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Official Feedback Thread for Templars

  • BurtFreeman
    BurtFreeman
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    as the only healer dedicated class i think any templar skill line should have a cleanse property
    here my proposal:
    - Aedric Spear: the morph of Sun Shield or Spear Shards should remove 1 negative effect
    - Dawn's Wrath: nova should clear all the negative effect for each alley in the area of effect
    - Restoring Wrath: it's fine.
    Edited by BurtFreeman on 12 February 2016 08:38
    Nords: Burt Freeman - DK 50 | BF I - Temp 50 | BF V - Sorc 50 | BF X - NB 50 | BF Unleashed - Sorc 50
    Bretons: Cosmo Unchained - Sorc 50 | Burt Warborn - Temp 50
    High Elf: Marvin Longears Unleashed - Temp 50
    PC EU - Master Crafter 9 traits - CP 565
  • Cinbri
    Cinbri
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    Just fount very not-so-funny bug with SCT: when you land Luminous Shards on group of enemies, SCT show that all affected enemies are disoriented...If only LS could really apply AoE CC :'(
    This is my last brainstorming for now:
    Rite of Passage
    I think it working weird in compare with NB Soul Siphon:
    Rite healing 6 tragets; Soul healing 6 targets.
    Rite not allowing you to move; Soul allow you to move
    Rite apply major mending; Soul apply major vitality.
    So after reading patchnotes you can notice that Soul Siphon was buffed. In compare to this Rite always got 30% healing buff but after change of passive it resulted in 5% healing nerf. Soul allow to move while apply 30% buff, while Rite prevent from moving while apply 25% buff. Without Focused Healing passive templar ultimate loosing in healing capabilities. You may find that additional effect from Rite morphs can compete with Soul more usable mechanic and i would agree, however in Cyro 4 sec of disabling possibility to move/use skills/block/dodge is decreasing usability of this ultimate(while Soul not applying such penalties). In addition to those penalties Rite healing is very weak and prevent from saving you in crucial moments. However I believe that granting any additional buffs(like vitality buffs) can make this ult too strong in regard of its cost, so I can suggest to make it more viable for caster:
    1. Ultimate healing 6 targets - however if there is less than 6 allies, ultimate loosing too much healing outpoot. I suggest for every missed healing ball to restore some amount of resources to caster - so the less allies near the more self-sustainable ult becoming.
    2. As i said healing in addition to all penalties is very weak - another suggestion: every healing ball that not healing ally to heal caster, so if there is no ally near, all 6 healing balls will heal templar. It will make this ultimate usefull in solo-play and equalize healing outpoot with Devouring Swarm. No damage but at least notacible healing.
    3. Another way to fix weak healings - apply 100% snare on caster, so he can't move, keep CC immunity, but allow caster to use skills/block - it will increase usability of ultimate in any situation as templar won't be disabled while channeling ultimate.
    @Wrobel
  • nagarjunna
    nagarjunna
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    With the Templar feedback thread now sitting on 27 pages and Dragonknight on 11 pages, Sorcerer on 7 pages and Nightblades on 12 pages I really hope we see something positive come from ESO Live tomorrow for Templars!

    TEMPLARS UNITE!!!!

    And that more anything should show the depth of feeling we have for our Templars!
    @nagarjunna- PC / NA / AD / DC
    Zazarakel - Max CP Magicka Templar
    Tartys - Max CP Stamina Nightblade
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    Truthforge - Sub 50 Stamina Templar
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    Shou Chung Sub 50 Magicka DragonKnight
    Chen Tuan Sun 50 Magicka Nightblade
  • maxjapank
    maxjapank
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    @Cinbri

    I'm a bit unfamiliar with using Rite of Passage as I've always used other Ults for my group. That's an interesting comparison to the NBs Soul Siphon. One question, though. I know that Rite heals six players, but being a smart heal, does it continue to heal the six lowest health players? Meaning...does it cycle through players, thus having the potential to heal more than six?
  • Cinbri
    Cinbri
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    maxjapank wrote: »
    @Cinbri

    I'm a bit unfamiliar with using Rite of Passage as I've always used other Ults for my group. That's an interesting comparison to the NBs Soul Siphon. One question, though. I know that Rite heals six players, but being a smart heal, does it continue to heal the six lowest health players? Meaning...does it cycle through players, thus having the potential to heal more than six?
    Yes, it is choosing like Rushed Ceremony most wounded ally. By 6 targets i mean - every 1 second you releasing 6 healing orbs that smarthealing allies. It is bit better than Siphon but unnoticable for caster. And another problem that it is still dodgeable.
    Edited by Cinbri on 12 February 2016 10:11
  • Chelos
    Chelos
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    Faulgor wrote: »
    Considering the time that spear was in the air, that looked more like Spear Shards ...

