WalkingLegacy wrote: »jamesharv2005ub17_ESO wrote: »WalkingLegacy wrote: »I like your optimism Elijah.
Let's hope it pans out the way you think.
CP system has no place in an MMO though and having a whole other equip requirement plus your level is lame.
Thats not how it will work. If you have 501 CP you have 501 CP. It doenst matter the level of the character as long as he is beyond level 50. So your level 50 character will be able to wear end game gear without worrying about leveling up. I dont like it personally. I think leveling alts etc is a way to keep people in the game. Now they wont have to do any of that but once. So they will get bored and quit.
Have they confirmed anywhere the there will not be a CP requirement on gear?
jamesharv2005ub17_ESO wrote: »WalkingLegacy wrote: »I like your optimism Elijah.
Let's hope it pans out the way you think.
CP system has no place in an MMO though and having a whole other equip requirement plus your level is lame.
Thats not how it will work. If you have 501 CP you have 501 CP. It doenst matter the level of the character as long as he is beyond level 50. So your level 50 character will be able to wear end game gear without worrying about leveling up. I dont like it personally. I think leveling alts etc is a way to keep people in the game. Now they wont have to do any of that but once. So they will get bored and quit.
WalkingLegacy wrote: »jamesharv2005ub17_ESO wrote: »WalkingLegacy wrote: »I like your optimism Elijah.
Let's hope it pans out the way you think.
CP system has no place in an MMO though and having a whole other equip requirement plus your level is lame.
Thats not how it will work. If you have 501 CP you have 501 CP. It doenst matter the level of the character as long as he is beyond level 50. So your level 50 character will be able to wear end game gear without worrying about leveling up. I dont like it personally. I think leveling alts etc is a way to keep people in the game. Now they wont have to do any of that but once. So they will get bored and quit.
Have they confirmed anywhere the there will not be a CP requirement on gear?
Elijah_Crow wrote: »WalkingLegacy wrote: »jamesharv2005ub17_ESO wrote: »WalkingLegacy wrote: »I like your optimism Elijah.
Let's hope it pans out the way you think.
CP system has no place in an MMO though and having a whole other equip requirement plus your level is lame.
Thats not how it will work. If you have 501 CP you have 501 CP. It doenst matter the level of the character as long as he is beyond level 50. So your level 50 character will be able to wear end game gear without worrying about leveling up. I dont like it personally. I think leveling alts etc is a way to keep people in the game. Now they wont have to do any of that but once. So they will get bored and quit.
Have they confirmed anywhere the there will not be a CP requirement on gear?
There will be a CP requirement on gear. What he was trying to say is at level 50 you don't need to earn CP, but he's forgetting that people have to level their first character. If you have 501 CP on one character, alts can wear gear (at level 50) of CP501 as CP are account wide.
Elijah_Crow wrote: »jamesharv2005ub17_ESO wrote: »WalkingLegacy wrote: »I like your optimism Elijah.
Let's hope it pans out the way you think.
CP system has no place in an MMO though and having a whole other equip requirement plus your level is lame.
Thats not how it will work. If you have 501 CP you have 501 CP. It doenst matter the level of the character as long as he is beyond level 50. So your level 50 character will be able to wear end game gear without worrying about leveling up. I dont like it personally. I think leveling alts etc is a way to keep people in the game. Now they wont have to do any of that but once. So they will get bored and quit.
You are wrong. Your FIRST character beyond level 50 will have to earn enough CP to equip end game gear. Second + should be able to equip the same as your first.
WalkingLegacy wrote: »Elijah_Crow wrote: »WalkingLegacy wrote: »jamesharv2005ub17_ESO wrote: »WalkingLegacy wrote: »I like your optimism Elijah.
Let's hope it pans out the way you think.
CP system has no place in an MMO though and having a whole other equip requirement plus your level is lame.
Thats not how it will work. If you have 501 CP you have 501 CP. It doenst matter the level of the character as long as he is beyond level 50. So your level 50 character will be able to wear end game gear without worrying about leveling up. I dont like it personally. I think leveling alts etc is a way to keep people in the game. Now they wont have to do any of that but once. So they will get bored and quit.
