Maintenance for the week of September 1:
• [IN PROGRESS] Xbox: NA and EU megaservers for patch maintenance – September 3, 4:00AM EDT (8:00 UTC) - 12:00PM EDT (16:00 UTC)
• [IN PROGRESS] PlayStation®: NA and EU megaservers for patch maintenance – September 3, 4:00AM EDT (8:00 UTC) - 12:00PM EDT (16:00 UTC)

Have you had any issues with trials since murkimire?

Tasear
Tasear
✭✭✭✭✭
✭✭✭✭✭
Have you had any issues with trials since murkimire?
  • TheDarkShadow
    TheDarkShadow
    ✭✭✭✭✭
    Yes, effects not showing, most noticed is in HoF.
  • Tasear
    Tasear
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yes, effects not showing, most noticed is in HoF.

    Which effects in hof?
  • TheDarkShadow
    TheDarkShadow
    ✭✭✭✭✭
    The lightning that come out of the chickens when they whip their tails, the link to the person on top group 2nd boss are what I got. Some people said they couldn't see lightning puddles or their own ground AoE...
    In vMoL color on your head not always show at twins bosses. Jesus beam not showing. But you can still rely on the animation to bash and addon to swap color. Again some people in my group said they couldn't see their own AoE but seem fine to me.
  • TheGentleChu
    TheGentleChu
    ✭✭
    My Bear caused chain lightning to kill people in vAA HM ... we saw lightning bolts shoot from the bear and kill people even though this was "fixed" with the Wolfhunter patch ... I'd test it again, but I'm not allowed to bring my bear any more :neutral:
  • Halke
    Halke
    ✭✭✭
    Uhhh....

    https://forums.elderscrollsonline.com/en/discussion/442066/cloudest-issues-pc-na/p1

    It looks like since last week's patch things have calmed some (groups can complete vCR, etc) but that issues are still showing on occasion.
  • spikesaurus
    spikesaurus
    ✭✭✭
    Been in groups where the balls & creepers in cloudrest were invis, poison & overcharge invis in Sanctum, HRC last boss went into wall & never returned, vAA the last boss doesnt spawn properly &* stops on the edge of the platfor & keeps her crazy high resists & spawns no axes, Valerial not spawning any adds, then kills everyone.... hmmm that's what I can recall from the last week of gameplay. there's probably more.
  • Soriana
    Soriana
    ✭✭✭✭✭
    One of my guilds tried vSanctum last night; the list of craptastic 'working as intended features' are:
    • Partially visible enemy effects
    • Completely invisible enemy effects
    • Invisible hole for down team
    • Hole for down team only allowing one or two people in
    • Hole for down team allowing as many in as possible
    • Weird white streaky effects at players feet
    • Partially or completely invisible player effects

    We quit vet and went to normal where you could live through the crap. *sigh*
  • OrdoHermetica
    OrdoHermetica
    ✭✭✭✭✭
    vAA tonight: we managed to make it through, but we wiped on the last boss several times due to ground effects not appearing properly. In one particular case, I (as the main tank) suddenly dropped dead from 70k damage... because the "black hole" AoE effect didn't render, so I was standing in it when it completed.

    Also, on the same fight, the axes would sometimes disappear and reappear. The visual effect was as if they were leaving max draw distance and then re-rendering, though they were only traveling between the off-tank and myself on the same side of the platform.

    Similarly, assorted visual issues in nCR, including me picking up Hoarfrost and not knowing about it because there was no visual indication of it being on the ground or being in my possession until I was slowed to a near-stop by it. When I dropped it, there was once again no visual indication that it was on the ground.

    Those are only the most recent issues. They've been pretty consistently present since Murkmire.
  • Sinolai
    Sinolai
    ✭✭✭✭✭
    Besides very high lag and low (worse than usually) fps:
    Hel-Ra citadel:
    Sorcerer's Clanfear taunting(?) bosses, stealing aggro from tank and overtsunting it so that tank cant get aggro back. (wiped a cople of times in HM becouse of this. offtank was sorc with clanfear. didnt happen again after she put her pet to passive)
    Yokeda-Kai (upstairs boss) clones with extremely high resistances.
    Unbashable Yokeda-Kai clones
    Teleporting adds in Maw of Lorkhaj twins
    Invisible abilities in vAS (both bosses and players)
    Saint Lothis flashing between visible and invisible throught the fight.
    and my favourite: Invisible Saint Olms in vAS (it was still there killing people with swipes and steam breath)
    Edited by Sinolai on 4 November 2018 07:20
  • Asmael
    Asmael
    ✭✭✭✭✭
    ✭✭
    Having done both HoF and CR, we noticed things went for the worst when fighting lightning related bosses, in particular vHoF 2nd boss and Relequen in CR. At which point the lightning bolts following a heavy attack from the boss started becoming invisible, like plenty of other effects, as well as a few graphical glitches appearing all over the place. It seems to stay there until people simply leave the trial and reenter it after having completed the fight.
    PC EU - Zahraji of the Void, aka "Kitty", the fluffiest salmon genocider in town.
    Poke @AsmaeI (last letter is uppercase "i") on PC EU or Asmael#9325 on Discord and receive a meow today.
  • Svenja
    Svenja
    ✭✭✭✭✭
    Some of these issues have been mentioned already, but these are the ones I've encountered personally:

