Moin Leute..
Aktuell weis ich nicht mehr weiter, an was es liegen kann..
Seit gut einer Woche hab ich das Crash Problem..
Erstmal mein Rechner:
Intel Core i7-7700
@3,60Ghz
32 GB Ram
Geforce RTX 2080 super
Win10 64 Bit mit aktueller Version und aktuellen Hardware Treiber
Also..
Starte ich PC frisch und log mich in ESO ein, crasht PC nach ca. 5-10 Minuten mit schwarzen Bildschirm und Graka Lüfter fahren auf Höchstleistung hoch.
PC crashte auch schon je einmal in X4 oder im normalen Windows Betrieb (da lief aber ESO kurz zuvor für 2-3 Minuten..
Tippte als erstes an ein wärme Problem (Innenleben von PC wird regelmäßig gereinigt).
Temperatur von CPU geht nicht über 80 Grad und GPU nicht über 70.. also alles im grünen Bereich..
Dann tippte ich auf Netzteil ... also von 630 Watt (ja, war schwach, reichte aber bis dato) auf 850 Watt aufgerüstet.. half nichts..
Per Diagnose Programm einen Stresstest laufen lassen..
1 Stunde CPU Stresstest... keine Probleme
1 Stunde GPU Stresstest... keine Probleme
1 Stunde RAM Stresstest... keine Probleme
1 Stunde alle Komponenten... keine Probleme
Starte ich PC und starte kein ESO, kann ich stundenlang ohne Probleme andere Games zocken..
Starte ich ESO und log mich kurz ein und (vor einem crash) wieder aus, crasht nicht lange danach entweder Windows (sogar ohne irgendeine Aktion) oder ein anderes gestartetes Game (Monitor wird schwarz, Lüfter der Graka fahren auf Höchstleistung hoch).
Hab ESO auch schon ohne Addon's gestartet.. selbe Problem
Werde noch testen, das ich die UserSettings.txt Datei neu laden lasse.. als letzten Schritt noch eine Neuinstallation von ESO
Im log Bereich von ESO hab ich die zwei .log Dateien:
client.log
2022-04-27T15:26:10.557+01:00 Failed to create vertex buffer: hr=887a0005
2022-04-27T15:26:10.575+01:00 Failed to create vertex buffer: hr=887a0005
2022-04-27T15:26:10.737+01:00 Failed to create vertex buffer: hr=887a0005
2022-04-27T15:26:10.738+01:00 Failed to create vertex buffer: hr=887a0005
2022-04-27T15:26:10.738+01:00 Failed to create vertex buffer: hr=887a0005
2022-04-27T15:26:10.738+01:00 Failed to create vertex buffer: hr=887a0005
2022-04-27T15:26:10.738+01:00 Failed to create vertex buffer: hr=887a0005
2022-04-27T15:26:10.772+01:00 Failed to create a 2D Texture. Returned D3D error code: -2005270523
2022-04-27T15:26:10.772+01:00 Failed to create a 2D Texture. Returned D3D error code: -2005270523
2022-04-27T15:26:10.772+01:00 Failed to create a 2D Texture. Returned D3D error code: -2005270523
2022-04-27T15:26:10.783+01:00 Failed to create vertex buffer: hr=887a0005
2022-04-27T15:26:10.804+01:00 Failed to create index buffer: hr=887a0005
