The Gold Road Chapter – which includes the Scribing system – and Update 42 is now available to test on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/discussion/656454/
Maintenance for the week of April 22:
• PC/Mac: NA and EU megaservers for patch maintenance – April 22, 4:00AM EDT (08:00 UTC) - 9:00AM EDT (13:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – April 24, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – April 24, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
We will be performing maintenance for patch 10.0.1 on the PTS on Monday at 10:00AM EDT (14:00 UTC).

Worlds First Kyne's Aegis Hard Mode

MaddPowered
MaddPowered
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pmr2u8uwwyv2.png


General feedback : Fun trial however the 35 minute speed run might be a little too long. Took us 3:30 for 1st 2 bosses and 10 minutes for last boss hard mode. Speedrun can probably be 30~ minutes
World's First Planesbreaker
World's First Bugged Planesbreaker
World's First Dawnbringer
World's Third Godslayer
World's Second Immortal Redeemer
World's Third Gryphon Heart

Top scores :
vAA - 4D (PC NA) - 154,068 - 8:31 Greymoor
vSO - 4D (PC NA) - 180,238 - 11:28 Greymoor
vHRC - 4D (PC NA) - 163,258 - 8:28 Greymoor
vMOL - Calamity (PC NA) - 174,680 - 9:42 Stonethorn
vHOF - 4D (PC NA) - 232,362 - 14:11 Greymoor
vAS - 4D (PC NA) - 117,014 - 2:41 Stonethorn
vCR - Calamity (PC NA) - 136,091 - 3:45 Stonethorn
vSS - 4D (PC NA) - 255,552 - 21:34 Greymoor
vKA - 4D (PC NA) - 247,292 - 16:19 Greymoor
vRG - Calamity (PC NA) - 301,438 - 24:21 Blackwood
  • Letho2469
    Letho2469
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    Gratz. Just for comparison - did people down vCR+3 as quickly on the PTS? No offence, but being able to down a trial the first evening on the highest difficulty does not really give me any hope regarding that trial...
    Trial Progression:
    vAA: Hardmode
    vHRC: Hardmode
    vSO: Hardmode
    vMoL: Hardmode + dro-m'Athra-Destroyer
    vHoF: Hardmode + Tick Tock Tormentor
    vAS: Hardmode + Immortal Redeemer
    vCR: Hardmode + Gryphon Heart
    vSS: Hardmode
  • MaddPowered
    MaddPowered
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    Letho2469 wrote: »
    Gratz. Just for comparison - did people down vCR+3 as quickly on the PTS? No offence, but being able to down a trial the first evening on the highest difficulty does not really give me any hope regarding that trial...

    IIRC, it took people a week or so on PTS to clear hard mode. When sunspire was on PTS it took a few days. The first two bosses are really easy IMO, and the last boss was very challenging.
    World's First Planesbreaker
    World's First Bugged Planesbreaker
    World's First Dawnbringer
    World's Third Godslayer
    World's Second Immortal Redeemer
    World's Third Gryphon Heart

    Top scores :
    vAA - 4D (PC NA) - 154,068 - 8:31 Greymoor
    vSO - 4D (PC NA) - 180,238 - 11:28 Greymoor
    vHRC - 4D (PC NA) - 163,258 - 8:28 Greymoor
    vMOL - Calamity (PC NA) - 174,680 - 9:42 Stonethorn
    vHOF - 4D (PC NA) - 232,362 - 14:11 Greymoor
    vAS - 4D (PC NA) - 117,014 - 2:41 Stonethorn
    vCR - Calamity (PC NA) - 136,091 - 3:45 Stonethorn
    vSS - 4D (PC NA) - 255,552 - 21:34 Greymoor
    vKA - 4D (PC NA) - 247,292 - 16:19 Greymoor
    vRG - Calamity (PC NA) - 301,438 - 24:21 Blackwood
  • AgaTheGreat
    AgaTheGreat
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    Were you switching sets for each encounter? The trial shouldn't be balanced around the use of addons that speed things up.
    PS4 EU Aga_The_Grey - retired | PC EU AgaTheGreat
  • MaddPowered
    MaddPowered
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    Were you switching sets for each encounter? The trial shouldn't be balanced around the use of addons that speed things up.

