smercgames_ESO wrote: »I love how sorcs complain that pets cost them 2 skill slots yet every toggle in the game costs two if you want it up 100% of the time. Now you can complain that all toggles work that way but the devs wanted it that way for a reason. I'm sure if it was changed people would complain that they couldn't turn Siphoning Strike or Mage Light off without swapping bars.
Also, of all the skills you compare pets to Summon Shade? Summon Shade is one of many joke skills NBs have. So you want one joke sorc line replaced to be as effective and broken as the NB joke skill? Good job. I will trade you, you take the 20 second duration and I'll take a toggle so when they fix pets to not suck I'll have a gank buddy shade.
smercgames_ESO wrote: »I love how sorcs complain that pets cost them 2 skill slots yet every toggle in the game costs two if you want it up 100% of the time.
serenity_painted wrote: »I'm all for limited duration summons like the real TES games, maby one of them could have a permanent morph so players who enjoy having a pet out still have that option avalible to them.
I'd find a short duration, explosive summons alot more interesting and fun. The concept of summoning a demon that you let loose on your enemies is also alot more apealing to me than having a weaker one following around that just ends up beeing "that disposable *** that makes annoying noises".
Part of what made summoning weapons and armor fun in Morrowind and Oblivion was getting these powerful temporary items from nowhere. I useto love making my own conjuring spells that made my dress wearing, pansy little Breton into a fully armored limbchopping killing machine, if only for alittle bit.
smercgames_ESO wrote: »I love how sorcs complain that pets cost them 2 skill slots yet every toggle in the game costs two if you want it up 100% of the time. Now you can complain that all toggles work that way but the devs wanted it that way for a reason. I'm sure if it was changed people would complain that they couldn't turn Siphoning Strike or Mage Light off without swapping bars.
Also, of all the skills you compare pets to Summon Shade? Summon Shade is one of many joke skills NBs have. So you want one joke sorc line replaced to be as effective and broken as the NB joke skill? Good job. I will trade you, you take the 20 second duration and I'll take a toggle so when they fix pets to not suck I'll have a gank buddy shade.
Toggles used to only occupy one slot in beta....
And yeah I'll trade you the summons for the shades.
smercgames_ESO wrote: »smercgames_ESO wrote: »I love how sorcs complain that pets cost them 2 skill slots yet every toggle in the game costs two if you want it up 100% of the time. Now you can complain that all toggles work that way but the devs wanted it that way for a reason. I'm sure if it was changed people would complain that they couldn't turn Siphoning Strike or Mage Light off without swapping bars.
Also, of all the skills you compare pets to Summon Shade? Summon Shade is one of many joke skills NBs have. So you want one joke sorc line replaced to be as effective and broken as the NB joke skill? Good job. I will trade you, you take the 20 second duration and I'll take a toggle so when they fix pets to not suck I'll have a gank buddy shade.
Toggles used to only occupy one slot in beta....
And yeah I'll trade you the summons for the shades.
Which was probably change d for balance purposes. They would have to give toggles to every class. I'm not 100% familiar with all the skills in the game but DKs and Templars do not have a toggle correct? Keeping toggles on when changing bars would essentially be giving NBs a free slot for Siphon and Sorcs a free slot for Armor and Summons. Everyone would also run around with Mage Light on because why the heck not?
Hypertionb14_ESO wrote: »a single hit from a shade does about 20-30 damage.
A hit from Clanfear does about 100-200, Twilight 200+
At present shades cant actually hold hate, mobs will ignore them the moment they see you.
Clanfear can usually get hate with a single tail swipe from a group and will hold it, twilight can pull hate from a single target off of the clanfear if close to the target and even at range.
shades reduce damage by 15%, cant be directly target by mobs but only last a short time. a morph can spawn 2, but this lowers their already pitiful damage.
Clanfear and Twilight have HP, with the Clanfear having almost 3k by Vet1 and the twilight 1.5k at best. the Twilight can heal you for a huge amount with a morph. both are kept out constantly, and a passive exists that will restore their upkeeps if they die, or restore double their upkeep depending on level.
there really is no compairison, Flat out the Summoned pets are better in every aspect.... Power, CC, Sustainability...
Hypertionb14_ESO wrote: »a single hit from a shade does about 20-30 damage.