2022-04-27T15:26:10.804+01:00 Failed to create vertex buffer: hr=887a0005
2022-04-27T15:26:10.832+01:00 Failed to create a 2D Texture. Returned D3D error code: -2005270523
2022-04-27T15:26:10.832+01:00 Failed to create a 2D Texture. Returned D3D error code: -2005270523
2022-04-27T15:26:10.832+01:00 Failed to create a 2D Texture. Returned D3D error code: -2005270523
2022-04-27T15:26:10.832+01:00 Failed to create a 2D Texture. Returned D3D error code: -2005270523
2022-04-27T15:26:10.832+01:00 Failed to create a 2D Texture. Returned D3D error code: -2005270523
2022-04-27T15:26:10.832+01:00 Failed to create a 2D Texture. Returned D3D error code: -2005270523
2022-04-27T15:26:11.431+01:00 Failed to create index buffer: hr=887a0005
2022-04-27T15:26:11.431+01:00 Failed to create vertex buffer: hr=887a0005
2022-04-27T15:26:11.432+01:00 Failed to create a 2D Texture. Returned D3D error code: -2005270523
2022-04-27T15:26:11.432+01:00 Failed to create a 2D Texture. Returned D3D error code: -2005270523
2022-04-27T15:26:11.433+01:00 Failed to create a 2D Texture. Returned D3D error code: -2005270523
2022-04-27T15:26:11.683+01:00 Failed to create a 2D Texture. Returned D3D error code: -2005270523
2022-04-27T15:26:11.683+01:00 Failed to create a 2D Texture. Returned D3D error code: -2005270523
2022-04-27T15:26:11.683+01:00 Failed to create a 2D Texture. Returned D3D error code: -2005270523
2022-04-27T15:26:12.460+01:00 Failed to create index buffer: hr=887a0005
2022-04-27T15:26:12.460+01:00 Failed to create vertex buffer: hr=887a0005
2022-04-27T15:26:12.821+01:00 Failed to create index buffer: hr=887a0005
2022-04-27T15:26:12.821+01:00 Failed to create vertex buffer: hr=887a0005
2022-04-27T15:26:13.555+01:00 Failed to create index buffer: hr=887a0005
2022-04-27T15:26:13.555+01:00 Failed to create vertex buffer: hr=887a0005
2022-04-27T15:26:13.587+01:00 Failed to create index buffer: hr=887a0005
2022-04-27T15:26:13.587+01:00 Failed to create vertex buffer: hr=887a0005
2022-04-27T15:26:13.662+01:00 Failed to create a 2D Texture. Returned D3D error code: -2005270523
2022-04-27T15:26:13.662+01:00 Failed to create a 2D Texture. Returned D3D error code: -2005270523
2022-04-27T15:26:13.662+01:00 Failed to create a 2D Texture. Returned D3D error code: -2005270523
2022-04-27T15:26:13.735+01:00 Failed to create vertex buffer: hr=887a0005
2022-04-27T15:26:13.735+01:00 Failed to create vertex buffer: hr=887a0005
2022-04-27T15:26:13.736+01:00 Failed to create vertex buffer: hr=887a0005
2022-04-27T15:26:13.740+01:00 Failed to create vertex buffer: hr=887a0005