    vHRC:
    Yokeda Kai (Upstairs Boss in Hel Ra):
    -his clones sometimes have the same resistances as the main boss and it therefore takes ages to kill them or the boss because you don't know which one is the main boss.
    - he is shooting meteors every 2 seconds, it's crazy. He usually does that a lot less.
    That has been around since Summerset patch though.

    vCR:
    A lot of invisible mechanics, we were doing vCR+3 and this happened:
    - invisible shadows of fallen players; they still have the debuff on them and can't be revived
    - my own skills (healing springs, combat Prayer, budding seeds, all light and heavy attacks, shrooms..) all completely invisible in execute phase
    - Spears which have to be sent into the portal world are nearly invisible, sometimes you still see a faint yellow glow on the ground where the shard would be
    - synergy which ports you onto a higher Platform inside the portal world is invisible sometimes
    - Crushing Darkness sometimes is invisible, only the beam can be seen but not the AoE on the ground.
    - Shadow Orbs are not rendered correctly and are flashing between visible and invisible
    - invisible creeper tentacles
    - sirorias fire comet sometimes just vanishes without anyone who stacked on the targetted player taking damage
    - Zmaja's copy flashing between visible and invisible in execute phase, seemed to depend on camera angle
    - strange visual bugs even when the fight hasn't even started: my whole raidgroup could see strange grey, pixeled, flashing beams connecting Zmaja to each player even before we pulled the boss. As the whole group could see those, i'd think it's not a personal graphics card issue or anything like that
    - additionally the Orbs circling around our healers and tanks (because they were wearing Worms Raiment, Sanctuary and Ebon sets) were behaving the same way the shadow orbs in fight did: flashing in and out of invisibility (this too was before we started the fight)

    vAA:
    - the save spots on the first boss are invisible sometimes; this has happened since forever, but very very rarely. Seems to be a lot more often since Murkmire (possibly caused by the same rendering issues which make Cloudrest a total hell?)

    vAS+2:
    - players often don't see their own abilities or light and heavy attacks
    - llothis is flashing in and out of visibility depending on your camera angle
    - felms not jumping, but his AoE shows up on the player he is supposed to be jumping at. A few seconds later, Felms is sliding through the whole room in high speed until he is at the position he should have jumped to; he is untargetable during that, making it difficult to taunt and position him
    - invisible poison fields from Llothis
    - during Storm of the Heavens, the little lightning balls Olms sends out (the ones that slide on the ground, not the ones he casts on every player) are invisible sometimes

    Haven't done the other trials since the patch.
    Edited by Svenja on 4 November 2018 08:03
    PC | EU

    Svea Rochaud | Templar Healer | AD
    Grand Overlord - Flawless Conqueror - Immortal Redeemer - Tick-Tock-Tormentor - Gryphon Heart - Spirit Slayer
  • Seri
    Seri
    ✭✭✭✭
    Almost every spell, projectile, and effect for me turns invisible within 5-10 min of entering a trial. Only things that have a model associated with them aren't - so flares, fulminate, crushing darkness etc, in cloudrest are invisible. In SO, the spears themselves are visible (but appear dull) and the circle on the ground is invisible.

    All of my own effects turn invisible too - light and heavy attacks, all my spells, etc. Interestingly the lighting effect for most skills is still present a lot of the time as you can see the glow where healing springs is supposed to be, or the glow of a lightning staff light attack as it travels over the floor, even if the actual blob of lightning is not.

    Have plenty of video from over the weekend if need be.
    EP CP160+ Templar, Sorc, NB
    DC CP160+ Templar, Sorc, DK
  • tmbrinks
    tmbrinks
    ✭✭✭✭✭
    ✭✭✭✭✭
    Not sure why we needed another thread on this... when we already have

    https://forums.elderscrollsonline.com/en/discussion/443918/trials-pretty-much-unplayable-since-murkmire in general and

    https://forums.elderscrollsonline.com/en/discussion/442066/cloudest-issues-pc-na in bug reports.