    Footage from the new beta nerf... (just sidestep, no more need for dodge roll)
    Edited by Chelos on 12 February 2016 13:07
    • Ich bin nicht merkwürdig ich bin eine limitierte Auflage!
    • I'm not weird I'm limited edition!
  • Nifty2g
    Nifty2g
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    Faulgor wrote: »
    Lettigall wrote: »
    Piercing Javelin- Hurl your spear at an enemy with godlike strength,...
    J5bcs6n.gif

    Considering the time that spear was in the air, that looked more like Spear Shards ...
    He also had to double click to cast it
    #MOREORBS
  • Essiaga
    Essiaga
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    Chelos wrote: »
    Faulgor wrote: »
    Considering the time that spear was in the air, that looked more like Spear Shards ...

    Footage from the new beta nerf... (just sidestep, no more need for dodge roll)

    On live Shards takes about 3 seconds from the press of the button till the shard lands ... and it will soon come with pretty red circle to make it easier to avoid.

    Such is life ... as a Templar.
  • SeptimusDova
    SeptimusDova
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    Will this be the new record Templar thread ?
    Here is the old one it is at 37 mages.. err pages

    http://forums.elderscrollsonline.com/en/discussion/161959/templar-skills-bugged-made-useless-ignored/p1
    Edited by SeptimusDova on 12 February 2016 16:14
  • david.haypreub18_ESO
    david.haypreub18_ESO
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    Essiaga wrote: »
    Chelos wrote: »
    Faulgor wrote: »
    Considering the time that spear was in the air, that looked more like Spear Shards ...

    Footage from the new beta nerf... (just sidestep, no more need for dodge roll)

    On live Shards takes about 3 seconds from the press of the button till the shard lands ... and it will soon come with pretty red circle to make it easier to avoid.

    Such is life ... as a Templar.

    See my sig for ZOS's registered catchphrase for the class!

    Templars are 'just slower... by design'
    Yes, Gina actually said that (at least regarding Rushed Ceremony) right here:
    http://forums.elderscrollsonline.com/en/discussion/161959/templar-skills-bugged-made-useless-ignored/p24
    VR 16 Templar (retired until Templars get fixed)
    VR 16 Sorcerer
    38 Nightblade
    24 DK
  • blackcom90
    blackcom90
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    So let's do a little recap on the skills that are not usable:
    (Obviously it's totally subjective so you are welcome to replay)
    • Javelin: 1/100 use this skill sometimes... maybe
    • Charge: So broken that it's comic
    • Purifying light (or other morphs): The skill concept it's cool, but in reality the skill it's pretty hard to use and has better alternatives
    • Eclipse (or other morphs): useful in a duel in pvp aaaand... stop. If i have to use it to do aoe i prefer detonation obviously... in pve it's a skill that can't find it's place in bar and in group pvp you can use something better.
    • Healing ritual: Totally absurd. You are snared with a 1.3 casting time that will get bugged or will be interrupted. Plus the area it's small. when the group run around you have to slowly walk behind it and hope it will not get too far. In pve you have to avoid the red aoe and in 1.3 sec you are dead... or you do a dodge roll e just waste the time spent. They say that work because someone used it with a less that satisfying result. WELL... guys let's stream and show that it doesn't work.
    • Radiant aura: Oookay. now it's a little cooler with the magika rec... but repentance it's still better. Maybe if you are a tank in a trial where the bosses have few adds you will think radiant it's better... but no one will use it at the end.

    It's too much to ask for skill lines where you can use more than 2 skills?
  • Cinbri
    Cinbri
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    Will this be the new record Templar thread ?
    Here is the old one it is at 37 mages.. err pages

    http://forums.elderscrollsonline.com/en/discussion/161959/templar-skills-bugged-made-useless-ignored/p1
    Oh that painfull memories :(
    ZOS if you reading it go read thread i created on IC pts about Eclipse: pretty everything i talked about became as predicted, skill became useless and templars became just a clerics.
    http://forums.elderscrollsonline.com/en-GB/discussion/201565/revert-eclipse-cap-change/p1
  • david.haypreub18_ESO
    david.haypreub18_ESO
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    Essiaga wrote: »
    Chelos wrote: »
    Faulgor wrote: »
    Considering the time that spear was in the air, that looked more like Spear Shards ...

    Footage from the new beta nerf... (just sidestep, no more need for dodge roll)

    On live Shards takes about 3 seconds from the press of the button till the shard lands ... and it will soon come with pretty red circle to make it easier to avoid.

    Such is life ... as a Templar.

    See my sig for ZOS's registered catchphrase for the class!

    I don't mind if they are slower by design *if*, in the era of high burst damage, their skills are updated for serious mitigation, effective DoTs/CC, and adequate healing. Some skills, active and passive, just haven't been brought up to speed to match the current meta.