    We all had a boss set up and a trash set up
    World's First Planesbreaker
    World's First Bugged Planesbreaker
    World's First Dawnbringer
    World's Third Godslayer
    World's Second Immortal Redeemer
    World's Third Gryphon Heart

    Top scores :
    vAA - 4D (PC NA) - 154,068 - 8:31 Greymoor
    vSO - 4D (PC NA) - 180,238 - 11:28 Greymoor
    vHRC - 4D (PC NA) - 163,258 - 8:28 Greymoor
    vMOL - Calamity (PC NA) - 174,680 - 9:42 Stonethorn
    vHOF - 4D (PC NA) - 232,362 - 14:11 Greymoor
    vAS - 4D (PC NA) - 117,014 - 2:41 Stonethorn
    vCR - Calamity (PC NA) - 136,091 - 3:45 Stonethorn
    vSS - 4D (PC NA) - 255,552 - 21:34 Greymoor
    vKA - 4D (PC NA) - 247,292 - 16:19 Greymoor
    vRG - Calamity (PC NA) - 301,438 - 24:21 Blackwood
  • Qbiken
    Qbiken
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    Hopefully zos keep speedrun at an appropriate level, and not like our previous trial.
  • AgaTheGreat
    AgaTheGreat
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    Which means you saved minutes in the trial. If they decrease the time it will be just like with Godslayer on consoles - a year of progression and still finishing it with 7 seconds to spare. And also with only one accross 4 servers.
    Edited by AgaTheGreat on 21 April 2020 08:22
    PS4 EU Aga_The_Grey - retired | PC EU AgaTheGreat
  • Letho2469
    Letho2469
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    Last boss challenging sounds good =)
    How was server performance? Still everything desynced, skills not going off, etc. etc.?
    Trial Progression:
    vAA: Hardmode
    vHRC: Hardmode
    vSO: Hardmode
    vMoL: Hardmode + dro-m'Athra-Destroyer
    vHoF: Hardmode + Tick Tock Tormentor
    vAS: Hardmode + Immortal Redeemer
    vCR: Hardmode + Gryphon Heart
    vSS: Hardmode
  • Kirameku
    Kirameku
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    wtf
  • MaddPowered
    MaddPowered
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    Letho2469 wrote: »
    Last boss challenging sounds good =)
    How was server performance? Still everything desynced, skills not going off, etc. etc.?

    performance is worse on pts than it on live, we all had constant 400+ ping the entire raid night
    World's First Planesbreaker
    World's First Bugged Planesbreaker
    World's First Dawnbringer
    World's Third Godslayer
    World's Second Immortal Redeemer
    World's Third Gryphon Heart

    Top scores :
    vAA - 4D (PC NA) - 154,068 - 8:31 Greymoor
    vSO - 4D (PC NA) - 180,238 - 11:28 Greymoor
    vHRC - 4D (PC NA) - 163,258 - 8:28 Greymoor
    vMOL - Calamity (PC NA) - 174,680 - 9:42 Stonethorn
    vHOF - 4D (PC NA) - 232,362 - 14:11 Greymoor
    vAS - 4D (PC NA) - 117,014 - 2:41 Stonethorn
    vCR - Calamity (PC NA) - 136,091 - 3:45 Stonethorn
    vSS - 4D (PC NA) - 255,552 - 21:34 Greymoor
    vKA - 4D (PC NA) - 247,292 - 16:19 Greymoor
    vRG - Calamity (PC NA) - 301,438 - 24:21 Blackwood
  • Letho2469
    Letho2469
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    [...]
    performance is worse on pts than it on live, we all had constant 400+ ping the entire raid night
    Oh boy :( Let's hope live server performance will be fixed... Thx for the insights!
    Trial Progression:
    vAA: Hardmode
    vHRC: Hardmode
    vSO: Hardmode
    vMoL: Hardmode + dro-m'Athra-Destroyer
    vHoF: Hardmode + Tick Tock Tormentor
    vAS: Hardmode + Immortal Redeemer
    vCR: Hardmode + Gryphon Heart
    vSS: Hardmode
  • Runefang
    Runefang
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    How did you not get the Down with the Ship achievement but you got the Vanquisher achievement?
  • Czekoludek
    Czekoludek
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    Glad that player with 6 Godslayers thinks that speedrun time is too long. Maybe lets see the feedback from other, less exerienced groups before ZOS decide to re-adjust values. Clearing all HMs on first day is impressive, must admit
  • bharathitman
    bharathitman
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    From what I see, probably the first two bosses need to be adjusted a bit before it hits live. The HMs seem to be very easy
  • FakeFox
    FakeFox
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    Balance on the PTS is currently so broken that it probably gives no basis for adjusting the trial what so ever, so I just hope they don't pull another Sunspire. :#
    EU/PC (GER) - Healermain since 2014 - 50305 Achievement Points - Youtube (PvE Healing Guides, Builds & Gameplay)
  • Septimus_Magna
    Septimus_Magna
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    Very impressive that you've managed to get the HM clear so quickly.