    But yes, there are issues. Only word from ZoS is "we didn't change anything, so we don't know what's wrong", and "turn off your add-ons"

    2 patches, no other word about what is happening, or a "we're working on it" "we're doing some internal testing"

    Group members have turned off add-ons. people reloadui, might help for a minute. people relog, sometimes works. Reset the trial, you might get a "good" instance. It's extremely random.

    At this point, ZoS's silence on the matter, since the initial report is a big fat middle finger to the end-game PVE community.
    The Unshattered - Tenacious Dreamer - Hurricane Herald - Godslayer - Dawnbringer - Gryphon Heart - Tick Tock Tormenter - Immortal Redeemer - Dro-m'Athra Destroyer
    The Unchained - Moth Trusted - The Just - Oathsworn - Bedlam's Disciple - Temporal Tempest - Curator's Champion - Fist of Tava - Invader's Bane - Land, Air, and Sea Supremacy - Zero Regrets - Battlespire's Best - Bastion Breaker - Ardent Bibliophile - Subterranean Smasher - Bane of Thorns - True Genius - In Defiance of Death - No Rest for the Wicked - Nature's Wrath - Undying Endurance - Relentless Raider - Depths Defier - Apex Predator - Pure Lunacy - Mountain God - Leave No Bone Unbroken - CoS/RoM/BF/FH Challenger
    69,420 achievement points
  • FatelessLava
    FatelessLava
    ✭✭✭
    Did vHoF progression last night and while we could see the tail swipe lightning, tether beam, and the liquid lightning, on the second boss, the steamers never despawned. When they were killed, they would go back down, but pop back up And not turn into a pile of crushed metal, (think of the centurion dummies how they are just moving) Pretty interesting to have 3 of them up including the boss.

    s1m8nq.jpg
    Edited by FatelessLava on 5 November 2018 16:42
  • AgaTheGreat
    AgaTheGreat
    ✭✭✭✭✭
    PS4 - We did two trials on patch day after Murkmire dropped.

    vMol - savage debuff has a massive range, people get debuffed when they're not even near it and then get one shot.

    vHR - negate (sorcerer ultimate) doesn't work on gargoyles in HM. Surprised us and caused us to wipe once :/
    Yokeda Kai (boss upstairs) - meteors every second, takes ages to kill it compared to the boss downstairs. Tank also had problems interrupting the split shades so I don't know.

    PS4 EU Aga_The_Grey - retired | PC EU AgaTheGreat
  • Weps
    Weps
    ✭✭✭✭
    Yes, I had a vMoL run yesterday with my group.
    We experienced many lag related issues like position glitches and delayed mechanics ( such as add spawns, Ogres AoE damage calculated all in one-shot ) and various rendering issues.

    If you take a look at this clip, I know colors are odd but blame the HDR for that, you can clearly see them all in action.
    https://clips.twitch.tv/CourteousTardyWormPraiseIt

    - Abilities working but no animation nor visual feedback to show that, both for bosses and players;
    - In game mechanics not working as intended ( no colors on our heads, adds spawning immediately after the light signaling their position but being untargetable for few seconds )
    - Weird streaky white lines apparently following specific players and glitching all over the room ( this was something firstly pointed out by another player in the run and immediately aknowledged by everyone in the run. It started right after we killed the first boss );
    - Textures failing all over the place. The little weird dots above the boss and adds heads are supposed to be the damage numbers. After we decided to cancel the vMoL run to try our luck in another trial, my armor chest piece failed to load and just appeared to be composed by blue, green, red and black squares. Other 2 players aknowledge to encounter the same issue while being in the hills before the Twins in MoL. Another player in the same run couldn't see the ceiling in the Twins room at a certain point after he died because of unintended mechanics stack.

    After we tried for a good 45 minutes to do something in vMoL, we canceled it and tried our luck in Hel Ra ( on PS4 is weekly ) and this ( visible at second 14 of the video ) is what was happening for me in there:

    https://clips.twitch.tv/ImpartialHedonisticTapirPicoMause

    We got to the add pull before the first boss and decided to cancel because few players were encountering several issues such as AoE targeting issues, delayed mechanics that resulted in 1-shots ( AoE delayed damage calculation, mobs doing damage without animation etc etc ).