Have they confirmed anywhere the there will not be a CP requirement on gear?
There will be a CP requirement on gear. What he was trying to say is at level 50 you don't need to earn CP, but he's forgetting that people have to level their first character. If you have 501 CP on one character, alts can wear gear (at level 50) of CP501 as CP are account wide.
I see. He never makes much sense anyways. Thanks.
Yolokin_Swagonborn wrote: »They both have their downsides. The worst part though, is having gear linked with a rank. Whether that gear cap is a VR limitation or a CP limitiation.
That allows ZOS to steal all of our gear whenever they want by simply raising the cap. Then they can lock the new tier of gear behind a DLC paywall, and make us grind XP and materials to earn it all back. They could even increase the cost of max level gear 10 times to make it take even longer. Some say they have already done this. Others say they will do it again.
jamesharv2005ub17_ESO wrote: »Yolokin_Swagonborn wrote: »They both have their downsides. The worst part though, is having gear linked with a rank. Whether that gear cap is a VR limitation or a CP limitiation.
That allows ZOS to steal all of our gear whenever they want by simply raising the cap. Then they can lock the new tier of gear behind a DLC paywall, and make us grind XP and materials to earn it all back. They could even increase the cost of max level gear 10 times to make it take even longer. Some say they have already done this. Others say they will do it again.
They do need to make money correct? Or did you think this was some kind of charity thing?
AdamBourke wrote: »The arguments I've seen against VR are:
- Once you've got VR16 Gold Gear, you don't want to have to get it all again for VR18.
- Only Silver/Gold quests count towards VR experience.
For the first, it seems like you'll still have to do that but now it will be tied to CP instead of VR? And for the second, would it not have been easier to just make all experience go towards VR?
I'm not saying champion points are bad. I'm just saying.... they've done an awful lot of work on something that, to me, seems pretty much the same thing.
And also I don't like that they are cross-character... But I get that that's debateable.
Yolokin_Swagonborn wrote: »jamesharv2005ub17_ESO wrote: »Yolokin_Swagonborn wrote: »They both have their downsides. The worst part though, is having gear linked with a rank. Whether that gear cap is a VR limitation or a CP limitiation.
That allows ZOS to steal all of our gear whenever they want by simply raising the cap. Then they can lock the new tier of gear behind a DLC paywall, and make us grind XP and materials to earn it all back. They could even increase the cost of max level gear 10 times to make it take even longer. Some say they have already done this. Others say they will do it again.
They do need to make money correct? Or did you think this was some kind of charity thing?
Oh the old capitalism defense. Such a stop-thought argument. There are sundry ways of making money. There are business models where you pay for access to content, and you get enjoyment.
Buy game, play game, enjoy game. Done. Those were the days.
Now, you buy a piece of the game, get frustrated by the games limitations, then pay to have those frustrations and limitations slowly removed.
Just because its a business model, doesn't mean its a good one, or even an effective one. The B2P transition happened a long time ago. ZOS could have made a fortune on the crown store selling race changes, more costumes, costume making kits, transmorg, etc. But they didn't.
Don't confuse poor choices with smart business choices. I don';t want to have to constantly regrind to get my character back to where it was. I didn;t have to with the old business model. The Endgame was static but at least it was consistent and there were three trials, one 4person arena, and pvp. Now there is a ton of "outdated" endgame content. This game was supposed to be different.
So is this game supposed to be like other MMOs or not? Does it shift from one to another depending on what ZOS policy you are currently defending?
jamesharv2005ub17_ESO wrote: »Yolokin_Swagonborn wrote: »jamesharv2005ub17_ESO wrote: »Yolokin_Swagonborn wrote: »They both have their downsides. The worst part though, is having gear linked with a rank. Whether that gear cap is a VR limitation or a CP limitiation.
That allows ZOS to steal all of our gear whenever they want by simply raising the cap. Then they can lock the new tier of gear behind a DLC paywall, and make us grind XP and materials to earn it all back. They could even increase the cost of max level gear 10 times to make it take even longer. Some say they have already done this. Others say they will do it again.
They do need to make money correct? Or did you think this was some kind of charity thing?
