- Onslaught buff will make for some people interesting 2h magblade builds.
Tommy_The_Gun wrote: »- Onslaught buff will make for some people interesting 2h magblade builds.
Well I had similar theory / idea of a MagNB melee pvp build.
General idea: Open the fight with Onslaught (attack from stealth for guaranteed crit). Then use Lotus Fan & Sap Essence combo / spam till the target is dead. With full pen it should be pretty devastating.
You can also mix it with Phantasmal Escape for some CC immunity.
I was also thinkig to pair it with lightning or resto staff on the other bar, as heavy attacks, are un-dodgeable.
Of course, I do see a stamina version of this build too. Anyway, it is just a theory.
Btw. Full pen for 12 seconds... Use it till you can as it will be most likely nerfed next-next patch...
MUT/RR+Ward+Cloak.
Need 2k+ regen probably with the loss of harness recov. Shade still mandatory. Siphoning strikes for cloak spam. Might need a swift or 2/steed Mundus.
Infused jewls for stacking SD. Bigger heals.
Entropy over Cripple if you had to choose one.
It’ll be interesting.
MUT/RR+Ward+Cloak.
Need 2k+ regen probably with the loss of harness recov. Shade still mandatory. Siphoning strikes for cloak spam. Might need a swift or 2/steed Mundus.
Infused jewls for stacking SD. Bigger heals.
Entropy over Cripple if you had to choose one.
It’ll be interesting.
I agree on 2k recovery, that why I’m planning on using the new monster set. Returns 1k magicka and 500 stamina every every 5 seconds if you keep dots up, so it’s equal to 400 mag recovery and 200 stam recovery. Definitely going to try and make it fit to solve my stamina issues.
I checked out infused vs magicka with damage tooltips and there wasn’t that much difference, infused won out by a little bit. That’s why I’m thinking triune for stam and health tankiness.
Also, any one have a clue if the new bloody Mara is a drink? The one with the health recov attached
Also, any one have a clue if the new bloody Mara is a drink? The one with the health recov attached
Oh damn it’s a drink. It’ll 100% be BiS when it’s released and bright throat will be good again.
Btw, I was messing around and want to try this. It’s the absolute cheesiest build I could come up with and: Onslaught, concealed weapon, Merciless Proc plus Cal comes out to 27.5k in pvp if there’a no protection up. If you add prox det it’ll be 30k.... and that’s not including the 93% crit modifier.
All you need to do is hide and light attack to build your stacks, then wait for heroism to build onslaught back up before destroying any pvp spec I’d imagine. Inner light might be overkill, probably be better to double bar cloak.
https://en.uesp.net/wiki/Special:EsoBuildData?id=168781
I give onslaught a month before it’s hotfixed.
Also, any one have a clue if the new bloody Mara is a drink? The one with the health recov attached
Oh damn it’s a drink. It’ll 100% be BiS when it’s released and bright throat will be good again.
Btw, I was messing around and want to try this. It’s the absolute cheesiest build I could come up with and: Onslaught, concealed weapon, Merciless Proc plus Cal comes out to 27.5k in pvp if there’a no protection up. If you add prox det it’ll be 30k.... and that’s not including the 93% crit modifier.
All you need to do is hide and light attack to build your stacks, then wait for heroism to build onslaught back up before destroying any pvp spec I’d imagine. Inner light might be overkill, probably be better to double bar cloak.
https://en.uesp.net/wiki/Special:EsoBuildData?id=168781
I give onslaught a month before it’s hotfixed.
Change lotus to Ele Weapon.
Ele>onslaught>La>Concealed
Only issue might be the delay on ulti allowing Ele to still be active for the La>concealed.
thankyourat wrote: »I’m thinking building a little tanky next patch may be the way to go after the nerf to damage shields. I was thinking brass/BTB/bloodspawn on a melee magblade. With healing ward and rapid regen as defensive abilities instead of damage shields. My abilities would be merciless, lotus fan, fear, concealed, shadowy disguise, soul tether and back bar would be healing ward, rapid regen, RAT, shade, siphoning attacks, soul harvest. I been trying to figure out how to get at least one of the buffed dots into this build but I can’t figure out what skills to give up.
I’d switch from lich to bright throat again after the patch. I stopped using bright throat after the drink nerf but the new drink from the witches festival looks really good:
Bewitched Sugar Skulls
4620 health, 4250 mag and stamina, 462 health recovery.
(Squib jelly, columbine, flour, Bervez juice and honey)
462 health recovery is enough to mess around with a health recovery build as well.
I’m still torn about how to fit bright throat. I really like Transmutation, and can’t see using both BTB and trans. I also don’t like breaking stat sets for a weapon set, so my build’s very much up in the air. Good think I like tinkering too so have if sets to mix and match from.
I’d switch from lich to bright throat again after the patch. I stopped using bright throat after the drink nerf but the new drink from the witches festival looks really good:
Bewitched Sugar Skulls
4620 health, 4250 mag and stamina, 462 health recovery.
