Challenging Bosses
Tactics that require a lot of Group Coordination
Not a single Bossfight can be called static
Good Job Zenimax. The Atronarch Boss was definitely the most interesting one.
Did you complete on normal or vet mode?
Can you port into them from a wayshrine like you can with the other group dungeons in the game?
I am having trouble with CTDs in IC itself (generating plenty of crash reports and bug reports for Zeni), but may still be able to usefully test content rather than stability if I can get a group together and port into one of the dungeons!
We had a Nightblade Tank. He had Problems in some situations and I'm not sure if I would have managed on DK.
awesome! how was XP? would much rather replay such a dungeon than CWC for actual progression once the basic items have been looted...
In vet mode, I like the second boss fight of three, and the last boss fight the best. Definitely not just the usual vet mode, but I don't know that I would say this dungeon is especially challengeing for experienced players. Pretty easy for the most part with good communication and coordinated team. Lots of fun with even some of the trash actually, since many are not usual squishy mobs. Good stuff mostlyThe amount of teleport stikes, steel tornadoes and teleport strikes that get thrown down are crazy, lol. At last boss the platform is awesome and so is all the lightning, roll doge the beams for fun, and that blast from her that almost knocks you off the platform into sacrifice if you don't watch where your team is when she shields.
Hoodster92_ESO wrote: »In vet mode, I like the second boss fight of three, and the last boss fight the best. Definitely not just the usual vet mode, but I don't know that I would say this dungeon is especially challengeing for experienced players. Pretty easy for the most part with good communication and coordinated team. Lots of fun with even some of the trash actually, since many are not usual squishy mobs. Good stuff mostlyThe amount of teleport stikes, steel tornadoes and teleport strikes that get thrown down are crazy, lol. At last boss the platform is awesome and so is all the lightning, roll doge the beams for fun, and that blast from her that almost knocks you off the platform into sacrifice if you don't watch where your team is when she shields.
How did you deal with the 3rd boss?
Hoodster92_ESO wrote: »In vet mode, I like the second boss fight of three, and the last boss fight the best. Definitely not just the usual vet mode, but I don't know that I would say this dungeon is especially challengeing for experienced players. Pretty easy for the most part with good communication and coordinated team. Lots of fun with even some of the trash actually, since many are not usual squishy mobs. Good stuff mostlyThe amount of teleport stikes, steel tornadoes and teleport strikes that get thrown down are crazy, lol. At last boss the platform is awesome and so is all the lightning, roll doge the beams for fun, and that blast from her that almost knocks you off the platform into sacrifice if you don't watch where your team is when she shields.
How did you deal with the 3rd boss?
Not much to it really. Make sure you alternate pinion aggro across the team and keep moving, dps down.