    (Sorry if I am a broken record on this topic, I'll just give these link rather than repeat my latest suggestions for the class and most recent recommendations for heavy armor.)

    Oh, I agree completely.

    If their going to inflict a massive nerf to Templar healing, then they better increase our other abilities accordingly. But they're not. In fact they've nerfed some other abilities too, and failed to address the bugs and problems with the existing skills. It is the worst of both worlds for Templars right now.

    Templars are 'just slower... by design'
    Yes, Gina actually said that (at least regarding Rushed Ceremony) right here:
    http://forums.elderscrollsonline.com/en/discussion/161959/templar-skills-bugged-made-useless-ignored/p24
    VR 16 Templar (retired until Templars get fixed)
    VR 16 Sorcerer
    38 Nightblade
    24 DK
  • cazlonb16_ESO
    cazlonb16_ESO
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    The only class with ( limited ) stand-your-ground capability is and has always been the Dragonknight.
  • dodgehopper_ESO
    dodgehopper_ESO
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    Just to recap what is fun and not fun, according to Wrobel:

    Spamming Puncturing Strikes: Fun
    Spamming Wrecking Blow: Fun
    Spamming BoL: NOT Fun

    I don't actually think it should matter what a developer says is fun. I would think it should be the general population should decide that who play the game. After all ZoS develops the game to make money (the quid) for our entertainment/fun (pro quo). That means their job is to provide us with the fun, but if they don't know what WE find fun collectively, then they're missing the ball.

    I like my Templar and I'll continue to build his achievements, but I've already decided going forward that Templar is going to take a back burner role for me as well unless they do some major redefining changes. I've invested too much into that character, mastering all but a couple of skills (all morphs), know quite a few motifs, most recipes green to gold, and very close to all traits. Its not like that character is going away, but to make a comparison I'll treat him like the old sheep dog. I'm not going to kill him, he's been a good loyal dog, but he's not herding my sheep and guarding the farm anymore.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • dodgehopper_ESO
    dodgehopper_ESO
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    The only class with ( limited ) stand-your-ground capability is and has always been the Dragonknight.

    Naw, see the brief history of Templars. They had a better version of Eclipse, they had Blinding Light, and with the Restoring Spirit passive giving back a percentage of max magicka per cast, they could be magicka engines even in heavy armor. When you add in other skills the class still has that were clearly meant to be melee-defensive (whether or not they do enough to help), there was a path to Templars also being a stand and fight class.

    I think @tinythinker is spot on here.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • david.haypreub18_ESO
    david.haypreub18_ESO
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    True. This is the second time under Wrobel that Templars have gotten attention, and there have been promises of buffs and fixes. But each time, Templars have only gotten worse.
    Templars are 'just slower... by design'
    Yes, Gina actually said that (at least regarding Rushed Ceremony) right here:
    http://forums.elderscrollsonline.com/en/discussion/161959/templar-skills-bugged-made-useless-ignored/p24
    VR 16 Templar (retired until Templars get fixed)
    VR 16 Sorcerer
    38 Nightblade
    24 DK
  • Faulgor
    Faulgor
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    1 hour until all our hopes are shattered, guys! Feel the hype!

    Radburn wrote: »
    Once you're healing you are already dead.

    That has been my experience as well, although I've seen some Templare fare better.
    The attacker just has to continue his rotation, which he naturally does, while you try to heal up. With no other defense except healing, you always have your back to the wall. Especially with the lackluster mobility of Templars.
    DKs do better with this playstyle because they haver other means of defense and great CC, while also having the ability to maintain pressure because their attacks aren't channeled.

    I really wish they would sit down and think about what they actually want Templars to be. Because whatever they are now, it doesn't work.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • Radburn
    Radburn
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    Faulgor wrote: »
    I really wish they would sit down and think about what they actually want Templars to be. Because whatever they are now, it doesn't work.

    Templars don't work in the current meta of pvp - they are actually quite awesome on paper, just not in practice. I think ZOS is attempting to make everyone survive longer with the next update, however they've never really had control over the PVP side of things. They make changes, add new sets and then sit back while the min/maxers create builds that verge on exploiting mechanics. Every update there is some skill or ability or thing that gets toned down, and something else replaces it.

    At this point I don't know if this is a strategy to keep things fresh and people continually playing/upgrading or if it's really a case of ZOS always being behind the curve.
  • tinythinker
    tinythinker
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    ESO live for Friday, Feb 12th:

    -combat teams loves and plays all classes equally
    -general changes to Templar intended to make it feel like you had more options with the class
    -changes to BoL to create parity
    -changes to Healing Ritual to make it something useful in group play so allies don't die waiting for heal
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