@Corithna Good to know. And yes, please keep me updated via this thread if you figure anything out. Where did you read about this supposed word tho?
There is supposed to be a developer post on nightblades made some time today, but no word on it's content, if it pertains to toady's patch, or if it's simply an acknowledgement of known issues/additional fixes that were not yet included in the patch notes. So I'll be keeping an eye out for it.
No one at Zenimax plays a NB therefore no hurry to fix it?
nerevarine1138 wrote: »I've been playing my VR5 Nightblade since launch, and I didn't even know there were "issues" until seeing the wall of whining on the forums.
@Corithna Good to know. And yes, please keep me updated via this thread if you figure anything out. Where did you read about this supposed word tho?
Seriously tho, did I miss somethin? Is this a joke orrr?
Do the devs legitimately hate Nightblades? If so, just get rid of the class.
Other classes got buffs to class heals, damage and all kinds of nice stuff, but no buff to Nightblade whatsoever? Hrmmm... Sweet.
It is very likely another acknowledge of known issues. There are just too many bugs/issues that they already acknowledged at the very beginning but still left unaddressed.There is supposed to be a developer post on nightblades made some time today, but no word on it's content, if it pertains to toady's patch, or if it's simply an acknowledgement of known issues/additional fixes that were not yet included in the patch notes. So I'll be keeping an eye out for it.
nerevarine1138 wrote: »I've been playing my VR5 Nightblade since launch, and I didn't even know there were "issues" until seeing the wall of whining on the forums.
Not being a ***... But if you've been playing a Nightblade since launch and didn't know it had issues, you're not exactly the most observant person in the game.
Seriously tho, did I miss somethin? Is this a joke orrr?
This is not a joke.Do the devs legitimately hate Nightblades? If so, just get rid of the class.
No they don't hate the class.Other classes got buffs to class heals, damage and all kinds of nice stuff, but no buff to Nightblade whatsoever? Hrmmm... Sweet.
Wrong
nerevarine1138 wrote: »nerevarine1138 wrote: »I've been playing my VR5 Nightblade since launch, and I didn't even know there were "issues" until seeing the wall of whining on the forums.
Not being a ***... But if you've been playing a Nightblade since launch and didn't know it had issues, you're not exactly the most observant person in the game.
Or I've been able to hold my own in dungeons, and through most of the VR content.
Hell, just look at this forum. There's a thread here where it shows a Nightblade solo-clearing VR Spindleclutch. Yet you think that we're somehow gimped?
Seriously tho, did I miss somethin? Is this a joke orrr?
This is not a joke.Do the devs legitimately hate Nightblades? If so, just get rid of the class.
No they don't hate the class.Other classes got buffs to class heals, damage and all kinds of nice stuff, but no buff to Nightblade whatsoever? Hrmmm... Sweet.
Wrong
Thanks for the great information.
It was a developer response in another thread, I'm looking for it now.
Dragonknight
Burning Breath (Fiery Breath morph): Fixed an issue where this ability was doing less damage than intended.
Burning Embers: This ability now heals you if your enemy target dies while affected by it.
Dark Talons:
This ability can now damage monsters with snare immunity.
Fixed an issue where allies were not able to activate the synergy from Dark Talons.
Reduced the overall radius.
Inhale (and morphs): This ability’s initial life drain morphs can now hit a maximum of three targets. This also applies to Inhale’s morphs.
Petrify (and morphs): The enemy target’s health regeneration bonus while they were affected by Petrify and its morphs has been removed.
Razor Armor: Fixed an issue where this ability wasn’t granting bonus armor for the first 3.5 seconds.
Spiked Armor (and morphs): The damage return for this ability and its morphs has been increased.
Nightblade
Fixed an issue that was causing Nightblade abilities to become unresponsive in high-intensity combat situations. This issue is caused by a number of factors, and we will continue to monitor it after this patch.
Catalyst: Fixed an issue with the Catalyst passive ability. It will now properly increase the effect of speed potions.
Dark Shades (Summon Shade morph): This ability now deals more damage as the ability ranks up.
Death Stroke: This ability no longer receives the critical damage bonus when used as a sneak attack. It will still cause a stun and a guaranteed critical hit.
Focused Attacks: Fixed an issue where ranks II – IV of Focused Attacks were not restoring stamina.
Sap Essence (Drain Power morph): Fixed an issue where this ability wasn’t granting the initial Weapon Damage bonus you should receive when no target is hit.
Sorcerer
Endless Fury: This ability now restores magicka if the secondary explosion kills an enemy, in addition to the initial bolt.
Persistence: Fixed an issue this passive ability. It now properly increases the duration of the Rune Prison ability.
Rebate: Fixed an issue with this ability. It will now properly recover magicka when your summoned Winged Twilight is killed.
Summon Charged Atronach: The storm atronach summoned by this ability now increases in damage as the ability ranks up.
Templar
Aurora Javelin: Fixed an issue where Aurora Javelin was adding less damage than the intended additional 40%.
Blinding Light: Fixed an issue where, after re-specing, you could not spec back into Blinding Light.
Channeled Focus: Fixed an issue where Channeled Focus was not giving the intended amount of magicka.
Cleansing Ritual: This ability’s Purify synergy will now only appear to allies that have a negative debuff that can be removed.
Master Ritualist:
Decreased this ability’s resurrection cast speed bonus.
Those who have spent Skill Points in the Master Ritualist passive will have those points returned to their overall skill point pool. You may place those Skill Points back in this ability if you wish, or invest them elsewhere.
Prism: Fixed an issue where the Prism passive wasn’t properly adding Ultimate when the Dawn’s Wrath ability was cast.
Radiant Ward: Fixed an issue where this ability wasn’t properly progressing as it ranked up. This results in a slight increase to its damage.
Rite of Passage:
Slightly increased in healing done.
The Remembrance morph now gives allies 20% damage reduction at all ranks, rather than scaling from 16% up to 20%.
Ritual of Rebirth (Healing Ritual morph): Increased the self-healing on this Healing Ritual morph.
Spear Shards: Fixed a visual issue with this ability where the spear was falling horizontally.
@iDoseDMT Exactly... Anyone w/ one working eye can see that everyone was buffed, and Nightblade was nerfed.
Just seems absurd to me. I'm literally blown away.