Lost and alone - und täglich grüßt das Eventtier...
Wartungsarbeiten in der Woche vom 31. März:
• PC/Mac: EU und NA Megaserver für Wartungsarbeiten – 31. März, 10:00 - 14:00 MESZ
• Xbox: EU und NA Megaserver für einen neuen Patch – 2. April, 12:00 - 18:00 MESZ
• PlayStation®: EU und NA Megaserver für einen neuen Patch – 2. April, 12:00 - 18:00 MESZ
Die Sammelquests waren gar nicht schlimm. Einzig dieser Gewölbeboss braucht ewig. Das nervt ein wenig. Witzigerweise sind die Portale in Bruma aktiv, obwohl sie visuell gar nicht als aktiv angezeigt werden.
Das ist auch so ein Quatsch, der eine Boss in der Minihöhle ist nach 3 Sekunden wieder da, der andere braucht mindestens 10 Minuten, wenn nicht mehr ... ach ja, in manche Entwicklerhirnströme möchte ich keinen Teststreifen halten
Creative Director: “Yes, we definitely need doors in this game.” Project Manager: “I’ll put time on the schedule for people to make doors.” Designer: “I wrote a doc explaining what we need doors to do.” Concept Artist: “I made some gorgeous paintings of doors.” Art Director: “This third painting is exactly the style of doors we need.” Environment Artist: “I took this painting of a door and made it into an object in the game.” Animator: “I made the door open and close.” Sound Designer: “I made the sounds the door creates when it opens and closes.” Audio Engineer: “The sound of the door opening and closing will change based on where the player is and what direction they are facing.” Composer: “I created a theme song for the door.” FX Artist: “I added some cool sparks to the door when it opens.” Writer: “When the door opens, the player will say, ‘Hey look! The door opened!’ “ Lighter: “There is a bright red light over the door when it’s locked, and a green one when it’s opened.” Legal: “The environment artist put a Starbucks logo on the door. You need to remove that if you don’t want to be sued.” Character Artist: “I don’t really care about this door until it can start wearing hats.” Gameplay Programmer: “This door asset now opens and closes based on proximity to the player. It can also be locked and unlocked through script.” AI Programmer: “Enemies and allies now know if a door is there and whether they can go through it.” Network Programmer: “Do all the players need to see the door open at the same time?” Release Engineer: “You need to get your doors in by 3pm if you want them on the disk.” Core Engine Programmer: “I have optimized the code to allow up to 1024 doors in the game.” Tools Programmer: “I made it even easier for you to place doors.” Level Designer: “I put the door in my level and locked it. After an event, I unlocked it.” UI Designer: “There’s now an objective marker on the door, and it has its own icon on the map.” Combat Designer: “Enemies will spawn behind doors, and lay cover fire as their allies enter the room. Unless the player is looking inside the door in which case they will spawn behind a different door.” Systems Designer: “A level 4 player earns 148xp for opening this door at the cost of 3 gold.” Monetization Designer: “We could charge the player $.99 to open the door now, or wait 24 hours for it to open automatically.” QA Tester: “I walked to the door. I ran to the door. I jumped at the door. I stood in the doorway until it closed. I saved and reloaded and walked to the door. I died and reloaded then walked to the door. I threw grenades at the door.” UX / Usability Researcher: “I found some people on Craigslist to go through the door so we could see what problems crop up.” Localization: “Door. Puerta. Porta. Porte. Tür. Dør. Deur. Drzwi. Drws. 문” Producer: “Do we need to give everyone those doors or can we save them for a pre-order bonus?” Publisher: “Those doors are really going to help this game stand out during the fall line-up.” CEO: “I want you all to know how much I appreciate the time and effort put into making those doors.” PR: “To all our fans, you’re going to go crazy over our next reveal #gamedev #doors #nextgen #retweet” Community Manager: “I let the fans know that their concerns about doors will be addressed in the upcoming patch.” Customer Support: “A player contacted us, confused about doors. I gave them detailed instructions on how to use them.” Player: “I totally didn’t even notice a door there.”
This comment is awesome! It`s just a test comment!