has the time to reach V10