PhatGrimReaper wrote: »Most of these are actually pretty cool.
The only thing I would is the Undaunted one. I feel like the undaunted Ulti needs to be targeted at Dungeon content.... that sort of fits the whole story line.... Maybe an AoE Taunt + Group Mitigation Buff, make it expensive so as to prevent it being spammed, like 300 ulti.
PhatGrimReaper wrote: »Most of these are actually pretty cool.
The only thing I would is the Undaunted one. I feel like the undaunted Ulti needs to be targeted at Dungeon content.... that sort of fits the whole story line.... Maybe an AoE Taunt + Group Mitigation Buff, make it expensive so as to prevent it being spammed, like 300 ulti.
Does gunpowder exist in the TES world? I know the dwemer had explosives and I THINK we used them in Morrowind but I don't think it existed in enough quantity to justify so many people having the ability to use.
And before you say "hey, Magic!" I will argue that in a world with magic the necessity (which we all know is the mother of invention) for gunpowder isn't there.
Aside from that fact the lore-nerd in me screams "There's no guns in the Elder Scrolls!" (Extra points for you if heard that in Tom Hanks voice. )
Now for the MEAT of your idea... I would LOVE weapon ultimates. My character HATES magic... long story I wont go through it... and every single ultimate is "magical"... He only ever uses his ultimate as an ABSOLUTE last resort.
dodgehopper_ESO wrote: »*Sword and Shield: Aegis of the Armiger - Reflect Ranged attacks for 8 seconds, and improves mitigation for same period of time.
*Bow: Arrow Assault - Single target undodgeable unreflectable channel attack that fires poisonous arrows rapidly in succession. I envision something like Soul Assault but for physical+poison damage.
I suspect "warhammer fantasy battles" influence there, or possible some others from animes of games with a "steamgunner" option Not that this is a bad thing per se, it just doesn't fit into TES setting.TX12001rwb17_ESO wrote: »So why are you assuming dwemer even had those sorts of weapons?
Does gunpowder exist in the TES world? I know the dwemer had explosives and I THINK we used them in Morrowind but I don't think it existed in enough quantity to justify so many people having the ability to use.
And before you say "hey, Magic!" I will argue that in a world with magic the necessity (which we all know is the mother of invention) for gunpowder isn't there.
Aside from that fact the lore-nerd in me screams "There's no guns in the Elder Scrolls!" (Extra points for you if heard that in Tom Hanks voice. )
Now for the MEAT of your idea... I would LOVE weapon ultimates. My character HATES magic... long story I wont go through it... and every single ultimate is "magical"... He only ever uses his ultimate as an ABSOLUTE last resort.
another source for ultimates could be an adaptation of "daedric quests" from the single player games.
Instead of the quests rewarding you with items, you get ultimates instead.
Azura's star, for example, would fill up soul gems automatically when slotted and would unleash excess collected soul energy when activated.
EisregenX90 wrote: »dodgehopper_ESO wrote: »*Sword and Shield: Aegis of the Armiger - Reflect Ranged attacks for 8 seconds, and improves mitigation for same period of time.
*Bow: Arrow Assault - Single target undodgeable unreflectable channel attack that fires poisonous arrows rapidly in succession. I envision something like Soul Assault but for physical+poison damage.
Seems like sword and shield ultimate is wastet against bow ultimate
and improved mitigation is also wastet except they do it like magma armor
TheShadowScout wrote: »I suspect "warhammer fantasy battles" influence there, or possible some others from animes of games with a "steamgunner" option Not that this is a bad thing per se, it just doesn't fit into TES setting.TX12001rwb17_ESO wrote: »So why are you assuming dwemer even had those sorts of weapons?
Why?
Check the dwemer constructs again... what are they armed with? Melee weapons... crossbows... steam discharge vents... seismic generators (the sphere "ground crack attack) electrical projectors... nope, no firearms.
Now, a dwemer device along one of those lines... say, a dwemer "shock stick" to zap some mobs, maybe chain-lightning wisse with an attack that springs from one to the next, or something like that... sure. Blunderboss? Nope. Leave that to games workshop...
Another possibility would be grenades. Alchemy can certainly make things that go boom, and undaunted adventurers would -just- be the kind of people who'd take volatile flasks of destilled hellfire or oil of impact to throw at dungeon dwellers...
Yet more possibilities could come from alchemy involving monster parts, following the undaunted helmet theme... much like perseus using Medusas head to turn the kraken to stone, undaunted could have an ultimate using some monster bits charged up with magic to release that monsters special attack in some way... or possibly even summon a big bad monster to fight for them for a bit (like the storm atronarch ulti, maybe - just with a random chance as to which kind of dungeon critter comes when called?)
Weapon ultimates... I am not so keen on those, since the weapon lines seem set up for no-ultimate - they have one passive more then the class skill lines, while the class skill lines have their ultimate instead - seems like a fair trade to me, and no sense messing with. (unlike the undaunted line, which -should- have an ultimate, just like mages/fighters guild)
A great ult for Dual wield would be a toggle, similar to overload. with no ult generated while active.
it would be a poison weapons ability, adding X amount of poison damage onto your light/heavy/weapon attacks and draining a certain amount of ult per attack.
one morph could grant minor defile, and one morph could add either snare, or small amount of health return.
A lot of builds could use this ult for single target, especially stam blades. this would grant added sustained dps for stamina based characters only, at the sacrifice of using burst damage and/or buffs and having a greater burst. (looking at you, soul harvest)
it could even have a stacking DoT effect instead, doing little damage initially but stacking 10 times and adding decent dps.
this ability wouldn't be worth much for pvp with short fights, but in pve it would be amazing for boss encounters.
while this ult is active your weapons visually would be just dripping with poison, making the effect very clear to other players.
also, this added damage would have to not apply to AoE attacks, but single target only. steel tornado with poisoned weapons would be ridiculous.