    Can you say anything about the HM mechanics of the bosses?
    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • ZOS_Finn
    ZOS_Finn
    Dungeon, Encounter
    & Monster Lead
    Some things to keep in mind:

    - This is PTS, we will make adjustments :)
    - Yandir and Vrol are intentionally easier, even in Hard Mode, in order for us to see more of the Trial. They will be adjusted.
    - This is PTS, there were bugs we will be fixing.

    Thanks for all your hard work testing. If you record or stream your trial runs on PTS, please let us know/send us the videos.

    Thanks!
    Lead Encounter Designer (Dungeons, Monsters, Encounters)
    Staff Post
  • code65536
    code65536
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    however the 35 minute speed run might be a little too long.

    Before Sunspire, the precedent set by older trials was that speed run is relative accessible. Sunspire broke that precedent and I believe that was--and still is--a mistake.

    For groups that see titles and achievements as too easy, score competition has always been the open-ended area beyond those things in which they could play. Let's keep it that way and not repeat the mistake that was made with Sunspire.
    Nightfighters ― PC/NA and PC/EU

    Dungeons and Trials:
    Personal best scores:
    Dungeon trifectas:
    Media: YouTubeTwitch
  • Letho2469
    Letho2469
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    Hey Mike,

    please take a very close look on server performance in trials. vSS is currently unplayable (desync, abilities not firing or they fire and the damage is buffered and goes out at once 3s later). This issue is of much bigger importance than tuning.
    Trial Progression:
    vAA: Hardmode
    vHRC: Hardmode
    vSO: Hardmode
    vMoL: Hardmode + dro-m'Athra-Destroyer
    vHoF: Hardmode + Tick Tock Tormentor
    vAS: Hardmode + Immortal Redeemer
    vCR: Hardmode + Gryphon Heart
    vSS: Hardmode
  • Czekoludek
    Czekoludek
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    code65536 wrote: »
    however the 35 minute speed run might be a little too long.

    Before Sunspire, the precedent set by older trials was that speed run is relative accessible. Sunspire broke that precedent and I believe that was--and still is--a mistake.

    For groups that see titles and achievements as too easy, score competition has always been the open-ended area beyond those things in which they could play. Let's keep it that way and not repeat the mistake that was made with Sunspire.

