@ZOS_GinaBruno Is this the future of all potential cross-faction gameplay, or a stop-gap measure while a more robust system (in which you would keep your own alliance affiliation) is in development?ZOS_GinaBruno wrote: »
- Note: Everyone will be displayed as a member of the Aldmeri Dominion once you enter the Trial. This is not a permanent change, and you will be reverted back to your original alliance once you leave the Trial, or the group is disbanded.
Scathing Mage: Increased this item set’s proc chance to 20%, and updated its tooltip to indicate it does not proc on damage over time effects.
I've looked for this kind of areas without success, I wonder where they were and what was accessible from there T_TZOS_GinaBruno wrote: »[*]Fixed numerous areas where you could escape the playable space
WillhelmBlack wrote: »Abilities that heal based on their damage done (Strife, Puncturing Sweeps, Surge, etc.) will now properly calculate their heal values when the damage is fully or partially absorbed.
Combat Animations
We have reverted the animation prioritization changes that were introduced in patch 2.3.0, and will release these changes once they’re ready. Combat animations will now work as they currently do on the Live megaservers.
Hurrah! There's even a Templar buff! You forgot to fix Toppling Charge though.
Joy_Division wrote: »WillhelmBlack wrote: »Abilities that heal based on their damage done (Strife, Puncturing Sweeps, Surge, etc.) will now properly calculate their heal values when the damage is fully or partially absorbed.
Combat Animations
We have reverted the animation prioritization changes that were introduced in patch 2.3.0, and will release these changes once they’re ready. Combat animations will now work as they currently do on the Live megaservers.
Hurrah! There's even a Templar buff! You forgot to fix Toppling Charge though.
Are we that desperate for any crumb ZoS throws at that we will interpret a mechanical change that affects every class as a "buff" for templars?
Combat Animations
We have reverted the animation prioritization changes that were introduced in patch 2.3.0, and will release these changes once they’re ready. Combat animations will now work as they currently do on the Live megaservers.
@ZOS_GinaBruno could you elaborate on the effect cross-faction trials will have on leaderboards? Will alliance still be represented on the boards?
@wrobel thank you for making Revealing Flare useless skill again. At least redesign the skill and make it similar to caltrops but for magicka users.ZOS_GinaBruno wrote: »[*]Revealing Flare: Decreased the duration of the reveal from this ability and its morphs to 3 seconds, down from 5 seconds.
Forestd16b14_ESO wrote: »Still no Meteor reflect-able ?? Really despite all the threads saying no the idea ?
And nerfing magelight and flares just cause of NB crying ? Really ?
@ZOS_GinaBruno Is this the future of all potential cross-faction gameplay, or a stop-gap measure while a more robust system (in which you would keep your own alliance affiliation) is in development?ZOS_GinaBruno wrote: »
- Note: Everyone will be displayed as a member of the Aldmeri Dominion once you enter the Trial. This is not a permanent change, and you will be reverted back to your original alliance once you leave the Trial, or the group is disbanded.
Still no love for Templars.
Seriously, the only reason I can justify playing this class still is that I'm primarily a healer. As DPS, I'm awful in comparison to any other class, regardless of what I try to do. I can't even keep up with NBs and Sorcs that are grinding because they move at a permanent +40% speed and virtually one-shot everything, leaving me trailing behind and finishing off their scraps.
Oh, and why am I grinding? Because the champion point changes for this next update are the biggest "buff" I'll see, and I'm hoping it will help. Like someone previously stated in this thread, we're so desperate for buffs that we're considering universal improvements to all classes to be buffs for Templars.
Forestd16b14_ESO wrote: »Still no Meteor reflect-able ?? Really despite all the threads saying no the idea ?
And nerfing magelight and flares just cause of NB crying ? Really ?
Flare was actually buffed.
I was worried about it being nerfed when they dropped the Duration...But nope...That bloody Scorching Flare is nasty as hell now...
To give ya an idea..It went from requiring I think from requiring 6-8 seconds on Live to do 20k damage..to 5 Seconds...Now down to 3 seconds.
So if you get hit by scorching flare now...It does a crap ton more damage per tic
Forestd16b14_ESO wrote: »Still no Meteor reflect-able ?? Really despite all the threads saying no the idea ?
And nerfing magelight and flares just cause of NB crying ? Really ?
Flare was actually buffed.
I was worried about it being nerfed when they dropped the Duration...But nope...That bloody Scorching Flare is nasty as hell now...
To give ya an idea..It went from requiring I think from requiring 6-8 seconds on Live to do 20k damage..to 5 Seconds...Now down to 3 seconds.
So if you get hit by scorching flare now...It does a crap ton more damage per tic
dimensional wrote: »Still no love for Templars.
Seriously, the only reason I can justify playing this class still is that I'm primarily a healer. As DPS, I'm awful in comparison to any other class, regardless of what I try to do. I can't even keep up with NBs and Sorcs that are grinding because they move at a permanent +40% speed and virtually one-shot everything, leaving me trailing behind and finishing off their scraps.
Oh, and why am I grinding? Because the champion point changes for this next update are the biggest "buff" I'll see, and I'm hoping it will help. Like someone previously stated in this thread, we're so desperate for buffs that we're considering universal improvements to all classes to be buffs for Templars.
I see Templars absolutely destroying people in PvP all the time. Look up Lefty Lucy's channel on Youtube, in every single PvP video of the week he shows different templars, both stam and magicka, completely wrecking people. IDK what to tell you.
dimensional wrote: »Still no love for Templars.
Seriously, the only reason I can justify playing this class still is that I'm primarily a healer. As DPS, I'm awful in comparison to any other class, regardless of what I try to do. I can't even keep up with NBs and Sorcs that are grinding because they move at a permanent +40% speed and virtually one-shot everything, leaving me trailing behind and finishing off their scraps.
Oh, and why am I grinding? Because the champion point changes for this next update are the biggest "buff" I'll see, and I'm hoping it will help. Like someone previously stated in this thread, we're so desperate for buffs that we're considering universal improvements to all classes to be buffs for Templars.
I see Templars absolutely destroying people in PvP all the time. Look up Lefty Lucy's channel on Youtube, in every single PvP video of the week he shows different templars, both stam and magicka, completely wrecking people. IDK what to tell you.
Is he fighting in lag or in the middle of a populated keep fight, or is he in the sewers or the middle of a field or resource somewhere? A class shouldn't be artificially hampered by being channel/cast heavy because wrobel thinks it's cute and doesn't want 'homogenization' when we have to play in the same lag as everyone else but their skills are more reliable. If he's able to play solo during a keep fight where the bombard spam outpaces your own purify spam and you're still permarooted next patch, and he can still wreck people, then we can talk. Go ahead and try using that super strong dark flare in even modest lag, then count the tbags you get as you die because your skill doesn't fire off or gets reflected and you can no longer bounce it back or purify it.
People like him and blab can be exceptional Templars, but they aren't fighting in the same kinds of fights the majority of Templars are during primetime. Apples and oranges.