2022-04-27T15:26:13.771+01:00 Failed to create a 2D Texture. Returned D3D error code: -2005270523
2022-04-27T15:26:13.771+01:00 Failed to create a 2D Texture. Returned D3D error code: -2005270523
2022-04-27T15:26:13.771+01:00 Failed to create a 2D Texture. Returned D3D error code: -2005270523
2022-04-27T15:26:13.788+01:00 Failed to create index buffer: hr=887a0005
2022-04-27T15:26:13.788+01:00 Failed to create vertex buffer: hr=887a0005
2022-04-27T15:26:13.807+01:00 Failed to create vertex buffer: hr=887a0005
2022-04-27T15:26:14.554+01:00 Failed to create vertex buffer: hr=887a0005
2022-04-27T15:26:14.554+01:00 Failed to create vertex buffer: hr=887a0005
2022-04-27T15:26:14.699+01:00 Failed to create a 2D Texture. Returned D3D error code: -2005270523
2022-04-27T15:26:14.699+01:00 Failed to create a 2D Texture. Returned D3D error code: -2005270523
2022-04-27T15:26:14.699+01:00 Failed to create a 2D Texture. Returned D3D error code: -2005270523
2022-04-27T15:26:14.726+01:00 Failed to create index buffer: hr=887a0005
2022-04-27T15:26:14.726+01:00 Failed to create vertex buffer: hr=887a0005
interface.log
2022-04-27T15:21:58.503+01:00 Load Screen - RESUME_FROM_SUSPEND Complete
2022-04-27T15:21:58.503+01:00 Load Screen - Waiting On: CHARACTER_GEOMETRY, TERRAIN_GEOMETRY, KEEPS, FIXTURE_ASSETS, DYNAMIC_OBJECTS, USER_INTERFACE, RENDERER, GAME_DATA, TEXTURES, CHARACTER_ACTIVATED, SHARED_CHARACTER_OBJECT, RESUME_FROM_SUSPEND, FIXTURE_PHYSICS, PLAYER,
2022-04-27T15:21:58.514+01:00 PregameStateManager_SetState - from: nil, to: AccountLogin
2022-04-27T15:22:12.905+01:00 Load Screen - RESUME_FROM_SUSPEND Complete
2022-04-27T15:22:12.905+01:00 Load Screen - Waiting On: CHARACTER_GEOMETRY, TERRAIN_GEOMETRY, KEEPS, FIXTURE_ASSETS, DYNAMIC_OBJECTS, USER_INTERFACE, RENDERER, GAME_DATA, TEXTURES, CHARACTER_ACTIVATED, SHARED_CHARACTER_OBJECT, FIXTURE_PHYSICS, PLAYER,
2022-04-27T15:22:12.905+01:00 Load Screen - OnAreaLoadStarted - (138) Unknown Zone
2022-04-27T15:22:12.905+01:00 Load Screen - Show
2022-04-27T15:22:12.966+01:00 Load Screen - GAME_DATA Complete
2022-04-27T15:22:12.966+01:00 Load Screen - Waiting On: TERRAIN_GEOMETRY, FIXTURE_ASSETS, DYNAMIC_OBJECTS, USER_INTERFACE, RENDERER, TEXTURES, CHARACTER_ACTIVATED, FIXTURE_PHYSICS, PLAYER,
2022-04-27T15:22:12.966+01:00 Load Screen - CHARACTER_GEOMETRY Complete
2022-04-27T15:22:12.966+01:00 Load Screen - Waiting On: TERRAIN_GEOMETRY, FIXTURE_ASSETS, DYNAMIC_OBJECTS, USER_INTERFACE, RENDERER, TEXTURES, CHARACTER_ACTIVATED, FIXTURE_PHYSICS, PLAYER,
2022-04-27T15:22:12.966+01:00 Load Screen - KEEPS Complete