A hit from Clanfear does about 100-200, Twilight 200+
At present shades cant actually hold hate, mobs will ignore them the moment they see you.
Clanfear can usually get hate with a single tail swipe from a group and will hold it, twilight can pull hate from a single target off of the clanfear if close to the target and even at range.
shades reduce damage by 15%, cant be directly target by mobs but only last a short time. a morph can spawn 2, but this lowers their already pitiful damage.
Clanfear and Twilight have HP, with the Clanfear having almost 3k by Vet1 and the twilight 1.5k at best. the Twilight can heal you for a huge amount with a morph. both are kept out constantly, and a passive exists that will restore their upkeeps if they die, or restore double their upkeep depending on level.
there really is no compairison, Flat out the Summoned pets are better in every aspect.... Power, CC, Sustainability...
LOLOLOLOL
Twilight heal fails to activate most of the time, happens at 35% health which in vet ranks is about 2 attacks from a mob, and the heal is a channel over time so you don't get it immediately when you need it.
Moreover, you won't get it because mobs prioritize the summon over you, so they kill her in about 3 attacks.
Unlike shades she is a 2 second recast time, a recast time where you can't block so you're eating damage.
And in dungeons since they, unlike shades, can be targeted, they die immediately.
Rebate on a 2.2k magicka pool returns 440 magicka upon summon death. The summons themselves cost around 600 magicka. And in the time you are resummoning, you are doing no damage.
The Clannfear is absolutely worthless, it charges when it doesn't even need to and breaks CC like Rune Prison.
The Shades cost 1 skill point and 1 skill bar slot. The summons cost 4 passives in skill points, take up an entire skill line, occupy 2 skill bar slots and cost three times the amount of shades while providing no real benefit. And most importantly, they die immediately in dungeons because they can be targeted.
Ralathar44 wrote: »Hypertionb14_ESO wrote: »a single hit from a shade does about 20-30 damage.
A hit from Clanfear does about 100-200, Twilight 200+
At present shades cant actually hold hate, mobs will ignore them the moment they see you.
Clanfear can usually get hate with a single tail swipe from a group and will hold it, twilight can pull hate from a single target off of the clanfear if close to the target and even at range.
shades reduce damage by 15%, cant be directly target by mobs but only last a short time. a morph can spawn 2, but this lowers their already pitiful damage.
Clanfear and Twilight have HP, with the Clanfear having almost 3k by Vet1 and the twilight 1.5k at best. the Twilight can heal you for a huge amount with a morph. both are kept out constantly, and a passive exists that will restore their upkeeps if they die, or restore double their upkeep depending on level.
there really is no compairison, Flat out the Summoned pets are better in every aspect.... Power, CC, Sustainability...
LOLOLOLOL
Twilight heal fails to activate most of the time, happens at 35% health which in vet ranks is about 2 attacks from a mob, and the heal is a channel over time so you don't get it immediately when you need it.
Moreover, you won't get it because mobs prioritize the summon over you, so they kill her in about 3 attacks.
Unlike shades she is a 2 second recast time, a recast time where you can't block so you're eating damage.
And in dungeons since they, unlike shades, can be targeted, they die immediately.
Rebate on a 2.2k magicka pool returns 440 magicka upon summon death. The summons themselves cost around 600 magicka. And in the time you are resummoning, you are doing no damage.
The Clannfear is absolutely worthless, it charges when it doesn't even need to and breaks CC like Rune Prison.
The Shades cost 1 skill point and 1 skill bar slot. The summons cost 4 passives in skill points, take up an entire skill line, occupy 2 skill bar slots and cost three times the amount of shades while providing no real benefit. And most importantly, they die immediately in dungeons because they can be targeted.
Meanwhile shades are nothing more than a flavored damage debuff and only become competitive or better than the other pets in Vet content.
But there is ALOT of builds, skills, and abilities in this game that scale poorly into vet content.
You act like this is a pet issue, it's not. It's an overall game issue and affects many builds, skills, and weapons.
But this is one entire skill line for the sorcerer wasted whereas no other class has an entire skill line dedicated to a broken mechanism.
People like to complain that sorcerers are well off but really they just mean destro staff skills because only Stormcalling is good, and in Dark Magic you only really use crystal fragments, but post patch even crushing shock from destro staff is better DPS so you don't even use dark magic line either.