    If we would change speed run requirements of all trials to "meet Sunspire standards", vCR and vAS would be max 8 minutes, vHoF around 20-22 minutes so definitely not healthy and accessible for most groups. You are right, ZoS shouldn't balance speed run requirements around 4D level of damage. Time like that should matters for score pushing groups, not the ones that just gry to get achievements
  • Stillian
    Stillian
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    In previous trials, speedrun was achieved by just clearing with no wipes. Sunspire speedrun require risky tactics, not tremendous DPS and it is definitely not a mistake, the speed run achiev starts to be actually an achievement, rather than some side-thing that you just get naturally during progress.
    Groups who struggle will still get their achievement later with dificulty reducing over patches, same as it was with any other content.
    Elitist Scum Guild PC EU
  • AgaTheGreat
    AgaTheGreat
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    Sunspire speed run time was balanced around PC performance and addons, while and xBox team proved that it is possible, you must admit that their time was nowhere near the time that PC crowd gets. Also you have to go there with a very specific group composition that automatically eliminates all stamina.
    Currently most score pushing groups play magicka on the console because switching skills and gear is not that important. We don't have "boss setup" or "trash setup", so all this should be taken into account while designing time challenges.
    Edited by AgaTheGreat on 21 April 2020 14:23
    PS4 EU Aga_The_Grey - retired | PC EU AgaTheGreat
  • DjMuscleboy02
    DjMuscleboy02
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    Saying that the trial seems long for 35 minutes is pretty accurate imo. Day 1 boss times added up to ~16 min or so. Meaning they'll be ~10-12 optimally. Leaving so much time for trash that has extremely low hp. I think a 30 minute speed run time is more than reasonable as groups will be completely this, as is, in 25 minutes or less relatively easily. All that assumes no changes, which will almost certainly come. So, I think 35 minutes is reasonable if there are considerable changes to the first two boss fights or even trash coming.
    Letho2469 wrote: »
    Gratz. Just for comparison - did people down vCR+3 as quickly on the PTS? No offence, but being able to down a trial the first evening on the highest difficulty does not really give me any hope regarding that trial...

    IIRC, it took people a week or so on PTS to clear hard mode. When sunspire was on PTS it took a few days. The first two bosses are really easy IMO, and the last boss was very challenging.
    It wasn't cleared until the week before release when they made significant changes to execute and minibosses did not respawn in execute. Then it was cleared by most top teams in their next run with relative ease.

    I hope there isn't a change as extreme as this, it went from no one being able to clear to a Gryphon Heart in a week iirc.

    Brodor - PC NA - ESO's only pure bodybuilding guild
    Hodor, but stronger
  • code65536
    code65536
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    Stillian wrote: »
    rather than some side-thing that you just get naturally during progress.

    So? That's not a bad thing.

    The important thing here is consistency. There had been an established standard, in trials and dungeons, for what speedrun means, and yes, it just meant that you're at the point where you have reasonably clean runs where you're not losing time to wipes. Which, yes, has traditionally been relatively easier than the ultimate achievements. But that's fine. There should be an even spectrum of difficulties covered by achievements, so that groups of all skill levels have intermediate goals that they can work towards, from just clearing it on vet all the way to the trifecta.

    When you say something like, "actually an achievement", that means different things to different people, depending on their skill level. For the people who just scrape by with the vet clear of a dungeon, yea, speedrun actually is an achievement for them, because it means they are starting to get cleaner and more consistent. For people who shoot for trifectas, no, it's not much of an achievement, but that applies to a lot of other things as well (and it's still more than just a clear). One person's easy achievement is another's hard achievement, which is why there should be a spread of easy, intermediate, and hard achievements instead of every achievement being hard.
    Edited by code65536 on 21 April 2020 18:50
    Nightfighters ― PC/NA and PC/EU

    Dungeons and Trials:
    Personal best scores:
    Dungeon trifectas:
    Media: YouTubeTwitch
  • flacidstone
    flacidstone
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    What was your group comp?
  • Elsonso
    Elsonso
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    ZOS_Finn wrote: »
    Some things to keep in mind:

    - This is PTS, we will make adjustments :)
    - Yandir and Vrol are intentionally easier, even in Hard Mode, in order for us to see more of the Trial. They will be adjusted.
    - This is PTS, there were bugs we will be fixing.

    Thanks for all your hard work testing. If you record or stream your trial runs on PTS, please let us know/send us the videos.

    Thanks!

    Moral of the story: Never challenge Finn. He always wins.
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • Thicclady
    Thicclady
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    General feedback : Fun trial however the 35 minute speed run might be a little too long. Took us 3:30 for 1st 2 bosses and 10 minutes for last boss hard mode. Speedrun can probably be 30~ minutes


    It is pretty clear that first day of PTS it is not final raid yet.And ZoS can see and watches the server logs, but thank you for posting your awesome achievements!
    Edited by Thicclady on 21 April 2020 15:30
  • bharathitman
    bharathitman
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    Saying that the trial seems long for 35 minutes is pretty accurate imo. Day 1 boss times added up to ~16 min or so. Meaning they'll be ~10-12 optimally. Leaving so much time for trash that has extremely low hp. I think a 30 minute speed run time is more than reasonable as groups will be completely this, as is, in 25 minutes or less relatively easily. All that assumes no changes, which will almost certainly come. So, I think 35 minutes is reasonable if there are considerable changes to the first two boss fights or even trash coming.
    Letho2469 wrote: »
    Gratz. Just for comparison - did people down vCR+3 as quickly on the PTS? No offence, but being able to down a trial the first evening on the highest difficulty does not really give me any hope regarding that trial...