2022-04-27T15:22:12.966+01:00 Load Screen - Waiting On: TERRAIN_GEOMETRY, FIXTURE_ASSETS, DYNAMIC_OBJECTS, USER_INTERFACE, RENDERER, TEXTURES, CHARACTER_ACTIVATED, FIXTURE_PHYSICS, PLAYER,
2022-04-27T15:22:12.966+01:00 Load Screen - SHARED_CHARACTER_OBJECT Complete
2022-04-27T15:22:12.966+01:00 Load Screen - Waiting On: TERRAIN_GEOMETRY, FIXTURE_ASSETS, DYNAMIC_OBJECTS, USER_INTERFACE, RENDERER, TEXTURES, CHARACTER_ACTIVATED, FIXTURE_PHYSICS, PLAYER,
2022-04-27T15:22:12.971+01:00 Load Screen - USER_INTERFACE Complete
2022-04-27T15:22:12.971+01:00 Load Screen - Waiting On: TERRAIN_GEOMETRY, FIXTURE_ASSETS, DYNAMIC_OBJECTS, RENDERER, TEXTURES, CHARACTER_ACTIVATED, FIXTURE_PHYSICS, PLAYER,
2022-04-27T15:22:13.039+01:00 Load Screen - PLAYER Complete
2022-04-27T15:22:13.039+01:00 Load Screen - Waiting On: TERRAIN_GEOMETRY, FIXTURE_ASSETS, DYNAMIC_OBJECTS, RENDERER, TEXTURES, CHARACTER_ACTIVATED, FIXTURE_PHYSICS,
2022-04-27T15:22:13.039+01:00 PregameStateManager_SetState - from: AccountLogin, to: CharacterSelect
2022-04-27T15:22:13.207+01:00 Load Screen - TERRAIN_GEOMETRY Complete
2022-04-27T15:22:13.207+01:00 Load Screen - Waiting On: FIXTURE_ASSETS, DYNAMIC_OBJECTS, RENDERER, TEXTURES, CHARACTER_ACTIVATED, FIXTURE_PHYSICS,
2022-04-27T15:22:13.809+01:00 Load Screen - Show/Hide - Animation Complete
2022-04-27T15:22:14.537+01:00 Load Screen - RENDERER Complete
2022-04-27T15:22:14.537+01:00 Load Screen - Waiting On: FIXTURE_ASSETS, DYNAMIC_OBJECTS, TEXTURES, CHARACTER_ACTIVATED, FIXTURE_PHYSICS,
2022-04-27T15:22:16.078+01:00 Load Screen - FIXTURE_ASSETS Complete
2022-04-27T15:22:16.078+01:00 Load Screen - Waiting On: DYNAMIC_OBJECTS, TEXTURES, CHARACTER_ACTIVATED,
2022-04-27T15:22:16.078+01:00 Load Screen - FIXTURE_PHYSICS Complete
2022-04-27T15:22:16.078+01:00 Load Screen - Waiting On: DYNAMIC_OBJECTS, TEXTURES, CHARACTER_ACTIVATED,
2022-04-27T15:22:23.802+01:00 Load Screen - DYNAMIC_OBJECTS Complete
2022-04-27T15:22:23.802+01:00 Load Screen - Waiting On: TEXTURES, CHARACTER_ACTIVATED,
2022-04-27T15:22:23.813+01:00 Load Screen - TEXTURES Complete
2022-04-27T15:22:23.813+01:00 Load Screen - Systems Loaded And Not Waiting For Teleport
2022-04-27T15:22:23.813+01:00 Load Screen - Hide
2022-04-27T15:22:23.813+01:00 Load Screen - Hide - Wasn't Already Hiding
2022-04-27T15:22:23.813+01:00 Load Screen - CHARACTER_ACTIVATED Complete
2022-04-27T15:22:23.813+01:00 Load Screen - Systems Loaded And Not Waiting For Teleport
2022-04-27T15:22:23.813+01:00 Load Screen - Hide
2022-04-27T15:22:24.673+01:00 Load Screen - Show/Hide - Animation Complete
2022-04-27T15:22:24.673+01:00 Load Screen - Hide - Animation Complete