    PS4 EU - CP 1000+ - EP Loyal

    My EU Preciouses
    Aemon Dk | Imperial Dragonknight Tank
    Guari Gaburiefu | PvP Stamplar - Soon PvE tank
    Nadija Zenobia | 45k+ PvE Dk - PvP Leaper
    Naga del Serpente | High Elf Magicka Sorc PVE DPS - Soon tb 2nd crafter
    Azor Ahai V | Dunmer Magicka DK for PVP and Pve
    Jabba D'Cat | Khajiit Stamplar
    Gennarino Auditore | 7k Weapon damage Bosmer Stamblade / Ganking experimental build
    Rina Inbasu | Dunmer Magblade, my bomblade
    Zelgadis Greywords | High Elf Magplar
    Nachael Jordan | Redguard Stamsorc DPS
    Orghuz Diul | StamWar DPS
    This-Will-Buff-If | Argonian Warden Trial Off tank
    Amelia Tesla Sallilune | Breton Magden PvP DD / PvE healer
    Sap-My-Shield | PvP Nooblade, now dead PvE Tank
  • zaria
    zaria
    ✭✭✭✭✭
    ✭✭✭✭✭
    My Bear caused chain lightning to kill people in vAA HM ... we saw lightning bolts shoot from the bear and kill people even though this was "fixed" with the Wolfhunter patch ... I'd test it again, but I'm not allowed to bring my bear any more :neutral:
    Is this not an old mechanic? No pets on vAA last boss.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • WuffyCerulei
    WuffyCerulei
    ✭✭✭✭✭
    ✭✭✭✭
    My magden's bear kept pulling the bosses in HoF earlier. No one had started combat, but the bear wanted to make friends.
    Sorcerer's pretty much been the same for years. Nerf Rush of Agony and Saints&Seducer's
  • WuffyCerulei
    WuffyCerulei
    ✭✭✭✭✭
    ✭✭✭✭
    zaria wrote: »
    My Bear caused chain lightning to kill people in vAA HM ... we saw lightning bolts shoot from the bear and kill people even though this was "fixed" with the Wolfhunter patch ... I'd test it again, but I'm not allowed to bring my bear any more :neutral:
    Is this not an old mechanic? No pets on vAA last boss.

    Pets aren't supposed to pull chain lightning since Wolfhunter. Them causing it now would be a bug.
    Sorcerer's pretty much been the same for years. Nerf Rush of Agony and Saints&Seducer's
  • gronoxvx
    gronoxvx
    ✭✭✭✭✭
    zaria wrote: »
    My Bear caused chain lightning to kill people in vAA HM ... we saw lightning bolts shoot from the bear and kill people even though this was "fixed" with the Wolfhunter patch ... I'd test it again, but I'm not allowed to bring my bear any more :neutral:
    Is this not an old mechanic? No pets on vAA last boss.

    I was going to ask the same thing. On xbox at least any pet (minus the matriarch as it doesnt touch the ground) procs chain lightning so its always been a “no pets” rule in any vAA ive run...
  • Weps
    Weps
    ✭✭✭✭
    Pets have been fixed like 2-3 patches ago, in Dragon Bones if I recall correctly, and they're no longer targeted by trial mechanics.

    PS4 EU - CP 1000+ - EP Loyal

    My EU Preciouses
    Aemon Dk | Imperial Dragonknight Tank
    Guari Gaburiefu | PvP Stamplar - Soon PvE tank
    Nadija Zenobia | 45k+ PvE Dk - PvP Leaper
    Naga del Serpente | High Elf Magicka Sorc PVE DPS - Soon tb 2nd crafter
    Azor Ahai V | Dunmer Magicka DK for PVP and Pve
    Jabba D'Cat | Khajiit Stamplar
    Gennarino Auditore | 7k Weapon damage Bosmer Stamblade / Ganking experimental build
    Rina Inbasu | Dunmer Magblade, my bomblade
    Zelgadis Greywords | High Elf Magplar
    Nachael Jordan | Redguard Stamsorc DPS
    Orghuz Diul | StamWar DPS
    This-Will-Buff-If | Argonian Warden Trial Off tank
    Amelia Tesla Sallilune | Breton Magden PvP DD / PvE healer
    Sap-My-Shield | PvP Nooblade, now dead PvE Tank
  • ezio45
    ezio45
    ✭✭✭✭✭
    ✭✭✭
    unfortunately I havent done any pve as my sorc is a pile of garbage :(

    as a result I now spend my days murdering lizards with the blade of woe and shooting alessia bridge until I get one enemy player to fight and then die, spawn at alessia and hope they are gone or die again....
    Edited by ezio45 on 8 November 2018 14:59
  • Tryxus
    Tryxus
    ✭✭✭✭✭
    ✭✭✭✭✭
    Hel Ra:

