"ZOS_TFlemming wrote: »
Bahara’s/Syvarra’s
Something that isn’t communicated very clearly right now is that Bahara’s Curse procs on ability cast, not on damage, as it is meant to be better for people who don’t use DoTs vs Syvarra’s which has a chance to proc on every tick (hence the lower proc rate). Syvarra’s performs better with more DoT focused builds.
Joy_Division wrote: »Thanks for sharing.
I suspect the main reason people will be disappointed with this set in they try to use it in Cyrodiil is the double whammy I can almost guarantee it suffers from Battle Spirit which nerfs the damage by 50%, which then leaves a smaller pool for healing, which is then also reduced by 50%.
With every skill, every set, every mechanic that ZoS introduces in the game that looks good on paper, the poorly conceived Battle Spirit nerf ruins as it's double 50% reduction is inconsistent with the fundamental mechanics of the game.
Does the AoE snare stack with snares that debuff individual targets?
ThatNeonZebraAgain wrote: »Joy_Division wrote: »Thanks for sharing.
I suspect the main reason people will be disappointed with this set in they try to use it in Cyrodiil is the double whammy I can almost guarantee it suffers from Battle Spirit which nerfs the damage by 50%, which then leaves a smaller pool for healing, which is then also reduced by 50%.
With every skill, every set, every mechanic that ZoS introduces in the game that looks good on paper, the poorly conceived Battle Spirit nerf ruins as it's double 50% reduction is inconsistent with the fundamental mechanics of the game.
So true. I somehow hadn't considered that when thinking about the set. You're right, Battle Spirit undermines the basic design of the set, and will render the damage, and thus the heal, next to worthless. It had more PvE potential anyways since the radius of the proc is so small and can be easily avoided by players.
Joy_Division wrote: »Thanks for sharing.
I suspect the main reason people will be disappointed with this set in they try to use it in Cyrodiil is the double whammy I can almost guarantee it suffers from Battle Spirit which nerfs the damage by 50%, which then leaves a smaller pool for healing, which is then also reduced by 50%.
With every skill, every set, every mechanic that ZoS introduces in the game that looks good on paper, the poorly conceived Battle Spirit nerf ruins as it's double 50% reduction is inconsistent with the fundamental mechanics of the game.
Tonnopesceb16_ESO wrote: »I will test this set this evening in pvp with my magika dk, i've noticed that it proc with burning embers and i was wandering if it can be a good dk tank set, the only test that i've done till now was on giants and mammoth in Whrotgar and without blocking at all just spamming embers it was impossible to die.
One question : it has even the jewels?
If yes a good 5 magnus ( or 5 something) + the dwemer boss set + Bahraha's Curse can become a really good magika tank set
ThatNeonZebraAgain wrote: »Joy_Division wrote: »Thanks for sharing.
I suspect the main reason people will be disappointed with this set in they try to use it in Cyrodiil is the double whammy I can almost guarantee it suffers from Battle Spirit which nerfs the damage by 50%, which then leaves a smaller pool for healing, which is then also reduced by 50%.
With every skill, every set, every mechanic that ZoS introduces in the game that looks good on paper, the poorly conceived Battle Spirit nerf ruins as it's double 50% reduction is inconsistent with the fundamental mechanics of the game.
So true. I somehow hadn't considered that when thinking about the set. You're right, Battle Spirit undermines the basic design of the set, and will render the damage, and thus the heal, next to worthless. It had more PvE potential anyways since the radius of the proc is so small and can be easily avoided by players.
I'll have to respectfully disagree with this. @ThatNeonZebraAgain You know a fair bit about my tanking setup considering the many exchanges we've had within the past few weeks about NB tanking, and the changes to our builds with TG. It seems you and I tend to be on similar trains of thought here.
A couple of days ago I picked up a full set of Bahraha's Curse, and replaced the full set of Leeching I was using previously. I did this for two reasons:
1. Boosting magic damage is crucial for self-healing in my setup, which stems primarily from Swallow Soul and Sap Essence. Previously, magic damage was buffed by thaumaturge, which also buffed poison damage. Now, poison damage is in Mighty, and I'm putting my points into Elemental Expert, which means that I'm no longer buffing poison damage, but instead going all magic and elemental damage. Bahraha's Curse deals magic damage.