2022-04-27T15:22:31.049+01:00 PregameStateManager_SetState - from: CharacterSelect, to: BeginLoadingIntoWorld
2022-04-27T15:22:35.171+01:00 Load Screen - TERRAIN_GEOMETRY Complete
2022-04-27T15:22:35.171+01:00 Load Screen - Waiting On: CHARACTER_GEOMETRY, TERRAIN_GEOMETRY, KEEPS, FIXTURE_ASSETS, DYNAMIC_OBJECTS, USER_INTERFACE, RENDERER, GAME_DATA, TEXTURES, CHARACTER_ACTIVATED, SHARED_CHARACTER_OBJECT, RESUME_FROM_SUSPEND, FIXTURE_PHYSICS, PLAYER,
2022-04-27T15:22:35.171+01:00 Load Screen - KEEPS Complete
2022-04-27T15:22:35.171+01:00 Load Screen - Waiting On: CHARACTER_GEOMETRY, TERRAIN_GEOMETRY, KEEPS, FIXTURE_ASSETS, DYNAMIC_OBJECTS, USER_INTERFACE, RENDERER, GAME_DATA, TEXTURES, CHARACTER_ACTIVATED, SHARED_CHARACTER_OBJECT, RESUME_FROM_SUSPEND, FIXTURE_PHYSICS, PLAYER,
2022-04-27T15:22:35.171+01:00 Load Screen - FIXTURE_ASSETS Complete
2022-04-27T15:22:35.171+01:00 Load Screen - Waiting On: CHARACTER_GEOMETRY, TERRAIN_GEOMETRY, KEEPS, FIXTURE_ASSETS, DYNAMIC_OBJECTS, USER_INTERFACE, RENDERER, GAME_DATA, TEXTURES, CHARACTER_ACTIVATED, SHARED_CHARACTER_OBJECT, RESUME_FROM_SUSPEND, FIXTURE_PHYSICS, PLAYER,
2022-04-27T15:22:35.171+01:00 Load Screen - RENDERER Complete
2022-04-27T15:22:35.171+01:00 Load Screen - Waiting On: CHARACTER_GEOMETRY, TERRAIN_GEOMETRY, KEEPS, FIXTURE_ASSETS, DYNAMIC_OBJECTS, USER_INTERFACE, RENDERER, GAME_DATA, TEXTURES, CHARACTER_ACTIVATED, SHARED_CHARACTER_OBJECT, RESUME_FROM_SUSPEND, FIXTURE_PHYSICS, PLAYER,
2022-04-27T15:22:35.171+01:00 Load Screen - GAME_DATA Complete
2022-04-27T15:22:35.171+01:00 Load Screen - Waiting On: CHARACTER_GEOMETRY, TERRAIN_GEOMETRY, KEEPS, FIXTURE_ASSETS, DYNAMIC_OBJECTS, USER_INTERFACE, RENDERER, GAME_DATA, TEXTURES, CHARACTER_ACTIVATED, SHARED_CHARACTER_OBJECT, RESUME_FROM_SUSPEND, FIXTURE_PHYSICS, PLAYER,
2022-04-27T15:22:35.171+01:00 Load Screen - SHARED_CHARACTER_OBJECT Complete
2022-04-27T15:22:35.171+01:00 Load Screen - Waiting On: CHARACTER_GEOMETRY, TERRAIN_GEOMETRY, KEEPS, FIXTURE_ASSETS, DYNAMIC_OBJECTS, USER_INTERFACE, RENDERER, GAME_DATA, TEXTURES, CHARACTER_ACTIVATED, SHARED_CHARACTER_OBJECT, RESUME_FROM_SUSPEND, FIXTURE_PHYSICS, PLAYER,
2022-04-27T15:22:35.171+01:00 Load Screen - RESUME_FROM_SUSPEND Complete
2022-04-27T15:22:35.171+01:00 Load Screen - Waiting On: CHARACTER_GEOMETRY, TERRAIN_GEOMETRY, KEEPS, FIXTURE_ASSETS, DYNAMIC_OBJECTS, USER_INTERFACE, RENDERER, GAME_DATA, TEXTURES, CHARACTER_ACTIVATED, SHARED_CHARACTER_OBJECT, RESUME_FROM_SUSPEND, FIXTURE_PHYSICS, PLAYER,
2022-04-27T15:22:35.171+01:00 Load Screen - RESUME_FROM_SUSPEND Complete
