Gratz. Just for comparison - did people down vCR+3 as quickly on the PTS? No offence, but being able to down a trial the first evening on the highest difficulty does not really give me any hope regarding that trial...
AgaTheGreat wrote: »Were you switching sets for each encounter? The trial shouldn't be balanced around the use of addons that speed things up.
Last boss challenging sounds good
How was server performance? Still everything desynced, skills not going off, etc. etc.?
Oh boy Let's hope live server performance will be fixed... Thx for the insights!MaddPowered wrote: »[...]
performance is worse on pts than it on live, we all had constant 400+ ping the entire raid night
MaddPowered wrote: »however the 35 minute speed run might be a little too long.
MaddPowered wrote: »however the 35 minute speed run might be a little too long.
Before Sunspire, the precedent set by older trials was that speed run is relative accessible. Sunspire broke that precedent and I believe that was--and still is--a mistake.
For groups that see titles and achievements as too easy, score competition has always been the open-ended area beyond those things in which they could play. Let's keep it that way and not repeat the mistake that was made with Sunspire.
It wasn't cleared until the week before release when they made significant changes to execute and minibosses did not respawn in execute. Then it was cleared by most top teams in their next run with relative ease.MaddPowered wrote: »Gratz. Just for comparison - did people down vCR+3 as quickly on the PTS? No offence, but being able to down a trial the first evening on the highest difficulty does not really give me any hope regarding that trial...
IIRC, it took people a week or so on PTS to clear hard mode. When sunspire was on PTS it took a few days. The first two bosses are really easy IMO, and the last boss was very challenging.
rather than some side-thing that you just get naturally during progress.
Some things to keep in mind:
- This is PTS, we will make adjustments
- Yandir and Vrol are intentionally easier, even in Hard Mode, in order for us to see more of the Trial. They will be adjusted.
- This is PTS, there were bugs we will be fixing.
Thanks for all your hard work testing. If you record or stream your trial runs on PTS, please let us know/send us the videos.
Thanks!
MaddPowered wrote: »
General feedback : Fun trial however the 35 minute speed run might be a little too long. Took us 3:30 for 1st 2 bosses and 10 minutes for last boss hard mode. Speedrun can probably be 30~ minutes
DjMuscleboy02 wrote: »Saying that the trial seems long for 35 minutes is pretty accurate imo. Day 1 boss times added up to ~16 min or so. Meaning they'll be ~10-12 optimally. Leaving so much time for trash that has extremely low hp. I think a 30 minute speed run time is more than reasonable as groups will be completely this, as is, in 25 minutes or less relatively easily. All that assumes no changes, which will almost certainly come. So, I think 35 minutes is reasonable if there are considerable changes to the first two boss fights or even trash coming.It wasn't cleared until the week before release when they made significant changes to execute and minibosses did not respawn in execute. Then it was cleared by most top teams in their next run with relative ease.MaddPowered wrote: »Gratz. Just for comparison - did people down vCR+3 as quickly on the PTS? No offence, but being able to down a trial the first evening on the highest difficulty does not really give me any hope regarding that trial...
IIRC, it took people a week or so on PTS to clear hard mode. When sunspire was on PTS it took a few days. The first two bosses are really easy IMO, and the last boss was very challenging.
I hope there isn't a change as extreme as this, it went from no one being able to clear to a Gryphon Heart in a week iirc.
rather than some side-thing that you just get naturally during progress.
So? That's not a bad thing.
The important thing here is consistency. There had been an established standard, in trials and dungeons, for what speedrun means, and yes, it just meant that you're at the point where you have reasonably clean runs where you're not losing time to wipes. Which, yes, has traditionally been relatively easier than the ultimate achievements. But that's fine. There should be an even spectrum of difficulties covered by achievements, so that groups of all skill levels have intermediate goals that they can work towards, from just clearing it on vet all the way to the trifecta.
When you say something like, "actually an achievement", that means different things to different people, depending on their skill level. For the people who just scrape by with the vet clear of a dungeon, yea, speedrun actually is an achievement for them, because it means they are starting to get cleaner and more consistent. For people who shoot for trifectas, no, it's not much of an achievement, but that applies to a lot of other things as well (and it's still more than just a clear). One person's easy achievement is another's hard achievement, which is why there should be a spread of easy, intermediate, and hard achievements instead of every achievement being hard.