    - Clones of the Yokeda Kai Fire boss just don't seem to die, they have increased resistances
    - Unable to ressurect if one group wipes

    Maw of Lorkhaj:

    - Pets still seem to die (a lot) during the first boss fight
    "Stand strong, stay true and shelter all."
    Tryxus - Guardian of the Green - Warden - PC/EU
  • BuddyAces
    BuddyAces
    ✭✭✭✭✭
    vBRP
    I'm dead a lot.
    They nerfed magsorcs so hard stamsorcs felt it,lol - Somber97866

    I'm blown away by the utter stupidity I see here on the daily. - Wrekkedd
  • Elwendryll
    Elwendryll
    ✭✭✭✭✭
    High ping compared to outside.
    vHRC: The cone AOEs of the warrior not always showing... And I once got stuck in the petrified animation xD
    PC - EU - France - AD
    Main character: Qojikrin - Khajiit Sorcerer Tank/Stamina DD - since March 25, 2015.
    Guildmaster of Oriflamme: Focus on 4 player endgame content.
    Member of Brave Cat Trade, Panda Division and Toadhuggers.

    All 4-man trifectas - TTT, IR, GH
  • Zer0oo
    Zer0oo
    ✭✭✭✭✭
    not doing trials till i see a patch not with some fixes
    Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
    - Update 23
  • Sparr0w
    Sparr0w
    ✭✭✭✭✭
    CR the wind down the portal last boss (the one you use to jump up to the platform) doesn't appear.

    Something is going on with HRC right boss too, seems to do mechs way too quickly. Also the split bosses take forever to die when low health. Also 'stuck in combat' bug. Also left boss not spawning. Also not being able to progress if more than 6 people go through the gate as 2 get kicked out and right side doesn't open.
    Edited by Sparr0w on 8 November 2018 15:14
    @Sparr0w so I get the notification
    Xbox (EU) - l Sparrow x | CP 810+
    DD: All Mag + Stam
    Heal: Templar | Sorc | NB | Warden | Necro
    Tank: NB | DK | Warden
    Completions: All HM's + TTT + IR + GH
    PC (EU) - Sparrxw | CP 810+
    DD: All Mag + Stam
    Heal: Templar | Sorc
    Tank: DK | NB
    Completions: All HM's + TTT + IR + GH + GS
  • kylewwefan
    kylewwefan
    ✭✭✭✭✭
    ✭✭
    My Stam Warden Bear just walks around now. Won’t attack anything.

    Barswap is really bad at not working.

    HelRa Flameshapers and meteors are going nuts.
  • Shantu
    Shantu
    ✭✭✭✭✭
    ✭✭
    Bosses freezing in place, adds not being removed when they should, people and whole groups dying and not being able to be rezzed, skills not firing off, AOE graphics not showing, group wipes for no apparent reason {"WTF just happened?!?"), graphical anomalies (e.g. streak lines behind players). That's just off the top of my head. It's not like trials didn't have glitches before Nerfmire. Now all trials seem to go completely wanky at some point on every run. My trial groups have come to just accept it, reset, and continue.

    Maybe it all has to do with added stress to an already over-stressed server infrastructure and/or game engine. I don't know. I do know it's getting to be a pretty sad state of affairs every time a new DLC or content is released. :/
  • Weps
    Weps
    ✭✭✭✭
    Any update @ZOS_Finn @ZOS_GinaBruno ?
    PS4 EU - CP 1000+ - EP Loyal

    My EU Preciouses
    Aemon Dk | Imperial Dragonknight Tank
    Guari Gaburiefu | PvP Stamplar - Soon PvE tank
    Nadija Zenobia | 45k+ PvE Dk - PvP Leaper
    Naga del Serpente | High Elf Magicka Sorc PVE DPS - Soon tb 2nd crafter
    Azor Ahai V | Dunmer Magicka DK for PVP and Pve
    Jabba D'Cat | Khajiit Stamplar
    Gennarino Auditore | 7k Weapon damage Bosmer Stamblade / Ganking experimental build
    Rina Inbasu | Dunmer Magblade, my bomblade
    Zelgadis Greywords | High Elf Magplar
    Nachael Jordan | Redguard Stamsorc DPS
    Orghuz Diul | StamWar DPS
    This-Will-Buff-If | Argonian Warden Trial Off tank
    Amelia Tesla Sallilune | Breton Magden PvP DD / PvE healer
    Sap-My-Shield | PvP Nooblade, now dead PvE Tank
Sign In or Register to comment.