2022-04-27T15:22:35.171+01:00 Load Screen - Waiting On: CHARACTER_GEOMETRY, TERRAIN_GEOMETRY, KEEPS, FIXTURE_ASSETS, DYNAMIC_OBJECTS, USER_INTERFACE, RENDERER, GAME_DATA, TEXTURES, CHARACTER_ACTIVATED, SHARED_CHARACTER_OBJECT, RESUME_FROM_SUSPEND, FIXTURE_PHYSICS, PLAYER,
2022-04-27T15:22:35.171+01:00 Load Screen - OnAreaLoadStarted - (739) Vvardenfell^N,auf
2022-04-27T15:22:35.171+01:00 Load Screen - Show
2022-04-27T15:22:35.174+01:00 Load Screen - RESUME_FROM_SUSPEND Complete
2022-04-27T15:22:35.174+01:00 Load Screen - Waiting On: CHARACTER_GEOMETRY, TERRAIN_GEOMETRY, KEEPS, FIXTURE_ASSETS, DYNAMIC_OBJECTS, USER_INTERFACE, RENDERER, GAME_DATA, TEXTURES, CHARACTER_ACTIVATED, SHARED_CHARACTER_OBJECT, RESUME_FROM_SUSPEND, FIXTURE_PHYSICS, PLAYER,
2022-04-27T15:22:35.174+01:00 Load Screen - GAME_DATA Complete
2022-04-27T15:22:35.174+01:00 Load Screen - Waiting On: CHARACTER_GEOMETRY, TERRAIN_GEOMETRY, KEEPS, FIXTURE_ASSETS, DYNAMIC_OBJECTS, USER_INTERFACE, RENDERER, GAME_DATA, TEXTURES, CHARACTER_ACTIVATED, SHARED_CHARACTER_OBJECT, RESUME_FROM_SUSPEND, FIXTURE_PHYSICS, PLAYER,
2022-04-27T15:22:35.174+01:00 Load Screen - RENDERER Complete
2022-04-27T15:22:35.174+01:00 Load Screen - Waiting On: CHARACTER_GEOMETRY, TERRAIN_GEOMETRY, KEEPS, FIXTURE_ASSETS, DYNAMIC_OBJECTS, USER_INTERFACE, RENDERER, GAME_DATA, TEXTURES, CHARACTER_ACTIVATED, SHARED_CHARACTER_OBJECT, RESUME_FROM_SUSPEND, FIXTURE_PHYSICS, PLAYER,
2022-04-27T15:22:35.174+01:00 Load Screen - KEEPS Complete
2022-04-27T15:22:35.174+01:00 Load Screen - Waiting On: CHARACTER_GEOMETRY, TERRAIN_GEOMETRY, KEEPS, FIXTURE_ASSETS, DYNAMIC_OBJECTS, USER_INTERFACE, RENDERER, GAME_DATA, TEXTURES, CHARACTER_ACTIVATED, SHARED_CHARACTER_OBJECT, RESUME_FROM_SUSPEND, FIXTURE_PHYSICS, PLAYER,
2022-04-27T15:22:35.174+01:00 Load Screen - SHARED_CHARACTER_OBJECT Complete
2022-04-27T15:22:35.174+01:00 Load Screen - Waiting On: CHARACTER_GEOMETRY, TERRAIN_GEOMETRY, KEEPS, FIXTURE_ASSETS, DYNAMIC_OBJECTS, USER_INTERFACE, RENDERER, GAME_DATA, TEXTURES, CHARACTER_ACTIVATED, SHARED_CHARACTER_OBJECT, RESUME_FROM_SUSPEND, FIXTURE_PHYSICS, PLAYER,
2022-04-27T15:22:35.502+01:00 Load Screen - PLAYER Complete
2022-04-27T15:22:35.502+01:00 Load Screen - Waiting On: CHARACTER_GEOMETRY, TERRAIN_GEOMETRY, FIXTURE_ASSETS, DYNAMIC_OBJECTS, USER_INTERFACE, TEXTURES, CHARACTER_ACTIVATED, FIXTURE_PHYSICS,
2022-04-27T15:22:36.027+01:00 Load Screen - Show/Hide - Animation Complete
2022-04-27T15:22:36.203+01:00 Load Screen - TERRAIN_GEOMETRY Complete
2022-04-27T15:22:36.203+01:00 Load Screen - Waiting On: CHARACTER_GEOMETRY, FIXTURE_ASSETS, DYNAMIC_OBJECTS, USER_INTERFACE, TEXTURES, CHARACTER_ACTIVATED, FIXTURE_PHYSICS,