Oh the old capitalism defense. Such a stop-thought argument. There are sundry ways of making money. There are business models where you pay for access to content, and you get enjoyment.
Buy game, play game, enjoy game. Done. Those were the days.
Now, you buy a piece of the game, get frustrated by the games limitations, then pay to have those frustrations and limitations slowly removed.
Just because its a business model, doesn't mean its a good one, or even an effective one. The B2P transition happened a long time ago. ZOS could have made a fortune on the crown store selling race changes, more costumes, costume making kits, transmorg, etc. But they didn't.
Don't confuse poor choices with smart business choices. I don';t want to have to constantly regrind to get my character back to where it was. I didn;t have to with the old business model. The Endgame was static but at least it was consistent and there were three trials, one 4person arena, and pvp. Now there is a ton of "outdated" endgame content. This game was supposed to be different.
So is this game supposed to be like other MMOs or not? Does it shift from one to another depending on what ZOS policy you are currently defending?
ZOS seems to be making plenty of money. Im not defending anything by the way. Im telling you facts you dont seem to understand. Like first and foremost this is a business designed to make a profit. Its not anything else. As soon as you accept they only care about the customer so much as how can they get money from you then you wont be disappointed. You only assume it was a poor business choice. Id like to know how you know they didnt make a fortune selling those $20 mounts and all the other stuff plus the box sales and the people who pay for a sub.
Last interview ZOS stated revenue was up "substantially" from before b2p.
CaptainBeerDude wrote: »CP's expand your toon in different ways. They allow for weapon, armour, stat and ability buffs to suit Your specific play style.
Are we certain that what is now V16 gear-wise will be available at 50 once this is changed? Seems odd going from Ebony to Rubidite instantly...why bother with Cal, Galatite, Quicksilver, or Void then?
jamesharv2005ub17_ESO wrote: »I dont like it personally. I think leveling alts etc is a way to keep people in the game. Now they wont have to do any of that but once. So they will get bored and quit.
Yolokin_Swagonborn wrote: »They both have their downsides. The worst part though, is having gear linked with a rank. Whether that gear cap is a VR limitation or a CP limitiation.
That allows ZOS to steal all of our gear whenever they want by simply raising the cap. Then they can lock the new tier of gear behind a DLC paywall, and make us grind XP and materials to earn it all back. They could even increase the cost of max level gear 10 times to make it take even longer. Some say they have already done this. Others say they will do it again.
WalkingLegacy wrote: »jamesharv2005ub17_ESO wrote: »Yolokin_Swagonborn wrote: »jamesharv2005ub17_ESO wrote: »Yolokin_Swagonborn wrote: »They both have their downsides. The worst part though, is having gear linked with a rank. Whether that gear cap is a VR limitation or a CP limitiation.
That allows ZOS to steal all of our gear whenever they want by simply raising the cap. Then they can lock the new tier of gear behind a DLC paywall, and make us grind XP and materials to earn it all back. They could even increase the cost of max level gear 10 times to make it take even longer. Some say they have already done this. Others say they will do it again.
They do need to make money correct? Or did you think this was some kind of charity thing?
Oh the old capitalism defense. Such a stop-thought argument. There are sundry ways of making money. There are business models where you pay for access to content, and you get enjoyment.
Buy game, play game, enjoy game. Done. Those were the days.
Now, you buy a piece of the game, get frustrated by the games limitations, then pay to have those frustrations and limitations slowly removed.
Just because its a business model, doesn't mean its a good one, or even an effective one. The B2P transition happened a long time ago. ZOS could have made a fortune on the crown store selling race changes, more costumes, costume making kits, transmorg, etc. But they didn't.
Don't confuse poor choices with smart business choices. I don';t want to have to constantly regrind to get my character back to where it was. I didn;t have to with the old business model. The Endgame was static but at least it was consistent and there were three trials, one 4person arena, and pvp. Now there is a ton of "outdated" endgame content. This game was supposed to be different.
So is this game supposed to be like other MMOs or not? Does it shift from one to another depending on what ZOS policy you are currently defending?