2. The up-time on Bahraha's Curse, at least at first glance, is far superior to Leeching. It allows for more control of when and where the ground AoE procs. Comparing the two sets, we see an 8% chance when being attacked on Leeching versus a 25% chance when using a damaging ability. It procs from Swallow Soul, Sap Essence, Puncture, Inner Fire, and Deep Slash. I'm still testing how well it works with ultimates. I think it only procs on the initial hit, for something like Soul Tether. I would assume the same is true for Meteor, Dawnreaker, etc., but not for something like VoB.
As mentioned, I've been using this set for a few days now. I've found the up-time concept to be true; I can pretty much get this to proc whenever I want, though RNG still plays a role here, so I don't have complete control, but enough to make the bang worth the buck. In PvE, I'm still perma-blocking every mob from entire floors of vWGT without a healer, without running out of magicka or stamina, and without losing aggro. In terms of functionality, it's identical to Leeching, it just happens to be easier to proc. It does slightly less healing than Leeching does, but the up-time on it, at least in my honest opinion, outweighs the lower healing amount.
From a PvP perspective, you guys are both right in theory, or at least I agree with the theory, but only in concept. In practice, it is far more useful than we're giving it credit for here. Now, I haven't done a great deal of testing it in PvP yet, but I did run Leeching for months before this update in my PvP tank build, where the same concept applies. I was taking on literally 20-30 players at a time without a healer. People have a really hard time seeing the ground AoEs, and they usually don't move. Against a single player, you guys are right, it's more or less useless (although I have personal experiences in 1v1s using Leeching that still leaned in my favor). Against a group, it is incredibly powerful, especially if we are right in assuming that it can tick on an unlimited number of targets, provided they are standing in the desecration. I'm just ballparking the numbers here, based on my own tooltips and combat text, but assuming 10 players are standing in my desecration, accounting for battle spirit, that's still about 6k HPS, which is not negligible. Twenty targets would be upwards of 10-12k per second.
I wouldn't necessary recommend it as FotM, but I won't be dropping it anytime soon. In fact, the only content I won't be using Bahraha's for is main tanking vMoL, but even then I might continue to use it there. Even on a single target (like Kena) the heal is strong enough, and I can proc it reliably enough, to outheal the damage she deals for an extended time without needing a healer.
I'll do some more testing in pvp and hone in to more exact healing and damage numbers in Cyrodiil. I'm currently looking into a build that couples Bahraha's with Fasalla's Guilde, which I anticipate will be an awesome combo. The main problem with that is that it foregoes a great deal of mitigation, but I think it can be managed.
TL;DR - Bahraha's is the beez-neez. I'm loving it, and find it useful in pretty much all content as a NB tank, including pvp.
OneWhomWaits wrote: »Is the desecrated ground aoe large enough to fill the breach of a keep?
dodgehopper_ESO wrote: »Has anyone tested it on other classes? I was planning to run more missions to get the exact armor types I wanted.
OneWhomWaits wrote: »Is the desecrated ground aoe large enough to fill the breach of a keep?
Tonnopesceb16_ESO wrote: »Today test
Wit a pretty casual set up ( i've used my pvp set )
2 x Engine Guardian.
3 x Willpower healthy (SD enchant)
2 x Magnus ( S&B)
5 x Bahraha's Curse
It was 5+1+1 set up with 14k stamina 31k magika and 22k health
Running around Craglorn i've decided to do the Seekers Archive quest and while having a decent dps (2.2kspell damage) i was basically immortal (quest completed BTW).
Evry DK spell on target, activate the ground curse both aoe or single target.
I still cant find purple jewels they seems to be rare AF (i've searched in every trading guild DC side).
If someone have them in the EU server PM me plz.
ThatNeonZebraAgain wrote: »I wonder if Nerienth monster set could proc it. If not, it would at least compliment it from a DPS perspective.
joshdm2001_ESO wrote: »On paper it seems good. However, I believe Krags hope is still better. Can get higher dps that doesn't depend on rng and better magicka regen. Now the question is does the higher dps from Krags provid the same if not better benefit to nb siphoning heals from increased damage compared to the extra heal from bahraha? Let's be honest, the desicrated ground is meh in pvp because the size is small and most people back peddle out quickly. So really it's for the heal benefit.