    IIRC, it took people a week or so on PTS to clear hard mode. When sunspire was on PTS it took a few days. The first two bosses are really easy IMO, and the last boss was very challenging.
    It wasn't cleared until the week before release when they made significant changes to execute and minibosses did not respawn in execute. Then it was cleared by most top teams in their next run with relative ease.

    I hope there isn't a change as extreme as this, it went from no one being able to clear to a Gryphon Heart in a week iirc.

    Finn's statement makes it clear that the first two bosses were kept easy because they wanted more feedback on the final boss. So in all probably there will be adjustments for first two bosses. Even then I think 35 min will be a comfortable time for most ok groups, which is actually a good thing
  • MaddPowered
    MaddPowered
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    Just some more feedback for the last boss, The last phase at around 45% (the one where the group gets sent to the gulag) is just stack and burn, it doesn't seem like there are any mechanics. Something cool that can be added are the shades that do the smash that can spawn randomly when youre running around trying to free the prisoners @ZOS_Finn
    World's First Planesbreaker
    World's First Bugged Planesbreaker
    World's First Dawnbringer
    World's Third Godslayer
    World's Second Immortal Redeemer
    World's Third Gryphon Heart

    Top scores :
    vAA - 4D (PC NA) - 154,068 - 8:31 Greymoor
    vSO - 4D (PC NA) - 180,238 - 11:28 Greymoor
    vHRC - 4D (PC NA) - 163,258 - 8:28 Greymoor
    vMOL - Calamity (PC NA) - 174,680 - 9:42 Stonethorn
    vHOF - 4D (PC NA) - 232,362 - 14:11 Greymoor
    vAS - 4D (PC NA) - 117,014 - 2:41 Stonethorn
    vCR - Calamity (PC NA) - 136,091 - 3:45 Stonethorn
    vSS - 4D (PC NA) - 255,552 - 21:34 Greymoor
    vKA - 4D (PC NA) - 247,292 - 16:19 Greymoor
    vRG - Calamity (PC NA) - 301,438 - 24:21 Blackwood
  • Qbiken
    Qbiken
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    code65536 wrote: »
    Stillian wrote: »
    rather than some side-thing that you just get naturally during progress.

    So? That's not a bad thing.

    The important thing here is consistency. There had been an established standard, in trials and dungeons, for what speedrun means, and yes, it just meant that you're at the point where you have reasonably clean runs where you're not losing time to wipes. Which, yes, has traditionally been relatively easier than the ultimate achievements. But that's fine. There should be an even spectrum of difficulties covered by achievements, so that groups of all skill levels have intermediate goals that they can work towards, from just clearing it on vet all the way to the trifecta.

    When you say something like, "actually an achievement", that means different things to different people, depending on their skill level. For the people who just scrape by with the vet clear of a dungeon, yea, speedrun actually is an achievement for them, because it means they are starting to get cleaner and more consistent. For people who shoot for trifectas, no, it's not much of an achievement, but that applies to a lot of other things as well (and it's still more than just a clear). One person's easy achievement is another's hard achievement, which is why there should be a spread of easy, intermediate, and hard achievements instead of every achievement being hard.

    Agreed,

    Hopefully ZOS learned from their mistake when designing certain achievements in Sunspire (like the speedrun), and balance Kyne´s Aegis a bit better.
  • Tsukiino
    Tsukiino
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    Congratulations on the complete.

    However I disagree on lowering the speed run time limit.

    I get that you're in the .1% top guild in the entirety of ESO, but you're also on PC, have access to addons & have better performance. Don't forget that the other 2 platforms, Xbox and PS4, still exist.

    That extra 5 minutes is fine the way it is, and shouldn't be changed.
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