ZOS seems to be making plenty of money. Im not defending anything by the way. Im telling you facts you dont seem to understand. Like first and foremost this is a business designed to make a profit. Its not anything else. As soon as you accept they only care about the customer so much as how can they get money from you then you wont be disappointed. You only assume it was a poor business choice. Id like to know how you know they didnt make a fortune selling those $20 mounts and all the other stuff plus the box sales and the people who pay for a sub.
Last interview ZOS stated revenue was up "substantially" from before b2p.
Swagger literally just gave you other reasons on how they could make a ton more money utilizing a better cash shop instead of locking the meat of the game behind paywalls.
If they're hurting for money it's because their egos got in the way of making a great game.
WalkingLegacy wrote: »jamesharv2005ub17_ESO wrote: »WalkingLegacy wrote: »I like your optimism Elijah.
Let's hope it pans out the way you think.
CP system has no place in an MMO though and having a whole other equip requirement plus your level is lame.
Thats not how it will work. If you have 501 CP you have 501 CP. It doenst matter the level of the character as long as he is beyond level 50. So your level 50 character will be able to wear end game gear without worrying about leveling up. I dont like it personally. I think leveling alts etc is a way to keep people in the game. Now they wont have to do any of that but once. So they will get bored and quit.
Have they confirmed anywhere the there will not be a CP requirement on gear?
As many people of mentioned, it offers more granular progression and they are achieved account wide... but MOSTLY they are better because you earn them faster so there is a perception of faster progression.
I personally believe that the complete removal of veteran ranks and the linking of skill points and gear to champion points will end up being the worst mistake ESO ever makes.... time will tell.
jamesharv2005ub17_ESO wrote: »As many people of mentioned, it offers more granular progression and they are achieved account wide... but MOSTLY they are better because you earn them faster so there is a perception of faster progression.
I personally believe that the complete removal of veteran ranks and the linking of skill points and gear to champion points will end up being the worst mistake ESO ever makes.... time will tell.
I agree it makes no sense the way they are doing it. Oh well at least if I am not happy I can just cancel my sub. For free it prob wont be so bad lol.
jamesharv2005ub17_ESO wrote: »WalkingLegacy wrote: »jamesharv2005ub17_ESO wrote: »Yolokin_Swagonborn wrote: »jamesharv2005ub17_ESO wrote: »Yolokin_Swagonborn wrote: »They both have their downsides. The worst part though, is having gear linked with a rank. Whether that gear cap is a VR limitation or a CP limitiation.
That allows ZOS to steal all of our gear whenever they want by simply raising the cap. Then they can lock the new tier of gear behind a DLC paywall, and make us grind XP and materials to earn it all back. They could even increase the cost of max level gear 10 times to make it take even longer. Some say they have already done this. Others say they will do it again.
They do need to make money correct? Or did you think this was some kind of charity thing?
Oh the old capitalism defense. Such a stop-thought argument. There are sundry ways of making money. There are business models where you pay for access to content, and you get enjoyment.
Buy game, play game, enjoy game. Done. Those were the days.
Now, you buy a piece of the game, get frustrated by the games limitations, then pay to have those frustrations and limitations slowly removed.
Just because its a business model, doesn't mean its a good one, or even an effective one. The B2P transition happened a long time ago. ZOS could have made a fortune on the crown store selling race changes, more costumes, costume making kits, transmorg, etc. But they didn't.
Don't confuse poor choices with smart business choices. I don';t want to have to constantly regrind to get my character back to where it was. I didn;t have to with the old business model. The Endgame was static but at least it was consistent and there were three trials, one 4person arena, and pvp. Now there is a ton of "outdated" endgame content. This game was supposed to be different.
So is this game supposed to be like other MMOs or not? Does it shift from one to another depending on what ZOS policy you are currently defending?
ZOS seems to be making plenty of money. Im not defending anything by the way. Im telling you facts you dont seem to understand. Like first and foremost this is a business designed to make a profit. Its not anything else. As soon as you accept they only care about the customer so much as how can they get money from you then you wont be disappointed. You only assume it was a poor business choice. Id like to know how you know they didnt make a fortune selling those $20 mounts and all the other stuff plus the box sales and the people who pay for a sub.