2022-04-27T15:22:36.397+01:00 Load Screen - CHARACTER_GEOMETRY Complete
2022-04-27T15:22:36.397+01:00 Load Screen - Waiting On: FIXTURE_ASSETS, USER_INTERFACE, TEXTURES, CHARACTER_ACTIVATED, FIXTURE_PHYSICS,
2022-04-27T15:22:36.397+01:00 Load Screen - DYNAMIC_OBJECTS Complete
2022-04-27T15:22:36.397+01:00 Load Screen - Waiting On: FIXTURE_ASSETS, USER_INTERFACE, TEXTURES, CHARACTER_ACTIVATED, FIXTURE_PHYSICS,
2022-04-27T15:22:36.453+01:00 Load Screen - DYNAMIC_OBJECTS Complete
2022-04-27T15:22:36.453+01:00 Load Screen - Waiting On: FIXTURE_ASSETS, DYNAMIC_OBJECTS, USER_INTERFACE, TEXTURES, CHARACTER_ACTIVATED, FIXTURE_PHYSICS,
2022-04-27T15:22:41.604+01:00 Load Screen - FIXTURE_PHYSICS Complete
2022-04-27T15:22:41.604+01:00 Load Screen - Waiting On: FIXTURE_ASSETS, DYNAMIC_OBJECTS, USER_INTERFACE, TEXTURES, CHARACTER_ACTIVATED,
2022-04-27T15:22:56.408+01:00 Load Screen - DYNAMIC_OBJECTS Complete
2022-04-27T15:22:56.408+01:00 Load Screen - Waiting On: FIXTURE_ASSETS, USER_INTERFACE, TEXTURES, CHARACTER_ACTIVATED,
2022-04-27T15:22:56.433+01:00 Load Screen - FIXTURE_ASSETS Complete
2022-04-27T15:22:56.433+01:00 Load Screen - Waiting On: USER_INTERFACE, CHARACTER_ACTIVATED,
2022-04-27T15:22:56.433+01:00 Load Screen - TEXTURES Complete
2022-04-27T15:22:56.433+01:00 Load Screen - Waiting On: USER_INTERFACE, CHARACTER_ACTIVATED,
2022-04-27T15:22:59.174+01:00 Load Screen - DYNAMIC_OBJECTS Complete
2022-04-27T15:22:59.174+01:00 Load Screen - Waiting On: DYNAMIC_OBJECTS, USER_INTERFACE, CHARACTER_ACTIVATED,
2022-04-27T15:22:59.230+01:00 Load Screen - DYNAMIC_OBJECTS Complete
2022-04-27T15:22:59.230+01:00 Load Screen - Waiting On: USER_INTERFACE, CHARACTER_ACTIVATED,
2022-04-27T15:23:13.118+01:00 Load Screen - DYNAMIC_OBJECTS Complete
2022-04-27T15:23:13.118+01:00 Load Screen - Waiting On: DYNAMIC_OBJECTS, USER_INTERFACE, CHARACTER_ACTIVATED,
2022-04-27T15:23:13.290+01:00 Load Screen - USER_INTERFACE Complete
2022-04-27T15:23:13.290+01:00 Load Screen - Waiting On: CHARACTER_ACTIVATED,
2022-04-27T15:23:13.291+01:00 Load Screen - DYNAMIC_OBJECTS Complete
2022-04-27T15:23:13.291+01:00 Load Screen - Waiting On: CHARACTER_ACTIVATED,
2022-04-27T15:23:13.499+01:00 Load Screen - CHARACTER_ACTIVATED Complete
2022-04-27T15:23:13.499+01:00 Load Screen - Systems Loaded And Not Waiting For Teleport
2022-04-27T15:23:13.499+01:00 Load Screen - Hide
2022-04-27T15:23:13.499+01:00 Load Screen - Hide - Wasn't Already Hiding
2022-04-27T15:23:21.270+01:00 Load Screen - Show/Hide - Animation Complete
2022-04-27T15:23:21.270+01:00 Load Screen - Hide - Animation Complete
Oder hat jemand noch eine andere Idee?
Gruß und Danke