jamesharv2005ub17_ESO wrote: »
I can only take the guy from ZOS at his word that revenue is up substantially since b2p switch. Anecdotal evidence is the thread where people are spending upwards of $1000 a year on this game tho kinda tells me they are doing ok.
AdamBourke wrote: »jamesharv2005ub17_ESO wrote: »
I can only take the guy from ZOS at his word that revenue is up substantially since b2p switch. Anecdotal evidence is the thread where people are spending upwards of $1000 a year on this game tho kinda tells me they are doing ok.
Yeah... but to pay a single developer a year's salary, you need 50 people paying that amount of money. (Disclaimer, I'm British and don't know what a reasonable US salary is).
To be fair the "grind" from VR1 - VR16 isn't actually that intolerable anymore it's actually quite manageable.
850k exp / VR now.
All you will have henceforth are a bunch of noobs who have no idea how to play their class and probably use the wrong skills on a permanent basis
To be fair the "grind" from VR1 - VR16 isn't actually that intolerable anymore it's actually quite manageable.
850k exp / VR now.
All you will have henceforth are a bunch of noobs who have no idea how to play their class and probably use the wrong skills on a permanent basis
WalkingLegacy wrote: »jamesharv2005ub17_ESO wrote: »WalkingLegacy wrote: »jamesharv2005ub17_ESO wrote: »Yolokin_Swagonborn wrote: »jamesharv2005ub17_ESO wrote: »Yolokin_Swagonborn wrote: »They both have their downsides. The worst part though, is having gear linked with a rank. Whether that gear cap is a VR limitation or a CP limitiation.
That allows ZOS to steal all of our gear whenever they want by simply raising the cap. Then they can lock the new tier of gear behind a DLC paywall, and make us grind XP and materials to earn it all back. They could even increase the cost of max level gear 10 times to make it take even longer. Some say they have already done this. Others say they will do it again.
They do need to make money correct? Or did you think this was some kind of charity thing?
Oh the old capitalism defense. Such a stop-thought argument. There are sundry ways of making money. There are business models where you pay for access to content, and you get enjoyment.
Buy game, play game, enjoy game. Done. Those were the days.
Now, you buy a piece of the game, get frustrated by the games limitations, then pay to have those frustrations and limitations slowly removed.
Just because its a business model, doesn't mean its a good one, or even an effective one. The B2P transition happened a long time ago. ZOS could have made a fortune on the crown store selling race changes, more costumes, costume making kits, transmorg, etc. But they didn't.
Don't confuse poor choices with smart business choices. I don';t want to have to constantly regrind to get my character back to where it was. I didn;t have to with the old business model. The Endgame was static but at least it was consistent and there were three trials, one 4person arena, and pvp. Now there is a ton of "outdated" endgame content. This game was supposed to be different.
So is this game supposed to be like other MMOs or not? Does it shift from one to another depending on what ZOS policy you are currently defending?
ZOS seems to be making plenty of money. Im not defending anything by the way. Im telling you facts you dont seem to understand. Like first and foremost this is a business designed to make a profit. Its not anything else. As soon as you accept they only care about the customer so much as how can they get money from you then you wont be disappointed. You only assume it was a poor business choice. Id like to know how you know they didnt make a fortune selling those $20 mounts and all the other stuff plus the box sales and the people who pay for a sub.
Last interview ZOS stated revenue was up "substantially" from before b2p.
Swagger literally just gave you other reasons on how they could make a ton more money utilizing a better cash shop instead of locking the meat of the game behind paywalls.
If they're hurting for money it's because their egos got in the way of making a great game.
ZOS is not hurting for money lol. Where do you guys get this idea? What part of revenue is substantially higher didnt you understand?
"If"
Where did you see their revenue?
And one can be presumptuous based on how they are more geared towards DLC releases than quality of life changes.
To be fair the "grind" from VR1 - VR16 isn't actually that intolerable anymore it's actually quite manageable.
850k exp / VR now.
All you will have henceforth are a bunch of noobs who have no idea how to play their class and probably use the wrong skills on a permanent basis
I_killed_Vivec wrote: »To be fair the "grind" from VR1 - VR16 isn't actually that intolerable anymore it's actually quite manageable.
850k exp / VR now.
All you will have henceforth are a bunch of noobs who have no idea how to play their class and probably use the wrong skills on a permanent basis
When I levelled up my first character it was 4 million XP per VR rank. I left Cadwell's Gold at VR9.75.
I'm currently levelling an alt. Halfway through Cadwell's Gold, I'm already at VR12.5 - I'll probably reach VR16 by the end of Cadwell's without any grinding.
The real grind for a noob is the CP grind - catching up to 501 before the next increase? That's some grinding!
CaptainBeerDude wrote: »Good thing I'm not a min/maxxer then.khele23eb17_ESO wrote: »CaptainBeerDude wrote: »CP's expand your toon in different ways. They allow for weapon, armour, stat and ability buffs to suit Your specific play style.
Do you really think CPs bring any significant variety to builds? Stamina and magicka builds will dump their points in their respective damage nodes, crit damage nodes, resource cost reduction nodes and resource regen nodes. Other CP nodes dont even come close in usefulness. This might as well have been baked into vet progression and there wouldnt be much difference.
This is true of any minmaxer, but for those that aren't, it opens up synergies with particular items and play styles.
For some reason I am focused on making my 2H HA sorc into a viable end game tank. VR's will not let me achieve this. CP's will allow me to improve the weakest areas of this concept and (hopefully) will change it from average dps into the Iron Teacup.
jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »As many people of mentioned, it offers more granular progression and they are achieved account wide... but MOSTLY they are better because you earn them faster so there is a perception of faster progression.
I personally believe that the complete removal of veteran ranks and the linking of skill points and gear to champion points will end up being the worst mistake ESO ever makes.... time will tell.
I agree it makes no sense the way they are doing it. Oh well at least if I am not happy I can just cancel my sub. For free it prob wont be so bad lol.
I personally hope that they "fix" it later... but man... it'll be more complicated then removing Vet Ranks and that's taken them like what.. a year and a half since they fist announced they announced they were doing it.
Makes me kind of wonder why they waited this long if they are using this simple solution. Seems like if they wanted to do this route it could have been done before console release.
jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »As many people of mentioned, it offers more granular progression and they are achieved account wide... but MOSTLY they are better because you earn them faster so there is a perception of faster progression.
I personally believe that the complete removal of veteran ranks and the linking of skill points and gear to champion points will end up being the worst mistake ESO ever makes.... time will tell.
I agree it makes no sense the way they are doing it. Oh well at least if I am not happy I can just cancel my sub. For free it prob wont be so bad lol.
I personally hope that they "fix" it later... but man... it'll be more complicated then removing Vet Ranks and that's taken them like what.. a year and a half since they fist announced they announced they were doing it.
Makes me kind of wonder why they waited this long if they are using this simple solution. Seems like if they wanted to do this route it could have been done before console release.
I don't think it WAS a simple fix. Every vet item and enemy had to be edited. And I doubt anyone was dedicated to the changes. Probably worked on it a couple hours a week.... and then they probably had to let their testers go through every corner of the game to make sure they didn't miss anything. All of this is assumption of course.