Last interview ZOS stated revenue was up "substantially" from before b2p.
Swagger literally just gave you other reasons on how they could make a ton more money utilizing a better cash shop instead of locking the meat of the game behind paywalls.
If they're hurting for money it's because their egos got in the way of making a great game.
ZOS is not hurting for money lol. Where do you guys get this idea? What part of revenue is substantially higher didnt you understand?
jamesharv2005ub17_ESO wrote: »As many people of mentioned, it offers more granular progression and they are achieved account wide... but MOSTLY they are better because you earn them faster so there is a perception of faster progression.
I personally believe that the complete removal of veteran ranks and the linking of skill points and gear to champion points will end up being the worst mistake ESO ever makes.... time will tell.
I agree it makes no sense the way they are doing it. Oh well at least if I am not happy I can just cancel my sub. For free it prob wont be so bad lol.
I personally hope that they "fix" it later... but man... it'll be more complicated then removing Vet Ranks and that's taken them like what.. a year and a half since they fist announced they announced they were doing it.
WalkingLegacy wrote: »jamesharv2005ub17_ESO wrote: »WalkingLegacy wrote: »jamesharv2005ub17_ESO wrote: »Yolokin_Swagonborn wrote: »jamesharv2005ub17_ESO wrote: »Yolokin_Swagonborn wrote: »They both have their downsides. The worst part though, is having gear linked with a rank. Whether that gear cap is a VR limitation or a CP limitiation.
That allows ZOS to steal all of our gear whenever they want by simply raising the cap. Then they can lock the new tier of gear behind a DLC paywall, and make us grind XP and materials to earn it all back. They could even increase the cost of max level gear 10 times to make it take even longer. Some say they have already done this. Others say they will do it again.
They do need to make money correct? Or did you think this was some kind of charity thing?
Oh the old capitalism defense. Such a stop-thought argument. There are sundry ways of making money. There are business models where you pay for access to content, and you get enjoyment.
Buy game, play game, enjoy game. Done. Those were the days.
Now, you buy a piece of the game, get frustrated by the games limitations, then pay to have those frustrations and limitations slowly removed.
Just because its a business model, doesn't mean its a good one, or even an effective one. The B2P transition happened a long time ago. ZOS could have made a fortune on the crown store selling race changes, more costumes, costume making kits, transmorg, etc. But they didn't.
Don't confuse poor choices with smart business choices. I don';t want to have to constantly regrind to get my character back to where it was. I didn;t have to with the old business model. The Endgame was static but at least it was consistent and there were three trials, one 4person arena, and pvp. Now there is a ton of "outdated" endgame content. This game was supposed to be different.
So is this game supposed to be like other MMOs or not? Does it shift from one to another depending on what ZOS policy you are currently defending?
ZOS seems to be making plenty of money. Im not defending anything by the way. Im telling you facts you dont seem to understand. Like first and foremost this is a business designed to make a profit. Its not anything else. As soon as you accept they only care about the customer so much as how can they get money from you then you wont be disappointed. You only assume it was a poor business choice. Id like to know how you know they didnt make a fortune selling those $20 mounts and all the other stuff plus the box sales and the people who pay for a sub.
Last interview ZOS stated revenue was up "substantially" from before b2p.
Swagger literally just gave you other reasons on how they could make a ton more money utilizing a better cash shop instead of locking the meat of the game behind paywalls.
If they're hurting for money it's because their egos got in the way of making a great game.
ZOS is not hurting for money lol. Where do you guys get this idea? What part of revenue is substantially higher didnt you understand?
"If"
Where did you see their revenue?
And one can be presumptuous based on how they are more geared towards DLC releases than quality of life changes.
khele23eb17_ESO wrote: »CaptainBeerDude wrote: »CP's expand your toon in different ways. They allow for weapon, armour, stat and ability buffs to suit Your specific play style.
Do you really think CPs bring any significant variety to builds? Stamina and magicka builds will dump their points in their respective damage nodes, crit damage nodes, resource cost reduction nodes and resource regen nodes. Other CP nodes dont even come close in usefulness. This might as well have been baked into vet progression and there wouldnt be much difference.