(Squib jelly, columbine, flour, Bervez juice and honey)
462 health recovery is enough to mess around with a health recovery build as well.
I’m still torn about how to fit bright throat. I really like Transmutation, and can’t see using both BTB and trans. I also don’t like breaking stat sets for a weapon set, so my build’s very much up in the air. Good think I like tinkering too so have if sets to mix and match from.
That's food, incorrectly labeled on PTS.
Don't want to play gank in magblade as I kinda already have that playstyle on stamblade.
I'm thinking BloodSpawn, BTB, IA/War Maidens
Inferno - Dark Cloak, Degeneration, Swallow Soul, Proxy Det(flex), Merciless, Eye of Flame
Resto - Refreshing Path, Phantasmal, Rapid Regen, Healing Ward, Siphoning Strikes, Lights Champion
I like having group utility for running with guild
Siphoning because sustain in noCP is whack. Plenty of HoTs to leave ticking and then put pressure on. Currently I run Ele Weapon front instead of Proxy. Leave Swallow ticking and spam Ele.
Anyone else PC and has had an opportunity to test out the changes?
Here are my initial impressions from playing 1 BG where I used my old spec without any changes:
- people do use dots more but IDK is they’re the way to go, but I primarily heal so dps isn’t my forte
- it’s really hard to keep up vs two people now where before I could fairly easily
- Refreshing path was stealth changed. Now you get 4 seconds of major expedition for being on the path like before, but you’re ONLY healed while on the path. The hot while expedition is up is gone
- cross healing is a lot more powerful then before the patch because of mitigation and dot changes
- Impale’s better then ever because dot pressure means people’s health bars don’t jump around as much
My take on it so far with limited testing (I haven’t even respeced my skills yet) is the goal might have been to make things more casual friendly (just as assumption) but organized groups will dominate. Cross healing and assisting will be more important than ever with little chance of taking someone out quickly solo... at least in my build. Thinking I might have to premade for BGs after the patch. Oh, 1vX might have a lot harder time, or will have to adapt a bit.
brandonv516 wrote: »Anyone else PC and has had an opportunity to test out the changes?
Here are my initial impressions from playing 1 BG where I used my old spec without any changes:
- people do use dots more but IDK is they’re the way to go, but I primarily heal so dps isn’t my forte
- it’s really hard to keep up vs two people now where before I could fairly easily
- Refreshing path was stealth changed. Now you get 4 seconds of major expedition for being on the path like before, but you’re ONLY healed while on the path. The hot while expedition is up is gone
- cross healing is a lot more powerful then before the patch because of mitigation and dot changes
- Impale’s better then ever because dot pressure means people’s health bars don’t jump around as much
My take on it so far with limited testing (I haven’t even respeced my skills yet) is the goal might have been to make things more casual friendly (just as assumption) but organized groups will dominate. Cross healing and assisting will be more important than ever with little chance of taking someone out quickly solo... at least in my build. Thinking I might have to premade for BGs after the patch. Oh, 1vX might have a lot harder time, or will have to adapt a bit.
Are you in light armor? I would try rocking heavy armor with the nerfs to Annulment, protective trait, and Merciless Resolve mitigation.
Are you using RR and Healing Ward? Those two buffs alone seem like it would be easier to stay up against multiple opponents.
Edit: Also Refreshing Path was not 4 seconds of Major Expedition while on the path - it was the entire time while on the path. It only started the countdown when you left the path.
GhostofDatthaw wrote: »So I've run a few bgs and was rolling around in cyro some. I have to say I disagree with it's hard to keep up vs two players. I did a little tweaking on my current more meta build and I feel like an animal. I'm still in my btb body and actually using blood spawn now with spinners front bar 1 infused recovery 2 protective and the lovely brp resto with healing ward.
That build I have like a little under 25k pen and a ton of hots. I went with pen because I didn't feel maxing SD or mag would help. Its kind of a bad thing in a way, small, but still now that I type it it feels bad. Back bar heals scale off of three separate sources. Rapid Regen scales off spell damage, cloak off of hp, and if I'm not mistaken ward off of mag. I guess rapid and path both scale from mag also but you get my general point
GhostofDatthaw wrote: »So I've run a few bgs and was rolling around in cyro some. I have to say I disagree with it's hard to keep up vs two players. I did a little tweaking on my current more meta build and I feel like an animal. I'm still in my btb body and actually using blood spawn now with spinners front bar 1 infused recovery 2 protective and the lovely brp resto with healing ward.
That build I have like a little under 25k pen and a ton of hots. I went with pen because I didn't feel maxing SD or mag would help. Its kind of a bad thing in a way, small, but still now that I type it it feels bad. Back bar heals scale off of three separate sources. Rapid Regen scales off spell damage, cloak off of hp, and if I'm not mistaken ward off of mag. I guess rapid and path both scale from mag also but you get my general point
What skills are you using? I use Transmutation which makes it hard to use the BRP resto unless I go double resto bars.
I’m curious, are you using rapid regen? I’ve been using mutagen and am wondering if that’s the issue, for me survivability feels way down.